Shattering an Object in Cinema 4D – Part 2: Lighting, Texturing and Rendering the Scene.


In part two of this tutorial, I show you how to set up the textures and the lights in this scene to prepare it for render. We use the GI Sky Sampler and an HDRI image to light the scene without any actual lights.

Final Render

Missed Part 1? Watch it here.

95 people have commented on this post. You should too!

  1. Sweet little tutorial. Will definitely be useful for some future plans I have.

    Cheers.

  2. Jonathan says:

    Great! Do you know if there is a way to set this up using Version 11? I’ve been experimenting but I can’t seem to get it.

    Just curious…

  3. eli says:

    The destruction plug-in seems to produce a lot of triangles. I used the untriangulate function to turn them into n-gons and it worked.

    Doesn’t this solution speed up the render?

  4. Bryan says:

    Great stuff. For someone like myself looking into cinema 4D as another 3D option to add to my bag of 3D knowledge would you (or anyone who reads this) recommend any good resources for diving into c4d? Free or paid, does’t matter to me. Books, tutorials, videos, etc.

    Great little tutorial on the shatter plug and I’m looking forward to your lighting setups!

  5. Matt Frodsham says:

    Cool news about the lighting rig stuff

  6. Nik says:

    Nick, you are great, thanks for the tutorial!

  7. Adam F says:

    So I used this method to shatter some text with a cube. It Looks great. But I have this weird problem that when I render the dynamics change, and the pieces don’t move the same direction they do in the preview. Basically the cube falls and crushes the text and then stands straight up, but when I do my final render the cube falls over on it’s side.

    Any ideas on what’s causing the change in the actualy render?

  8. Pingback: Shattering an Object in Cinema 4D with Destruction and Mograph 2 | greyscalegorilla/blog

  9. Timo says:

    I wanted to try this out here is my video

    http://www.vimeo.com/8282149

  10. Alex says:

    This is my result. You are a great teacher.
    http://vimeo.com/8281185

  11. Faska says:

    Yes Great teacher & Great artiste,thanks for the tutorial,and here is my video :
    http://www.vimeo.com/8285921

  12. David B. says:

    Hi man, nice tut and the plugin is awesome, didn´t know about its before. thx …And that your website hopefully never more disappear :D

  13. TJ says:

    Hey Nick, learned a ton from the tut but i was trying to drop the object and then having the shatter. I couldn’t get it to drop anymore…. can you tell me how to drop or toss and object and have it shatter on a wall or floor?

    Thanks again, – tj

    • The Gorilla says:

      Thats a bit different of a setup. I will try to figure that one out and post a tutorial on that as well.

    • TJ says:

      Thanks so much in advance… but can I add another problem I’m having? When I attach a glass texture even before the collision the lines from the destruction plug-in show up from reelections. So… if you have time… drop a glass object, and have it collide with the floor and shatter. I know you have all this free time on your hands to teach me. Thanks again – and Merry Christmas

    • Keitto says:

      I thought about TJ’s question and got to this result:

      http://www.vimeo.com/8620925

      Settings are the same, I just animated the position of the sphere. I hope you find this useful.

      Cheers! :)

    • Scott says:

      I’m still confused about getting this to work… i’m trying to get a beer bottle to slip out of someone’s hand and shatter when it hits the floor

    • JTB says:

      Did anyone ever work this out?

      Spent the evening trying to do exactly the same thing. Gave up in the end and dropped an array on the model.

      Great tut btw. TVM.

      Will post a link when it’s rendered.

  14. thx Nick for such a great tuts. I’m new to C4D, here’s my “destruction”: http://www.vimeo.com/8292692

  15. Ife A says:

    Hey Nick, im love your tutorials, pls keep them coming, however, i dont know if its just me, i cannot view the videos from your site any longer. The tutorial doesnt load. Any suggestions?

  16. Thomas Junk says:

    Adjusting the friction of the floor makes it even more realistic ;-) Thank you for this great tutorial!!

  17. flowlight says:

    Thx
    Here is my video including DoF and stone texture…
    http://vimeo.com/8308346

  18. Toby says:

    Cant beleve this! Finished a project a couple o weeks ago doing this to a logo. (http://www.vimeo.com/7722704)

    Wish I had found that destruction script then. I had to cut the logo up by hand and then bridge to fill all the poly holes… Really slow and laborious! DOH!

    Well thanks Nick, that I’ll teach me to do more research next time!

  19. Dave says:

    Nick,

    Great Tutorial. I’m fairly new to C4D, so this question may be a little amature. When setting up this scene – if you move the camera down showing more of the sky – there seems to be this strange horizon line. In your final render – the camera was up high enough so this was not an issue, but even in some of your test renders throughout – you could see this strange line (in yours it was a dark blue in the sky) I’ve come across this problem before and I’m not sure how to get rid of it.

    Thanks.

  20. Mark Spencer says:

    Very well explained – here is my version
    http://www.vimeo.com/8315908

  21. tom says:

    Thanks Nick.
    It is just great to get the low down on another Mograph object and how you can spin it.
    Much appreciated.

  22. adam says:

    Great little tutorial there Nick. Can’t wait to see the lighting rig product. this will come in so handy for sure. Great work as always.

    HAPPY HOLIDAYS!!

  23. Rob Forrester says:

    Hey Nick! Another great tut… I was wondering how you could do a bullet time style “stop and spin” mid destruction?
    Thanks again and HAPPY HOLIDAYS!!!

  24. Ben Black says:

    Nice tutorial Nick. Just wondering if u had any tips on getting rid of the flickering you sometimes get with GI lighting when animating?

  25. John Doe says:

    Check this out. I was messing with the settings and if you want the block to crack like glass or ice and not fall apart go to the force tab and change follow animation to position and rotation. The only thing that kills that effect is that the cube then jiggles like jello after impact. If you could get the object to just crack then you would get a really cool effect.

  26. aka voltage says:

    Great tutorial, looking forward of the lighting rig product as well.

  27. Radle says:

    does this plugin work with r11? or just 11.5?

  28. Daniel says:

    You could give us that HDRI map :P to work

  29. Alex says:

    PLEASE GORILLA GIVE US YOU HDRI MAP ;) PLEASEEEEE

  30. Lukasz says:

    Thx for this tutorial and plugin!! I took a shot at it and here was my outcome:

    http://vimeo.com/8528867

  31. Deelan says:

    Does anyone know hot to freeze the shattered object in time and have the camera move around…like bullet time?

    Perhaps by baking the animation first and then deleting the keyframes except of 1?

    or is there a simipler way?
    Any thoughts to this?

  32. Menek says:

    Hello, thanks for the tutorial. Here’s my test.
    http://www.vimeo.com/8566683

    Waiting for the plugin!

  33. DreVanGough says:

    awesome tut i tried it on my showreel opener check it out: http://vimeo.com/8589752
    thanks again

  34. Keitto says:

    Hey there,

    Here’s my result. I hope you like it, guys!

    http://www.vimeo.com/8607595/

    Cheers!

  35. Mediengestalt says:

    This tut really helped a lot, thx for sharing your knowledge!

    What I am trying to do now is to do a 2-step shatter, the first one as soon as the sphere hits the cube and the second one as the broken parts of the cube hit the floor.

    This would be essential for glass as it (in most cases) breaks again when shatters hit the floor.

    Any ideas on that?

    (I’ve split the cube in 4 parts, kept those seperatly and splitted again, tried nested fracture objects but until now to no avail)

    An inclusion/exclusion list which objects can cause shatter on collision would be great ;)

  36. Abu m3ath says:

    I want to (HDRI)

    thank you

  37. Mauro says:

    Great stuff…

    I got a tough one: I am trying to combine some 3d text with modynamics AND the jiggle deformer. basically, 3d text falls and bounces around like jello = no success :(

    There’s a nice challenge for you. Do you think it can be done? I saw something like this a while back on HYPA TV.

    I also tried some cloth tags. again, no success.

  38. nick says:

    Hey Nick

    Be great to see how you copuld optimise this workflow for something more elaborate than a primitive. Great stuff

  39. Adam F says:

    Gorilla,

    How do we adjust the gravity of this scene? can you just bring in a gravity object? I want gravity to go up instead of down?

    Thanks

  40. Joda & his Padwan 3D says:

    Hi Gorilla. Great tutorial but we need to know where we can find the HDRI you’re taking about. Please, we want to render as same as you show us =(

    Saludos desde Panama city!

  41. Pingback: 70 Ultimate Cinema 4D Tutorials & Techniques | SeanBurdick

  42. Ameen Ali says:

    is it only me or i couldnt install the destruction plugin on 64bit windows 7 11.5 version ?

    i put the folder of the plugin in
    C:\Program Files\MAXON\CINEMA 4D R11.5\plugins

    o.O ?

  43. Pingback: 70 Ultimate Cinema 4D Tutorials & Techniques » IMvsMI blog

  44. In-the-skies says:

    Awesome tutorial, I LOVE THE GORILLA! i tired to do my own version of this but i rendered it out as quicktime tif instead (due to my slow computer so i could resume part way), now i dont know what to do with all the frames i have? How do i complile them into one video?

  45. Pat says:

    Very nice tutorial here!!

    Can anyone help me out how to get it working so that it will explode when the cube hits the floor? Instead of some other object hitting the cube…

    Thanks ahead!

  46. Thanks Nick! Here is what i created as this was my first Mograph Render: http://ceriousproductions.com/?p=171

  47. Martijn says:

    what about if you do it in glass? cause i tried it and you already see the edges from the destruction plugin.
    you got any tips for that?

  48. Pingback: 70 Ultimate Cinema 4D Tutorials & Techniques - Noupe

  49. alex says:

    Hey Nick !
    That’s a great tut but I was wondering if I can change the inside color of the cube.
    I want it to be one color outside, and when it explodes to be in two colors because of the inside color. I tried to do that but I didn’t find any way.
    Thanks !

  50. Alex says:

    Hi Nick!
    Great tutorial.
    This is my project render http://vimeo.com/13304613
    Btw I have some problems when I breaking object for many pieces. In my render you can see it. In case when object do not have many parts it is looks ok. Do you have any ideas why it is happens?
    Sorry for my English

  51. JeffLo says:

    Nick I love this tutorial I am trying to do this on my Mac and DL’ed the plug in, I’m really new to Cinema 4d and can’t quite get it to work. Every time I click OK on the plug-in it crashes. Any idea what I can do to get this to stop? Thanks a ton!

  52. Great tutorial! I worked through it and came up with my own short version here: http://www.youtube.com/watch?v=S9SvNV-eUXw

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  54. Hey loved the tutorial.
    been trying to create something similar to this using a wine glass being shattered by a bullet.
    It looks pretty good at the moment but when i add my glass texture you can see the the small cracks used to distinguish the glass pieces, would there be any decent way around this?

  55. Philipp says:

    Hey Gorilla ;)

    I’m happy i found your website, because everytime i want to do sth. i just have to search here and there is the perfekt tutorial!

    Now i made a diamond and now want to blow it up with a bullet. So far that worked. But now i wanted to ad a material i made before. On the original diamond it looks normal and has fast rendering. But when i put it onto the connected chunks which are in a fracur object it takes 7 min to rander 4 squares!! I think he renders each fractur and thats alot rendering with reflection and all that stuff a diamond has. So how can i make him rendering normal until the bullet hits the diamond?

    Greez and thanks from germany ;)

  56. Yan says:

    Hi Nick,
    really nice work.
    Here i found one of the video, i think it’s using same plugins and technique. http://www.vimeo.com/12636183
    Do you mind in future, doing the tutorial like that one?
    Thanks

  57. Alvaro says:

    Hi gorrilla! , please where can i get studio_hdri_baketestreflection.hdr

    plaseee!!!

  58. Great tutorial! I started learning c4d last week, and your website has been and always is a great resource. Thanks!

    Anyways, here is what I ended up with using the method shown above: http://www.youtube.com/watch?v=DnHwcuufrAk

    PS: To get the slow motion effect, hit command + d (control + d for pc), go to the MoDynamics tab and change the Time Scale to something less than one. I used 0.5 for this render. Also, make sure to give yourself enough frames in the project to fit the animation.

    PSS: I get a weird bug when I use the destruction plugin. Once I have the explosion all set up, and I scrub through the timeline, I can’t scrub backwards. I would scrub forward, the explosion would begin, when I scrub back, it stays still, and when I scrub forward again, the explosion continues. Scrubbing back and forth enough times, gets you far past the end of your project frames. I’m on Mac v11.5.

    PSSS: Nick, have you used http://xplode.valkaari.com/en/xplode.php ? Would you be able to compare, and possible make a tutorial on it, or a compare/contrast video?

    Thanks!

    • Just a quick answer to my PSS, for those interested (Yerp, I answered my own question).

      The reason you can’t scrub backwards is not because of the plugin, but because of the dynamics. Since there’s no way for the dynamics to predict the animation, you have to start from frame one and scrub forward for dynamics to figure out what’s happening on the fly.

      In order to be able to scrub backwards, you need to cache the dynamics by baking them using the MoGraph Tags > MoGraph Cache tag.

      You can see Nick cache dynamica in this tutorial at 9:43 -> http://cl.ly/356O

      In case I wasn’t the only noob, I hope this helps.

  59. Pingback: Graphic Tuts | Shattering an Object in Cinema 4D – Part 2: Lighting, Texturing and Rendering the Scene. | GreyScaleGorilla

  60. Nikko says:

    Heya Nick,
    Nice tutorial!
    I would like to texture the insides of the broken pieces a different color or texture map. Is it possible or do I use XBreaker for that?
    thanks

    Nick

  61. Jose Ramirez says:

    Hey Nick!

    i’ve been going thru so many of your tutorials, im a graphic designer getting into some motion stuff now. I’ve learned a lot mostly everything just from your tutorials.

    Check out my shatter effect, i used the xplode plug-in
    http://vimeo.com/20009760

    Thanks for all the help! Keep them coming!!!

  62. ariel says:

    hey everyone, I know this forum is old but someone might answer, I can’t install the destruction plugin in my mac, I’m running R12. Please I need some help! I’m copying the Destruction plugin into the R12 plugins folder, restart, and doesn’t showed up.

    Thanks guys!!!!

  63. chris says:

    Hello
    That’s was awsome I cant belive human can do that!Am trying to make one like u but I dont have Lighting, Texturing and Rendering the Scene So can anybody help me give me link to downloading it ?

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