I came across this animation yesterday and love how he took unrelated, abstract shots and made them into an actual piece that feels somewhat whole and complete. It got me thinking about how everybody (including me) is getting so excited about what 3D software can do and are learning only a lot of great looking tricks with some abstract shapes. This stuff is fun for sure and we should definitely play. Mograph 2 makes it really easy to throw colored spheres across the room, or smash up a cube. But, we shouldn’t just stop there. How can we push this learning further and create more interesting work and learn other important skills like story telling and editing?
So, what should we do?
Let’s start by making spots or stories with our tests. Think about how they can all have the same theme, color scheme or look. In the spot above, the artist uses solid shapes of color and a strong edit to the choppy music track as a way to hold these random shots together thematically. As you can see, it doesn’t take much to make a series of random tests and make them feel like a real spot of finished animation.
Don’t forget, with all this new knowledge out there, more and more people are learning the same things you are. EVERYBODY is watching that same tutorial you just did. So, as you learn and make tests, think about ways to push forward from there. Go ahead and render out all your fun, abstract Mograph tests, think about your style, and try to make something special with them today.