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	<title>Comments on: How to build Joint Chains for Spiral Growth with Cinema 4D and Xpresso</title>
	<atom:link href="http://greyscalegorilla.com/blog/2010/06/how-to-build-a-bone-and-joint-chain-in-cinema-4d/feed/" rel="self" type="application/rss+xml" />
	<link>http://greyscalegorilla.com/blog/2010/06/how-to-build-a-bone-and-joint-chain-in-cinema-4d/</link>
	<description>Cinema 4D And After Effects Training, Tutorials, and Plugins for Motion Graphic Designers</description>
	<lastBuildDate>Wed, 08 Feb 2012 21:57:57 +0000</lastBuildDate>
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		<item>
		<title>By: Landon</title>
		<link>http://greyscalegorilla.com/blog/2010/06/how-to-build-a-bone-and-joint-chain-in-cinema-4d/comment-page-2/#comment-46963</link>
		<dc:creator>Landon</dc:creator>
		<pubDate>Fri, 20 Jan 2012 23:02:38 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=6187#comment-46963</guid>
		<description>Whoops. Thought I was making some kind of profile - so I typed some stuff about me!
On topic
Thanks for somewhat explaining the math going on in C4D when it is calculating deformers and joint chains, this video was engaging and helpful.</description>
		<content:encoded><![CDATA[<p>Whoops. Thought I was making some kind of profile &#8211; so I typed some stuff about me!<br />
On topic<br />
Thanks for somewhat explaining the math going on in C4D when it is calculating deformers and joint chains, this video was engaging and helpful.</p>
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	</item>
	<item>
		<title>By: Landon</title>
		<link>http://greyscalegorilla.com/blog/2010/06/how-to-build-a-bone-and-joint-chain-in-cinema-4d/comment-page-2/#comment-46961</link>
		<dc:creator>Landon</dc:creator>
		<pubDate>Fri, 20 Jan 2012 22:59:45 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=6187#comment-46961</guid>
		<description>Majoring in Computer Animation. 
Working on Student Films, 
Working at a Television Broadcast Company doing Motion Graphics.
I have a ton to learn!</description>
		<content:encoded><![CDATA[<p>Majoring in Computer Animation.<br />
Working on Student Films,<br />
Working at a Television Broadcast Company doing Motion Graphics.<br />
I have a ton to learn!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://greyscalegorilla.com/blog/2010/06/how-to-build-a-bone-and-joint-chain-in-cinema-4d/comment-page-2/#comment-45855</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 15 Dec 2011 22:36:52 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=6187#comment-45855</guid>
		<description>Super helpful.  Thanks man!</description>
		<content:encoded><![CDATA[<p>Super helpful.  Thanks man!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frank Verhulst</title>
		<link>http://greyscalegorilla.com/blog/2010/06/how-to-build-a-bone-and-joint-chain-in-cinema-4d/comment-page-2/#comment-45305</link>
		<dc:creator>Frank Verhulst</dc:creator>
		<pubDate>Fri, 02 Dec 2011 19:43:38 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=6187#comment-45305</guid>
		<description>Thnx, dude.
I have been looking for tutorials which involve the golden ratio for ages.
Would like to see a tutorial about proxies and baking in order to 
create high poly clones and fractals within c4d.</description>
		<content:encoded><![CDATA[<p>Thnx, dude.<br />
I have been looking for tutorials which involve the golden ratio for ages.<br />
Would like to see a tutorial about proxies and baking in order to<br />
create high poly clones and fractals within c4d.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: How to Make the Dragon Cake (example is a Mini-Version of the Original) &#124; Tips and Tokes</title>
		<link>http://greyscalegorilla.com/blog/2010/06/how-to-build-a-bone-and-joint-chain-in-cinema-4d/comment-page-2/#comment-40174</link>
		<dc:creator>How to Make the Dragon Cake (example is a Mini-Version of the Original) &#124; Tips and Tokes</dc:creator>
		<pubDate>Mon, 05 Sep 2011 16:54:54 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=6187#comment-40174</guid>
		<description>[...] distance between rolls. Cinema 4D, XPresso. Thanks Mike &#8216;The Monkey&#8217; Senften for the tutorial on the whole subject.      Tags: cake, Dragon, example, MiniVersion, Original Posted in [...]</description>
		<content:encoded><![CDATA[<p>[...] distance between rolls. Cinema 4D, XPresso. Thanks Mike &#8216;The Monkey&#8217; Senften for the tutorial on the whole subject.      Tags: cake, Dragon, example, MiniVersion, Original Posted in [...]</p>
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	</item>
	<item>
		<title>By: How to roll a joint ? &#124; Marijuana-Answers</title>
		<link>http://greyscalegorilla.com/blog/2010/06/how-to-build-a-bone-and-joint-chain-in-cinema-4d/comment-page-2/#comment-35741</link>
		<dc:creator>How to roll a joint ? &#124; Marijuana-Answers</dc:creator>
		<pubDate>Mon, 06 Jun 2011 11:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=6187#comment-35741</guid>
		<description>[...] Joint chains &#8211; arithmetic  Image by xfrf Demo of why use arithmetic progression rather than geometric, to calculate Scale of subsequent joints &#8211; when you want geometry rather than nature sort of things. This way you keep constant distance between rolls. Cinema 4D, XPresso. Thanks Mike &#8216;The Monkey&#8217; Senften for the tutorial on the whole subject. [...]</description>
		<content:encoded><![CDATA[<p>[...] Joint chains &#8211; arithmetic  Image by xfrf Demo of why use arithmetic progression rather than geometric, to calculate Scale of subsequent joints &#8211; when you want geometry rather than nature sort of things. This way you keep constant distance between rolls. Cinema 4D, XPresso. Thanks Mike &#8216;The Monkey&#8217; Senften for the tutorial on the whole subject. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://greyscalegorilla.com/blog/2010/06/how-to-build-a-bone-and-joint-chain-in-cinema-4d/comment-page-2/#comment-34570</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 11 May 2011 21:02:31 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=6187#comment-34570</guid>
		<description>I&#039;m having a very strange issue with this... see here

http://www.c4dcafe.com/ipb/topic/60139-cloner-animates-in-viewport-but-not-in-renderer/

If anyone can help... please do</description>
		<content:encoded><![CDATA[<p>I&#8217;m having a very strange issue with this&#8230; see here</p>
<p><a target="_blank" href="http://www.c4dcafe.com/ipb/topic/60139-cloner-animates-in-viewport-but-not-in-renderer/"  rel="nofollow">http://www.c4dcafe.com/ipb/topic/60139-cloner-animates-in-viewport-but-not-in-renderer/</a></p>
<p>If anyone can help&#8230; please do</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RUMEY</title>
		<link>http://greyscalegorilla.com/blog/2010/06/how-to-build-a-bone-and-joint-chain-in-cinema-4d/comment-page-2/#comment-33665</link>
		<dc:creator>RUMEY</dc:creator>
		<pubDate>Tue, 26 Apr 2011 13:36:31 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=6187#comment-33665</guid>
		<description>need moooooooooooooooooore</description>
		<content:encoded><![CDATA[<p>need moooooooooooooooooore</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cgiant &#187; Blog Archive &#187; Joint Chains for Spiral Growth</title>
		<link>http://greyscalegorilla.com/blog/2010/06/how-to-build-a-bone-and-joint-chain-in-cinema-4d/comment-page-2/#comment-33205</link>
		<dc:creator>cgiant &#187; Blog Archive &#187; Joint Chains for Spiral Growth</dc:creator>
		<pubDate>Tue, 12 Apr 2011 12:33:16 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=6187#comment-33205</guid>
		<description>[...] Chains for Spiral Growth on greyscalegorilla.com &#8211; by Nick Campbell  Joint Chains for Spiral [...]</description>
		<content:encoded><![CDATA[<p>[...] Chains for Spiral Growth on greyscalegorilla.com &ndash; by Nick Campbell  Joint Chains for Spiral [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mathijs Luijten</title>
		<link>http://greyscalegorilla.com/blog/2010/06/how-to-build-a-bone-and-joint-chain-in-cinema-4d/comment-page-2/#comment-31977</link>
		<dc:creator>Mathijs Luijten</dc:creator>
		<pubDate>Thu, 10 Mar 2011 12:16:05 +0000</pubDate>
		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=6187#comment-31977</guid>
		<description>Hey monkey, great tut! I have one question...

I would like to curl all the joints out, but one joint at a time. So lets say I start with a rotation of 60 degrees on the Y (so that all the joints are rotated wich makes a curl) and then want the first joint to rotate to 0 first, then the second, then the thirds, ect.

I figured I should offset the rotation when it goes down one in the list. But how?</description>
		<content:encoded><![CDATA[<p>Hey monkey, great tut! I have one question&#8230;</p>
<p>I would like to curl all the joints out, but one joint at a time. So lets say I start with a rotation of 60 degrees on the Y (so that all the joints are rotated wich makes a curl) and then want the first joint to rotate to 0 first, then the second, then the thirds, ect.</p>
<p>I figured I should offset the rotation when it goes down one in the list. But how?</p>
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