In this tutorial, I go though the process of making this Cherry 7up Animation. First, I show you how to model a simple cherry to use for the particle. Then I show you how to use the Mograph Cloner Object, Dynamics, Spline Effector, Global Illumination, and Linear Falloff settings to animate the scene. This is a long one. Over an hour. So go get a coffee, get comfy, and I’ll see you in the tutorial.
Based on this spot by Psyop
Cinema 4D V12 Update
The “Follow Animation” switch in the tutorial is now called “Follow Position” and “Follow Rotation” in Cinema V12 and above. You can find it in the “Force” tab in the rigid body tag.
Final Render
Having Dynamics Tag Problems?
this was a blast. i am officially hooked. so what’s next?
Hi Nick. As said by many…”Awesome stuff Nick!”
I have a question…I am wondering how one goes about doing a similar animation but the drink has mixed fruits. How does one pull that off?
Thank you sir!
p.s. I will be in your lovely city next week. Let me know how I can buy you a beer?
Hi Guy,
Need some help with my project, I want my cubes to animate into a N.
Please view the image; http://esbensohl.dk/misc/n-spline.jpg
I’m using the text spline and spline effector, but i want to ‘fill’ the N with cubes, now they are hanging around the spline.. Please help.
(Great tut, good stuff nick)
I’ve got the same problem. Any solution? (maybe, it’s a silly task, forgive me, I’m a beginner)
hey use a thin font . i suffered from the same problem and i used a thin font . it worked ;like a charm. by thin font i mean u can use rawengulksans. its a good font and works for this project
Hi!
Totally new to C4D and I have a problem early in the tutorial. When I apply RigidBody tag to my cloner object. The cherries are still overlapping with each other. Can anyone help me?
Thanks!
Hey nick awesome job… you dont have any idea how many things i’ve learned from your tutorials, thank you for that….. Here is what i did with this tut and some others, check it out!!!
http://www.youtube.com/watch?v=OPuV__QStlM
Hy Nick
You ARE just great. Your tutorials are the best I know. I’ve learnt realy a lot from you. Many thanks for that!!
You asked to share our work with you. So here is mine. Very open for improvements.
http://www.youtube.com/watch?v=AWLnzZZ8Zdk
This is a superb tutorial, great work!
Wootachapawawa ! you will go to heaven for tihs
Has anyone figured out another work around to the “fill volume of a spline” issue? I am trying to make the cherries form into a bomb… I am using my own font creation, so the spline is still “text”, and can not understand the Volume to Volume part of Serg’s explanation… Any help?
Maybe you can try with a matrix object, a cloner object and a inheritance effector,
you can download my test scene here :
http://www.mediafire.com/file/jwynmkmctdj/hope_it_will_help.c4d
By the way, you can make a kind of chaining.
there is another example with 2 words, like in the tutorial :
http://www.mediafire.com/file/ozztnlmfmv1dmlo/hope_it_will_help_2.c4d
try this link, the other one seems buggy :
http://www.mediafire.com/?ozztnlmfmv1dmlo
The last 2 links arent working bro… Also, was wondering if by chaining, you mean to go from one object to the next, to the next… Im working on another version using spray paint cans…
Sorry, another try ; )
http://rapidshare.com/files/406776899/hope_it_will_help_2.c4d
watch and you will understand what i mean by chaining, the first matrix follow another one with the inheritance etc etc…
Nick, I’m half way through this and I’m outta my skin at how much this has opened me up to a whole new world of creativity.
Thanks for inspiring a guy who had none.
THANKYOU!
Hey man, first of all great videos. Thanks alot for sharing your knowledge. Secondly, Im running Cinema 11. I have mograph but I don’t think I have Modynamics. I don’t see the rigid body tag under Mograph tags. I do see it under my dynamics tags option. Do they work the same way?
You need 11.5 for modynamics.
Hey guys, found a work around for the filling the volume (at least on my end)… Start by creating 2 OBJECTS and cloners for each… Hide the 2nd object (your target object), and add a inheritance effector to the 1st object (your source object)…
In attributes manager for Inheritance Effector, go to effector tab and drag the target object into the Target Object Attribute Link… Check the Morph Motion Object box and animate the strength slider from 0-100… You can also animate a random effector to make the clones rotate on their journey… Then you can add spline effectors to make the clones fly to your text or whatever…
Also, instead of the strength slider, you can use a falloff like the Gorilla did in the tut to control the morph.
hey louis’s link is working and im not understanding what your saying. can you explain it better cuz i need to figure this out for the 5 second project.
If you create two objects, obj1=”Source object”, and obj2=”Target object” (the first being the “stage 1″ and the second, “stage 2″ as Nick calls it… ) and then drop your clones into those objects with 2 cloners… When you apply the inheritance effector to the target object, and hide the source using the lightswitches, it will morph from the Source to the Target after you check the Morph Motion Object box and drag the target to the attributes manager…
Much like the “Spline Effector”, and you can still use the falloff to animate from one place to another… Not really sure how better to explain it… I did a search for inheritance effector on google and found the tutorial for it… I wish I still had the link, but I forgot to bookmark…
i think i found the tutorial you were talking about, http://stochasticity.cdawson.tv/mograph-morph/
what im trying to do is take a custom spline and have the balls go into the volume of it.
it works for a regualr object like a square but when i bring the spline into the object box the “Mode” box disapears and i cant select volume. ive tried extruding it but that didnt work either.
do you think “Current State to Object” option on the extrude nurbs would work?
is there a way to convert a spline into a object with volume in it?
Never mind figured it out!!!!
Hey Nick,
Aren’t you concerned at all that these jobs will get outsourced? You argue that if a 12 year old can do it, then you should step up your game… the problem is, I don’t think a 12 year old would be a threat..
I’m thinking that if a fraction of India or China decides to take up motion graphics, then all motion-graphics of the future will be done in those parts of the world, where it would probably be 70% cheaper to do.
There’s a reason why artisans over the centuries have always held on to their techniques… just because today is today doesn’t mean they were wrong and this “open” internet is right…
Do you get what i’m saying? What are your thoughts?
What are your thoughts?
This means that all VFX and Motion graphics work in the USA would effectively be wiped out…
I don’t want to be a pessimist, but I really do think the outlook for this field is pretty bleak for Americans as it is…
Thoughts?
Being concerned is fine, but there will be no stopping outsourcing for motion graphics. Are you saying that it’s sites like mine that are teaching them??
I know what you mean Bobby…
It’s happening with video copilot…
You can see everyone just copying his tutorials and uploading their work on utube.
But here is something good…
These guys don’t know about videos/graphics…
They will stuck up why their video is not good, because they cant light properly they dont know whats aspect ratio or fps, global illumination and much much more…
they just copy tutorials that they see, and thats gonna hold them back there…
also they wont gonna make it into market cause they cant model original objects or they cant manage free or bought models… they wont recognize whats goin on with textures and all those things…
things are not that bad… the world is on crisis, so things may be always bad
Thank you so mouch.
Hi Nick! Fantastic tutorial’s!
As I am trying to get to grips with Cinema, and am therefore watching various tutorial’s; yours breaks it down in the most fun way!!! Great style!!! Thanks for what you are doing!!!
haha, my 8500gt can’t play it smoothly. Which Mac do you use? What are the specs?
I have a two year old 8 core mac. But, I am drooling over those new 12 cores!!!
I have Problem downloading the video its failed when i reach 200 MB is there something wrong
Nick awesome tutorial but I have a question, I can’t continue making this project because of one thing, for some reason when I go to mograph tags, the rigid body option is not showing up. 2 out of 3 options are showing up but not the rigid body one. How could I get it or cinema 4d? and if you know could you please post the link here anybody? and Why might this be happening?
Big thanks to anybody who helps me out.
You need Cinema 4D 11.5 and Mograph 2 to use modynamics and the ridged body tag. Sounds like you may need an upgrade.
Pingback: 41 Totally Random New Tutorials From Elsewhere! - GFX Me
How can you do the seen by camera without the HDRi Light kit Pro?
Thx for this great tutorial!
Use a compositing tag to turn off “seen by camera”.
hi, dis is chandrakanth(chandu) from Indian
i see ur work & i download ur tutorial ur work is super,.
thanking you
chandrakanth
chandu
Pingback: 41 Totally Random New Tutorials From Elsewhere! | Wizpress.com
[URL=http://img808.imageshack.us/i/amistad.jpg/][IMG]
Help. I cant get it more readable… any idea? I did what nick said. :S Problem whti letter a and i.
Your font seems a bit too think too. Maybe try something more thin? Also, all caps works better sometimes for this.
Again a great Tut Nick! thanks a lot!
Was already playing with this after your presentation at NAB, but it’s great to see it in exact detail. thanks!
I made these 2 pieces inspired by your tut:
this one after the NAB-presentation;
http://www.vimeo.com/11945000
and this one just a while ago after this tut;
http://www.vimeo.com/14058213
If you got the time, could you drop some critique on these pieces? just from a creative point of view.. would love it!
thanks a lot, and keep it up with these great tuts!!
ps. got any idea when the monkey is in front of the camera again?
Hi Nick,
awesome tutorial.
quick question: instead of cherry how can we use letters of text to turn into another letters of text. I mean text as a primitives in this kind of animation.
Pingback: How To Make The Cherry 7up Look With Cinema 4D
Pingback: 41 Totally Random New Tutorials From Elsewhere! « Blue Tuts CODING – DESIGN – FLASH – CSS – HTML – MYSQL – MOBILE – TUTORIALS
Hey Nick, look, about the “full spacing” problem… I mean, I’m doing a project in which I’m going to use a similar effect and I did my setup and it seems that randomly the full spacing effect either works or don’t. They stay along the path of the spline most of the time… Low number of clones? Follow animation setup? Help please…
I’m going to reply myself, exciting… I figured it out, it’s a font thing. If I use a “fat chunky” font, it’s more difficult to pull it off because the effect don’t use the space inside the closed spline to allocate the objects, (dunno if there’s a way to do the effect but instead of a spline, drive the particles to an object)… And by the time I’m writing this I can see that the spline effector can do that… Anyway, problem solved. Thank you for all the inspiration.
It would be a slightly different set up. But, it would be possible with a cloner object set to object mode.
Yeah Nick, thanks for the reply. Yes, the cloner object is set to object mode but instead of driving the particles to the spline, I did the opposite, drove the particles in the spline to the object. Worked like a charm… Cheers
How’d you do that..?
i’m playing with this great tutorial… just one problem : the effector works well but near the end of its path, it makes particles explode in all directions and then they go right to the second stage… how can i avoid that behavior?
Did you check the follow animation thing? You need to set it as position only… You can find it in the rigid body tag.
Hey GSG
Wanna see mine project
http://www.vimeo.com/14369600
yes Saúl, position only was selected but they don’t go so gently as in Nick tutorial
Hey Nick,
I was following through with this tutorial and ran into a problem I didn’t know how to solve that I was hoping you can help answer.
About 21 minutes into the tutorial when you add the Rigid Body tag and then push play, when your cherries explode outwards, the are still staying together. I on the other hand have cherry over here stem over there type mess going on. If you have any insight as to what I’m doing wrong or what I can do to fix this it would be greatly appreciated if you could help me out.
Thanks!
Chris
P.S. Loved the “Layers Tennis”…Great work!
BEAUTI-fuckin-FUL ! You are The Gorilla
Hi Nick,
Quick question and I’m gone. Wondering where I made a mistake…and it must be somewhere at the very beginning. The thing is: I’ve created my cherry, right? Placed stem on a cherry, positioned so it all looks nice when I render it. As soon as I add physics to it, stems are all over the place and none of them is attached to cherry!
Where did I make a mistake and how to fix it? I’m not able to concentrate on my next step when I see them not where they r supposed to be! Help, anyone?
Mag
hello, i had the same problem, and solved it by selecting the option ‘top level’ in rigid body tag/collision/individual elements/top level
hope that helps – good luck!
Another problem I’m having is when I’m trying to animate first scene. I have cherries waiting off the stage, making keyframe for Spline Effector Cherry (Z coordinates), moving it so cherries are flying to ‘cherry land’ and when I want to move timeline to set up another keyframe – cherries are no longer on the cherry text spline but flying from left side of the screen to the place where invisible cylinder is placed! No idea how I managed to do this, I always knew I’m special, but I was following u step by step. It looks that I am not able to move the time thingy to make another keyframe…Does it make any sense?
Sorry…I’m a problem-generating person. Nice to meet you!
Mag
Hi Nick, compliments for the tutorial stuff….
ONE QUESTION…I’m trying to change the (name)Spline with a Brand, but have only a null object…how can i say the spline effector to use the null object as a target for the cloner objects? Or do i have to use another effector for the cloner…? thanks…
Hello, thank you very much for this excellent tutorial!
One point, though: I tried to (re)make this on the new c4d 12, and got stuck as, apparently the rigid body tag vanished from this new version; that way, I couldn’t avoid the ‘cherry explosion’…
Any sugestions?
Thanks
like to see mine??
http://www.vimeo.com/14369600
Any good person who knows:
Why i dont get the “default light” in the Render Settings? In options… Have i installed in a wrong way the Gorilla light kit pro? Also I dont see the option “Decamara” (seems to be) after options, in the render setting menu.
Thansk a lottt¡¡¡ I learnt too much from this site.
Hi,
Thanks for this tutorial.
I’m trying to do that with a trial version of C4D R12 Studio. Is it normal that there is no “rigid body” in the MoGraph tag menu ?
It’s a bit different in version 12. Watch the “What’s New in 12″ series to get a better idea on how the new physics work.
For anyone using 12, a quick fix to accomplish similar physics in the tutorial can be done by using top level individual elements + tweaking ‘follow position’ under force in the body tag. Figured this out after looking at one of the ape’s earlier posts on June 18th:
The Gorilla on June 18th, 2010 said…
Check this quick tutorial out about this problem.
http://screenr.com/ZsM
Hi All, Firstly thanks to Mr Gorilla brilliant tut one of the best I have seen. love the work mate and I hope you keep it up.
Secondly I want to use this concept when making an animation for a construction animation using 3 Cloner objects for 3 different particles (Sand(large), Cement(Mid), Water (small))the participle are going to fly in and mix to form a wall.
My problem: When I set up the scene and try to render a still preview I get the ‘not enough memory’ error. I have 4gb of memory and have never had a problem before. So can anyone give me some advice on how to improve my situation?
Kind Regards
Gary
Sounds like less particles or more memory should solve the problem. Make sure you are using instances, too.
i keep on having the same problem…the effector works well but near the end of its path, it makes particles explode in all directions and then they go to the destination spline… how can i avoid that behavior? i’ve uploaded the project to this link : http://hotfile.com/dl/76118998/a3dc34f/test_D.c4d.zip.html
Promo for YALA radio. solution from Greyscalegorilla tutorial.used HDRI LIGHT KIT PRO Thanks Nick campbell.
http://www.vimeo.com/15762197
great MaitFx!!! i love it!!
probably you can give a look to my project ( i’ve just started with it… ) and tell me how can i solve my problem… (see my post above yours) :p
Hi Bruno ! Thanks for watching my video. i will see your project and response you really soon.
Hi Bruno! the problem in your scene is the platonic object in a Null object. don’t use the platonic object + null object with cloner object together! just put your object in cloner object that’s all.
Your Scene corrected
http://hotfile.com/dl/76267389/54c3e83/test_D_By_MaitFx.rar.html
Great great great !!!! thankyou very much MaitFx!!!
daam ur amazing
Fkkkin nice tutorial, love your website. I even thought about tattooing greyscalegorilla on my armpit.
Awesome idea. Do it.
I have C4D R12. I’m at the part where I got the cherries to fill up the word cherry. Then I add spline effector, and when i go to the force tab, none of it is the same as yours. I don’t have follow animation anywhere. Any advice?
Force tab under rigid body. (which I had to get by going to simulation>effector>spline)
Ugh so many typing mistakes. It’s late. Simulator>Dynamics>Rigid
Hi Jimmy! I’ve got the same issue in c4d 12. But there is no “Follow animation” option inside the force tag…any idea?
It’s now called “Follow Position” and “Follow Rotation”.
Thanks
I saw those parameters but I wasn’t sure (I’m still figuring out how they work…maybe is a matter of scale of my model)
Bye!
Hey can some one please help me out. I know its a little late for this tutorial but ive just started on C4D….and this tutorial really stood out for me to do it.
So basically my problem is when i put my spline effector on the Cherries, ive gone to the Segment mode to put the Full spacing option for the pull down menu, and it doesn’t appear to be in there only “Use index, Even spacing and Random”
No sign of the Full spacing option…. ive got C4D 11.0 or release 11 if you want to call it that but would that make the difference?
Do i need to download a plugin for it or what really stumped here.
Thanks
You are funny, man.
It was great using C4d again, been a while
Now I’m trying ‘the next thing’, but I can’t figure it out.
I have, 2 groups (1 & 2) of clones, they are attracted to the same shape (a), so together they form one.
Now, to the second shape, that will exist out of 2 shapes (B & C).
Is it possible to let clonegroup 1 fly to shape B and clonegroup 2 to shape C?
Attach each clone set to a different spline effector. That way you can control them separately.
thanks for the fast reply. I thought u would be asleep at this time
(it’s 16:43 where I’m from).
It could be that I’ve made it too hard for myself.
I’ve followed the technique of Serge!Sokolov and ‘Final Cut Pro’, by using the Matrix thing and the inheritance effector to avoid the outlined result and give it more volume.
So is it also possible with this technique or was I too stubborn and should’ve follow your way?
It could work with his technique, too. Never tried it. But, with my technique, you can use two separate effectors if you need to.
When I add Splice Effector 7up to the Cloner Object’s Effectors the cherries are immediately stuck to the 7up text.
hi nick,
awesome work! i am usually an after effects guy, but since i found your tutorials they made me enjoy 3d work
i just bought your hdri light kit – that seems to me, a great way to make things easy! downloading it right now and looking forward to using it right in this project.
meanwhile, i’ve got a question for this tutorial – i am really stuck at one specific point: when i apply the rigid body tag to the clone object, this thing with the cherries intersecting each other doesn’t change at all. they do explode, but in the first frame they still intersect each other. also, when i choose “position only” in the “force” section, all the cherries fall down to the imaginary floor and don’t stay in place like in your tutorial … i tried activate/deactivate collision, but that didn’t change anything …
do you have any idea where i could have gone wrong?
maybe you find time to post a quick reply, that would be really appriciated!
thumbs up, man!
Not sure whats going on there, Michael. Some others have had problems before and I think their answer is in the comments somewhere. Hope that helps.
Hey Nick,
I can’t reproduce this animation in R12. The dynamic portion seems to work different. The follow animation seems not to work for me here. And if i press play, the cherries fall down all together instead of exploding. Maybe you could take a look at it in R12? I would love that…
Thanks
Klaus
Got it,got it. Just found it in the comments. Just go ahead and forget my question, Nick. Keep up the Gorilla Work!!
awesome¡¡¡¡ i used in this video http://vimeo.com/17108066
cheers from chile nick
i’m using R12 and i get stuck in teh follow animation part, that option doesn’t appear how do i get around it?
thanks
problem solved, thnxs
Hi.
Im using R12 naw and i dont have position only in Dinamic body. Where is that in r13?
I traj on sline efector bur nothing…
Workin, but not realtime.
Thanks!
I have the same Problem with the follow animation part in R12. How does this work. There are some hints in the comments but i still dont get it.
HELLO! I’m using c4d 12 too and I have a problem: cannot understand why my clones fall down instead of being attracted by my tex spline! Where is the “Position Only” (under Force in rigid body tag) option?
Are there differences between dynamics in version11.5 and 12?
Thanks
how do u create HDR (dottedwithspots)
The “Dotted With Spots” image comes with my HDRI Light Kit Pro. But, you can try any HDR image for the tutorial.
Hi Nick! Great work as usual! Thank you so much!
But I actually have an issue in animating this scene in version 12 of C4D.
This issue comes up when I apply rigid body tag to my cloner obj for having dynamics on my Spline Effector. Everything is fine, clones stick to my text spline spacing right randomizing well and staying together… but when I apply the rigid body tag they kinda fall down instead of being attracted by the spline and keeping position. I thought that’s because I cannot find the “position only” option in the force tag of rigid body (it works different in c4d 12). How can I fix this issue?
THANK YOU EVERYBODY!
ive got slight problem ive got around 40mins of the video. the bit when you asked us to render. when i render i just get a clear off white image? do you know why this is happening. i deleated my softbox and hdri map but that doesnt seem to be the problem. does anybody know why this is hppening?
thanks alot, great tutorial nick
when my cherries animate to the word ‘ cherry ‘ and 7up they are bouncing off each other it looks like they are having fight with one an other. Does any1 know how to stop this ?
thank you
Sounds like your scale is too small. Try sizing everything up.
Hey, very nice tutorial. but i have one (i think) big problem. i have release 12. and i cant find the seting “follow animation”, that i have to set on “posistion only”.( its by 22 minutes in the tutorial. and by the “rigid body tag”
or is it not important?
i need help, because i want to finish this great project.
hope someone can help me.
It’s now called Follow Position and Follow Rotation. It’s under the Force Tab.
yeah, i have seen it, but i only can type in numbers? but i have to set it to posistion only? or not?
Pingback: Roundup: Cinema 4D tutorials | Graafika | Bamboo.ee - Meelelahutus ja inspiratsioon
Hey Nick,
Came across your site today! I know totally in behind times.
Working on this Cherry tutorial, im running 11.5.
However i have been back and forth trying to find out what ive done wrong but, My cherries dont been to be grouping together like yours when going to the spline extractor, no matter what type I use Helvetica/Gill/Arial, the cherries seem to be staying on the outside of the lines very spaced.
Here is a screen shot: http://i19.photobucket.com/albums/b168/craster/Screenshot2010-12-31at004842.png
Rigid Body is on and ive followed the steps twice now.
Hope you can help dude,
Martin
Either increase the size or count of cherries to let the physics push them apart or use a random effector.
Hi Tomas,
I have tried, and well it doesn’t it stays around the edge and very messy.
Annoying the hell out of my now.
I have the same question as DerBeta re. the ““Follow Animation” switch in the tutorial is now called “Follow Position” and “Follow Rotation.” Please let us know which numbers to plug in there. I tried various numbers, but didn’t get the results, and gave up.
I’d really like your help because there are so few C4D and AE combo tutorials, so I value your’s highly.
Thanks in advance.
Go to ‘collision’ in the rigid body tag of the clover object and set the individual elements to top level. In ‘Force’ adjust the follow position to around 10 , and it should help.
‘Cloner’ not ‘clover’ ;]
Oh yah, don’t forget to hit play.
that was exactly what i was desperately searching for. thanks
Thanks Wil. Mine is working perfectly now.
Hi. Great tutorial!!!
When I follow along, I reach the first spline effector. I have changed the falloff to linear. When I move the box through the cherries, they begin moving just fine. So I placed the first keyframe at frame 1 with the cherries on the cylinder.
However, once I move the spline effector about halfway through the cherries, they scatter (abruptly) all over the place instead of following the path. They eventually move back toward the spline, but not as nicely looking as in the tutorial.
I have already checked the rigid body settings and they seem to match up with those in the tutorial.
Any ideas?
Thanks again for the great tutorials!
mmm my spline setting in the spline effector doesnt accept a text object…
i feel so dumb ;(
I’m frm India and I’m new to cinema,started it around dec last year…learning a lot from ur videos .. i tried something else based on the same effect..
http://vimeo.com/19857947
sorry abt the low quality ..had to compress the video before uploading
Hey guys.
I want to do this project with an 8ball which features in a company’s logo.
Would it be possible to use this technique to have the balls roll along a surface into position and then roll in to position for the next word?
Hey Nick. Using r12 and run into an issue with the animation. Applying the new style rigid body achieves vastly different outcome compared to your version. The cherries just snap straight to the spline surface with no style such as going far forward and pulling back to the surface in a bouncy kind of way. Also while they are sitting on the spline surface they are fighting with each other no matter how big the cherries. Any tips? Thanks
Ah setting follow position and rotation to 10 instead of 100 fixes it.
awesome dude! I was getting the same issue, thanks!
Hi! really Good tutorial.
I’m following the tutorial carefully, but get stuck by the minute 22:20, when you put the tag rigid body, I can Not find that tag, I have version 12 ‘studio’ (i guess… lol) i search that tag at the promgram but i find it in simulation-dynamics, i use that tag but the cherries falls down, and look at force and i don’t find ‘follow animation’. Please help me, I really want to finish the tutorial is amazing!
I have the same problem, and the cherryes don’t fill the spline ( Sorry for my bad english )
Hey! I have the same problem!
There are the two options “Follow Rotation” and “Follow Position”…but what shall I do with that? If I type in a number nothing happens…pls give a quick answer, the tut is great and i want to finish it soon!
Thanks
go to simulation, then dynamics, it says create rigid body tag.
hi… great work and great tut..
but for R12 there are some differences I can’t seem to fix.. where can I find the same tut but for R12??
thanks in advance and keep up the great work
Pingback: cgiant » Blog Archive » The Cherry 7up Look
Me and my brotehr are using this in an animation for a client, just because of you! Thanks for giving us inspiration and a cool starting point!
hi nick , a couple of months ago I made this video . please check it !!! http://vimeo.com/23711700
thanks your help!!!
regards from patagonia / chile
Pingback: Visual thrills and chills part 2! | Creatonium
Hey,
First off, this is the greatest cinema 4d tut site.
Secondly, I have been trying this tutorial out in Cinema 4D R12 and as others have been saying, the dynamics are different:
Scenerio 1 – all particles fall down slowly in uniform / do not separate from one another (yes they are attached to the spline, yes the collision is set to “top level”)
Scenerio 2 – all particles do nothing (yes follow position is changed ranging from .5-10, and yes collision is set to “top level”)
How others have made it work… I don’t know. I know it is not the most fun thing, BUT… a quick 2 minute video that anyone can make (including you Nick) using Cinema 4D R12 that shows this working and shows all the details would be GLORIOUS, and very much appreciated (hopefully by more than just myself).
Thank you!
make sure to set ‘follow position’ to 10 under the force tab of your spline effector (that has rigid body dynamics)
Thank you Chris!
Everything seems to be working
dynamics problem in version 12
how to solve it any one post the version 12 problem solving video .
I diddnt use rigid body on mine and it worked for me. see if that works for you… i have a problem with giving my cherries the floating effect when they make the word.
Hi, I just started using cinema, i have a kind of a basic question. When i use rigidbody, cherrys and brunches are moving different directions, i group them all and i dont know the problem, Could anyone tell me how can i fix it…
Awesome tutorial, thankyou Gorilla
HI!
I have two problems..
One, no speak english! ohhh
Two, I have a problem with the particles!! help please! https://byfiles.storage.live.com/y1po_zsVEqiNgFjLNMt5UDapw0FOtsIU1gUjY4IYDCGRjgbCv9ZbYCpAYyMZRNtyd1ASdk4zjzh_qmcZDUVylv42g/Letras%20bolas%2010000%20bolas0000.png_C%C3%A1mara0159.png?psid=1
Solved..http://www.youtube.com/watch?v=ZHAYlEnJ0kw
http://www.youtube.com/watch?v=ZHAYlEnJ0kw
Dynamics problem in version 12 how to solve it friends.Any one post the video for version 12 problem solving video.
Pingback: [WIP] Text effect with Cinema 4D « A inspirational collection
how to make it follow animation under force tag in the rigid body in csd 4
i have force tag but there is no follow animation there
i have follow position and follow rotation there
help plzzzzz
Hey Nick, I have been having an issue with this tutorial. Ive been working on something very similar to this and the rigid body tag messed up with linear falloff. It caused it to not work. So I tried taking off the rigid body tag and it worked. My big issue now is that the balls in my video dont seem to be very….alive. they dont have that floating or gravitational effect. They just go to the word and “lock into position”. I hope you can help me out. thanks
Great tut! Thnx – One question.
Lets say I wanted to add a specific texture to each cherry (or pair of cherries in this case)
So I would have 300 count in my cloner object, and 300 different textures/materials for each individual object in the cloner object.
How would I go about (randomly) assigning one material, to one object?
Thnx
Hello man , I love your tuts, your awesome and i also like the way you explain the things.
, I cant get it really work cos i cant Find the modynamics tag rigid body. its not there i also made a screenie so you know what I mean.
http://img20.imageshack.us/img20/6821/unbenanntjjo.jpg
Well i also checked it at the ´´simulation menu´´ or how should i call it :p. couldnt find it , i used the create rigid body from there , but it gave me different results and didnt go well.
If you could help me I´d really really thankful.
thanks for everything!
It’s been a while since someone posted. I have a question been trying to figure out for the last few hours. When I add dynamic body to the cloner object, all the cherries seem to just fall (no explosion like animation). when i change the follow position and follow rotation to around 10, the cherries are overlapping one another still, not floating around eachother. is there something im missing? im in c4d 12.
hey, i think you have connect and delete the object you are cloning for dynamics body/rigid body to work in c4d 12 for this tutorial.
The dynamics work a bit different in C4D 12. You have to add the dynamics to the cherry itself instead of the cloner. Hope that helps.
aaah. awesome! thanks man.
Hmmm I tried this. Still having issues. The cherries are intersecting =( poor cherries.
At the rigid body tag under Force, change follow position to 50 or higher, I also put follow rotation.. not sure if that changes it much but just follow position should do too. 10 doesn’t seems high enough.
For me that fixed the problem, hope it does for you as well.
I had same Problem , I´ll try that out if it works Thanks if it doesnt , i must be sorry i wont thank you
No it still doesnt work
((
can please someone Help me!?
im getting frustrated of not getting this work
maybe just try the object your cloning with a simple sphere. (could have to do with the layering of your cherry).
i think this look is very cool, but i have v12. How could i get the cherries to bounce off of each other .. pls help ! i cant figure it out !
Try adding the dynamics tag to the cherry instead of the cloner. That should help.
I got a problem with this great tut.
Got everything working good with 12 but when i got to part with the 7 up it’s goin g wrong.
Duplicate the spline effector, deleted the keyframe track and put the new spline effector in my cloner underneath the first spline effector. The i move the effector to my second text and move it but nothings happening. I’am really stuck.
Sorry for my bad english and writing
Hi great tut but in my cinema 4d i can find spline effector, is their a place i can download it please help.
final render took a long time, about 10 hours!!! but really got a fantastic work!
in 720p and global illumination, 0% of threshold
Nick, this tutorial is awesome and is a brilliantly clever and simple solution to creating the 7up commercial.
I’m trying to create this exact same effect, but I need the objects/particles to fill the volume of an objects geometry. Your tutorial only works with the spline effector.
Off the top of your head would you know of a solution that would work?
I’ve been trying to get this effect to work with thinking particles and having the thinking particles fly from a start, fill the geometry of one object, fly apart and fill the geometry of a second object has turned out to be vastly complicated in expresso. I have not been able to get it to work, nor have I been able to find the proper tutorial that can explain how to do this. I thought your tutorial would be the perfect solution but alas, it will not work with the volume of an object.
I’ve tried combinging multiple tutorials but with frustrating results.
http://greyscalegorilla.com/blog/2011/03/how-to-use-thinking-particles-in-cinema-4d-part-4-5-and-6/
http://www.helloluxx.com/category/cinema4d-thinking-particles/
http://greyscalegorilla.com/blog/2011/04/thinking-particles-tpgroups-events/
Am I making this too complicated? Is there a simpler solution? Any and all suggestions are welcome.
I see the update you posted for the Follow Position switch in r12, however no matter what value I put in the space the cherries still intersect and touch…
Be sure to put the tag on the cherry now instead of the cloner.
At R12 you see the cherries interact till you press play, then when the follow position is at, lets say 100, the cherries will bounce off and go in the right position. So you have to play the animation first for it to work while at 11.5 you saw the result straight away.
Great tutorial but i need help with something…
when i move the Spline Effector to make the cherries fill the words they scatter all over the screen unless i’m on frame 1
Can someone please help
I hope someone can help me with this.
The whole scene works right, till I put the second effector under my cloner.
While the cherries usually move from the cylinder to the cherry word, after i add the second effector, my spheres already sit at the 7up and move over to the cherry word when i press play, in a weird way.. since they don’t cover the whole world.
I’d appreciate help with this, thanks in advance.
word i ment.
Hey, I am a little behind time with catching up on C4d, I am facing a similar problem. Did ya figure?
Thanks!
I have a question, I KEEP GETTING THIS WHITE NOISE OUTLINE WHEN I RENDER, MY STEMS AND CHERRY OUTLINE ARE UUUUUGGGLLYYY! … BECAUSE OF THESE WHITE NOISE… HERE A PIC, ANYONE KNOWS THE REASON TO THIS? .. I ALREADY TWEEK EVERYTHING INVOLVING LIGHT ISSUES :S .. I FOLLOW EVERY STEP CORRECTLY…
[IMG]http://i1212.photobucket.com/albums/cc445/yashu155183/render_issue.png[/IMG]
I have a question, I KEEP GETTING THIS WHITE NOISE OUTLINE WHEN I RENDER, MY STEMS AND CHERRY OUTLINE ARE UUUUUGGGLLYYY! … BECAUSE OF THESE WHITE NOISE… HERE A PIC, ANYONE KNOWS THE REASON TO THIS? .. I ALREADY TWEEK EVERYTHING INVOLVING LIGHT ISSUES :S .. I FOLLOW EVERY STEP CORRECTLY…
hey awesome video, i just have a problem, im using r12, when i try to spread out the text it dosn’t spread, can you please make the tutorial on r12 please?!
I will have an update to this tutorial coming soon. Stay tuned.
help,
when i put the rigid body on the spline text, it explodes and when i go to the force tab, what settings do i put on the position and rotation?
all of your tutorials are just amazzzzing! But this is really driving me nuts. I’m stuck at this: http://img263.imageshack.us/img263/6510/croppercapture1x.jpg
I can’t find a way out. I’ve just added a spline, selected “full spacing”, but the cloned objects fill the perimeter and not the volume. I’ve tried my best to fill the letter … dunno what else I can do. Helpppp!!!
Try picking a thinner font and adding more particles.
I tried, but still the same
Great tut Nick, i see how this technique can be used for many different purposes. Much appreciated.
where do i get rigid body tag??