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  1. 5 Ways to Create Cel Shading in Cinema 4D Leave a Comment

    In this video you will learn 5 different ways to create cel shading in Cinema 4D & Cinema 4D Lite!

    New to 3D? Watch my FREE Cinema 4D Lite for the 2D Animator series!

    Download the camping C4D scene file from this tutorial here

    Topics covered include:

    • An intro to the Sketch & Toon effect
    • How to use the Sketch & Toon Cel Shader
    • Use a 2 light setup to turn your enitre scene into a 2D cel shaded composition
    • Recreate a Cel Shader type effect with tools available in Cinema 4D Lite
    • Intro to the Falloff Shader and how you can use it for precise cel shading

    If you have any questions, be sure to post it in the comments section and if you create any fun 2D cel shading works in Cinema 4D, be sure to share it with me!  Thanks for watching!

    To get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.


    Visit for more from EJ

    Leave a Comment Posted 16 hours ago
  2. Building and Animating a Hexagon Landscape In Cinema 4D 5 Comments

    Learn some advanced mograph techniques in this Cinema 4D Tutorial.

    What we are going to make


    About This Video:
    In this video, Chris shows you how to use mograph tools to create a fully animatable landscape in Cinema 4D. We’ll cover advanced uses of Effectors including the mysterious Weight Transform parameter. A particularly interesting use for blend mode inside a cloner. Interestingly this tutorial was recorded over two years ago but somehow got lost in the shuffle!

    Music supplied by

    5 Comments Posted 3 days ago
  3. Redshift, VR, Teams vs Freelance, And Why Everyone Loves Musicals 4 Comments

    In this episode, we talk about Redshift, we talk a bit about VR technology, we discuss working in a team vs working for yourself, and we discover why musicals make nick cry.

    Please subscribe to the podcast and please give us a review on iTunes. It helps us get the word out. Thanks for listening!

    Subscribe to the Podcast on iTunes

    Show Notes
    VR Facebook
    Ivan Mathy
    Sony Playstation 4 Pro
    Jurassic Park Article
    Getting Started with Arnold
    AskGSG Wed

    4 Comments Posted 4 days ago
  4. Interview with Loosekeys about the Half Rez 5 animations Leave a Comment

    Half Rez 5 was a blast and we couldn’t do it without the help of lots of talented people. This year LooseKeys created a new set of animations for us and knocked it out of the park!

    We at Greyscalegorilla know the people over at LooseKeys well since we shared an office space with them for years. Now’s your chance to get to know them as well! We sent them some questions so you can get a taste for who they are and the work they do!

    What is Loosekeys and how long have you been around?

    Brad Chmielewski – LooseKeys is a design and animation studio in Chicago. We’ve been around for about 5 years now. A lot of the work we do involves character animation and storytelling.

    What did you learn while making these animations?

    Jake Williams – What was great about making the Half Rez animations was feeling like a newbie again with a new creative tool. While Cinema 4D was daunting at first, the amount of community resources available was integral and helping us learn on the fly. As we got more comfortable with the software, we were able to apply our style and animation principles with a totally new tool.

    Ethan Barnowsky – This would be an appropriate place to thank Nick, Chris, and EJ because I spent a LOT of time in their tutorials learning techniques and tips for this project. It’s easy to take that resource for granted, but I would be miserable without their help! So, thanks!

    How did you guys decide the content of each video?

    BC – With most projects, we sit down and brainstorm concepts as a team. From there we’ll typically go and explore some concepts or at least pull some references for what the videos could be.

    JW – We knew that we wanted to have a flow to the spots; that together they would tell a sort of story with the characters. We brainstormed a good number of ideas to get us started and then boiled it down to the 3-4 that we realistically thought we could accomplish before the show. The dance party, cheers, and drunky spots were the original 3 spots and the drone guy was added when we realized we could squeeze in one more.

    Normally Loosekeys has a 2D workflow. What made you guys decide to try some 3D for these?

    BC – Since HalfRez is an event centered around 3D animation we felt that we needed to make something that all the 3D animators in the room would enjoy while still staying true to our style. We could have easily done something in 2D but then we really wouldn’t have pushed ourselves to do something that challenged us.

    JW – Echoing what Brad already mentioned, we wanted to push ourselves with this project. Really there was no better time to finally try to get our bearings in a 3D software package than this very project.

    EB – I asked myself that question a lot while I banged my head against the keyboard trying to learn more 3D but in the end I’m super happy I had this as an opportunity to learn and create something new in C4D. I’m really thankful. Turns out it’s super fun.

    Any inspirations feed into the animations?

    BC – I know one thing that came up early on was the “Dumb Ways To Die” video.

    JW – We looked at a ton of reference centered around TV idents and bumpers. There’s such a great timing and pacing in the stories that are told in quick 10-15 second spots that we wanted to capture. One of my favorite early references were these Adult Swim Idents from Art&Graft.

    EB – We also looked at the Half Rez logo and branding and previous years bumpers and wanted to play off of those elements a bit. Love cubes and bubbles.

    How was the crowd reactions to the animations both online and at Half Rez?

    BC – From what I could tell it seemed that most people really enjoyed them. It’s sometimes hard to tell since I personally know so many people in the community, you never know if they are just being nice. What I think worked for us was that we took our character animation skills and storytelling ability and applied them to 3D. The 3D was very simple and I’m sure many people out there would have no trouble recreating these spots. What’s sometimes troublesome about 3D animation is that the possibilities are endless. What we do well at LooseKeys is to take something that’s complicated and make it simple. I felt like the reaction was great, we did something a bit different for us at LooseKeys and although they were cubes, it was a bit outside the box.

    JW – The live crowd seemed to enjoy the spots although I wish I had made the “dance party” spot a bit longer to see if people would have jumped out of their seats! From friends and acquaintances alike I’ve heard nothing but positive feedback and it’s incredibly humbling to get this sort of response from guys and gals whose opinion and work I respect so much.

    Loosekeys and Greyscalegorilla used to share office space. How’s your new place and what has changed?

    BC – We do miss the Greyscalegorilla guys. Having more energy in the office is always nice to keep your creative juices flowing. For us it was time to make a move in order to feel more like the studio we wanted to be. You don’t need your own space in order to be a studio. Still there is something about having your own space that feels comfortable and helps set the tone for your workday. Having your own studio makes you want to invite clients over and show off with parties. We have now been in the space for a year and there is plenty of room for us to grow and try new things.

    EB – It’s quieter without the ping pong, pinball and excited chatter which is occasionally good but mainly I miss those aspects! It took a long time to adjust to the lack of lunchtime ping pong noises coming from the other room. Like Brad said, it’s nice to have a space to call our own where we can have parties and create without getting in anybody else’s way.

    Best way to follow your work as a fan? Best way to contact you as a client?

    BC – I try to keep all of our social media channels updated with what we are working on. Twitter is a great place to start if you want a catch all for everything we are doing.

    And for any clients who are looking to get in touch, I would be the best person to talk to about new business

    You guys are the most prolific podcasters I know. How many podcasts are the members of Loosekeys involved in these days?

    BC – Thanks! I love the medium. At the moment I have 4 podcasts that I release new episodes for pretty regularly. There are a few that come on and off and some others that have ended but there are 4 that I focus my time and energy on. Shatter The Vain, a podcast with over 120 episodes about the mobile game Vainglory. This podcast is released every Monday. Released every Tuesday is Toon Talk Weekly, a podcast where Jake Williams and I talk about a new cartoon each and every week. Then there is Chicago Beer Pass with 160 episodes. Chicago Beer Pass is a weekly podcast about beer events in the Chicagoland area and Illinois. And then my video podcast is Hop Cast. This podcast isn’t recorded as often and doesn’t have a real schedule anymore but it is the longest running podcast. Ken Hunnemeder and I have been talking about beer for eight years and recorded over 285 episodes of this show.

    I love the idea of podcasting, you’re able to take something you’re passionate about and share that love with the world. Each show I do has a different fan base but it doesn’t matter if one person is listening or thousands. Just the idea that someone cares about something as much as you do is enough. Podcasting is a form of storytelling and using the medium to help perfect that skill set is very important for me and the business.

    JW – Special shoutout to Chris for being on Toon Talk Weekly Episode 86 to talk about his love for ReBoot!

    Who are some artists / websites you admire?

    JW – I’d be lying if I didn’t say I check Dribbble and Vimeo daily to see what talented folks are working on. I love simple, clean, and clever character design and animation and there is a ton of great work out there. A few favorites:
    James Curran
    Markus Magnusson
    Seth Eckert
    Cub Studio
    Ice Cream Hater

    EB – All of those artists Jake mentioned are amazing. I also tend to lean towards bold, simple, sometimes crude illustration styles and love artists like:
    Keith Shore
    Everyone in the Late Night Work Club
    Alla Kinda
    Rubber House
    Joan Cornella

    LooseKeys Show Reel 2016 from LooseKeys on Vimeo.

    Follow the LooseKeys guys on twitter

    Brad Chmielewski – @beerad
    Jake Williams – @JacobWilliams
    Ethan Barnowsky – @EthanBarnowsky



    Leave a Comment Posted 1 week ago
  5. Combine Depth Of Field, Mograph Cloners, And Atom Array To Create A Microscopic Look In Cinema 4D 13 Comments


    In this tutorial, I show you how to create the look from our Atoms, Primitive Project featured on our Behance Page and our Instagram Page.

    Learn how to take an Atom Array, A Mograph Cloner and Depth of field to create a simple yet beautiful looking C4D Scene.

    GSG Daily Render – Primitive Atoms #c4d #Cinema4D #gsg #gsgdaily

    A photo posted by Greyscalegorilla (@greyscalegorilla) on


    13 Comments Posted 1 week ago