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4 Free R16 Scene Files

  1. Half Rez 3 9 Comments


    HalfRez3_1
    Greyscalegorilla, Chicago C4D, and Maxon US are proud to present Half Rez 2014. Yep, it’s that time again in Chicago. This is our Third Half Rez event and it will be our biggest one yet.

    Last year, we had to turn people away at the door, so this year we wanted to be sure there was enough room for everyone to hang out, meet, greet, learn, and party. Visit HalfRez.com for more details and to register.

    What Is Half Rez?

    We started Half Rez to bring together 3D and 2D artists, animators and designers for a night of learning, drinking and hanging out.

    We have presentations planned from local designers and tons of fun games and prizes to give away. Come hang out with like minded folks and let’s us celebrate our craft and learn from each other the fun way. Check out the videos below from the last two years to get a vibe of what Half Rez will be like.

    Head on over to our official HalfRez page to register. There you will find the details for the show and by signing up, it will let everyone know who is coming and also help us out to make sure we have enough food there for everyone. Did I mention there will be free food to soak up the beer?

    OK, so who’s coming?

    Visit HalfRez.com to Sign Up

    Video From Half Rez 1

    Video From Half Rez 2

    9 Comments Posted 1 week ago
  2. Wisps of Wind with MoSpline 33 Comments


    In this simple tutorial we finally use the Mograph modules MoSpline. We can easily tweak a handful of parameters and get a lot of variation. In a brief tangent we’ll look at using blend mode in a cloner create some versatile patterns. Finishing off by emitting the wisps as simple particles.

    Tutorial

    33 Comments Posted 1 week ago
  3. HDRI Studio Pack Update For R16 17 Comments


    We made a new download of HDRI Studio Pack just for R16 users. If you use R16 and HDRI Studio Pack, you can download a new version at our Updates Page right away. Watch the video above to see what is new in the R16 version.

    What Has Changed?

    1. We fixed a Floor Reflection bug that some people have been getting with R16. Now floor reflection works perfectly.

    2. We changed the way scene files load into the scene in this new version. Now, new HDR Rigs are brought in to a separate scene file instead of coming in the current scene. This isn’t an ideal workflow, but it fixes a texture problem that Cinema 4D has.

    3. We also included new R16 Animation and Still presets that work exclusively with the new Reflectance channel.

    Don’t have HDRI Studio Pack? Learn what it can do for your renders.

    17 Comments Posted 2 weeks ago
  4. Rock Goo Tutorial Part 3 19 Comments



    In this third Goo Rock tutorial, I will be going over how to light, texture and animate for the final render using Light Kit Pro, Texture Kit Pro, HDRI Studio Pack, and Signal. I will also go over an editing technique to show how to cheat your 3D move to seem longer than it is.

    This tutorial is inspired by CROWD studio’s amazing animation for the ADC 93rd Annual Awards of Art.

    Tutorial Part 3

    Watch Part 1 And 2 Here

    19 Comments Posted 3 weeks ago
  5. Rock Goo Tutorial Part 1 And 2 59 Comments



    This tutorial started as part of a “how’d they make that?” GSG Live Cast but it seemed fun enough to evolve into a full fledged tutorial.

    This tutorial is inspired by the work of CROWD Studio and TAVO‘s amazing animation for the ADC 93rd Annual Awards of Art.

    This tutorial covers a pretty specific topic, but inside it I cover a lot of tools you won’t normally see in your standard GSG tutorial so it may be worth your time even if you don’t think you’ll be needing some sticky goo inside a rock anytime soon. In part one I’ll show you some techniques for making a single volume mesh in the shape of a cluster of crystals or minerals. Robust clean models can be made this way using some tricks with dynamics, poly reduction, and the new bevel deformer. This has a lot of potential for very different structures.

    Part One

    In part two I’ll go through a bunch of different tricks prepare the geometry to be cut in two, then create and rig a mesh that looks and behaves like a sticky goo that is stuck to the surfaces of the rock. For this I cover some simple joint rigging, then move on to use the mesh deformer, smoothing deformer, and the pose morph tag to really sell the movement.

    Part Two

    Watch Part 3 Of This Tutorial Here

    59 Comments Posted 3 weeks ago