1. Siggraph 2015 Cinema 4D Presentations Part 3 Leave a Comment


    In this series of presentations from Siggraph 2015, artists Eric Demeusy, Josh Johnson, Andy Lefton, Cantina Creative and Patrick Longstreth present these Visual Effects tutorials.

    Eric Demeusy: Previz to Final Shot with Cinema 4D and Octane

    Siggraph 2015 Rewind – Eric Demeusy: Previz to Final Shot with Cinema 4D and Octane from Cineversity.

    Josh Johnson: VFX for Indie Films

    Siggraph 2015 Rewind – Josh Johnson: VFX for Indie Films from Cineversity.

    Andy Lefton: Breakdown of “Two Worlds” Animated Short

    Siggraph 2015 Rewind – Andy Lefton: Breakdown of "Two Worlds" Animated Short from Cineversity.

    Cantina Creative: Cinema 4D VFX for Avengers: Age of Ultron & Need for Speed

    Siggraph 2015 Rewind – Cantina Creative: Cinema 4D VFX for Avengers: Age of Ultron & Need for Speed from .

    Patrick Longstreth: Hellyfish VFX Breakdown in Cinema 4D

    Siggraph 2015 Rewind – Patrick Longstreth: Hellyfish VFX Breakdown in Cinema 4D from Cineversity.

    Leave a Comment Posted 4 hours ago
  2. Siggraph 2015 Cinema 4D Presentations Part 2 Leave a Comment


    In this series of presentations from Siggraph 2015, artists Bret Bays, Casey Hupke and Brandon Parvini present these “Characters and Simulation” tutorials.

    Bret Bays: Creating a Character Rigging Pipeline in Cinema 4D

    Siggraph 2015 Rewind – Bret Bays: Creating a Character Rigging Pipeline in Cinema 4D from Cineversity.

    Bret Bays: Weighting Workflows for Cinema 4D Character Animation

    Siggraph 2015 Rewind – Bret Bays: Weighting Workflows for Cinema 4D Character Animation from Cineversity.

    Brandon Parvini: Simulation and Render Workflows in Cinema 4D

    Siggraph 2015 Rewind – Brandon Parvini: Simulation and Render Workflows in Cinema 4D from Cineversity.

    Brandon Parvini: Optimizing Sketch and Toon Renders

    Siggraph 2015 Rewind – Brandon Parvini: Optimizing Sketch and Toon Renders from Cineversity.

    Casey Hupke: C4D with X-Particles and TurbulenceFD

    Siggraph 2015 Rewind – Casey Hupke: C4D with X-Particles and TurbulenceFD from Cineversity.

    Leave a Comment Posted 3 days ago
  3. Capturing a Slow Motion Dynamic Tennis Ball in Cinema 4D 2 Comments


    In another AskGSG, dahasi brings over some real life slow motion reference from Frank Noschese’s Youtube channel. We’ll play around with settings in Softbody dynamics to match the motion best we can, then slow down the overall scene by reducing the Dynamic Time Scale. Finally, we bring in a pre-made tennis ball from the C4D content browser and use the Mesh Deformer to translate the motion to the final model.

    Watch the Video

    This video was recorded during a live episode of AskGSG. Visit our AskGSG Page to see our schedule and see how you can get recordings of our live show and Scene Files from this video.

    2 Comments Posted 4 days ago
  4. Siggraph 2015 Cinema 4D Presentations Part 1 3 Comments


    In this series of four presentations from Siggraph 2015, artists Marc Potocnik and Athanasios “Thanassis” Pozantzis present these “Cinema 4D R17 in Real World Production” tutorials.

    Marc Potocnik: C4D R17 in Documentary VFX Production

    Siggraph 2015 Rewind – Marc Potocnik: C4D R17 in Documentary VFX Production from Cineversity.

    Marc Potocnik: Scientific Eyecandy – VFX for TV-Documentaries

    Siggraph 2015 Rewind – Marc Potocnik: Scientific Eyecandy – VFX for TV-Documentaries from Cineversity.

    Athanasios Pozantzis: Houdini and Cinema 4D R17

    Siggraph 2015 Rewind – Athanasios Pozantzis: Houdini and Cinema 4D R17 from Cineversity.

    Athanasios Pozantzis: Cinema 4D Release 17 – The Ultimate Workflow Tool

    Siggraph 2015 Rewind – Athanasios Pozantzis: Cinema 4D Release 17 – The Ultimate Workflow Tool from Cineversity.

    3 Comments Posted 1 week ago
  5. Sub Surface Scattering, Blurry Reflections, X-Particles, Physical Render and Blurry Transparency. Let’s Get Ready To Render! 6 Comments


    SSSSKin

    In this AskGSG, Docshibi asks us how to make this medical render by John Liebler. We try some different techniques ending up with a render heavy but workable texture using SSS, Blurry reflections, and transparency. We use X-Particles to create the skin effect and the connecting links.

    Watch the Video

    This video was recorded during a live episode of AskGSG. Visit our AskGSG Page to see our schedule and see how you can get recordings of our live show and Scene Files from this video.

    6 Comments Posted 1 week ago