In this tutorial, I show you how to use the Tracer Object in Cinema 4D. The Tracer Object allows you to trace your animation or to connect clones together. I show you how to set up the Tracer Object with a Sweep Nurbs object to make dynamic lines in your composition.
Final Renders

cool simple tutorial
Thanks man, simple but effective
First time I’ve ever used C4D, and I was able to complete this without any issues. You are awesome! Thanks so much for this site!
hi nick
i can see the tracer object in viewport, but when i render, i only see my spheres, without the tracers… please help
thanks
http://www.youtube.com/watch?v=O-i5xIh12Ro
could someone help me please :S ?
sorry, but how to create the same in maya?
how can i do the same thing in maya 2012?
Everybody who has Cinema 4d bug with Mograph tracer that shows black screen in picture viewer: try to render the image on local disk and it should appear correctly.
Hi Nick, first thanks for the tut, very nice as always.
Is it possible to change the clonned objects anchor point? Actually I want to change the way the trace meets the object.
Thanks
Hey Nick.
I’m using tracer object in my project + GI and AO.
The major problem is…render time. Why the hell it takes so much time?
Few objects on a scene – even with low GI settings (very low) it can take forever.
One frame in a “hot” moment took me over 4 hours to render.
And yes it is an animation.
Any suggestions?
Adam
Hey Nick!, what’s up, I made this using this tutorial as reference, check it out if you wish, thanks =). http://eddguerrero.blogspot.com/2011/12/tazas.html
Hello,
can you help me….? the Formula doesnt works….
link: http://dl.dropbox.com/u/8010082/TUTO_GSG_Trace.c4d
THANKS MAN …. I did it……..
Hello Nick!
Hope your reading this and answering!!! God I hope!
I can see the tracer object in viewport, but when I render, I only see my spheres, without the tracers???
Did you hook up your tracer to a sweep nurb?
Hey Nick,
I’m working on a final for one of my classes, and I’m trying to create an Icosahedron using this method. I’ve played quite a bit with the settings but I am not getting the desired result.
I want to make the “shell” of the icosahedron with spheres on its points and use the tracers to connect them but only to create a “shell”, so that it looks like an atom ray.
Now, as you may suspect, the tracer connects the spheres seemingly randomly, and I can’t find a way for it to just look like the atom ray version of the icosahedron.
Do you know of another way I can do this, maybe manually select where the tracer connects?
I want to animate it, and I know I can using the atom ray but I’m trying to use new methods as I’ve just started c4d (4 weeks ago, but I am rather strong in Maya). Plus, this way seems inefficient.
Please please please help.
Thanks Nick ! I did this with help from your tutorial – http://flic.kr/p/bqNeQ8
Quality! was searching for ages to find out how to add geometry to traced particles. This works.
Great stuff and Thanks
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Hey Nick how would I vibrate null in c4d R13
I have a complex animation, and/if/when c4d crashes i have to render from the beggining or else the tracers reset, is there a way to pick up the render from where it left off with the tracers in place?
Hi Nick
Having some trouble getting this to work in r13?
Whenever i add the tracer and circle spline into the sweep nurbs, i just get a big horrible mess, and the circle is swept…
Any ideas?
Thanks,
Joe
Hey Nick,
awesome tutorial!!
But here is a question. Is there a way to change the anchor point for the tracer?? I want to trace some letters but I want the trace “line” to begin from the bottom of the screen while the letters are at the top!!
Thanks in advance,
Kleon