The Science of Global Illumination in Cinema 4D

October 7, 2009

global_illumination

This article has been a great resource for learning the details and specifics of rendering with Global Illumination in Cinema 4D. It explains all of the new features in R11 and R11.5 as well.



It gets rather scientific at times, but it’s an essential read for knowing exactly what is going on under the hood during GI renders.

13 Comments

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  1. Matt on October 7, 2009 said...

    Nice, just what I was looking for :)

  2. MMC on October 7, 2009 said...

    Great link. I was reading through this last week after finding it in a thread over at mograph. Had to bookmark it for quick referencing, so much info in there.

  3. illd on October 7, 2009 said...

    Thanks for the tip. Boring stuff, but well explained and good to know.

  4. bill on October 8, 2009 said...

    Hello !

    Thank for your blog, it is a very good place for after effects and c4d !
    I’d like to know if you know a nice A to Z step by step c4d tutorial, like how to build a bathroom or something like that.
    i mean a practical project of how to realized a complete scene in c4d ? Because lots of tutorials are good but it’s difficult for a newbie to assimilate all of them and doing a nice and complete scene !

    hope you understand my english not perfect !
    Thank you !

    robert redman

    You can find a set of step by step tutorials on how to build, texture, light and render a bathroom, in c4d at:
    http://www.pariahstudios.co.uk

    bill

    Thanks for your answers !
    I will look at these tuts !

    Kaos

    Great link Cesar! thanks.

  5. Jay Smith on October 8, 2009 said...

    Should keep me going for a few years, thanks man.

  6. anime_t on October 8, 2009 said...

    awsome man ;) this is what i was looking for…

  7. J.Lee on October 10, 2009 said...

    This article makes me feel all flustered and erect. Thx for the link!

  8. rafael on October 11, 2009 said...

    hi very interesting link. hey i do have a question do you give advise on how to improve others work please mail me if so.

  9. Kerry Murphy on October 12, 2009 said...

    Great link! Thanks for posting!!

  10. Tinderbox on October 12, 2009 said...

    This is a pretty interesting article. Now, things will go a little off-topic here but I think the following might matter to some of the readers as well.

    Intel is currently working on a project where they try to implement the raytracing procedure of 3D programs into computergames. It’s a pretty interesting idea because they abandoned the standard rasterization process. I thought I’d just share it (in case you didn’t know about that). So here’s the link :

    http://software.intel.com/en-us/articles/quake-wars-gets-ray-traced/

  11. dannyWood on October 14, 2009 said...

    come on bro, create a little video tutoria for this article… you are the best and rock it

  12. David Tavernier on October 15, 2009 said...

    You r my new fav C4D site!!!!!!!!

  13. Da Silva on February 16, 2010 said...

    Thanks! I had a lot of questions, this helped a lot!
    Great job!

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