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	<title>Comments on: GSG Cast: 2.2 Gamma Correction in Cinema 4D</title>
	<atom:link href="http://greyscalegorilla.com/blog/2009/03/gsg-cast-22-gamma-correction-in-cinema-4d/feed/" rel="self" type="application/rss+xml" />
	<link>http://greyscalegorilla.com/blog/2009/03/gsg-cast-22-gamma-correction-in-cinema-4d/</link>
	<description>Cinema 4D And After Effects Training, Tutorials, and Plugins for Motion Graphic Designers</description>
	<lastBuildDate>Wed, 08 Feb 2012 21:01:02 +0000</lastBuildDate>
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		<item>
		<title>By: el mono</title>
		<link>http://greyscalegorilla.com/blog/2009/03/gsg-cast-22-gamma-correction-in-cinema-4d/comment-page-1/#comment-39445</link>
		<dc:creator>el mono</dc:creator>
		<pubDate>Tue, 16 Aug 2011 20:51:03 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=2045#comment-39445</guid>
		<description>so what about the color correction? should i always work with this at 2.2 as well?

thanks..</description>
		<content:encoded><![CDATA[<p>so what about the color correction? should i always work with this at 2.2 as well?</p>
<p>thanks..</p>
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	<item>
		<title>By: Elias</title>
		<link>http://greyscalegorilla.com/blog/2009/03/gsg-cast-22-gamma-correction-in-cinema-4d/comment-page-1/#comment-36263</link>
		<dc:creator>Elias</dc:creator>
		<pubDate>Mon, 20 Jun 2011 15:11:20 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=2045#comment-36263</guid>
		<description>to have better resuts you have to CALIBRATE your monitor in gamma 2.2, in order to see the final result on your monitor. you can find many tutorials over internet to show you how can you calibrate your monitor but the best way to do it, is with a gadget, its a little expencive but if you want to be a pro! you must have it.

take care!</description>
		<content:encoded><![CDATA[<p>to have better resuts you have to CALIBRATE your monitor in gamma 2.2, in order to see the final result on your monitor. you can find many tutorials over internet to show you how can you calibrate your monitor but the best way to do it, is with a gadget, its a little expencive but if you want to be a pro! you must have it.</p>
<p>take care!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cgiant &#187; Blog Archive &#187; GSG Cast: 2.2 Gamma Correction in Cinema 4D</title>
		<link>http://greyscalegorilla.com/blog/2009/03/gsg-cast-22-gamma-correction-in-cinema-4d/comment-page-1/#comment-33179</link>
		<dc:creator>cgiant &#187; Blog Archive &#187; GSG Cast: 2.2 Gamma Correction in Cinema 4D</dc:creator>
		<pubDate>Mon, 11 Apr 2011 20:48:03 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=2045#comment-33179</guid>
		<description>[...] Cast: 2.2 Gamma Correction in Cinema 4D on greyscalegorilla.com &#8211; by Nick Campbell  GSG Cast: 2.2 Gamma Correction in Cinema [...]</description>
		<content:encoded><![CDATA[<p>[...] Cast: 2.2 Gamma Correction in Cinema 4D on greyscalegorilla.com &ndash; by Nick Campbell  GSG Cast: 2.2 Gamma Correction in Cinema [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Graphic Tuts &#124; Cinema 4D 2.2 Gamma correction &#8211; GreyScaleGorilla</title>
		<link>http://greyscalegorilla.com/blog/2009/03/gsg-cast-22-gamma-correction-in-cinema-4d/comment-page-1/#comment-25545</link>
		<dc:creator>Graphic Tuts &#124; Cinema 4D 2.2 Gamma correction &#8211; GreyScaleGorilla</dc:creator>
		<pubDate>Sun, 14 Nov 2010 21:09:23 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=2045#comment-25545</guid>
		<description>[...] Check it out here [...]</description>
		<content:encoded><![CDATA[<p>[...] Check it out here [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jan Borkowski</title>
		<link>http://greyscalegorilla.com/blog/2009/03/gsg-cast-22-gamma-correction-in-cinema-4d/comment-page-1/#comment-21025</link>
		<dc:creator>Jan Borkowski</dc:creator>
		<pubDate>Wed, 18 Aug 2010 01:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=2045#comment-21025</guid>
		<description>Cool stuff man. This is my version.
http://www.flickr.com/photos/53098470@N07/4902547987/</description>
		<content:encoded><![CDATA[<p>Cool stuff man. This is my version.<br />
<a target="_blank" href="http://www.flickr.com/photos/53098470@N07/4902547987/"  rel="nofollow">http://www.flickr.com/photos/53098470@N07/4902547987/</a></p>
]]></content:encoded>
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	<item>
		<title>By: andrea</title>
		<link>http://greyscalegorilla.com/blog/2009/03/gsg-cast-22-gamma-correction-in-cinema-4d/comment-page-1/#comment-19665</link>
		<dc:creator>andrea</dc:creator>
		<pubDate>Wed, 14 Jul 2010 02:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=2045#comment-19665</guid>
		<description>yes..i have the same question, why there are 2 options? 

Options - Render Gamma... 2.2
Global Illumination - General - Gamma... 1

Can someone please &quot;ILLUMINATE&quot; me on this?</description>
		<content:encoded><![CDATA[<p>yes..i have the same question, why there are 2 options? </p>
<p>Options &#8211; Render Gamma&#8230; 2.2<br />
Global Illumination &#8211; General &#8211; Gamma&#8230; 1</p>
<p>Can someone please &#8220;ILLUMINATE&#8221; me on this?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tony</title>
		<link>http://greyscalegorilla.com/blog/2009/03/gsg-cast-22-gamma-correction-in-cinema-4d/comment-page-1/#comment-17446</link>
		<dc:creator>tony</dc:creator>
		<pubDate>Wed, 19 May 2010 08:09:33 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=2045#comment-17446</guid>
		<description>In R11, there&#039;s gamma options everywhere. If I want to stay completely linear, I understand I need to filter all my textures and colors by inversing out the gamma (.455). But say I want to render with GI, there&#039;s a gamma setting there along with the another one in the main options area. Do we apply 2.2 to both for correct viewing purposes, or just one? I don&#039;t want to accidentally double up the 2.2. I&#039;m assuming we keep them at 1 for final renders though.</description>
		<content:encoded><![CDATA[<p>In R11, there&#8217;s gamma options everywhere. If I want to stay completely linear, I understand I need to filter all my textures and colors by inversing out the gamma (.455). But say I want to render with GI, there&#8217;s a gamma setting there along with the another one in the main options area. Do we apply 2.2 to both for correct viewing purposes, or just one? I don&#8217;t want to accidentally double up the 2.2. I&#8217;m assuming we keep them at 1 for final renders though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bill</title>
		<link>http://greyscalegorilla.com/blog/2009/03/gsg-cast-22-gamma-correction-in-cinema-4d/comment-page-1/#comment-16741</link>
		<dc:creator>bill</dc:creator>
		<pubDate>Sun, 02 May 2010 21:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=2045#comment-16741</guid>
		<description>So, with last version of c4d, do we have to do the same ?

Thank you !</description>
		<content:encoded><![CDATA[<p>So, with last version of c4d, do we have to do the same ?</p>
<p>Thank you !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mauro</title>
		<link>http://greyscalegorilla.com/blog/2009/03/gsg-cast-22-gamma-correction-in-cinema-4d/comment-page-1/#comment-13347</link>
		<dc:creator>mauro</dc:creator>
		<pubDate>Thu, 11 Feb 2010 19:01:27 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=2045#comment-13347</guid>
		<description>Hi, I have a question about gamma in c4d.

When I use GI in C4D 11.5 on Windows 7 am I supposed to raise the gamma to 2.2 into GI settings or into C4D preferences? Or both? I&#039;m a little confused...</description>
		<content:encoded><![CDATA[<p>Hi, I have a question about gamma in c4d.</p>
<p>When I use GI in C4D 11.5 on Windows 7 am I supposed to raise the gamma to 2.2 into GI settings or into C4D preferences? Or both? I&#8217;m a little confused&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: ed_f</title>
		<link>http://greyscalegorilla.com/blog/2009/03/gsg-cast-22-gamma-correction-in-cinema-4d/comment-page-1/#comment-9367</link>
		<dc:creator>ed_f</dc:creator>
		<pubDate>Fri, 04 Dec 2009 22:30:33 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=2045#comment-9367</guid>
		<description>Andi and Stuart make really good points about the textures and also this vid does not talk about the monitor gamma setting which will also make a difference in the workflow.</description>
		<content:encoded><![CDATA[<p>Andi and Stuart make really good points about the textures and also this vid does not talk about the monitor gamma setting which will also make a difference in the workflow.</p>
]]></content:encoded>
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