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WHAT'S NEW IN CINEMA 4D R16

  1. What Version Of Cinema 4D Should I Buy? 24 Comments


    cinema4DHeader

    So, you are going to finally buy Cinema 4D? A real copy you can call your own? With support from the company and all the tools you need to do your job? Congrats! You earned it.

    And why not? You have probably spent hours learning C4D already. Maybe you are becoming a freelancer, or you need it for your professional studio. Either way, it’s about time you got a real deal official version.

    So, what version should you get?

    • Broadcast?
    • Studio?
    • Visualize?
    • Prime?

    Let me get straight to the point. The Studio version has everything.

    Buy the Studio edition.

    Honestly, I don’t know why they even have the other versions available. People must buy the other versions, but almost everyone I talk with owns Studio.

    You may be hoping for a huge comparison chart on what version of Cinema 4D to get. Maxon already has one. It’s long and full of every little feature. If you really want to get detailed about it, there you go.

    I know, you were hoping for a big discussion about if the Studio features are worth it over the Broadcast version. Let me save you the trouble… They are.

    Sure, you may be able to get away with not having some of the features of Studio. But soon you will have a client that requests a certain look or a tutorial we come out with that uses some of the Studio features.

    If you are serious about using Cinema 4D, get Studio and have every tool Cinema 4D makes.

    It’s probably not what you wanted to hear. It’s the most expensive one. But, if you are making a living off of this software and if you are as excited to play and make great work with Cinema 4D as much as I am, then you owe it to yourself to buy it all.

    If you have ever watched my tutorials, you know that I constantly use tons of features that are in Studio only. If you want to follow along with all of our tutorials (over 260 so far), you should get Studio.

    What Will I Miss If I Don’t Get Studio?

    • Dynamics! I put the biggest thing first. I use dynamics all the time.
    • Hair rendering. I’ve been using hair a LOT lately with X-Particles.
    • Most of the character tools are only in Studio.
    • You may want to play with Sketch and Toon. Studio only.
    • All the new sculpting tools are also only in Studio.
    • You won’t get all the great Content Browser stuff like free models and scene files.
    • You won’t have it ALL with anything but the Studio edition.

    Listen. Software is cheap. To be able to build, design, model, animate, an entire world for under $4000 bucks is amazing.

    If you are in any way making a living off of Cinema 4D, get studio and charge your clients for all the cool stuff you make.

    Seriously, Just get Studio.

    Where Should I Buy It?

    If you are looking for a no hassle, no phone call way to get Cinema 4D, get it from Toolfarm. They usually have the cheapest price, too.

    Actually, all the links above go to Toolfarm. They always seem to have the lowest price on Cinema 4D and have great customer service.

    Buy through these links and support Greyscalegorilla. We get a small commission every time you buy something from Toolfarm through one of our links.

    Ok, what are you waiting for, go get Cinema 4D and let’s have some fun making cool stuff.

    24 Comments Posted 1 week ago
  2. Use the Pose Morph Tag to Morph Between Objects in Cinema 4D 14 Comments


    morphing_645x3631
    In this tutorial I’m going to show you a really cool workflow for animating or morphing between 2D style, illustrative objects using Cinema 4D. First, we will start by going over things to consider when designing your objects to achieve a nice morph. Then, I’ll introduce you to a super powerful feature that is normally reserved for character animation, the Pose Morph tag. I’ll demonstrate how to use the Pose Morph tag creatively and show how easy it is to record object states and then animate through the poses by simply keyframing sliders. Finally, I’ll show you how to add some overshoot to the morph animation to give it a nice organic bounce effect.

    Here’s one of my previous tutorials that shows you how to create the 2D illustrative materials using the Cel Shader that I’m using for the objects in this tutorial: Using the Cel Shader to Apply an Illustrative 2D Style to 3D Objects in C4D

    Tutorial

    Visit Eyedesyn For More From EJ

    14 Comments Posted 1 week ago
  3. Siggraph 2014 C4D Live Presentations 9 Comments


    Join us at SIGGRAPH 2014 for hours of live Cinema 4D tutorials and presentations from Vancouver. Visit C4D Live.

    As always, Maxon has brought together a great list of presenters to the booth to show off what artists can do with Cinema 4D. I saw quite a few of them yesterday while I was setting up, and there is some really great work being shown.

    I will be live at 12:30 PST on Tuesday and at 3:30 PST on Wednesday talking about the new Reflectance Channel and other new tools in Cinema 4D R16.

    Go to C4DLive to see a full schedule and check out the other presenters.

    Here is something I haven’t done before, but I want to give it a try. I will be giving away my scene files from my Live presentation. Sign up to the GSG Newsletter and I will send you my R16 scene files after it comes out in September plus other R16 goodies only for the newsletter subscribers.

    See you LIVE!

    9 Comments Posted 2 weeks ago
  4. What’s New In Cinema 4D R16 108 Comments


    R16Logo2
    Every time a new version of Cinema 4D comes out, the questions are always the same.

    “Should I upgrade to the new version?”

    “Is it worth it?”

    “Do I really need these new features?”

    Well, the last few versions were full of new features, but many people decided not to upgrade or buy for one reason or another.

    R16 isn’t like that at all. It’s FULL of new useful features that help make your renders more beautiful and your workflow easier.

    BikeTextures
    Honestly, It’s been a while since I have been this excited for a Cinema 4D release. This new version adds some HUGE new features. They aren’t all obvious hits like New Dyanmics or Mograph, but as Chris and I learned more about these new features, we got more and more excited about this new version.

    So, what is this version all about? A lot of disparate stuff. But, it all comes together in a lovely new update from Maxon.

    It’s so big, we put together quite a few new videos below to show off some of the new features of Cinema 4D R16.

    New Texture Engine – Reflectance

    The biggest news is Reflectance. It looks like only a new Texture channel. But, it’s really a brand new material engine for Cinema 4D. The old reflection channel is totally GONE. And so is specular. In their place is an entirely new Reflectance system. It’s a BRDF based system that is a bit similar to V-ray in the way that it works. Honestly, it replaces almost all of the other channels in the texture system.

    Reflectance is probably the biggest reason to upgrade from your current version. Now you can layer reflection channels on top of each other to get super realistic layering effects. It’s not a simple system to use or get used to, but the results are spectacular. Watch the video above and check out the renders below to see some Reflectance examples. You will definitely see more tutorials about this after R16 comes out.

    Layered Materials
    BlackSpheresTexture

    New Metal Types
    CherubMetals

    New Transparent Effects
    Glasses2

    Built In 3D Motion Tracker


    Yep, now you can motion track directly in Cinema 4D. Just bring in your footage, click one button and get a really great 3D track of your scene. It can take a while to calculate, but it’s worth the time to do it directly in C4D rather than bouncing back and forth to After Effects or other trackers. Watch the video above to see it in action.

    Motion Tracking Example

    Interaction Tag

    This advanced tag lets you feed raw data straight from the mouse and viewport and feeds it into your Xpresso rigs and scripts. Driving any parameter by directly interacting with models in the viewport adds great potential for character rigging and animation.

    Interaction Tag Example

    New Advanced Cogwheel Spline


    The Cogwheel spline has been completely overhauled so creating any kind of gear or cog you can dream up is a breeze to put together. You can easily scale each gear to match its neighbor and create internal details with near infinite combinations. As it happens it plays very nicely with dynamics too.

    Cogwheel Example

    Procedural Bevel Deformer


    Now with Bevel Deformer, no longer will your model be locked into its final form by the destructive nature of adding in that final touch bevel. Get all the options built into the modeling tool that was such a great update in R15 but now in a parametric form.

    Bevel Example

    Polygon Pen


    This tool takes the basic functionality of the Create Polygon and completely replaces it with a combination of all the core modeling tools. Move, weld, snap, extrude, draw, cut, and paint meshes without ever having to swap tools. Perfect for retopologizing, tweaking, and creating new meshes on the fly. This tool completely changes how box modeling will be done in C4D from this point forward.

    New Team Render Features

    One of the most divisive features of R15 was Team Renderer. Maxon stopped supporting their popular NET renderer for it’s simpler Team Renderer. Smaller studios may have loved the simplicity and setup of the Team Renderer. But, larger studios with bigger farms clung older versions of C4D just to keep using NET Render because they needed it’s robustness.

    R16 brings some more advanced features to the Team Renderer including a web interface where you can manage your jobs and all of your clients from one place. We haven’t played around with it enough to make a video yet, but expect one in the near future.

    Other Fun Stuff


    Not everything can be covered, but watch Chris dig a little deeper and check out a pile of other new features included in R16 that were too fun not to mention. He will check out the Annotation Tool, Deformer falloffs, the updated Symmetry object, and a few more.

    Should You Buy C4D R16?

    When I first heard about all the features in R16, they didn’t stand out as a huge “need to get” update. But, as I started learning and playing with all the things you can do with the new version, my attitude quickly changed.

    The reflectance system and 3D tracker is worth the upgrade price alone.

    But, when Chris started getting excited about the Polygon Pen, Reflectance, and Bevels, I KNEW this would be a big update no matter what part of C4D you use. Cinema 4D R16 comes highly recommended whether this is your first time buying C4D or if you are upgrading from a previous version.

    Buy Or Upgrade Cinema 4D at Toolfarm

    Want to buy or upgrade? You are in luck. Maxon is having a special through August. Buy Cinema 4D now and get the R16 upgrade included with your purchase. I recommend getting it through Toolfarm which always seems to have the the lowest price.

    Buy it through this link and you can also support Greyscalegorilla. We get a small commission every time you buy something from Toolfarm through one of our links.

    Live Cast Today about Cinema 4D R16

    If you’ve made it this far through this post, we invite you to join us live at 1PM CST for a GSG Live Cast all about R16. Bring your questions about this new version and we will do our best to answer them. Hope to see you there.

    108 Comments Posted 3 weeks ago
  5. Introducing Signal from Greyscalegorilla 19 Comments


    SignalNoise

    The Cinema 4D Timeline has always been intimidating to me. I loved animating in After Effects. But, when I started using Cinema 4D, I craved the simplicity of AE.

    So, I mostly ignored animation. I ended up using other tools like the Vibrate tag or the random effector to drive animations. I would set a few keyframes when I needed them, but it always felt like a chore. It wasn’t as fun as the rest of Cinema 4D. Plus, it was hard to go back and change an animation once it was keyframes.

    That’s why we built Signal. Signal allows you to animate any parameter in Cinema 4D with no keyframes. It’s like Mograph for your timeline.

    SignalBounce

    Signal does so many things. It’s hard to describe in one sentence. But, here are some ideas.

    • Need something in your scene to rotate or move forever?
    • Need To add a subtle wiggle to your Camera?
    • Want to make seamless loop-able animations?
    • Maybe you need to easily animate a texture?
    • Want to experiment with animation instead of endlessly tweaking keyframes?

    Combine Signal’s different animation types to get exactly the animation you want.

    Need it to go faster? Just change the speed or the loop point.

    Want to layer a subtle animation onto a current one? Just add a new layer and experiment.

    Don’t like the change? Remove it.

    Simple To Apply To Any Object

    [1]Twist

    Animate Everything. Even colors

    color_noise

    Play with your animation and discover more than just interpolation.

    Here is a recording of Yesterday’s Live cast about Signal. We got a lot of great questions and feedback. In the video, we go over how to set up Signal and show off what it’s capable of in a few projects.

    Live Q&A

    Here is what Signal users are saying already

    This is months of work that is finally out, and i’m excited to see what people do with it. I feel like we don’t even know what is possible with Signal yet. It works everywhere in Cinema 4D. I can’t wait to see what designers do with it.

    Learn more about Signal

    19 Comments Posted 1 month ago