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	<title>Comments on: Cinema 4D: CS Tools &#8211; Bloom</title>
	<atom:link href="http://greyscalegorilla.com/blog/2009/04/cinema-4d-cs-tools-bloom/feed/" rel="self" type="application/rss+xml" />
	<link>http://greyscalegorilla.com/blog/2009/04/cinema-4d-cs-tools-bloom/</link>
	<description></description>
	<lastBuildDate>Wed, 08 Sep 2010 10:22:09 +0000</lastBuildDate>
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		<item>
		<title>By: Hen</title>
		<link>http://greyscalegorilla.com/blog/2009/04/cinema-4d-cs-tools-bloom/comment-page-1/#comment-20701</link>
		<dc:creator>Hen</dc:creator>
		<pubDate>Wed, 11 Aug 2010 22:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=2340#comment-20701</guid>
		<description>Hi
Can you do a tutorial with Illustrator? I get the shape in but it doesn&#039;t have the X,Y,Z functions so I can&#039;t control it..
I&#039;m kinda new to this CS tool..

Thanks</description>
		<content:encoded><![CDATA[<p>Hi<br />
Can you do a tutorial with Illustrator? I get the shape in but it doesn&#8217;t have the X,Y,Z functions so I can&#8217;t control it..<br />
I&#8217;m kinda new to this CS tool..</p>
<p>Thanks</p>
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		<title>By: ttujd</title>
		<link>http://greyscalegorilla.com/blog/2009/04/cinema-4d-cs-tools-bloom/comment-page-1/#comment-19234</link>
		<dc:creator>ttujd</dc:creator>
		<pubDate>Sun, 27 Jun 2010 03:36:58 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=2340#comment-19234</guid>
		<description>I merged an AI 8 file into my scene and tried to adjust the xy parameters and it&#039;s not there. How do you change the XY of a custom spline in CS tools: Bloom?</description>
		<content:encoded><![CDATA[<p>I merged an AI 8 file into my scene and tried to adjust the xy parameters and it&#8217;s not there. How do you change the XY of a custom spline in CS tools: Bloom?</p>
]]></content:encoded>
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		<title>By: Peter Somers</title>
		<link>http://greyscalegorilla.com/blog/2009/04/cinema-4d-cs-tools-bloom/comment-page-1/#comment-17903</link>
		<dc:creator>Peter Somers</dc:creator>
		<pubDate>Wed, 02 Jun 2010 15:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=2340#comment-17903</guid>
		<description>Just noticed Jonathan Craft had the same question as me:

Just like you can set a subComp in AE to be used as a particle with Particular, where each particle starts at frame 1 of the subComp at birth, is there a way to include this Bloom in an emitter so that each particle will start its own animation from birth?</description>
		<content:encoded><![CDATA[<p>Just noticed Jonathan Craft had the same question as me:</p>
<p>Just like you can set a subComp in AE to be used as a particle with Particular, where each particle starts at frame 1 of the subComp at birth, is there a way to include this Bloom in an emitter so that each particle will start its own animation from birth?</p>
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	<item>
		<title>By: Motion Graphics Spain &#187; Blog Archive &#187; CSTools para cinema</title>
		<link>http://greyscalegorilla.com/blog/2009/04/cinema-4d-cs-tools-bloom/comment-page-1/#comment-5750</link>
		<dc:creator>Motion Graphics Spain &#187; Blog Archive &#187; CSTools para cinema</dc:creator>
		<pubDate>Sun, 06 Sep 2009 17:54:57 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=2340#comment-5750</guid>
		<description>[...] Graphics: Instalacion en cinema 11 Herramienta daylight Herramienta cubes Herramienta Cluster Herramienta Bloom Herrameintas de luces de area y luz [...]</description>
		<content:encoded><![CDATA[<p>[...] Graphics: Instalacion en cinema 11 Herramienta daylight Herramienta cubes Herramienta Cluster Herramienta Bloom Herrameintas de luces de area y luz [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sipera</title>
		<link>http://greyscalegorilla.com/blog/2009/04/cinema-4d-cs-tools-bloom/comment-page-1/#comment-3212</link>
		<dc:creator>Sipera</dc:creator>
		<pubDate>Tue, 09 Jun 2009 07:31:57 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=2340#comment-3212</guid>
		<description>Thanks for the interesting news. I did not know before that</description>
		<content:encoded><![CDATA[<p>Thanks for the interesting news. I did not know before that</p>
]]></content:encoded>
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		<title>By: Jonathan Craft</title>
		<link>http://greyscalegorilla.com/blog/2009/04/cinema-4d-cs-tools-bloom/comment-page-1/#comment-3001</link>
		<dc:creator>Jonathan Craft</dc:creator>
		<pubDate>Tue, 26 May 2009 18:24:43 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=2340#comment-3001</guid>
		<description>I think this was asked by someone else, but I have put my bloom into a cloner object and random effector, is there a way to offset the animation time so each clone blooms in succession? Thanks!</description>
		<content:encoded><![CDATA[<p>I think this was asked by someone else, but I have put my bloom into a cloner object and random effector, is there a way to offset the animation time so each clone blooms in succession? Thanks!</p>
]]></content:encoded>
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	<item>
		<title>By: Olive</title>
		<link>http://greyscalegorilla.com/blog/2009/04/cinema-4d-cs-tools-bloom/comment-page-1/#comment-2788</link>
		<dc:creator>Olive</dc:creator>
		<pubDate>Sat, 16 May 2009 08:13:45 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=2340#comment-2788</guid>
		<description>Okay, so once you put your csTool under a preset folder in r11, where can you find the tool inside c4d ?

Amazing tuts by the way, thx !!!</description>
		<content:encoded><![CDATA[<p>Okay, so once you put your csTool under a preset folder in r11, where can you find the tool inside c4d ?</p>
<p>Amazing tuts by the way, thx !!!</p>
]]></content:encoded>
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	<item>
		<title>By: maxdiamond</title>
		<link>http://greyscalegorilla.com/blog/2009/04/cinema-4d-cs-tools-bloom/comment-page-1/#comment-2430</link>
		<dc:creator>maxdiamond</dc:creator>
		<pubDate>Mon, 27 Apr 2009 09:37:26 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=2340#comment-2430</guid>
		<description>hello Nick,
with the Object library removed (for some weird reason) from the C4D R11, I&#039;d recommend using the OLX plugin (free) from the following location:

http://biomekk.com/index.php?page=2&amp;cat=107&amp;itm=13#att8

its pretty cool, it has lot more options apart from loading objects library alone, also it becomes easier to make the Object Library as a tool in the palette for real quick access. :)

i hope you could mention it in the upcoming tutorials on CSTools which will be a great help for users of C4D R11.

thanks a lot for the wonderful tutorials.</description>
		<content:encoded><![CDATA[<p>hello Nick,<br />
with the Object library removed (for some weird reason) from the C4D R11, I&#8217;d recommend using the OLX plugin (free) from the following location:</p>
<p><a target="_blank" href="http://biomekk.com/index.php?page=2&amp;cat=107&amp;itm=13#att8"  rel="nofollow">http://biomekk.com/index.php?page=2&amp;cat=107&amp;itm=13#att8</a></p>
<p>its pretty cool, it has lot more options apart from loading objects library alone, also it becomes easier to make the Object Library as a tool in the palette for real quick access. <img src='http://greyscalegorilla.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>i hope you could mention it in the upcoming tutorials on CSTools which will be a great help for users of C4D R11.</p>
<p>thanks a lot for the wonderful tutorials.</p>
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	</item>
	<item>
		<title>By: Chris Smith</title>
		<link>http://greyscalegorilla.com/blog/2009/04/cinema-4d-cs-tools-bloom/comment-page-1/#comment-2412</link>
		<dc:creator>Chris Smith</dc:creator>
		<pubDate>Fri, 24 Apr 2009 18:28:23 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=2340#comment-2412</guid>
		<description>@Luke:

To make the buildings look like they are springing out from the ground you can use the CS_SpringNull.  In the examples folder is an example of using the Spring_Null to make flowers and text pop on.

Other note about Bloom:

The last spline graph where you can deform the scale was mostly made for doing leaves when growing from a vine.  So if you have a leaf spline with an anchor point where the stem is, deforming it as it grows off the vine looks nice.</description>
		<content:encoded><![CDATA[<p>@Luke:</p>
<p>To make the buildings look like they are springing out from the ground you can use the CS_SpringNull.  In the examples folder is an example of using the Spring_Null to make flowers and text pop on.</p>
<p>Other note about Bloom:</p>
<p>The last spline graph where you can deform the scale was mostly made for doing leaves when growing from a vine.  So if you have a leaf spline with an anchor point where the stem is, deforming it as it grows off the vine looks nice.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tobias</title>
		<link>http://greyscalegorilla.com/blog/2009/04/cinema-4d-cs-tools-bloom/comment-page-1/#comment-2408</link>
		<dc:creator>Tobias</dc:creator>
		<pubDate>Fri, 24 Apr 2009 14:51:15 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=2340#comment-2408</guid>
		<description>The real stepchild is texturing &amp; rigging. You can figure out mograph on your own - but Bodypaint is just hell on earth if you trial and error it.</description>
		<content:encoded><![CDATA[<p>The real stepchild is texturing &amp; rigging. You can figure out mograph on your own &#8211; but Bodypaint is just hell on earth if you trial and error it.</p>
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