Mograph 2 Test Render with GI

September 16, 2009


Playing around with GI settings today with the new Mograph 2. Really fast render. This scene took 40 minutes to render on my MacPro 8 core. All with low settings, there isn’t much artifacting. It came out a little soft. Not sure what that’s about. I’ll keep testing. Stay tuned.

37 Comments

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  1. jason on September 16, 2009 said...

    absolutely amazing…as usual

    jason

    i mean…even if it is just some spheres with gravity applied…it’s still visually appealing.

  2. John Dickinson on September 16, 2009 said...

    Beautiful Nick. Can’t wait to get my hands on Mograph 2. Best, John.

  3. Tobias Jeansson on September 16, 2009 said...

    sweet!

    No flickering. Why do I get that?
    Tobias

    thegorilla

    The new renderer makes it easier to get flickr free settings. Even if the renders do take a bit longer.

  4. Tobias on September 16, 2009 said...

    Damn – these colisions look so great and are soooo simple to setup – we will be flooded by this stuff in some months. Mograph dynamics will be the new trapcode 3D stroke!

    thegorilla

    Tru that. I’m sure it will.

    andrea

    u mean the new trapcode shine ? :-P

  5. Tobias on September 16, 2009 said...

    Oh – and i don´t think this looks “fluffy” at all.

  6. Lloyd on September 16, 2009 said...

    The collision detection is pretty solid. I also love how easy it is to setup the GI. Solid work, can’t wait to see tutorials!

  7. Tobias on September 16, 2009 said...

    Switching between the 11.5 demo on my laptop and 11 at work is like switching back into the raytracer on my amiga 500 back in 1990…

  8. eyedesyn on September 16, 2009 said...

    do a plinko-type test render!

  9. Chris Hamilton on September 16, 2009 said...

    Yeah that GI is slick, have the flickering problems been completely gotten rid of?

    thegorilla

    Getting close. I’m playing with the new ones. Much better control over the render for sure.

  10. Craig Wall on September 16, 2009 said...

    I agree with Tobias–this is going to be too easy and fun and will get over-used. But for the short-term…a lot of fun and application.

  11. Matthew Tully on September 16, 2009 said...

    This is awesome, I can’t wait to hear the solution as to how you made the objects glow. Thanks for the render.

    Matt Frodsham

    luminance channel plus GI = glowy

    Matt Tully

    I got the Luminance part down, GI sells the trick. Thanks Matt & Nick.

  12. Mikkel Søndergaard on September 17, 2009 said...

    Looks great. How du you set your backgrounds up in Cinema 4D?

    Tobias

    What do you mean by that? He added a floor from the “lights” menu. No other backgrounds.

    Mikkel Sondergaard

    What I mean by that? Sorry, let me rephrase: How do you set up the scene? Not the ´background´…

  13. Rauf Yasit on September 17, 2009 said...

    Nice one…how did u do that white material????

    thegorilla

    It’s a slight gradient from white to grey on the luminance and some reflection.

  14. Tobias on September 17, 2009 said...

    read 2 comments above…

  15. JoShi on September 17, 2009 said...

    Hi Nick, Hi Folks, ..
    a week ago i played around with similar settings… MoGraph2 + GI… Like throwing a bunch of lightbulbs in a dark room..
    delicious. ;) .. greets jo.
    http://vimeo.com/6622562

    Sailesh

    that’ pretty sweet dude ^^

  16. UmairVFX on September 17, 2009 said...

    hello Nick very cool result btw i am 3ds max user and really love your material and rendering. could please tell me how you setup this material generally its method that will easy to understand me and achieve in any 3d probram please…

    best regards, and also please discribe its rendering settings :D

  17. Sailesh on September 17, 2009 said...

    i love the radiating glow, it’s so neon and cool. Dude you’re making me jealous with your blog output. Wish I could do the same with mine…

    thegorilla

    Thanks Sailesh!

    Cheers!

  18. prayas on September 17, 2009 said...

    again some cool shit. love how the render turned out. I’m no way into AR3 so i can only guess what you call soft render. GI always come around a little softer than other lighting methods. I’m totally hocked on vray ever since it came out for c4d. There you have a ton of AA options that either bring the render out crisp or blurry. Haven’t looked into the settings in AR3 but there must be some more settings for sharper AA. They rebuild that part. Best ist to post over on cgtalk and ask the pros there.

    P..:

  19. JoShi on September 17, 2009 said...

    just added a new mograph2 test on vimeo.. i tried to use mograph-dynamics as an fake fluid-dynamics system… realy very rough-setup.. but it shows what you can do with some more work and higher “particle” count.. .. what do you think? .. worth spending more time on mo-graph-fake-fluids? its unbeatable fast compared to realflow or something else… maybe sometimes its enough “water-feeling” for some projects?! jo.
    http://vimeo.com/6625615

    thegorilla

    Dope! Is it metaballs that you are using?

    JoShi

    yep, its made with metaballs… i´m uploading a optimized setup to vimeo at the moment… looks much more like water/oil..

    prayas

    First of all i have to say it’s a great setup.
    mind sharing that let’s say over on cgtalk.com ?

    P..:

    Sebastian Kerner

    I assume its just a cloner object with
    “rigid body tag” inside a metaballs object.
    The only thing you have to consider is that
    you´ll need the mograph cache to chache the
    simulation before make your cloner a child
    of the metaballs object,otherwise it wont work.

    prayas

    ah i see, I did see some people ask for a solution for the cloner as a child thing over on cgtalk.com but this seems to be a nice workaround.

    Thanks for posting

    P..:

  20. JoShi on September 17, 2009 said...

    … following link shows a more optimized version of the “fake-fluid-system”… improved sphere-count… less mass, less friction less everything lets the liquid look more like water/oil..
    http://vimeo.com/6628054

    Sailesh

    whoa. really cool!

    sorry, but I’m kind of a n00b so mind the enthusiasm.

  21. Kyle on September 17, 2009 said...

    Amazing!!

  22. mike on September 17, 2009 said...

    man I have to learn Cinema 4D

  23. Masd on September 17, 2009 said...

    Wow! you rock! i want to trie this!

  24. Kim on September 18, 2009 said...

    Great..

    Show us how it’s made..:-)

  25. JoShi on September 18, 2009 said...

    hey nick.. i´m constantly getting msgs how this fake-fluid-sim was made.. maybe you can show a few steps in your next tut… it´s even easier to explane by spoken words..

    … but to get first a rough overview:

    1. you can start with an emitter with sphere-particles
    or with an matrix-clone object, stuffed with spheres (i would recommend this to save some cpu-power for the metaballs).

    2. the higher the sphere count is, the smoother and detailed is the “water”-surface later on.

    3. reduce sphere-polys (down to 10 or 12segments each .. play around with that adjustments of sphere-count and poly-count..) to get a even-surface switch the spehere-type to “hexaeder”… polys are more evenly distirbuted..

    4. setup a modynamics scene as seen in nicks tuts… bake the sphere-clone-object.. (witht the mograph-tag->mograph cache) and then drop the sphere-source into a metaball object. to get a almost water looking surface, you have to lower the metaballs setting for subdivisions to 20m .. and raise the hull-percentage to about 200% …

    5. now your got the basic setup… the behavier of the liquid is depending on how the modynamics spheres behave.. lower the fricition and mass to get a easy flowing liquid (you can raise the simulationspeed in the scene-settings too) …

    6. if its too blubby and chunky.. try to increase the sphere-count… (but watch your system-mem… metaballs isn´t the most efficient-tool)

    … so you see.. it´s realy fake and dirty..
    but it was fun to think that way.

    let me see your results.. looking forward to improve that
    shit ;)

    greets. jo.

    thegorilla

    Thanks for the how to Jo!!! Great info.

    I may try to cop your setting in a video tut if your ok with that. Cheers buddy!

  26. shai on September 18, 2009 said...

    woooww!!

    that its the most impresivve ones !!

    jiiji

    how do you get that illumination ?

    well y now that it’s something in globall illumination no ?

    jijiji

    yhea !! cool !!!

    n__n

    wath this, simply but i like it mouch !! jiji

    sorry by my english but i don´t speak it jijiji

    im mexican

    see you !!

  27. shai on September 18, 2009 said...
  28. shai on September 20, 2009 said...
  29. Tim on September 21, 2009 said...

    If you want to have it come out a bit sharper, try changing your anti-aliasing settings to a Lanczos filter with a filter width and height of 4. Mitchell is a slight bit softer/quicker. The Triangle filter, width/height of 2,2, method is much faster, sharp, but not as pretty. Gauss (3,3) is a very soft filter overall while box (1,1) is quick and dirty.

    I’m basing this off of mental ray in Maya, however, the filters should work the same in C4D.

  30. Rudeyuut on September 21, 2009 said...

    Beautiful render, any chance we can get a tutorial, always had problems with self-illumination.

  31. dannyWood on September 22, 2009 said...

    Please ma, please please please get a tutorial please

  32. Fiona O'Leary on October 30, 2009 said...

    Hey what kind of settings are you using to get a quick render? cause i need to render mine quickly but it seems to be taking forever!

  33. xyz on November 4, 2009 said...

    waauuuw, now i really sound like a gay, but omg, dude please tell me how you did that glowing stuff.. i just can’t figure it out.. :(
    Help? :$

    cheers

  34. MJ on November 26, 2009 said...

    Hey Nick

    Great setup. I was wondering how you get that glowish look?

    MJ

  35. louis2009 on February 4, 2010 said...

    I really love your glow ball.
    may I know some tips to know how to render like this ? thanks

  36. louis2009 on February 4, 2010 said...

    Finally, I have render something like this.
    but I feel your one much better. :)

    http://photos-g.ak.fbcdn.net/hphotos-ak-snc3/hs215.snc3/22263_298938802832_592747832_3497674_440062_n.jpg

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