Quick Cinema 4D Experiment: Marble Pop

July 8, 2010

Just playing around with some physics again. I used Cinema 4D with my HDRI Light Kit Pro for the window area lighting. I then used Frischluft Lens Care for the Depth of Field and Magic Bullet Looks for the color correction.

3D Render Time: 40 minutes
Total Project Time: 2 hours

38 Comments

Get your own thumbnail at Gravatar.
  1. Julien on July 8, 2010 said...

    Really nice render

  2. Wilson Filho on July 8, 2010 said...

    Thumbs up for your commitment to us!

  3. Bort on July 8, 2010 said...

    neat?

  4. Ameen Ali on July 8, 2010 said...

    Looks pretty cool
    I might do a remake :P

    praz

    wow cool. a remake

  5. Freed on July 8, 2010 said...

    how did you get the balls to pop up like that in the centre?

    Freed

    oh by the way, really awesome.

    Oscar

    I’m not sure but it can look like he used particles instead of a cloner and put a sphere in a fracture object with a Rigid Body tag on it. Again I’m just guessing.

    Chris

    Particle system

    The Gorilla

    Oscar gets the prize. Yep, it’s a Particle emitter with a fracture object and a Rigid Body Tag.

    Freed

    cool didn’t know you could do that, gonna try it out.

    Dani

    why fracture object? what is useful for in this case?

    Stef

    @ Dani, Because it’s a mograph object and you can then aply physics to it

    Oscar

    Because if you try to put a Rigid Tag on a object it won’t react to it because the Rigid tag is a part of the MoGraph module.

    If you put it in a fracture object which is a part of the MoGraph module it will react to the Rigid tag and whats inside the fracture object.

    Freed

    My quick 4 sec render

    http://vimeo.com/13199855

    Dani

    oh, of course! what a stupid question! :) all the more so thanks for replies

  6. Jovan on July 8, 2010 said...

    Popcorns:)

    Freed

    What a great idea!

  7. randmcnally on July 8, 2010 said...

    I’d love to see Nick do some simple modelling tuts…lord knows the man can work a sphere though!

    keep em coming!

  8. Gonets on July 8, 2010 said...

    Nice!

  9. Marijan on July 8, 2010 said...

    Can i found a tutorial to export/import 3D movie to AE and make the DOP ? thanks and nice job :)

    Marcos

    It is covered in this tutorial:

    http://greyscalegorilla.com/blog/2010/01/camera-projection-and-gi-in-cinema-4d-part-2-compositing-the-scene-in-after-effects/

    Render out a depth pass, and us AE to put it together.

    Marijan

    thanks :)

  10. richard dobell on July 8, 2010 said...

    Loving the moody black and white vibe!

  11. Ali Karim on July 8, 2010 said...

    wow nice im gonna try and do this effect with popcorn. thanks nick get well soon.

  12. Sasha Fornari on July 8, 2010 said...

    oh wow, very cool. Thanks for posting this! The five second project should be POPCORN! word.

  13. newroyal on July 8, 2010 said...

    Reminds me of the MTV-ident! :) Sweet!

  14. phil on July 8, 2010 said...

    Did something similar a while back- sorry encoding is not so great…

    http://www.youtube.com/watch?v=ibdsV0Pji3E

    phil

    actually, if you are curious, check it out on vimeo instead…it looks way better…

    http://vimeo.com/13192625

  15. Jason Harmon on July 8, 2010 said...

    Sweet balls dude.

    A fracture object as a particle… that’s a really smart little experiment.

  16. Karim on July 8, 2010 said...

    excuse me?..

  17. Jamie Heinrich on July 8, 2010 said...

    I like the black and white. Do you render out a depth matte to use the Frischluft Lens Care plugin in AE? or is this something you do in Cinema. Thanks!

    Dave Koss

    I was wondering the same thing. I’ve been messing with a depth map during the render process and using Frischluft, but I’m not 100% happy with the results. Maybe a tutorial is in order… nudge nudge.

    Marcos

    There’s a good tutorial using depth in this tutorial a ways back:

    http://greyscalegorilla.com/blog/2010/01/camera-projection-and-gi-in-cinema-4d-part-2-compositing-the-scene-in-after-effects/

    That tutorial busted down a huge wall for me.

    Marcos

    Did I say Tutorial enough!!! :-)

  18. Benjamin on July 9, 2010 said...

    Can I ask a dumb question?

    Regarding the depth of field…can you do a tutorial sometime on using the depth in Cinema 4D to render out a depth map for Frischluft or AE’s lens blur?

    It seems to me like it should be pretty straightforward, but I always seem to have problems with getting my depth map to render out clean and convincing depth of field.

    The Mographer

    Creating a dept map using C4D isn’t realy so hard to create. u just have to play with the target distance and the Rear blur of your camera. Then activate the renderpass dept map.

    Here you will find a Tutorial ( not the best one, but it will hook you up :) ..

    Stefanos Trigas

    Watch this tutorial by Nick.. its explained how use the DOF in c4d :)

    Stefanos Trigas

    I forgot to paste the link :P
    http://greyscalegorilla.com/blog/2010/01/camera-projection-in-cinema-4d-part-1/

    I dont remember in wich part it was. so look the part 2 to :)

    Freed

    Check this tut out. No 6 Depth of field.

    http://www.pariahstudios.co.uk/cinema4d/

  19. The Mographer on July 9, 2010 said...

    Looks nice :)
    I think a litle pan to the left & zoom would make it even more “exiting”.

  20. MarcyVF on July 9, 2010 said...

    Smooth. That’s a bunch of plugins.

  21. eyepic9 on July 9, 2010 said...

    Hi, can i ask another dumb question?
    regarding the render time. since i didnt saw flickering and other bugs can you tell us how many polygon do you have in the scene? are your settings of GI high, medium or else? and if you have time how can we optimize any scenes for better results in less render time in order to answer production deadline more easily. i really would like to have tips in that particular area, thx

    The Gorilla

    Sure thing. The spheres are set to 10 segments but the “render perfect” checkbox is left on. This creates very few polygons, but still renders really smooth. As for lighting, I used the Softbox from my GSG Light Kit set to “Window”. I used Area Shadows with a very low accuracy since I knew that I would be adding so much DOF to cover it up. Hope that helps.

  22. Steve on July 9, 2010 said...

    Nick, you could achieve the same result with only the cloner and have the count go up with the frame number via XPresso

  23. Edward on July 9, 2010 said...

    Does anyone have any good tutorials on how to get a depth map out of cinema 4d for use like this?

    Freed

    Yep

    Check this tut out. No 6 Depth of field.

    http://www.pariahstudios.co.uk/cinema4d/

  24. Jón on July 9, 2010 said...

    Very nice! Reminds me of the MTV breaker that’s running right now here in Europe. :)

  25. flo on July 9, 2010 said...

    hey Nick! another question:
    The DOF looks so nice! I do it just the same way but somehow, sometimes I get these “hard” edges, even on objects, that should be blurred. The object looks blurred on the inside, but not its “outline”, you know what I mean? Maybe you did a little compositing trick on the depth pass to make it look just perfectly right. If so, please let me know! :)

    The Gorilla

    I use a gradient for DOF when I can. It ends up being a bit smoother than depth passes. It’s what I did for this piece. Just a ramp from top to bottom.

  26. G Man on July 9, 2010 said...

    you splash a little red on those balls and you got yourself a lot of Poke Balls! haha The good ol’ days…

  27. Juart Little on July 9, 2010 said...

    Nice !
    Render time for my own test : 2h30mn !! :(

    Could you tell me how many particules do you have please ?

    Shawn Burns

    believe it or not this render would take no time at all if it werent for reflections. Reflections and HDRI lighting are what always slow render times. Try decresing your reflection percentages and you’ll notice a difference in render speeds.

    Juart Little

    ok, thank you for the advice Shawn.
    I will try on a next test.

    PS : for this kind of render, do we need A.O or GI ?

    The Gorilla

    No, I used the Softbox from my Light Kit Pro set to Area Light and Window. I turned the area shadow settings way down too.

    Juart Little

    Ok !
    I used your light kit on this scene…
    I bought it few weeks ago.

  28. fotinos on July 9, 2010 said...

    nice! I may do a tutorial for that :_P

  29. Fabrice on July 10, 2010 said...

    Hi ! Very nice render… How long was the render, Nick ?

  30. Matt Frodsham on July 11, 2010 said...

    I got shown how to do some cool stuff with thinking particles with modynamic cloners referencing particle groups this week. Can get some really cool transforming popcorn stuff going on. If I had a mic and didn’t have a super boring voice I’d consider doing a tut for the first time but no time. Pretty cool how you can integrate Mograph with other modules seamlessly though!

  31. DAN-O-SAUR on July 12, 2010 said...

    Hi Nick!!!!!
    How´s it goin ?

    This reminds of the last GSG live casts where people asked for a render tutorial. It would be cool if you could do a render and also Depth of Field tutorial! That would be dope stuff sir!
    See you wednesday! I am EXCITED buddy!
    Cheers,

    Dan

  32. polypixel on July 13, 2010 said...

    Didn’t you enable the highlights option in the lesncare menu? It makes a HUGE difference. And Crap, for some reason I still don’t like the C4D render output quality.

  33. Rui Pedro Sousa on July 13, 2010 said...

    Hey check out some animation titles made with C4D and manly after effects with a lot of footage. It’s a promo for a movie coming to cinema’s here in My Country.

    http://vimeo.com/13270485

  34. Ataman on July 14, 2010 said...

    I am new to this – A simple Question

    See when I set up:

    Emitter
    Fracture Object (Rigid BOdy MoGraph Tag)
    Sphere

    Hit Run my spehere just go crazy and explode all over the place because they are born overlapping…

    IF I disable dynamics it is just not cool looking what am I doing wrong…

    Thanks…

    Great render by the way.

    MeatMachine

    Hey, great point Ataman, I am making a render right now where I want stuff to start out overlapping and not explode out, but just interact normally once they fall. Would love to second this question.

    Ataman

    That makes two of us… Seems this animation method is all we are looking for.

    check out this one

    Freed on July 9th, 2010 said…

    My quick 4 sec render

    http://vimeo.com/13199855

    The Gorilla

    Try adding more speed to the simulation so that they move out of the way quicker and leave room for new particles.

    Ataman

    Good call :) will try thanks…

  35. Joel Machemer on July 14, 2010 said...

    Hey Nick, I have a question that’s been bugging me for a while now.

    Every time I try to save the compositing file for AE, it always saves as an .aec (i think that’s what it’s called) which is an adobe bridge file that doesn’t even work for AE

    I was wondering if you have ever come across that and if you knew how to get it saving as a true AE file???

  36. Joel Machemer on July 19, 2010 said...

    Hey, I have one more question. Someone please help if they can!

    My particle source for the emitter is a cloner object when i try this, and the render is just not matching up with the preview. there are a lot of “marbles” in the preview, and i’m happy with it, but there are not NEARLY as many showing up in the render?? I tried baking the particles, but it still didn’t help!

    Do you know what’s happening?

  37. Dave N on July 25, 2010 said...

    This is just popcorn falling into a bowl. Once you use actual popcorn, it presents its own problems because of the irregular shapes.

    http://www.vimeo.com/12412793

  38. Jacob on August 31, 2010 said...

    I’m pretty new to cinema 4d, and a noob, but I would love a full length tutorial. This is one of my favorite animations that you have did

One Trackback

  1. [...] This post was mentioned on Twitter by nickvegas. nickvegas said: Just because I'm sick, doesn't mean I can't play around in Cinema 4D all day… http://bit.ly/dlvARu [...]

Your email is never published nor shared. Required fields are marked *

*
*

Follow The Gorilla

Search The Site:

  • Learning Links

  • Motionworks
  • Pariah Studios
  • All Bets Are Off
  • Motionographer
  • FXPHD
  • Squeezeme.tv
  • C4D Cafe
  • Amateurmedia
  • cgpov
  • Cineversity
  • HelloLuxx
  • VisualFXTuts
  • Video Copilot
  • Robert Leger
  • Garus Booth
  • Digital Hitchhiker
  • Base80
  • AE Tuts
  • PSD Tuts
  • CG Tuts