How To Make The Cherry 7up Look With Cinema 4D


In this tutorial, I go though the process of making this Cherry 7up Animation. First, I show you how to model a simple cherry to use for the particle. Then I show you how to use the Mograph Cloner Object, Dynamics, Spline Effector, Global Illumination, and Linear Falloff settings to animate the scene. This is a long one. Over an hour. So go get a coffee, get comfy, and I’ll see you in the tutorial.
Based on this spot by Psyop

Cinema 4D V12 Update
The “Follow Animation” switch in the tutorial is now called “Follow Position” and “Follow Rotation” in Cinema V12 and above. You can find it in the “Force” tab in the rigid body tag.

Final Render

Having Dynamics Tag Problems?

Watch Part 2

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408 people have commented on this post. You should too!

  1. Einstijn says:

    nice tut!

    my outcome: http://www.youtube.com/watch?v=PDIwy1Qxw6U

    I never get rid of the 2d spline shapefeel, what can I do about it? Still looks more 2d text then 3d text. thx in advance!

  2. GabrielT says:

    my spline effector doesn’t attract cherries on the text… what can i’m doing wrong?

    • fervenza says:

      You are probably forgetting to highlight the cloner object before you get your effector! First click the cloner object, then click mograph and the spline effector… this way it should work.

      • Luis N says:

        Neither does mine. I am using C4D R12 Studio. I select the Cloner then go to Mograph, select Spline under the Effector menu and yet nothing happens. Any idea? suggestions? Thank You.

  3. Jorgasm says:

    when i need to change the follow animation under force in rigid body, it doesn’t have position only.. please help, i really want to make this, its a great tutorial as well!

  4. RobR says:

    Chances are, all you guys need to do is crank the “follow position” option up to 10 and that is the equivalent of what he did.

    You are most likely running version 12 or 13. Nick used version 11.5 for the original 7 Up tutorial where there was a “follow animation” scroll down bar. See the “Having Dynamics Problems” video he posted. He kind of clarify’s this problem from around 5:00 to 6:15 in that video. By clicking on that bar you were able to choose what animation property (rotation and/or position) you wanted to control with the “Strength” option that was located just beneath it.

    In versions 12 and 13 they have gotten rid of this “follow animation” scroll down bar and just separated the animation properties out individually to try to eliminate a step. So now you basically have the equivalent of a “Strength” bar for both properties (the rotation property and the position property) already at your disposal and you don’t have to go through the process of turning them on, so to speak. In version 12 and 13, if the rotation or position properties are set to “0″ than that is the equivalent of them being set to “Off” in version 11.5. So, like I said earlier, all you should need to do is crank the “follow position” option up to 10 and that is the equivalent of what he did .

  5. Niels says:

    I’m having a unfamiliar issue with this tutorial. When I add the second spline effector and add the second spline text to it, the first spline effector spreads out the cloner objects to the second text! I’ve been checking and double checking and everything seems to be correct, the first text is still applied to the first effector but just goes to the second text the moment I drag the effector in the cloner effector tab. I guess I could automate the strength in the cloner effector tab from 1 to 2 but that doesn’t make sense.. It’s exactly around 40 min where you say “let’s see if everything still works” and it does, it doesn’t for me for some reason. Could you tell me what might be the problem? Great tutorial as usual :)

  6. Kris says:

    Thanks for the tutorial Nick…
    Im having the same annoying problem Nick had though – except mine still isnt working… When I move the fall off box down the length of the cylinder all the cherries fly to the cherry text spline. Which is great, it’s works how it should. However as soon as I add a keyframe at frame zero move the fallout box along the cyclinder and add a KF at 50F – Hit play and naff all happens (the cherries dont move but the fallout box does). Nick’s did the same but seemed to rectify itself on playback. Ive even tried rendering the frames out but still the cherries aint budging. With both keyframes in place if I go back to 0F and manually move the fallout box the cherrys move. It just seems to be when I hit play they wont move. What the hell… any ideas anyone?

    • Kris says:

      If anyone else has this problem…. (the Spline Attractor not working anywhere other than keyframe 0F). Try this…. Delete the rigid body tag on the cloner then re-apply it.

    • Blueworks says:

      Ok! You can deleted it or apply the rigid body directly to the object instead of to the cloner. That one works for me.

  7. Oscar says:

    Great tutorial, but I am having troubles finding the ridgid body tag. I have looked in all parts of the menu, but it does not exist, I tried to add dynamics, but this does not work for me and if I were to use it, I would need a whole new tutorial, please asssist.

  8. Nico says:

    Hi Nick, great tutorial! I can’t get the splines get filled with the clones. I try every config posible but i cant get it work. Is there an effector that work similar to spline but with objects? Thanks in advance.

  9. Anil says:

    Hi dear Nick. hope you are doing well. This cherry tutorial is wow.
    to practice this cherry animation, I have only C4D 11 so there is no mograph rigid body tag to do this cherry practice. so please advice me, Is there is any solution for this?

    Thank you.

  10. Alex says:

    hey I have tried to do this in r12 and i still cant do this

  11. Kuif says:

    Hi,

    For some reasons the cherry I’ve created keeps ‘falling apart’. When the animation plays the stems and cherries all go their own way, for some reason they don’t stay connected. Is there any setting I missed?

  12. Janek says:

    Hey Nick, my cherries are not filling the text, they all sitting directly on the spline. Did i missed something?

    • Marc says:

      Hi! I have the same problem and upping the number of particles does not solve it! did you find the solution?

      Thank you!! (;

  13. Tom says:

    I’m was this same problem using r13, i found that upping the number of particles did the trick.

    • Marc says:

      I tried upping the number of particles but does not solve it! did you find another solution solution?

      Thank you!! (;

  14. Brit says:

    In case anyone else was confused as I was: ReelSmart Motion Blur (RSMB) is a paid plug-in. After a little while of experimenting and researching, I found the AE5 documentation offers a similar, free effect: ” To achieve a result similar to the result of ReelSmart Motion Blur, apply the Timewarp effect, set Speed to 100, enable motion blur within the effect, and use the manual shutter control features to adjust the motion blur. ” It’s certainly not nearly as nice of an effect as you get with the RSMB, but for anyone pressed for money, this is an acceptable alternative. :)

    Thanks for the tut, Nick!

  15. Ron Martone says:

    Check out this valentines animation I did applying the lessons learned from this tut.

    http://vimeo.com/36388454

  16. Luis N says:

    Great tut Nick, thanks. I’m having an issue though. everything seems to working fine but like many others I’m having a dynamic tag problem. After I apply the rigid body to the cloner, they no longer fall but they still intersect. no matter how many clones i add to the count, they continue to multiply along the spline only. I know if they weren’t intersecting they would be forced to fill up the space but thats my issue, even with the tag applied, they still intersect. Any help would be greatly appreciated. Thank You, keep up the great work.

    by the way, I am using C4D R12 Studio. Thanks again.

  17. Louisa Lv says:

    Hi, Nick. Your video is great. I love this Cherry video very much. But there is sth wrong with my work. After I use the ridgid body tag, the cherries and the green stalks are apart. The null object cannot get the four parts together. I have inspected all the steps, but cannot find the reason. If you can reply me, or other people can tell me the reason, I am so honored.

  18. loai says:

    i have followed all the step but when i do the Spline and i do the key frame still not working what should i do also the cherry then it move into the text it keep the cherry in front of the text and the small green stuff at the back of the text so how to rotate the cherry

  19. little ape says:

    I did it yay! I did it yay! Thanks for all gorillas and small monkeys! (R13)

    • little ape says:

      Yes this works. It is to be careful at every point. I worked for three hours and I managed twice. Thank you Nick, director of the gorilla.
      (C4D R13)

      A couple of the problem is where (Rigid Body) cherries are held together. It still manages to….

      :)
      L . A

  20. Diana says:

    love it ! but in C4D R12 i can’t do the same :/ and i can’t find how to do that . please some help here :(

  21. ANDYLIGHTS says:

    if anyone is having the problem that when you animate the falloff box it doesnt shift the pesky cherrys, in your dynamics tag, try changing in the collision section to apply to children and top level, this should make everything seperate and move as you would expect!
    GSG is mega.x

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