How To Make The Cherry 7up Look With Cinema 4D and After Effects Part 2

June 16, 2010


In part two of this tutorial, we finish up the lighting and animation in Cinema 4D and prepare our scene to render and for compositing in After Effects. In After Effects, I show you how to use Trapcode Particular, RS Motion Blur, Frischluft Out Of Focus, and Curves to composite the scene, add bubbles and to color correct our render and finish our scene.

Now it’s your turn. If you make something using this technique, link it up in the comments. I would love to see it. Remember, these flying particles can be anything, not just cherries. Try coming up with your own concept. maybe Golf Tees or Legos or Lolly Pops? Make it spell out your name. Try everything to make the spot your own and push the technique further. It’s the best way to learn. Thanks for watching.

Watch Part 1 of this Tutorial

76 Comments

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  1. Darren Case on June 16, 2010 said...

    The sweet taste of part 2!

  2. Nicklas on June 16, 2010 said...

    Hey Nick, quick tip:

    You can use the MoGraph Tag > MoGraph Cache, so you don’t have to calculate the physics for every frame when you’re rendering. :)

    Awesome stuff man, keep up the good work! :D

    Jacques van Heerden

    :) Thats a tip for Everyone!

    @ Nicklas, Nick usually does, but it seems he is living up to the statement he made in part 1. “We are going to be very lazy in this tutorial.”

    Laterz!

  3. Harry on June 16, 2010 said...

    Hey Nick is there a place I can download your cinema layout? I really like it, it is much better than the default.

    Soul Walker

    hey harry actually it is possible to customize one to your likings,or maybe there be an option to export that custom layout you like… whatever works for you!
    just my 2 cents..

    Stephen

    Harry, Buy the HDRI Light Kit — Awesome resource and the layout is included.

  4. MarcyVF on June 16, 2010 said...

    You’re such a wizard with After Effects :’)

  5. jason on June 16, 2010 said...

    not quite what i was expecting in the camera department. cstools is nice and all but i guess i was expecting something more than just point a to point b. i guess i’ll just have to keep playing with the native camera until i get comfortable with it. thanks anyway; keep up the good work.

  6. Ryan Ford on June 16, 2010 said...

    here’s a quick piece i threw together using this technique. i’m planning on making the particles a little cooler, but for now it’s just cubes & spheres. i added a rigid body tag to the emitter so the emitted cubes & spheres in the background interact with the dynamic cubes & spheres that form the text. thanks for all your help nick!

    http://vimeo.com/12618463

  7. emmanuel on June 16, 2010 said...

    Nick you are my hero !!!

  8. Ameen Ali on June 16, 2010 said...

    Totally unrelated : I just found out that if you put R1 in the selection of a material it will cover only the bevels of that object :]

  9. caio portella on June 16, 2010 said...

    question: if the image sey explored? image now inverse: ok a object: like the name and this “name” blow up our flyinh some meshes nick how i cam make that?

  10. Max on June 16, 2010 said...

    Fun tutorial! But I was hoping to find the solution for the white edges coming from the alpha channel once you import in ae. Nick gets away with it here because of the bright background, but with a darker background it’s really anoying. Someone knows the workaround?

    Ameen Ali

    For me i would start working on C4d on a black background

    maybe when u work on a white BG it gives that white edges .. ?

    still needs to be tested and unfortunately I have no time to do it =[

    my finals start next week for 2 weeks then graduation then hella load of C4D works ^^

    Firemind

    In Cinema 4D rendersettings, choose ’straight alpha’, this will give you an unmatted alpha.

  11. Raoul on June 16, 2010 said...

    Here’s a must read tutorial about how to choose straight or premultiplied alpha and avoid problem like that.

    http://www.helloluxx.com/after-effects-compositing/straight-vs-premultiplied-understanding-alpha-channels/

    Raoul

    I miss the reply button, this was for Max question.

    Max

    thanks for the reply’s, I’ll check it out

  12. Jimmy on June 16, 2010 said...

    NICK You can also press command + M when you’re ready to render in after affects instead of instead of whatever the other one you mentioned was with the slash key..
    FANTASTIC TUTORIAL…

  13. caio portella on June 16, 2010 said...

    have a question about the tutorial please help me http://twitpic.com/1xd86a

    The Gorilla

    What is the problem?

    Ameen Ali

    I guess u need to scale the cherries size down

    caio portella

    ohh thx for post ok ahhh i create the tube* and change for volume : clone object tab .. but is not like the video all the cherrys not stay arrond the tube ^^ sorry my english is very bad look the image ^^

  14. Max on June 16, 2010 said...

    I just watched one of your ustream videos and at the end of it you were saying how you wanted people to do their own thing with with these tutorials – but ones like this were you go through how to model the cherry etc is only encouraging people to have similar work.

    What I liked were your quick tutorials on tracer objects etc which show you a cool example of C4D can do, but also something that’s practical.

    I love these awesome tutorials, they look so good, but maybe rather than showing us how to replicate what you made exactly you’d be better off showing the techniques you used to make the particles move and how they formed the letters. So just the general techniques involved, so it’d FORCE people to come up with something original – rather than having 100s of cherry 7up ads.

    Great work though. I’ll keep on visiting your site daily!

    Shahrez Rafiq

    Yeah but you can always use mangoes instead of Cherries. :)
    We can also use spline effector to create some more dynamic transitions.
    I did one in which the S,R,Q characters (extruded) combined to form [SRQ]. I mean we can always modify the technique to our needs.

    Max

    Oh of course and that’s a great thing for people to do – I think it’s great Nick shows us these techniques, but all I was saying is that he said on ustream that he wants us to do our projects with these techniques. So rather than showing us how to recreate exactly what he’s done – he should just show the techniques, so in a way it’d force people to be original, rather than having the same thing over and over and essentially taking credit for Nick’s effort.

    This will also mean everyones’ show reels will be different.

  15. Mike Yull on June 16, 2010 said...

    Matte -> simple choker with a setting of 1 usually does the trick for alpha fringe.

  16. Zako on June 16, 2010 said...

    Hey Nick, thanks! Learned some cool tips!
    I got a question about yours HDRI Light Kit. In the compositing tag for the soft box , the box for camera visibility is not responding am clicking on it to uncheck visible for camera, but it remains checked. So i have to apply another compositing tag and then it works. Another thing, where the images for HDR sky supposed to be? You sad that they are comes with it.
    Thanks man!

    Thomas

    There’s an option in the Softbox Controls: “Seen By Camera”.
    The HDRIs are in Lightkit\Extras\HDR Images

    The Gorilla

    HI, Zako,

    There is a “Seen By Camera” Checkbox that should take care of the first part. The HDRI images are in the EXTRAS folder that came with the light kit. Hope that helps. Thanks for getting the kit!
    Cheers,
    nick

  17. klopsknoedel on June 17, 2010 said...

    Hi Nick, this is Sascha from Germany. Thanks for this tutorial. It’s allways fun seeing you juggle with the tools. Great work man. I’ve seen that your alpha-render is quite ugly. I mean you get white borders around the cherries. In the Render-Settings under “Anti-Aliasing” you have to check “Consider Multi-Passes”. Now the Alpha-Matt will be anti-aliased too (and the Motion-Output too). For me it’s the nicest change in 11.5 :D

    Keep on going Nick. I love your work!

    The Gorilla

    Great tip. Ill have to give it a try next time. I was wondering about that. Thanks!

    klopsknoedel

    !!MAYBE!! only the alpha from the Object-Buffer will be smoothed. But could be that even the Straight-Alpha works.

  18. Stefanos Trigas on June 17, 2010 said...

    Hey Nick. Amazing tutorial, a million thanx, i learn a lot. :)

    If someone wants to use a strawberry for this tutorial, heres one i make for a project i start and it looks great..

    http://www.speedyshare.com/files/22999380/Strawberry_model_by_SteaM10.rar

    ;)

  19. Julien on June 17, 2010 said...

    Another great tutorial ! bravo

  20. chris on June 17, 2010 said...

    Here’s something I’ve done recently. Maybe the technique isn’t exactly like yours, but I think it has something in common with your animation http://vimeo.com/12545808

  21. Martin on June 17, 2010 said...

    It’s a slash key! :P Wow, now thats a heck of a tutorial. Thanks and keep up the good work!

  22. Lysander on June 17, 2010 said...

    I was really looking for that AE plug-in that could handle motion vector data. Thanks to your tutorial, now I know which one I need.

  23. Tobias@pocketcommerc on June 17, 2010 said...

    Cool.Specially the little curves thang you made that upped the orange sunny by downing the blues.
    Gotta love the small things.

  24. chase h on June 17, 2010 said...

    this is my version based on the tut, thanks for all the help

    http://vimeo.com/12616366

    The Gorilla

    Dope Nerf Darts!

  25. Benjamin on June 17, 2010 said...

    Hi, I love it. Really cool. I used this tutorial to make a picture with lego bricks. Now I want to print it on a A1 poster. Which format and resolution should I render?
    Thanks.

  26. Caio Bakkernay on June 17, 2010 said...

    Hey Nick how u?

    Great Stuff! Nice class of C4D!

    Congratullations.

  27. guest on June 17, 2010 said...

    great tutor, Nick!

    but sometimes will you make a “how to solve straight-alpha-white-edges problem?”?

    it would be awesomely amazing! :D

  28. caio on June 17, 2010 said...

    ok nick please look this site more expecificly the video about espn+abs: how a can create this logo the gloss effect in black?

    http://www.nailgun.tv/

    view plase?

    ok ohh i look the tutorial again and yes i forget the scale the cherrys* i’m stupid !

    Sorry my english! flamengo !

  29. bradleyness on June 17, 2010 said...

    Nick – Thank you!
    I’ve been through both tutorials a couple of times.
    I really, really appreciate your contribution to the wide world of awesome sexy. You rock.
    I look forward to many more of your end trademark wave goodbyes:)

  30. Brett Perry on June 17, 2010 said...

    Hi Nick,
    Great tutorial as always. I have a couple of questions for you or anyone out there. I understand the motion blur pass from C4D, but am wondering if using CC Forced Motion Blur might not be as good a solution for the motion blur? Also would a DOF pass rendered out of C4D provide info. for one of the many plug ins that could use the Z space info. for a more accurate DOF blur? I’m really beginning to groove on C4D thanks to this site!

    aaron

    CC force motion blur doesn’t work on rendered movies.

  31. kevin moody on June 18, 2010 said...

    I dont see photo jpg when i get ready to render out in after effects

  32. Steven Jenkins on June 18, 2010 said...

    Hey, Nick,
    Thoroughly enjoyed both parts of the tutorials as usual. Your generosity has helped me and many others, I’m sure, learn some awesome stuff. One place I get stuck on the 5 second projects is with background music. I hope it’s OK to put in a request here, but could you talk, sometime, in one of your “businessy” videos a little about where to get or how to make good background music for pieces if you’re not a musician, for lack of a better word? One other request is in the planning stages of a graphic, when you’re talking to your customer, I hear a lot about storyboarding. How much of this do you do?

    Thanks again!

    Brett Perry

    Hi Steve,
    I’ll plug a few of my favorite sources for BG music. Both Video Copilots Pro Scores and either Smartsound or Sony’s Cinescore are great sources for BG music that you can customize for professional results. I believe all three software can be purchased for less than a couple of hundred dollars and will provide endless customizeable music scores. Hope that helps.

    Steven Jenkins

    Thanks! I’ll check those out. I was cosidering getting a Jam Pack for Garage Band, but I had already bought the voices one and it didn’t quite work out. Good to see some other alternatives, especially for those who aren’t so musically inclined.

  33. Nikolaus on June 18, 2010 said...

    Is there an other way to make the motion blur withput this RS Motion Blur plugin? We dont have it, we wont buy it…

    Martin

    I believe You can use CC Vector Blur and point to blur pass layer…

    Nikolaus

    We try, but looks realy ugly…. hm.

    Steven Jenkins

    If you can do global illumination, then you have the advanced render module. The AR module contains several options for motion blur from within Cinema 4d.

  34. Tedris on June 19, 2010 said...

    Nice Nick, loved both parts.

    Heres mine.
    http://vimeo.com/12686381
    i hope i took it further?!

  35. vn83 on June 19, 2010 said...

    referring to: “if you want something positioned in ae where you saw it in 3d..” use a external compositing tag…

  36. Attila on June 19, 2010 said...

    Hi Nick!

    I like this tutorial so much, it is very usefull.

    But I have a big question about it:
    Everything works when we try this tutorial with splines like text splines, but in the original Psyop spot we see the cherrys transformed to 3d objects like a trees or a bird. If I try objects with spline effector, it dosen’t work……..:(
    How could this very beautiful effect words between 2-3 cloner objetct?

    Thanks again for the tut!
    I’m waiting for your kind replay!
    Ciao

    Saúl Alves

    You can try the opposite. Instead of driving the particles to a spline, you can drive them to the object that contains them. Just position the effector where they form the spline and then move it so they go back to their object.

  37. Attila on June 19, 2010 said...

    sorry: reply :)

  38. msedov on June 20, 2010 said...

    Thanks Nick! Your tuts very best!

  39. Henk Visser on June 20, 2010 said...

    7uperb!

  40. Mehmet on June 20, 2010 said...

    hey nick what is that “DeGamma” that you use in your render settings

    The Gorilla

    Its a plugin I’m playing with. Ill give a full review if I continue to use it.

  41. Ryan on June 20, 2010 said...

    Wow!! I loved this post! Thanks for making these awesome tutorials Nick!

  42. Serge!Sokolov on June 21, 2010 said...

    Here’s my piece: http://www.flickr.com/photos/xfrf/4720198862/
    No post in AFx yet.
    Found a solution to filling fat spline shapes or volumetric objects with clones:
    extrude nurbs with a small depth,
    use this extrude for the cloner ‘Object’,
    apply Spline Effector to move clones away from it,
    animate S.E. to stop inluencing the clones – they’ll fly to the volumetric object.
    The reverse of the initial stage in the Cherry tutorial.

    For a Volume-to-Volume transition I’d add an interim spline effector ’scene’, and switch the Cloner’s ‘Object’ during the keyframes where the S.E. is active.

    Attila

    Great!…
    That was my question too!
    Thanks a lot.
    But the volume-to-volume transition you wrote…how will the cherrys fly from one tw another…or will fly away and back to the main volume objects place?
    thanx

    Serge!Sokolov

    Attila, the idea is two have an additional spline ’stage’ between A and B volumetric objects.
    Here I did a short test from a cube to a cone: http://www.flickr.com/photos/xfrf/4721064994/

    First they run from Cube to the Spline.
    As soon as they arrive to the Spline, switch the Object in Cloner from Cube to Cone.

    Then continue effectors move to complete second part: Spline to Cone.
    In the example I used two effectors – one for each transition. Bad thing is that the Clones velocity is affected in the middle and the flow from A to B is not smooth.
    I’m still in search the solution.

    Nick, please advice, how to run the ‘cherries’ from, say, a Cube to a Torus volumetric shape?

  43. Achraf dahmani on June 21, 2010 said...

    Hi nick wow another Gr8 tutorial i whant plz to ask u a question that really bother me , what is the best PC characteristic do i look for to have a super fast render
    should i want to have more ram or more graphic card or More CPU and what is the best CPU that u recommend im really confused plz help me :D

    The Gorilla

    The best thing you can do to get a fast render is learn how to optimize your scene and render settings. Buying a faster computer may get you double the speed or even 4X, but if you learn to optimize, you can get 100x faster renders. That said, an 8core mac and a ton of ram helps too.

  44. Bruce on June 21, 2010 said...

    Hi there!Thanks for all the great tutorial on your website Nick.
    I wondered if you or anyone elese here had an idea on how to loop a particular particle system.In order to for exemple making a bubble wall that’s perfectly looping

    balunium

    hi bruce i once a while watched this tutorial on the Cow, its not really for particular but the principles are the same and this works for many particle systems enjoy

    http://library.creativecow.net/articles/rabinowitz_aharon/CC_Looping_Particles.php

    Bruce

    Hi balunium, thank you very much for the link, much appreciated

  45. Bryan D on June 21, 2010 said...

    the issue your are having with the white edges on your cherries is because you checked the “stratight” check box in C4D under the “alpha” checkbox. Had you not checked that box you would not have had any issues with the cherries edges. That is also the solution to the problem you had with the bubble not looking correct after you rendered it out the first time.

    Other than that Great tut. Thanks Nick for all you do.

  46. Luka on June 21, 2010 said...

    I gotz a problem with motion blur (using RS motion blur 2.x). When I put plugin on track and I select source to be motion vector multipass, I get this kind of result (http://yfrog.com/cbwhutj). My MB map looks ok (http://yfrog.com/3uwhutmotionj). Any suggestions?

    guest

    seems there is well known rsmb bug

  47. JazzMontreal on June 22, 2010 said...

    Hey Gorilla! Awesome tutorial! I’m working on a event video and these tools will help me a lot! I’ll post it here when I’ll be done! But I have a problem, the project file for after effect that i save can’t be read.. You say I have to install a plugin for Cinema 4D in after effect???

    thanks

  48. Abian on June 22, 2010 said...

    Hi Nick. Just another great tut.
    I`m interested in the right side panel in the open or save window. I guess this is like a system utility. Can you give me the name of this utility ?
    Keep the good work, man.
    Thx.

    The Gorilla

    It’s called Default Folder X and it’s the best thing ever.

    Abian

    Thanx!!

  49. pete on June 22, 2010 said...

    fabio made a sweet bubble brush for photoshop, free to download for anyone who is extra lazy:

    http://abduzeedo.com/simple-underwater-scene-photoshop

    (step 9)

  50. chriz on June 22, 2010 said...

    hey Nick, how about this http://www.youtube.com/watch?v=9m25z8zmKmA
    How do you believe it was realized? In the time the technology that exists now wasn’t available, I am speaking of beginning of the 90’s, it would be cool to make a tutorial of that

    The Gorilla

    My initial guess is stop motion.

  51. Crusat on June 23, 2010 said...

    i like the part where u come back after rendering and it is already sunday 6PM… “the render just finished!” xD
    Thanx for the work Nick!

    The Gorilla

    The magic of tv.

  52. Mehmet on June 23, 2010 said...

    hey
    i got a couple questions first i wasnt able to see the easy cam data in after effect any idea why…? and the motion vector pass is all green.I dont think there is a data on that an last what can i use for motion blur i dont have real smart motion blur

    thanks

    balunium

    maybe your easy cam cam wasnªt active when you exported your data from cinema 4d ,when you export to after you should have the right camera selected, hope this help , salut

    M.h salimi

    Same Problem too .
    Help plz .

    M.h salimi

    p.s : i mean in motion blur pass , everything is all green :\

    Oliver

    Salimi, try going to the render settings and lower the “Motion Scale Value” (by default 128).
    Give a try with a value of one when the cherries are moving to see if you get some red.

    (It worked for me even though the pass should work without changing that value.)

    Hope it helps.

    Lucas

    Same problem here…

    M.h salimi

    Hey Oliver
    in first thx for reply ,
    i try value “1″, and i got some red cherries on motion blur pass , but still not the result of tutorial .

  53. tank on June 24, 2010 said...

    i wonder is it just me or what bcz i dont have photojpg 90 with or without audio in my AE output module.. did i miss sumthing? im using windows btw..

    balunium

    no, probably that is a custom module nick did, in the output moduleyou just open the tab and in format options select photo-jpeg codec from the list and in the same preferences panel just select with or without audio as convinent

  54. Rickard Bengtsson on June 24, 2010 said...

    I love the fact that you don’t just give the numbers to punch in as you said.
    Just one of the reasons your tutorials are the best out there imo.

  55. balunium on June 24, 2010 said...

    Hi Nick, great tut , thankx for keeping the knowledge flowing in this mess of trash that is called internet, heres a litlle piece, not too far from what you did but Holy shit! , http://vimeo.com/12818810

  56. Conotor on June 24, 2010 said...

    hey great tut nick, i am currently working on a project that is slightly similar to this and ive been having some trouble. I am trying to figure out a way to do this effect only with 3d objects and not just splines…. like getting a bunch of clones to form 3d shapes and switch between them like u did with the text… I cant quiet figure it out… any ideas?????????

  57. Rui Pedro Sousa on June 25, 2010 said...

    So i have a question to make…. When u Open C4D the projects settings are always set to 30fps and in Render Settings the video size to 320*240 … is there a way to always open the project at 25fps and the output to 1280*720 witch is the custom settings i use to all my projects?

  58. Julien on June 26, 2010 said...

    Hi, excellent tutorial man !

    I am a beginner and i asked myself if it was possible to create the same animation with the “Attraction tag” ? (just to know)

    thanx !

    PS : by the way you should add a forum to your blog, it would be great ! we could share between us and not just you and us.

  59. UberSprode on June 29, 2010 said...

    Took me a while to get this finished, but I really like how it ended up. I think I got a new shot for my reel.
    http://www.youtube.com/watch?v=1QI0pgqTFOU

    Jamie

    i love how you combined the two colors!!!

    The Gorilla

    Looks good. Like the colors too.

  60. Esben Sohl on June 29, 2010 said...

    Hi Nick,
    How do I control the speed of the objects moving from the cylinder to the text spline?
    Is it the falloff that defines the speed of the objects?

    cheers

  61. Matteo on July 2, 2010 said...

    http://vimeo.com/12913583

    my outcome … i’m not really satisfied with this so i think in the future i will change it up a little bit

  62. Drex on July 2, 2010 said...

    Hi Nick,

    Do you work with RealFlow at all? If not, got any suggestions on making liquid effects with Cinema?

  63. Lasstafarian on July 3, 2010 said...

    Thanks Nick, your tutorials are awesome!

  64. fran on July 5, 2010 said...

    I looked all the 2 part just to see how you makes the bubbles in c4d. Then I see particular! Oh no, that’s what im trying to avoid. hahaha!
    Anyway, is a very usefull tutorial.
    And the mograph cache tag’s recomendation too.

  65. Billy on July 8, 2010 said...

    hey man i saw these two videos on youtube and the have a really cool effect i was wondering if you could do a tutorial on this effect.
    http://www.youtube.com/watch?v=_gp0vPXRORw&feature=related
    http://www.youtube.com/watch?v=IhRD8J7BnnQ&feature=related

  66. Ross on July 15, 2010 said...

    here is my project based on this tut

    http://www.youtube.com/watch?v=17vkUKIhk-I

  67. Final Cut Pro on July 16, 2010 said...

    Nick… I am using GI to render the scene… I tried to use the same SKY technique that you used, but it gave me a REALLY grainy look on the cherries up close… Even though its only for a few frames, it is very noticeable… I started another render using IR Camera Animation and the first 25 frames render a prepass in 2 hours…

    It is 34 hours later, I am on frame 42 out of 330… Still doing the prepass… And I know this shouldn’t be a 6 day render… Is there ANY advice you can give to speed this shit up bro!?!?! Im desperate…

    The Gorilla

    Be sure you are using a sky sampler for your GI. If it’s grainy, turn up your samples.

  68. roylinde on July 17, 2010 said...

    Nice one on part 2! Learning a lot from this.

    “If you don’t have CSTools installed… Holy crap. Stop watching me. Go install CStools.”
    Loved that.

  69. Jamie on July 18, 2010 said...

    ok so i rendered my project in c4d and tried to open it in AE and i cant open all of the files at once, it’ll only let me open 1. also the .aec file wont open either..is there something im missing, or am i gunna have to open each of the 500 frames?

    The Gorilla

    Make sure you have “import as Tiff sequence” on.

  70. Zizo on July 30, 2010 said...

    hey there :)
    i didnt create something more unique but I did this…
    http://www.youtube.com/watch?v=2Xr-AL0IJ5Y

    maybe just some extra stuff… a love in action ;)

  71. GraphiXhouse on August 5, 2010 said...

    really cool result and technique!
    thanks for sharing!

  72. Stanly ok on August 14, 2010 said...

    Hi Nick!
    This is my first week in C4D and u’ve been my only guide :D And this was my first C4D tutorial, so I did my best at re-doing everything ^___^’

    http://www.youtube.com/watch?v=pWhZ7MYR_2M&hd=1

    but there is one issue … I wish you could help me out
    if objects(cherries) are too big – text ain’t readable
    but if you make objects smaller – letters get empty inside … I guess you can use bold and normal fonts to fill the text, but may be there is more convenient way around it?

    thatnks for the tutorial! 8P

    The Gorilla

    If you have smaller particles and it’s not readable, then you have to add more particles. That should help it be more readable. Font choice is key too.

    Stanly ok

    more particles won’t help, they keep aligning on the edges like this:
    http://i072.radikal.ru/1008/07/6bae107f84e9.jpg

    I guess this is just the way it works … (=

  73. alex on August 15, 2010 said...

    doesn’t work with After Effects cs5 ?

  74. Matt on August 19, 2010 said...

    Great tutorial, just got one problem.
    My spline effectors seem to briefly spread the “Cherries” just before they settle in position. I looked at tweaking:
    “effector strength”, “Falloff Strength” and “Falloff Size” but it still didn’t smooth it out. Any Ideas?

  75. Rqings on August 24, 2010 said...

    Great job! i “hate” u! hehe

    Did u guys know how to create some sort of effects like
    KRAKATOA in 3dsmax. smoke effects, or Harry Porter’s Death eater effect. Can C4d produce something like that?
    other than thinking particle or pyro.

    thnx

  76. SharpAceMedia on September 2, 2010 said...

    everything was fine until i have a problem with and one more spline effector in total is 3 and 3 texts i wanted to write SharpAceMedia but the objects stuck as they didnt start from the cylinder but from Media the last word and didnt move on.

    BTW i wish you can make a trial vesion or the HDRi

    Thnx alot <3

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    [...] How To Make The Cherry 7up Look With Cinema 4D and After Effects … [...]

  2. By How To Make The Cherry 7up Look With Cinema 4D on August 19, 2010 at 11:23 pm

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