in this tutorial, I show you how to get the popular “infinite floor” look in Cinema 4D by using a background object and the compositing tag set to “composite background”.
Examples

in this tutorial, I show you how to get the popular “infinite floor” look in Cinema 4D by using a background object and the compositing tag set to “composite background”.
Examples

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Thx Nick !
i tried on Cinema 4d 10.5, but there is a little problem, the edges is still there even-though i followed your steps. can you help me to solve it. Thank you! from the Philippines!
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Just found a really cool “trick” that I know have in my arsenal:
I created a project using the instructions above to create the infinite floor in this tutorial and saved the project with the name ‘new.c4d” and placed it in the root folder alongside the application itself. (I’m on am Mac.. I assume it works the same on a PC)
Now, every time I start the C4D app, the infinite floor is already loaded and ready to go.
Bingo! Pretty cool, hu?
Awesome Nick… love your site..always updated.. it would be nice if you make a tutorial with the infinite floor but reflective..for products..like you said before..the gradient on the alpha doesn´t work for me…but thanxz a lot for your efford.
Wow! this is really helpfull! Thanx!
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As silly as this question might seem, i can’t seem to find a solution. Whatever object i use in this scene, it comes out black, no matter what texture/material i put on… any ideas why this would be?
Thanks
Hey Gorilla,
Is there a simple way to adjust that background to fill out the edges if you want use the 16:9 ratio? In regards to the “Infinite Floor” tutorial.
Okay, I found out the answer to my question above. But every time I try to light my scene, the background isn’t receiving shadows, which reveals a portion of the horizon line. Any suggestions Gorilla?
Just made the plane bigger and that fixed it! Thanks for the great tutorials Gorilla! I hope to have even a quarter of the design and 3d talent you have!
Just adjust your output settings.
I think i found out a possible solution about the GI problem with the floor,with the help of a few comments on this theme, what i did was to set the primary intensity on the GI render settings tab to something like 50% and then just compensate with your lights putting high intensity values. It worked for me pretty good! Let me know Please if works for you guys aswell!
Thanks Nick for this great tut!
Hello,
I’m french so i’ll try to do the better to explain my problem ! I read a lot of the comments but didn’t see any answer.
I have my infinite background and an objet wich is reflective. The problem is that the reflexion isn’t infinite (no frontal reflexion) with or without GI !
http://www.annepaternostre.com/test.jpg
What should I do ?
Thanks and great website to learn more about c4d and English language
Nico
This is a limitation of how the infinite floor trick works unfortunately. I haven’t found a work around yet. Anyone else have an idea?
… one way is to put a one-color background !… but this is not the real answer !
Awesome but i have golden text and you can see from the angle i have it the floor plane ending in the reflection any ideas?
anybody found a solution to make this and also use GI.
The only way i have found is to use a disc as a floor and enable alpha ( circular – white to black ) on the floor texture to fade out the edges. but this makes the compositing tag useless and also makes it hard to have perfect seamless color with the bg.
any lead on how to make this easier with GI?
thanks so much for this tutorial!
On the subject of including reflections on the floor. It seems to work fine if you turn off the sky light. This is rendered with a reflective floor and GI at 40%
http://www.relishstudio.com/clients/RockPoint/logo_reflection_floor_4GSG.jpg
- Cort
I’ve done everything that you did in this tutorial but im not getting any shadows from the sphere shadowing onto the floor. I dont have your light kit but i used an area light above the sphere. Does that matter?
Has anyone figured out a way to make this method work with reflections?
Hi, I’m new to C4D, Im a graphic designer but trying some new concepts out with 3D text, I followed this brilliant tutorial which has worked a treat, but I don’t have any shadows? I’v had a nosey around and tried afew things but I can’t get any shadows on it at all, any ideas? Thank you in advance.
Hello Nick!
I just got the kit and i have to say it’s amazing!, (I am new to C4D) I’m trying to do the spheres like you did in one of your examples but, the reflections are not looking right, they look sharp (I did the reflection with a fresnel texture, and I played with the brightness), they don’t look glossy and polished. I don’t know how to fix this or how to do the reflection the right way. If you could please help me with this it would be great!
Hmmmm, Send me a scene file. I’ll try to help.
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hey!
Nice tut. But I’m not getting any shadows. It’s just my object in the middle of the plane, no shadow. It’s like the object has died ang has gone to the light LOL!.
Anyone know why this is?
Great tutorial
Is there a way to use Ambient Oclusion on the floor to get that nice shadow under the object? – when I do I can see a tiny bit of the horizon.
Cheers,
As some of the other users already asked before: Does this work in Cinema 11.5?? I’m just confused about that because I did exactly the same things as you did in your tutorial.
Hi everyone.
Thanks a lot for this tutorial. I use 11.5 and do exactly the same things that you made, but I don’t got any shadows :/
I FIGURED IT OUT!!!!!!!
The problem that I encountered and a few other people as-well…the reflection of the plane showing on the object, like this http://www.flickr.com/photos/58902129@N08/5409883076/
The solution is basically make a light tent in any shape to fit your object, and add the color gradient with frontal mapping. You wont need a background. this is my fixed render.
http://www.flickr.com/photos/58902129@N08/5409884428/
Heres the scene file
(I’m using 11.5 – this scene is without the light kit pro lights)
http://www.megaupload.com/?d=E2VUWZOO
Hi Nick,
This is some great stuff! I’m a beginner in Cinema so these tutorials are very useful.
Is there anyway to get shadows off of a plane object with the luminance channel selected? I tried using it with the white background and wasn’t getting results. I switched to an area light and that seemed to work better.
Best,
Dan
I have a problem… i have a reflective object on the plane and in the reflection i can see the floor plane ending like a sharp line? any ideas? fix?
also im getting some noise in my shadows
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Nick, you are an internet hero. Not only do you provide excellent tutorials, but you also very kindly offer constant support and advice to your commenters. Thank you, and keep up the very good work. I’ll be looking all over your site for more interesting effects!
Great tutorial…
but PLEASE….no more swallowing or smacking your lips so loudly on the mic….i feel like vomiting.
I’ll have to stop eating peanut butter while I do tutorials eh?
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thnx for this perfect technique
damn I think I’m gonna puke
Hi there! Is it possible to use a background object together with your HDR Studio Rig? I’m trying to set this up, but the Background object doesn’t render.
The “Seamless Floor” rig that comes with the HDRI Studio Pack is made for just this. Hope that helps.
I love this tutorial makes it so much cleaner, keep it up Nick
Hey Nick, what is the font you used for that infinite render? Its awesome! I adore your tutorials, I love getting home from college/work and checking out some lessons! I’m only 17 too haha
how to make that shadow effect on the floor? please could u make a tutorial for that? i never have been available to find it out :S
That’s what the tutorial is about. Give it a watch.
i set up lights but i’m not getting any shadows. i tried the composting mode you said too. what do I do?
Really like the look of this and use it often. Although when I set it up for a multi pass render, the background material does not render on the diffuse pass and shows up black in AE. Has anyone had this problem? Any work arounds for this?
Thanks
andy
how to i get rid of the corners
Wauw!
Thank you nick I’m using it in combination with GI at the moment and luminance and your right about the Floor object faced lots of problems with that but 1 more question How i get that center bigger?? I already played with the settings but it didn’t work any ideas left?
if so contact me.
By the way your work is AWESOME.
Here’s the link to it hope you like it:
http://happy-gy.deviantart.com/#/d47wrw9
Ha ha forgot how to do the infinite floor now… which was a request from a client…. “who you gonna call….. not ghost busters…. NICK CAMPBELLLLLLLLLLL!!!” THANKS FOR EVERYTHING NICK!!!!
hehe, awesome.
I have a problem: I can’t get the plane to disappear. I am using 11.5 and have done just like you did in the tutorial. Do you see the problem?
Nice Tut Nick, We are learning a lot from you, Thank you so much, and Keep up your Good work.
Thanks once again
Hi Nick
This is the most useful tutorial I have ever found for C4D! But I have a little question: I’ve tried to model a milk box and render it upon the infinite plane. The shadows look good, but when I try to use some reflection on it, it doesn’t look well, or the reflections just fails to render..
Can you give me some tip abou this probem?
Thank you Gorilla, your site is the best!
Can someone help? For some reason, every time I render it, the background doesn’t show up. It’s just black, and doesn’t look right at all. It was fine before I went to render settings and tried to save it, but now it is just black.
Hi,
I question.
Lets say I got a floor and a background, with a material on it9 which has a animated displace shader.
My problem is when I move the camera the background – in this case the sky stay fixed. So as the camera shakes, or move or rotated looks like the floor moving.
Is that clear?
Any suggestions, how should I fix this?
thanks
Misi
This has been an awesome thing to have in my bag o trix. I’ve run into a situation on a current project that this won’t work on. When you have some specific texture (in my case an alpha overlay) on the floor. It botches this structure since you can’t frontal map anything but a solid.
The only option I’ve found is to do a disc shaped floor, add Sky, and render with GI. I’m sort of stuck trying to figure out how to get a quick render time. :-/
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Hi Nick, first of all thanks for the contributions I have learned a lot with your tutorials
my question is in R12 is the same.
I tried to follow your steps but the floor is not compositing whit the background. thanks again. Jorge
I agree with everyone else who is using 11.5. I tried this tut just now and I can’t seem to get it to work right. GSG is using a newer version which includes a background option in the objects panel. I don’t know how that differs from older versions but it seems to be getting a lot of people stuck. Can you use a plane instead? I even tried to do the gradient and that didn’t seem to work either. I’ll check my settings and repost if there is something I missed but for now I’m stumped.
Hi Nick, firstly… big fan. Secondly, I’m just going through some of your older tuts and I came across the infinite background piece you did back in 2010, did you ever do an update on how to get reflections on that background? I disparately need reflections for a website I’m designing.
Hit me back. Thnx for all the fantastic knowledge.
Best regards,
Marlon Marcano
RANDOM GRAFIX STUDIO
Trinidad and Tobago, W.I.
http://www.wix.com/randomgrafixstudios/design
Cant you just add both plane and sky, use the same color, and basically get the same effect?
I successfully use GI and reflections to make a infinite floor. Thank you Nick. I think everybody know you are very good at texturing and lighting. Would it possible for you to give us some tutorial about Sketch and Toon?
Hi Nick,
When you use several area lights, with area shadows, and you try to make the infinite floor, its seem doesn’t work…in some point it show the plane limit..How yoy can fix this error?
Thanks…By the way..yours tutorials rock!
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