Greyscalegorilla.com

6 Holiday Themed Cinema 4D Tutorials

  1. Leave Your Mistakes In 2 Comments


    Noah Lorang on judging your work against work you see online.

    Any creative endeavor is highly non-linear, but the sharing of it almost always skips a lot of the actual work that goes into it. That’s ok; a clear progression makes for a good story that’s easy to tell. But don’t judge your reality against someone else’s compressed work. It’s ok if it takes you a day to make a cutting board like one that someone made in six minutes on YouTube; the truth is it probably took them a day too.

    This is why we leave our mistakes in our tutorials. Editing out the boring but necessary parts during a tutorial can sometimes help get to the point faster, but it can also easily confuse and frustrate beginners that may not know how you got from point A to point B.

    More importantly, when you edit mistakes out, you simultaniously edit the humanity out. By cutting out your mistakes and hiccups, or doing another take until you get it perfect, you may be unknowingly setting a tone of “I don’t make mistakes. I am perfect.”, or at the least “I am a perfect robot”. Hardly a tone you want when you are trying to transfer knowledge to someone that will inevitably make a mistake and wonder if they are doing it right.

    Leave your mistakes in when teaching others. You may think it’s embarrassing, but it’s not. Humility is empowering to those you are trying to teach.

    2 Comments Posted 2 days ago
  2. Interview with Joseph Lattimer For Sony’s The Vault Rebrand 1 Comment



    Credit List
    Agency: Sony Pictures Entertainment Television UK
    Channel: The Vault / Sky 366 & Freesat 501
    Channel Managers: Stefanie Faleo / Alex Herron
    Motion Designers: Simon Williams / Joseph Lattimer / Paulo Abreu / Borham Lee
    On Air Manager: Scott Pickup

    Joseph. Thanks for answering a few questions about your latest piece, The Vault.
    First off, what is your title and where do you work?

    I work at Sony Pictures Entertainment Television UK (in London) as the Senior Motion Designer. I’m also in the process of setting up a creative company I’ve Co-founded (fancylampcreative.com). We’ve got all sorts of fun stuff going on and will be launching our first app next year.

    What was the most challenging thing about this project?

    As a small creative team we’re often snowed under with briefs and tight deadlines, so it’s challenging to find the necessary time to polish things off to our standards. With a team of motion designers popping on and off of a range of projects, it is key to stick to original concept and guidelines we’d set out to accomplish in the re-brand.

    With a fun brief and such a bold/graphic idea, a project like this quickly gets legs to stand on as everyone in the team helps grow the idea and gets excited about the visuals. With such a reflective finish, we sometimes find flickering on the renders, which we still aren’t entirely sure how to prevent (Any tips?!).

    How did you use Greyscalegorilla tools in your project?

    The Greyscalegorilla hdri-studio-pack continues to be a huge saviour for me. With the tight deadlines involved in broadcast graphics, having a pre-rigged light kit saves me a lot of time in getting the right render. It’s also been a great tool for communicating our ideas properly to clients, as they sometimes have trouble visualising things but the studio pack immediately gives them a better look at our vision. Any extra time that I save here can be devoted to perfecting my graphics and strengthening our output, which I really appreciate.

    Since graduating, I’ve always been part of a small creative team where we are expected to see projects through every stage. I love this mentality, but we’ve certainly had to quickly learn new skills and troubleshoot as we go. The Greyscalegorilla community has been an invaluable tool for us for training and support.

    I love that dinosaur texture. How did you make that look?

    This guy was actually pretty easy… all I did was play around with some stamp tool presets in C4D. I think its very important to make any object as personalised as you can – I stear clear of the generic 3D feel and try to customise everything as much as possible. You have to maintain that human element to your work, no matter what software you use.

    What was the clients process in this piece?

    Our channel managers act as clients, and we’re lucky enough to have built good working relationships throughout our ongoing projects together. This generally works in our favour as they trust our knowledge of their audience and really see the difference in our work when the sky’s the limit. Open-ended briefs are both a blessing and a curse, but if time allows for it – we love to come up with something crazy and learn something new in the process.

    Thanks for the interview and for sharing some behind the scenes, Joseph.

    You can follow Joseph on Twitter and online.
    Twitter: @JosephLattimer W: Josephlattimer.com

    1 Comment Posted 4 days ago
  3. University of Arts Utrecht Interviews Nick Campbell 6 Comments


    Three students from The University of Arts Utrecht hopped on Skype to ask me a few questions this morning. Here is a recording of the interview.

    Questions Asked In This Interview

    1. Who is Nick Campbell?
    2. Are you aware of the influence you have on the motion graphics industry?
    3. How do you see GSG progressing in the next 10 years?
    4. What do you think is the most difficult aspect of Greyscalegorilla?
    5. Who are your artistic Heroes?
    6. How do you progress as an artist conceptually?
    7. How do you feel about people Pirating your Products?
    8. Is there any technological advancement you look forward to?
    9. What’s going to be next for Greyscalegorilla?
    10. What are your hobbies?
    11. If you had to give us three “golden tips”, what would they be?
    12. What are your projects outside of Greyscalegorilla?
    13. What are your favorite Podcasts?
    14. Does music knowledge give you an advantage as an animator?
    6 Comments Posted 3 weeks ago
  4. Learning From The Best 101 Comments


    Talented artist, Albert Omoss posted this amazing animation a couple weeks ago. I loved the look and style of it so much. So, I did what I usually do when I see something that inspires me… I opened Cinema 4D to try to figure it out myself.

    I played for hours trying to figure out how to get soft bodies to behave like he did. I didn’t quite get the right super-stretchy dynamics, but I sure tried. In fact, here is a time lapse of all the renders and tests over a few days of playing with soft body settings and looks.

    While playing with this technique, I got excited and posted a work in progress GIF on tumblr. Albert responded on twitter saying that he wan’t cool with us doing a tutorial on his exact effect. He said that we should “…change the concept enough to encourage your students to be creative and original.”

    I certainly can’t argue with that.

    We all learn by watching and emulating the masters. But, then we need to use those new techniques to make our original work better. I’ve ended many tutorials with a similar request. Take what you learned today and apply it to your own work. Don’t just recreate tutorials.

    Don’t forget, we couldn’t teach what we do without talented artists like Albert to emulate and look up to. I certainly can’t make renders as original and beautiful as Albert’s or any other true artists out there. We need them.

    Work from great artists make learning exciting and fun for us beginners. Their work is a goal, a beacon, something to make us say, “I want to be able to make something that good one day”.

    Beginner guitarists and Pianists learn covers because it’s more fun to try and play great music you already love. But remember, we aren’t learning Bach or The Beatles to steal their style. We are learning from the best because they are the best, and there are no better people to learn from.

    Let’s be inspired by amazing work. Inspired enough to learn more about our tools and technique to become better. Copy and emulate anything and everything that inspires you. But don’t forget, you are copying to learn, not to put it on your reel.

    Make Your Own

    In the spirit of being inspired to make something new, let’s all learn and play with Softbody stuff this week and post an original animation in the comments below. Just something short. Play with the tools and make something all your own.

    Here are some soft body tutorials to get you up to speed with many of the techniques needed to make a dynamic soft body animation.

    101 Comments Posted 4 weeks ago