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	<title>Comments on: The Death of the Keyframe &#8211; How expressions are making everything look the same</title>
	<atom:link href="http://greyscalegorilla.com/blog/2009/09/the-death-of-the-keyframe/feed/" rel="self" type="application/rss+xml" />
	<link>http://greyscalegorilla.com/blog/2009/09/the-death-of-the-keyframe/</link>
	<description>3D Teaching, Training and Products</description>
	<lastBuildDate>Wed, 08 Feb 2012 05:07:56 +0000</lastBuildDate>
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		<title>By: Bobby Voeten</title>
		<link>http://greyscalegorilla.com/blog/2009/09/the-death-of-the-keyframe/comment-page-1/#comment-36908</link>
		<dc:creator>Bobby Voeten</dc:creator>
		<pubDate>Wed, 29 Jun 2011 09:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=3540#comment-36908</guid>
		<description>I never saw this post till today. Wow, i feel exactly the same. I&#039;m running my own one man company and the DNA of my company is classic 2 animations.</description>
		<content:encoded><![CDATA[<p>I never saw this post till today. Wow, i feel exactly the same. I&#8217;m running my own one man company and the DNA of my company is classic 2 animations.</p>
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	<item>
		<title>By: Graphic Tuts &#124; The Death of the Keyframe – How expressions are making everything look the same &#8211; GreyScaleGorilla</title>
		<link>http://greyscalegorilla.com/blog/2009/09/the-death-of-the-keyframe/comment-page-1/#comment-28030</link>
		<dc:creator>Graphic Tuts &#124; The Death of the Keyframe – How expressions are making everything look the same &#8211; GreyScaleGorilla</dc:creator>
		<pubDate>Wed, 22 Dec 2010 22:13:41 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=3540#comment-28030</guid>
		<description>[...] The Death of the Keyframe – How expressions are making everything look the same &#124; greyscalegorilla.... [...]</description>
		<content:encoded><![CDATA[<p>[...] The Death of the Keyframe – How expressions are making everything look the same | greyscalegorilla&#8230;. [...]</p>
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	<item>
		<title>By: Thomas</title>
		<link>http://greyscalegorilla.com/blog/2009/09/the-death-of-the-keyframe/comment-page-1/#comment-23838</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Wed, 20 Oct 2010 06:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=3540#comment-23838</guid>
		<description>piece_dope_lvl = (artist.isGreat &amp;&amp; artist.isCreative)? 100: 0; // %</description>
		<content:encoded><![CDATA[<p>piece_dope_lvl = (artist.isGreat &amp;&amp; artist.isCreative)? 100: 0; // %</p>
]]></content:encoded>
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	<item>
		<title>By: Erik</title>
		<link>http://greyscalegorilla.com/blog/2009/09/the-death-of-the-keyframe/comment-page-1/#comment-22824</link>
		<dc:creator>Erik</dc:creator>
		<pubDate>Sun, 26 Sep 2010 19:34:53 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=3540#comment-22824</guid>
		<description>You can just hold a camera and film the wall (with a dot or something for track point of course) and motion track it and use that information to make your own AWSOME UNIQE
WIGGLE!!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>You can just hold a camera and film the wall (with a dot or something for track point of course) and motion track it and use that information to make your own AWSOME UNIQE<br />
WIGGLE!!!!!!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Padraic</title>
		<link>http://greyscalegorilla.com/blog/2009/09/the-death-of-the-keyframe/comment-page-1/#comment-20273</link>
		<dc:creator>Padraic</dc:creator>
		<pubDate>Mon, 02 Aug 2010 20:29:06 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=3540#comment-20273</guid>
		<description>my after effects is a virgin...it never ran ANY scripts^^</description>
		<content:encoded><![CDATA[<p>my after effects is a virgin&#8230;it never ran ANY scripts^^</p>
]]></content:encoded>
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	<item>
		<title>By: Tim Visterin</title>
		<link>http://greyscalegorilla.com/blog/2009/09/the-death-of-the-keyframe/comment-page-1/#comment-9280</link>
		<dc:creator>Tim Visterin</dc:creator>
		<pubDate>Tue, 01 Dec 2009 11:18:24 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=3540#comment-9280</guid>
		<description>I happen to agree with Harry here.
I think as a beginning fx artist you first try to comprehend
keyframes and later on get to know expressions.

I always thought expressions are a time saver, and in a way they are. If you have a deadline within, let&#039;s say 4 hours, i
intend to use expressions rather then keyframes.

Me for instance am still in the process of learning and understanding expressions, I am still looking for the perfect balance.

Cheers,
Tim
Antwerp - Belgium</description>
		<content:encoded><![CDATA[<p>I happen to agree with Harry here.<br />
I think as a beginning fx artist you first try to comprehend<br />
keyframes and later on get to know expressions.</p>
<p>I always thought expressions are a time saver, and in a way they are. If you have a deadline within, let&#8217;s say 4 hours, i<br />
intend to use expressions rather then keyframes.</p>
<p>Me for instance am still in the process of learning and understanding expressions, I am still looking for the perfect balance.</p>
<p>Cheers,<br />
Tim<br />
Antwerp &#8211; Belgium</p>
]]></content:encoded>
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	<item>
		<title>By: The  Gorilla</title>
		<link>http://greyscalegorilla.com/blog/2009/09/the-death-of-the-keyframe/comment-page-1/#comment-8684</link>
		<dc:creator>The  Gorilla</dc:creator>
		<pubDate>Thu, 12 Nov 2009 03:42:38 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=3540#comment-8684</guid>
		<description>Try this one, Manuel. 
http://ae.tutsplus.com/tutorials/basix/writing-with-the-clouds/</description>
		<content:encoded><![CDATA[<p>Try this one, Manuel.<br />
<a target="_blank" href="http://ae.tutsplus.com/tutorials/basix/writing-with-the-clouds/"  rel="nofollow">http://ae.tutsplus.com/tutorials/basix/writing-with-the-clouds/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Manuel</title>
		<link>http://greyscalegorilla.com/blog/2009/09/the-death-of-the-keyframe/comment-page-1/#comment-8677</link>
		<dc:creator>Manuel</dc:creator>
		<pubDate>Thu, 12 Nov 2009 01:34:49 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=3540#comment-8677</guid>
		<description>I need a tutorial to convert text into smoke
anyone can help me?</description>
		<content:encoded><![CDATA[<p>I need a tutorial to convert text into smoke<br />
anyone can help me?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: stephan</title>
		<link>http://greyscalegorilla.com/blog/2009/09/the-death-of-the-keyframe/comment-page-1/#comment-8447</link>
		<dc:creator>stephan</dc:creator>
		<pubDate>Thu, 05 Nov 2009 15:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=3540#comment-8447</guid>
		<description>There is no right answer, it all depends on style, skill, speed, ability.  To say that expressions make everything look the same is a vast generalization.  Any real artist knows all the tools and will experiment with all the tools to find the right one for the job.

seedRandom(index);  may help you feel better :)

Also, for people using AE as a stepping stone into Nuke, Fusion, etc... learning a bit of some form of scripting is a great lead in to more robust math down the line.</description>
		<content:encoded><![CDATA[<p>There is no right answer, it all depends on style, skill, speed, ability.  To say that expressions make everything look the same is a vast generalization.  Any real artist knows all the tools and will experiment with all the tools to find the right one for the job.</p>
<p>seedRandom(index);  may help you feel better <img src='http://greyscalegorilla.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Also, for people using AE as a stepping stone into Nuke, Fusion, etc&#8230; learning a bit of some form of scripting is a great lead in to more robust math down the line.</p>
]]></content:encoded>
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	<item>
		<title>By: Simon Bronson</title>
		<link>http://greyscalegorilla.com/blog/2009/09/the-death-of-the-keyframe/comment-page-1/#comment-7712</link>
		<dc:creator>Simon Bronson</dc:creator>
		<pubDate>Fri, 23 Oct 2009 07:51:03 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=3540#comment-7712</guid>
		<description>Great discussion Nick.  It certainly captured the imagination of quite a few.

I&#039;ve fallen in love with expressions over the last few years.  They&#039;ve helped my work flow on commercial jobs immensely.  I agree with your premise for a junior animators, but as you get more experienced you can integrate expressions and still retain personality.

For me I compare it to when I was a kid at school and the teacher wouldn&#039;t allow us to use a calculator.  Once you knew the basics it was fine to use one.  I believe its the same with animation, learn the hard way with keyframes then you can use expressions to help you get there.

Also expressions help in keeping &#039;commercial&#039; jobs flexible and are indispensable for allowing changes in tight turn arounds.  

my 2 cents.....somewhat late in the discussion.</description>
		<content:encoded><![CDATA[<p>Great discussion Nick.  It certainly captured the imagination of quite a few.</p>
<p>I&#8217;ve fallen in love with expressions over the last few years.  They&#8217;ve helped my work flow on commercial jobs immensely.  I agree with your premise for a junior animators, but as you get more experienced you can integrate expressions and still retain personality.</p>
<p>For me I compare it to when I was a kid at school and the teacher wouldn&#8217;t allow us to use a calculator.  Once you knew the basics it was fine to use one.  I believe its the same with animation, learn the hard way with keyframes then you can use expressions to help you get there.</p>
<p>Also expressions help in keeping &#8216;commercial&#8217; jobs flexible and are indispensable for allowing changes in tight turn arounds.  </p>
<p>my 2 cents&#8230;..somewhat late in the discussion.</p>
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