Shattering an Object in Cinema 4D – Part 2: Lighting, Texturing and Rendering the Scene.

December 18, 2009


In part two of this tutorial, I show you how to set up the textures and the lights in this scene to prepare it for render. We use the GI Sky Sampler and an HDRI image to light the scene without any actual lights.

Final Render

Missed Part 1? Watch it here.

47 Comments

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  1. ben on December 18, 2009 said...

    very orange :)

  2. deocliciano vieira on December 18, 2009 said...

    Very cool!
    Thank you!

  3. Tyler the Designer on December 18, 2009 said...

    Sweet little tutorial. Will definitely be useful for some future plans I have.

    Cheers.

  4. Jonathan on December 18, 2009 said...

    Great! Do you know if there is a way to set this up using Version 11? I’ve been experimenting but I can’t seem to get it.

    Just curious…

    The Gorilla

    Sorry, Jonathan. You need Mograph 2 and 11.5 to do this tutorial.

  5. eli on December 19, 2009 said...

    The destruction plug-in seems to produce a lot of triangles. I used the untriangulate function to turn them into n-gons and it worked.

    Doesn’t this solution speed up the render?

    The Gorilla

    Good idea. Reducing the Polygon count would help for sure.

  6. Bryan on December 19, 2009 said...

    Great stuff. For someone like myself looking into cinema 4D as another 3D option to add to my bag of 3D knowledge would you (or anyone who reads this) recommend any good resources for diving into c4d? Free or paid, does’t matter to me. Books, tutorials, videos, etc.

    Great little tutorial on the shatter plug and I’m looking forward to your lighting setups!

    rob redman

    I’d say keep doing what you’re doing. Watch Nick’s tutorials here and check mine out at http://www.pariahstudios.co.uk
    The best way to improve is to learn techniques where you can and just keep playing with c4d.
    You’ll be up and running in no time.

    Rob

  7. Simon Gustavsson on December 19, 2009 said...

    Very handy tutorial!

  8. Matt Frodsham on December 19, 2009 said...

    Cool news about the lighting rig stuff

  9. Nik on December 19, 2009 said...

    Nick, you are great, thanks for the tutorial!

  10. Adam F on December 19, 2009 said...

    So I used this method to shatter some text with a cube. It Looks great. But I have this weird problem that when I render the dynamics change, and the pieces don’t move the same direction they do in the preview. Basically the cube falls and crushes the text and then stands straight up, but when I do my final render the cube falls over on it’s side.

    Any ideas on what’s causing the change in the actualy render?

    Sebastian Szyszka

    You could try caching the dynamics.

    The Gorilla

    That should help. Thanks, Sebastian.

    Adam F

    How do i cache the dynamics?

  11. Timo on December 19, 2009 said...

    I wanted to try this out here is my video

    http://www.vimeo.com/8282149

  12. Alex on December 19, 2009 said...

    This is my result. You are a great teacher.
    http://vimeo.com/8281185

  13. Faska on December 20, 2009 said...

    Yes Great teacher & Great artiste,thanks for the tutorial,and here is my video :
    http://www.vimeo.com/8285921

  14. David B. on December 20, 2009 said...

    Hi man, nice tut and the plugin is awesome, didn´t know about its before. thx …And that your website hopefully never more disappear :D

  15. TJ on December 20, 2009 said...

    Hey Nick, learned a ton from the tut but i was trying to drop the object and then having the shatter. I couldn’t get it to drop anymore…. can you tell me how to drop or toss and object and have it shatter on a wall or floor?

    Thanks again, – tj

    The Gorilla

    Thats a bit different of a setup. I will try to figure that one out and post a tutorial on that as well.

    TJ

    Thanks so much in advance… but can I add another problem I’m having? When I attach a glass texture even before the collision the lines from the destruction plug-in show up from reelections. So… if you have time… drop a glass object, and have it collide with the floor and shatter. I know you have all this free time on your hands to teach me. Thanks again – and Merry Christmas

    Keitto

    I thought about TJ’s question and got to this result:

    http://www.vimeo.com/8620925

    Settings are the same, I just animated the position of the sphere. I hope you find this useful.

    Cheers! :)

    Scott

    I’m still confused about getting this to work… i’m trying to get a beer bottle to slip out of someone’s hand and shatter when it hits the floor

    JTB

    Did anyone ever work this out?

    Spent the evening trying to do exactly the same thing. Gave up in the end and dropped an array on the model.

    Great tut btw. TVM.

    Will post a link when it’s rendered.

  16. Aurelian Ionus on December 20, 2009 said...

    thx Nick for such a great tuts. I’m new to C4D, here’s my “destruction”: http://www.vimeo.com/8292692

  17. Ife A on December 21, 2009 said...

    Hey Nick, im love your tutorials, pls keep them coming, however, i dont know if its just me, i cannot view the videos from your site any longer. The tutorial doesnt load. Any suggestions?

    The Gorilla

    They should be working. Are you behind a firewall or something?

  18. Thomas Junk on December 21, 2009 said...

    Adjusting the friction of the floor makes it even more realistic ;-) Thank you for this great tutorial!!

  19. flowlight on December 21, 2009 said...

    Thx
    Here is my video including DoF and stone texture…
    http://vimeo.com/8308346

  20. Toby on December 21, 2009 said...

    Cant beleve this! Finished a project a couple o weeks ago doing this to a logo. (http://www.vimeo.com/7722704)

    Wish I had found that destruction script then. I had to cut the logo up by hand and then bridge to fill all the poly holes… Really slow and laborious! DOH!

    Well thanks Nick, that I’ll teach me to do more research next time!

  21. Dave on December 21, 2009 said...

    Nick,

    Great Tutorial. I’m fairly new to C4D, so this question may be a little amature. When setting up this scene – if you move the camera down showing more of the sky – there seems to be this strange horizon line. In your final render – the camera was up high enough so this was not an issue, but even in some of your test renders throughout – you could see this strange line (in yours it was a dark blue in the sky) I’ve come across this problem before and I’m not sure how to get rid of it.

    Thanks.

    The Gorilla

    Getting rid of the horizon can be tricky. I should make a tutorial on that soon. Stay tuned!

    adam

    Maybe try rendering with depth of field turned on so the horizon line is less defined, more blurred. I’ve tried using fog before too with varying results

  22. Mark Spencer on December 21, 2009 said...

    Very well explained – here is my version
    http://www.vimeo.com/8315908

  23. tom on December 21, 2009 said...

    Thanks Nick.
    It is just great to get the low down on another Mograph object and how you can spin it.
    Much appreciated.

  24. Oscar / Oscar_dante on December 22, 2009 said...

    Here is my try, http://vimeo.com/8272928

    What do you think?

  25. adam on December 23, 2009 said...

    Great little tutorial there Nick. Can’t wait to see the lighting rig product. this will come in so handy for sure. Great work as always.

    HAPPY HOLIDAYS!!

  26. Rob Forrester on December 23, 2009 said...

    Hey Nick! Another great tut… I was wondering how you could do a bullet time style “stop and spin” mid destruction?
    Thanks again and HAPPY HOLIDAYS!!!

  27. Ben Black on December 24, 2009 said...

    Nice tutorial Nick. Just wondering if u had any tips on getting rid of the flickering you sometimes get with GI lighting when animating?

    The Gorilla

    Using the “Full Animation” setting in GI helps with flickering. Turning up your samples helps too. But, the render times are longer.

  28. John Doe on December 28, 2009 said...

    Check this out. I was messing with the settings and if you want the block to crack like glass or ice and not fall apart go to the force tab and change follow animation to position and rotation. The only thing that kills that effect is that the cube then jiggles like jello after impact. If you could get the object to just crack then you would get a really cool effect.

  29. aka voltage on December 28, 2009 said...

    Great tutorial, looking forward of the lighting rig product as well.

  30. Radle on December 29, 2009 said...

    does this plugin work with r11? or just 11.5?

  31. Daniel on January 4, 2010 said...

    You could give us that HDRI map :P to work

  32. Alex on January 4, 2010 said...

    PLEASE GORILLA GIVE US YOU HDRI MAP ;) PLEASEEEEE

  33. Lukasz on January 4, 2010 said...

    Thx for this tutorial and plugin!! I took a shot at it and here was my outcome:

    http://vimeo.com/8528867

  34. Deelan on January 5, 2010 said...

    Does anyone know hot to freeze the shattered object in time and have the camera move around…like bullet time?

    Perhaps by baking the animation first and then deleting the keyframes except of 1?

    or is there a simipler way?
    Any thoughts to this?

  35. Menek on January 5, 2010 said...

    Hello, thanks for the tutorial. Here’s my test.
    http://www.vimeo.com/8566683

    Waiting for the plugin!

  36. DreVanGough on January 7, 2010 said...

    awesome tut i tried it on my showreel opener check it out: http://vimeo.com/8589752
    thanks again

  37. Keitto on January 7, 2010 said...

    Hey there,

    Here’s my result. I hope you like it, guys!

    http://www.vimeo.com/8607595/

    Cheers!

  38. Mediengestalt on January 12, 2010 said...

    This tut really helped a lot, thx for sharing your knowledge!

    What I am trying to do now is to do a 2-step shatter, the first one as soon as the sphere hits the cube and the second one as the broken parts of the cube hit the floor.

    This would be essential for glass as it (in most cases) breaks again when shatters hit the floor.

    Any ideas on that?

    (I’ve split the cube in 4 parts, kept those seperatly and splitted again, tried nested fracture objects but until now to no avail)

    An inclusion/exclusion list which objects can cause shatter on collision would be great ;)

    Mediengestalt

    k, found a workaround to shatter twice.
    Needs some manual keyframing but I’ll try to replace that using xpresso.

    http://vimeo.com/8738977

  39. Abu m3ath on January 14, 2010 said...

    I want to (HDRI)

    thank you

  40. Mauro on January 18, 2010 said...

    Great stuff…

    I got a tough one: I am trying to combine some 3d text with modynamics AND the jiggle deformer. basically, 3d text falls and bounces around like jello = no success :(

    There’s a nice challenge for you. Do you think it can be done? I saw something like this a while back on HYPA TV.

    I also tried some cloth tags. again, no success.

  41. nick on January 19, 2010 said...

    Hey Nick

    Be great to see how you copuld optimise this workflow for something more elaborate than a primitive. Great stuff

  42. Adam F on January 22, 2010 said...

    Gorilla,

    How do we adjust the gravity of this scene? can you just bring in a gravity object? I want gravity to go up instead of down?

    Thanks

    The Gorilla

    That should work. Have you tried it?

  43. Joda & his Padwan 3D on January 27, 2010 said...

    Hi Gorilla. Great tutorial but we need to know where we can find the HDRI you’re taking about. Please, we want to render as same as you show us =(

    Saludos desde Panama city!

    The Gorilla

    Look for the new Greyscalegorilla Lighting Kit for Cinema 4D out soon. It will include a TON of great HDRIs like that and more.

    Joda & his Padwan 3D

    Thnxs Bro.!!!

  44. Ameen Ali on February 15, 2010 said...

    is it only me or i couldnt install the destruction plugin on 64bit windows 7 11.5 version ?

    i put the folder of the plugin in
    C:\Program Files\MAXON\CINEMA 4D R11.5\plugins

    o.O ?

  45. Ameen Ali on February 15, 2010 said...
  46. In-the-skies on February 22, 2010 said...

    Awesome tutorial, I LOVE THE GORILLA! i tired to do my own version of this but i rendered it out as quicktime tif instead (due to my slow computer so i could resume part way), now i dont know what to do with all the frames i have? How do i complile them into one video?

  47. Pat on February 23, 2010 said...

    Very nice tutorial here!!

    Can anyone help me out how to get it working so that it will explode when the cube hits the floor? Instead of some other object hitting the cube…

    Thanks ahead!

3 Trackbacks

  1. [...] out Part 2 of this tutorial where we will texture and light the scene for final render using HDRI and the Sky [...]

  2. [...] Shattering an Object in Cinema 4DIn this tutorial, Artist show you how to set up the textures and the lights in this scene to prepare it for render. We use the GI Sky Sampler and an HDRI image to light the scene without any actual lights. [...]

  3. [...] Shattering an Object in Cinema 4DIn this tutorial, Artist show you how to set up the textures and the lights in this scene to prepare it for render. We use the GI Sky Sampler and an HDRI image to light the scene without any actual lights. [...]

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