In part two of this tutorial, I show you how to set up the textures and the lights in this scene to prepare it for render. We use the GI Sky Sampler and an HDRI image to light the scene without any actual lights.
Final Render
Missed Part 1? Watch it here.




47 Comments
very orange
Very cool!
Thank you!
Sweet little tutorial. Will definitely be useful for some future plans I have.
Cheers.
Great! Do you know if there is a way to set this up using Version 11? I’ve been experimenting but I can’t seem to get it.
Just curious…
The Gorilla on December 19th, 2009 said...
Sorry, Jonathan. You need Mograph 2 and 11.5 to do this tutorial.
The destruction plug-in seems to produce a lot of triangles. I used the untriangulate function to turn them into n-gons and it worked.
Doesn’t this solution speed up the render?
The Gorilla on December 19th, 2009 said...
Good idea. Reducing the Polygon count would help for sure.
Great stuff. For someone like myself looking into cinema 4D as another 3D option to add to my bag of 3D knowledge would you (or anyone who reads this) recommend any good resources for diving into c4d? Free or paid, does’t matter to me. Books, tutorials, videos, etc.
Great little tutorial on the shatter plug and I’m looking forward to your lighting setups!
rob redman on December 20th, 2009 said...
I’d say keep doing what you’re doing. Watch Nick’s tutorials here and check mine out at http://www.pariahstudios.co.uk
The best way to improve is to learn techniques where you can and just keep playing with c4d.
You’ll be up and running in no time.
Rob
Very handy tutorial!
Cool news about the lighting rig stuff
Nick, you are great, thanks for the tutorial!
So I used this method to shatter some text with a cube. It Looks great. But I have this weird problem that when I render the dynamics change, and the pieces don’t move the same direction they do in the preview. Basically the cube falls and crushes the text and then stands straight up, but when I do my final render the cube falls over on it’s side.
Any ideas on what’s causing the change in the actualy render?
Sebastian Szyszka on December 21st, 2009 said...
You could try caching the dynamics.
The Gorilla on December 21st, 2009 said...
That should help. Thanks, Sebastian.
Adam F on December 23rd, 2009 said...
How do i cache the dynamics?
I wanted to try this out here is my video
http://www.vimeo.com/8282149
This is my result. You are a great teacher.
http://vimeo.com/8281185
Yes Great teacher & Great artiste,thanks for the tutorial,and here is my video :
http://www.vimeo.com/8285921
Hi man, nice tut and the plugin is awesome, didn´t know about its before. thx …And that your website hopefully never more disappear
Hey Nick, learned a ton from the tut but i was trying to drop the object and then having the shatter. I couldn’t get it to drop anymore…. can you tell me how to drop or toss and object and have it shatter on a wall or floor?
Thanks again, – tj
The Gorilla on December 21st, 2009 said...
Thats a bit different of a setup. I will try to figure that one out and post a tutorial on that as well.
TJ on December 24th, 2009 said...
Thanks so much in advance… but can I add another problem I’m having? When I attach a glass texture even before the collision the lines from the destruction plug-in show up from reelections. So… if you have time… drop a glass object, and have it collide with the floor and shatter. I know you have all this free time on your hands to teach me. Thanks again – and Merry Christmas
Keitto on January 8th, 2010 said...
I thought about TJ’s question and got to this result:
http://www.vimeo.com/8620925
Settings are the same, I just animated the position of the sphere. I hope you find this useful.
Cheers!
Scott on February 5th, 2010 said...
I’m still confused about getting this to work… i’m trying to get a beer bottle to slip out of someone’s hand and shatter when it hits the floor
JTB on February 11th, 2010 said...
Did anyone ever work this out?
Spent the evening trying to do exactly the same thing. Gave up in the end and dropped an array on the model.
Great tut btw. TVM.
Will post a link when it’s rendered.
thx Nick for such a great tuts. I’m new to C4D, here’s my “destruction”: http://www.vimeo.com/8292692
Hey Nick, im love your tutorials, pls keep them coming, however, i dont know if its just me, i cannot view the videos from your site any longer. The tutorial doesnt load. Any suggestions?
The Gorilla on December 21st, 2009 said...
They should be working. Are you behind a firewall or something?
Adjusting the friction of the floor makes it even more realistic
Thank you for this great tutorial!!
Thx
Here is my video including DoF and stone texture…
http://vimeo.com/8308346
Cant beleve this! Finished a project a couple o weeks ago doing this to a logo. (http://www.vimeo.com/7722704)
Wish I had found that destruction script then. I had to cut the logo up by hand and then bridge to fill all the poly holes… Really slow and laborious! DOH!
Well thanks Nick, that I’ll teach me to do more research next time!
Nick,
Great Tutorial. I’m fairly new to C4D, so this question may be a little amature. When setting up this scene – if you move the camera down showing more of the sky – there seems to be this strange horizon line. In your final render – the camera was up high enough so this was not an issue, but even in some of your test renders throughout – you could see this strange line (in yours it was a dark blue in the sky) I’ve come across this problem before and I’m not sure how to get rid of it.
Thanks.
The Gorilla on December 21st, 2009 said...
Getting rid of the horizon can be tricky. I should make a tutorial on that soon. Stay tuned!
adam on December 23rd, 2009 said...
Maybe try rendering with depth of field turned on so the horizon line is less defined, more blurred. I’ve tried using fog before too with varying results
Very well explained – here is my version
http://www.vimeo.com/8315908
Thanks Nick.
It is just great to get the low down on another Mograph object and how you can spin it.
Much appreciated.
Here is my try, http://vimeo.com/8272928
What do you think?
Great little tutorial there Nick. Can’t wait to see the lighting rig product. this will come in so handy for sure. Great work as always.
HAPPY HOLIDAYS!!
Hey Nick! Another great tut… I was wondering how you could do a bullet time style “stop and spin” mid destruction?
Thanks again and HAPPY HOLIDAYS!!!
Nice tutorial Nick. Just wondering if u had any tips on getting rid of the flickering you sometimes get with GI lighting when animating?
The Gorilla on December 30th, 2009 said...
Using the “Full Animation” setting in GI helps with flickering. Turning up your samples helps too. But, the render times are longer.
Check this out. I was messing with the settings and if you want the block to crack like glass or ice and not fall apart go to the force tab and change follow animation to position and rotation. The only thing that kills that effect is that the cube then jiggles like jello after impact. If you could get the object to just crack then you would get a really cool effect.
Great tutorial, looking forward of the lighting rig product as well.
does this plugin work with r11? or just 11.5?
You could give us that HDRI map
to work
PLEASE GORILLA GIVE US YOU HDRI MAP
PLEASEEEEE
Thx for this tutorial and plugin!! I took a shot at it and here was my outcome:
http://vimeo.com/8528867
Does anyone know hot to freeze the shattered object in time and have the camera move around…like bullet time?
Perhaps by baking the animation first and then deleting the keyframes except of 1?
or is there a simipler way?
Any thoughts to this?
Hello, thanks for the tutorial. Here’s my test.
http://www.vimeo.com/8566683
Waiting for the plugin!
awesome tut i tried it on my showreel opener check it out: http://vimeo.com/8589752
thanks again
Hey there,
Here’s my result. I hope you like it, guys!
http://www.vimeo.com/8607595/
Cheers!
This tut really helped a lot, thx for sharing your knowledge!
What I am trying to do now is to do a 2-step shatter, the first one as soon as the sphere hits the cube and the second one as the broken parts of the cube hit the floor.
This would be essential for glass as it (in most cases) breaks again when shatters hit the floor.
Any ideas on that?
(I’ve split the cube in 4 parts, kept those seperatly and splitted again, tried nested fracture objects but until now to no avail)
An inclusion/exclusion list which objects can cause shatter on collision would be great
Mediengestalt on January 14th, 2010 said...
k, found a workaround to shatter twice.
Needs some manual keyframing but I’ll try to replace that using xpresso.
http://vimeo.com/8738977
I want to (HDRI)
thank you
Great stuff…
I got a tough one: I am trying to combine some 3d text with modynamics AND the jiggle deformer. basically, 3d text falls and bounces around like jello = no success
There’s a nice challenge for you. Do you think it can be done? I saw something like this a while back on HYPA TV.
I also tried some cloth tags. again, no success.
Hey Nick
Be great to see how you copuld optimise this workflow for something more elaborate than a primitive. Great stuff
Gorilla,
How do we adjust the gravity of this scene? can you just bring in a gravity object? I want gravity to go up instead of down?
Thanks
The Gorilla on January 22nd, 2010 said...
That should work. Have you tried it?
Hi Gorilla. Great tutorial but we need to know where we can find the HDRI you’re taking about. Please, we want to render as same as you show us =(
Saludos desde Panama city!
The Gorilla on January 28th, 2010 said...
Look for the new Greyscalegorilla Lighting Kit for Cinema 4D out soon. It will include a TON of great HDRIs like that and more.
Joda & his Padwan 3D on January 28th, 2010 said...
Thnxs Bro.!!!
is it only me or i couldnt install the destruction plugin on 64bit windows 7 11.5 version ?
i put the folder of the plugin in
C:\Program Files\MAXON\CINEMA 4D R11.5\plugins
o.O ?
My Test
http://www.youtube.com/watch?v=U4g3ahya3Gk&fmt=22
What do you think ?
Awesome tutorial, I LOVE THE GORILLA! i tired to do my own version of this but i rendered it out as quicktime tif instead (due to my slow computer so i could resume part way), now i dont know what to do with all the frames i have? How do i complile them into one video?
Very nice tutorial here!!
Can anyone help me out how to get it working so that it will explode when the cube hits the floor? Instead of some other object hitting the cube…
Thanks ahead!