In part one of this tutorial, I show you how to set up a camera projected scene in Cinema 4D using a photograph. Then we animate the letters using Mograph 2 and light the scene by using a combonation of Global Illumination and Ambient Occlusion.
In Part Two of the tutorial, I will show you how to set up this scene for multi-pass rendering, Depth of Field and for compositing in After Effects.
WATCH PART 2 HERE
Final Result
Fantastic tutorial thank you!
I have the same question as Yiannis. How do I add a reflection to the floor plane – whilst not affecting the original image. If the floor was a reflective surface, not grass. How do I get the text to reflect on the floor?
Please help
I was wondering if there is a tutorial where to camera map a cityscape. Something like a 3D looking city. I have trying with AE importing vpe from PS but it goes too slowly. Perhaps there is a better way with C4D for buldings etc.
Thanks
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I made this tutorial some time ago with v11.5. I´m trying to do it again with v12 and Mograph doesn´t behave the same way. Letters are always connected.It seems a block. What can i do to break into individual letters using only one Mograph text object? Thanks!
I don’t know if it’s still relevant for you as you’ve posted this 6 months ago, but I just ran into the same problem with R12 now so I thought I’d comment.
You need to go into the MoText controls, under the Dynamics Body tab, open the Collision tab and turn the ‘Individual Elements’ to ‘All’.
almost 9 months later your tipp saved me for getting serious
thank you!
Hi Nick. I noticed that you didn’t change your Stochastic Sambles and Record density under your global illumination settings back to medium before your render. Was that intentional so that it would render faster for the tutorial or do you normally leave it a low?
I usually remember to turn it back up to medium for final render. It’s usually up to how much time you have left to render.
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I coudent see the tutorial.
any one help me?
rasool.namdar@gmail.com
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Hello, any idea how to achieve camera movement without scaling textures in r12??
Thanks
Got way lost right from the start. Maybe you could include your source files so it’s a little easier to duplicate what you’re doing
If anyone else is going barking mad trying to follow along and is desperate for the photo used in this tutorial. Here is a link to it
http://www.flickr.com/photos/sirmildredpierce/49278871/sizes/o/in/photostream/
How did i find it ? Well i noted the name of the file when he opens his file browser, typed it into google, and Voila, along came flickr with the image. Clever right
THAAAANNNNNKKK YOOUUUUUU!
#FTW
This tutorial isn’t for all beginners. I had to learn a few things in Cinema 4D b4 I could fully wrap my head around some of these concepts. Now that I understand the program more, this Tut was a breeze to understand!!! Excellent BTW! Keep up the excellent work Nick!!
I learnt cinema 4d for u only…
Thank u very much …
Question Nick,
I’m hoping you can help. I can’t seem to figure out how do a “front” camera projection without seeing the dark grey geometry in my renders. Setting the projection side to “both” wont work for me in this situation.
I’m sort of in a bind.
Thanks
hey nick question is this the same method on doing face camera projection..like sought of a 3d face camera projection im trying it with a 3d mesh shape and i projected the face to it but when i move the pic doesnt move with the image am i doing something wrong i could do it with other things like a house or building but not face on a 3d object could you help..by the way i love this tutorial and the others
Hi, could you give me the subtitle of the video! Because I speak Spanish! And it will be easier to translate the subtitles in your language! Please! Greetings from Uruguay! I leave my mail: Nikitoooh@hotmail.com
Hey Gorilla. So, I have worked a lot in Apple’s motion, and whenever I build a 3D space out of an image, I have to correctly align it’s sides with the other just to make sure it is fluid. But, when I did this tutorial all I had to do was copy and past a new plane and then rotate the plane, but I didn’t physically have to move the image inside of that plane. Can you please explain to me how it knows what to do with the image and correctly align it. How is the grass not in the sky, how is the roof not on the floor? Is this a setting, or is this just what happens when you do frontal projection? Thanks, and I plan to catch up to your tutorials soon! Just started like a week ago.
i love your tuts dude they hv helpd me right from time….but can’t we hv a youtube version of these videos, vimeo sucks here…thanks..
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Nick. Just wanted to say THANKS for all this amazing information. You have helped me get into a world of imaging I didn’t think I ever thought i’d touch. But this stuff is very cool.
Can you do the same thing with a live action moving video to put this into? I’m very new at this and was wanting to try to use the awesome abilities you have helped me with , to do my own logo for my films.
Thanks in advance. Cheers.
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Hey Nick! Thank you first of all for your work and for your kindness to all of C4D lovers. And specially for your incredible understanding tutorials ))) I have one idea after this one. Tomorrow i’ve read some information about cool feature – special Time track in timeline in C4D (I have 13 version, don’t know about presenting this in 12). I want to learn how to stop dynamics at any time and move camera across freeze scene, but can’t do it yet, unfortunatelly. So, how do you think, can this feature be helpful for first trouble in this tutorial with slow letters falling? Can we apply this special track to only text animation, not to camera moving track, rise its value, and have faster falling WITHOUT scaling the scene? Or can we just rise g=9,8 m/s or rise weight of letters? What is possibilities of Mograph? What do you think?
Peace, Azaz2005
Yesterday, not tomorrow, of course. Sorry!