Monthly Archives: November 2010

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How to Build a Softbody Glass Mesh with Dynamics in Cinema 4D

In this tutorial, I show you how to make a Glass Mesh object with spheres inside using Cloner Objects, Softbody dynamics and rigid body dynamics. I also use the Infinite floor technique for the white floor. This tutorial was made … Continue reading

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How To Make Concave Objects Behave Correctly in Cinema 4D

In this short tutorial, I show you how to solve a common problem when using dynamics in Cinema 4D. Sometimes, when you try to use a concave object like a bowl, it won’t behave properly. The trick is to make … Continue reading

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Glass Mesh Softbody Tutorial Preview

I wanted to give you a sneak peak at an upcoming Cinema 4D tutorial about making this glass mesh soft-body thing. As always, I encourage you guys a chance to give it a try yourself first. There are quite a … Continue reading

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Intro to Lighting – GSG Live Cast

I wanted to post this live cast I did last week all about lighting just incase you missed it. I want do dive more into the physics and science of light here on GSG, so I thought this cast would … Continue reading

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Slow Motion 60 fps GoPro HD Footage Test

An experiment at the Dunes with my camera my friends and the dogs. Filmed with the GoPro HD HERO Camera Naked at 60fps, slowed down and color graded in After Effects with Vintage Film For Looks. The quality of the … Continue reading

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Five Second Project Winner for “Nightmare”

This animation from Mauro Misiewicz was the scariest entry for me. That sheep freaks me the heck out. Congrats to Mauro, the runners up, and everyone that entered. Stay tuned for another five second project coming soon. Winner Honorable Mentions … Continue reading

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Fun With Image Based Lighting

I have been playing a ton with image based lighting lately. It’s basically using purely HDRI images and Global Illumination to light your scenes. It’s a bit tricky to use GI with animation. But, for stills, it works wonders. More … Continue reading

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How To Make A Metal Logo Type in Cinema 4D and Photoshop

In this tutorial, I show you how to make a 3D Logo Type in Cinema 4D using Mograph Text and a bend deformer. I also go over how to texture and light the scene give it that reflective top-lit look. … Continue reading

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Upcoming Tutorial: Rounded Metal Logo Type

Getting ready to record a new tutorial based on this cool logo style by BEELD Motion. I wanted to give you a heads up to encourage you to give it a try on your own before the actual tutorial comes … Continue reading

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Questions About Cinema 4D 12 – GSG Live Cast

I wanted to repost this Live Cast from a while back about CInema 4D Version 12. It covers a lot of the new features of Cinema 4D Version 12 and goes over how to use some of them. I know … Continue reading

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FLUX Abstract Animation Using Cinema 4D and HDRI Light Kit Pro

This animation by Candas Sisman has been making the rounds around the internet lately. It’s a really great abstract piece that was made with Cinema 4D and the HDRI Light Kit Pro. Everyone seems to be asking how it was … Continue reading

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The Myth Of Faster Computers

There were quite a lot of comments yesterday about the cost of new machines and if it’s worth it. Here is another way to look at it. A faster machine isn’t just about speeding up your renders. It also allows … Continue reading

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12 Core vs. 8 Core vs. 2 Core – Cinema 4D Render Speed Test

Many of you have been asking about my new 12 core mac and if it’s worth it to get that much machine. Well, I screen captured some Cinebench renders to compare the speed of all three of my machines including … Continue reading

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What Is Linear Workflow and How Can It Help Your Renders Look Better?

I wanted to start a conversation about Linear Workflow. It’s a topic that leaves a lot of people (including me) confused and asking a lot of questions. Why now? Well, with Cinema 4D version 12, linear workflow is turned on … Continue reading