How to Build a Softbody Glass Mesh with Dynamics in Cinema 4D

In this tutorial, I show you how to make a Glass Mesh object with spheres inside using Cloner Objects, Softbody dynamics and rigid body dynamics. I also use the Infinite floor technique for the white floor. This tutorial was made using Cinema 4D Version 12. But, if you are still running earlier versions of Cinema, have no fear. There has been some great discussion on how to do this technique in 11.5 in the comments over at this post. As always, feel free to push this tutorial and try your own version with different shapes or even text! Can’t wait to see what fun stuff you come up with.

Final Result

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305 people have commented on this post. You should too!

  1. James Schroeder says:

    wanted to see workaround in 11.5

  2. Tomas Z says:

    Hey ive done this inspired on your tut just to let you know ,oh and i did it with 11.5 never figured out how to do the cloth working with dinamycs together, ive researched a lot :S
    http://vimeo.com/18705600

  3. Richard says:

    Very cool tut, I learned a lot about soft body dynamics, thanks!

    result: http://www.youtube.com/watch?v=P5RRYFOFQq4

  4. Qaiser says:

    how to use Soft body in 11.5 version,
    I could not find in 11.5 Please help

  5. mr.Butie says:

    greattt !!!! thx you ! you are the best !

  6. Bob Gettis says:

    Hey Nick, Great tutorial! U might have figured out that cylinder problem you were having but if you didn’t… Cylinder State to Object, select all your verticies, functions/optimize, click ok. That essentially welds all of your verts together and will keep your caps from flying off the earth! Dunno why C4d has that set up as the default mesh but.. That should fix it for you! Keep the great tuts coming man

  7. Joshua welt says:

    great tutorial as always nick. created a great still shot with this tutorial and added some effects in photoshop http://picasaweb.google.com/jwelt91/Everyday#5566421715873548754

  8. cosmo says:

    Great tut, thanks :) realy nice work and this give me a lot of knowlage about dynamics in C4D :)

  9. Saúl Alves says:

    Hey Nick, the tut was very helpful because I was wondering if I could do the cover of the recent deadmau5 album (4×4=12)in cinema and then I noticed that I could do the trick if I used the cloner object method you used.
    Here is the result:
    http://trepatorfx.comxa.com/wordpress/wp-content/uploads/2011/01/render_1_hi-rez_png_blur_title.png

    Cheers

  10. Sazarret says:

    Hey! An awesome result there!!!

    But… now that you talk about phong I was wondering in there’s a tool or a plug-in to really improve the visual sub-division as Turbosmooth for 3DMax.

    I’m looking all over Internet without any success. PLEASE HELP!

  11. Matt says:

    Has anyone figured out how to work around the softbody dynamics in v11.5? Or what happened to the posts where Nick said information on the problem could be found?

  12. john says:

    Nick you are the man, thank you.

    Awesome tutorial

  13. john says:

    Nick you are the man, awesome tutorial

  14. Ted Personne says:

    Nice tutorial! Totaly loved it, keep up the good work.
    Here is my finished render.
    http://vimeo.com/20108779

  15. David says:

    Hi, I need help.
    I want to know why I have no ‘softbody’ in the dynamics panel, i see you have more dynamics and I have only three. I have the same version of the program. Please Help me

  16. Shane says:

    Nick
    I just got C4D r12 and it keeps freezing, not sure if you can help. I have been running 11.5 with no issues. I have a 64 bit and 6 gb ram. Not sure what the issue could be. If you have a sec or any ideas what the problem could be I would really appreciate it.
    Thanks

  17. Pingback: Greyscalegorilla’s Glass Mesh in C4D v11.5 | Bytes and Pixels

  18. Cha Hu Hyun says:

    Hi! gorilla!
    I recently knew this awesome tutorial video!
    I’m really crazy about this lecture!
    But I have some problem.
    Actually mine is version 11.5.
    I can’t find simulation icon on the bar which you used that function like create rigid body and so on on this tutorial.
    I need your advice ;-)
    If you let me know ASAP, I would be grateful.

  19. Maarten says:

    Awsome tutorial, I’m a big fan.

    an other way of getting rid of your exploding caps problem is filletting your caps don’t know why it works but it does

    cheers

  20. jerry says:

    heyy… i have the thrausi plugin but i have put it everywhere, from the plugin file in roaming to the plugin file in c4d’s location but when i go to c4d it doesnt appear in the plugin menu. can anyone help me???

  21. jerry says:

    im sorry but i aint gettin any shadows with the overhead soft box and i am not getting any shadows with normal lights either :(

  22. Donovan says:

    “Get the heck offa me, your touching me” HAHAHAHA I laughed for ages at this!

  23. Ronny says:

    Hi, Nick! Very useful tutorial. Thanks!

    But, did u found a way how to do this with objects like cylinder or extruded text? I need it very much ((.

    Regards.

  24. Joshua deLorimier says:

    Hey I can not figure out how to “trap” the objects inside another object…..I am using an emitter and it is shooting through my cube…and then I even tried to trick it with a plane and still doesn’t work…I switched the object to static mesh…since my object isn’t moving….in fact played with every setting the emitter is shooting through is there something in the dynamics tag of the emitter I should be looking at….thanks to anyone who can help…..
    here is the project file…thanks a lot nick and to everyone on this site….i am three weeks into learning cinema since being laid off, spending ten hours a day on it…I will be using it in my freelance work soon.

  25. todd says:

    so i think, wait OooOOOOooOOooOOo! HERES what happened!

  26. Bran says:

    Niiiiiice, Nick!
    I did mine… its my first render on C4D… if you guys could gimme some tips, that will be great!

    http://vimeo.com/24243755

    Cya!

  27. Moyosode says:

    pls can anyone help on the dynamics for v11.5, i cant seem to find my simulation tab where all the dynamics is at. Please help.. Please

  28. Moyosode says:

    any help please when i hit the play bottom my dynamics don’t work?

  29. mark says:

    Hi Nick

    Just want to thanks for the tuts, they are great.

    Keep them coming
    Mark

  30. Daniel says:

    hey! nice tutorial, but i have a problem… the floor doesnt receives shadows, and y have marked cast shadow and receives shadow!! what ca i do?

  31. ban says:

    hi nic, congratulations for your job.
    the issue from the cylinder may be fixed by
    making it editable and selecting optimize from function menu?
    regards from mexico!

  32. Sam says:

    This is probably a basic question, but how do I get the shadows to not flicker? I tried turning the intensity down and backing up the light. I do not have the light kit, but have tried omni and area lights with area and soft shadows but cant figure it out.
    http://vimeo.com/28873927

  33. angel says:

    Hi nick I’ve a question and maybe you can help me…I need create a scene where a close bag is falling and hit the floor, it has fruits inside..so these fruits must keep inside the bag and moving..while the bag must respond to physic and change its form…my question

    my bag is a soft body and it has the cloth tag
    my fruis are hard bodies and they’ve the collision cloth tag

    when i run the animation the physic works but my bag isn’t a cloth
    when i run the cloth option “relax” the cloth work but oviously not the physic…

    I know the solution would is in the cache option but I’m not pretty sure how resolv it..I’ve tried many ways and it still not worked

    thanks for help

  34. JonD says:

    So I’m doing an infinite white background, and when I add a linear skylight it messes up the effect. Now I was like, “Okay I should just go to the composite tag and uncheck seen by camera”. Well it won’t let me, I uncheck it and then it automatically rechecks it. Any idea why?

    I love everything you do, your awesome! I’ve really learned a lot because of your tutorials and blogs.

  35. yassine says:

    hi this is my first time i comment i like your work and i follow all you”r lessons but i have C4D 11.5 and i dont have Softbody Dynamics how i can have it

  36. I have learn several good stuff here. Definitely price bookmarking for revisiting. I surprise how a lot attempt you place to create this kind of magnificent informative website.

  37. Awesome blog.Much thanks again. Really Great.

  38. adriano says:

    Hallo Nick,
    great tutorial, like always. I’ve a problem rendering the scene. Dynamics works great but when I render the scene the sphere and the plane just ignore the tags. I mean, the sphere breaks into the floor and it doesn’t change the form. Should I set something in the render settings?

    Thanks,
    A.

  39. Pingback: Soft Body Glass Mesh at hellyeah!!!

  40. Jason says:

    This is SO awesome.

    I’m having a go at the tutorial but trying todo it with motext or just text imported from illustrator
    Nick do you know how it can be done with motext?

  41. Stephane says:

    Loved that “ouuh” sound at 27:38 haha!

    Thanks for your tutorials, learning so much from them and always having a pleasant moment watching it!

  42. teranmedia says:

    Thanks the Nick for a lesson. Often I visit your project. It is grateful for all your works. A nickname and you couldn’t give interview for our site??

  43. Christopher Scott Kn says:

    I see a Weekend Project in my immediate future.
    Thanks Nick

  44. Keitto says:

    Hmmmm, finally I will see what I was doing wrong :/ Thanks, Nick!

  45. Pingback: Tweets that mention How to Build a Softbody Glass Mesh with Dynamics in Cinema 4D | greyscalegorilla/blog -- Topsy.com

  46. Yves says:

    Great and original tutorial! Thanks!

  47. Bart Van Even says:

    Campbell Dude! You Rock!

  48. Lyonnel says:

    Nice tuto.

    For the cylinder cage issue, after pressing C, you must optimize (in functions menu) the mesh (to melt points that are both on the caps and on the cylinder).

    I have a question: In C4D, is a basic sphere hollow by default or not ?

  49. Carlos says:

    Cool, cool, cool. have a good weekend!

  50. Kola says:

    So cool… I don’t have the r12 (It’s working on 11.5) but you also can use the atom array with a sphere instead of the two cloner object?

  51. Alternatively, you could just drop the sphere into an atom aray. Worked for me.

  52. mocca says:

    What`s about a pop filter?

  53. Tim Abil says:

    Hey Nick why didn’t you use Atom Array?

  54. onkl says:

    Nice tutorial again. Thanks for taking your time to do these.

    Got a question: Is it somehow possible to create instaces of the null.Cage instead of copy&pasting it. Cloner seems to work, but is somewhat limited for placement. Instance object on the other hand doesn’t seem to recalculate the dynamics.

  55. Lee says:

    Thank you for all of your hard work. I have learned a lot watching your blog over the past year and a half. YOU ROCK!

  56. James Beautron says:

    ARGHHH!!! Phong tag nearly ruined my day! Thanks Nick! I got there in the end.

  57. Chris Slowik says:

    lol damn… after like 12 hours of rendering (full hd, 2×2 aa, etc..) i just realized i forgot to remove the seen by refractions ><

    my final version will be nice though =] here's the work in progress..
    http://vimeo.com/17193494

  58. illd says:

    Hi Nick, I really like that you don´t script your tutorials. It´s always fun to see other guys have a hassle in C4d, too ;) . It´s impressing what deleting the phong tag caused. I always screw around with the phong settings in Cinema, but never had the idea to just delete it :)

  59. DavyMenge says:

    Great tutorial as always!

    For the cilinder you can just give it a small fillet in the caps tab, this will connect the object. But if you don’t want the extra geometry, optimizing is the way to do it, as stated above.

    Reason not to use atom array:

    - cloning is non destructive like nick showed in the end.

    - using an atom array gives you another piece of geometry which is intersecting with the other cage object and gives you major dynamics problems. (has to simulate exactly the same, which it doesn’t)

  60. Dima says:

    wow. I’m really proud of myself because this is EXACTLY the way I did it!!!! Except the shaders and the lightning part, because my mbp couldn’t handle the rendering.

  61. Andrew says:

    I like the last part where you can actually make the sphere refraction look like diamonds.I got a question,supposedly you have a 12 cores why when you hit play in Cinema 4d it look slow?Dont you have a powerful video card?..Thanks

  62. Jeff says:

    Vraiment très intéressant, comme d’hab !
    Really very interesting, as always !
    Many thanks from a french guy.

  63. Filmon says:

    Thanks for all the great tuts Gorilla, I got into After Effects because of Andrew Kramer (VideoCopilot) 1year ago and a week ago I plunged into the 3D world–Universe via C4D because of Nick Campbell.

    I’m working on my first paid project after watching 30+ hours of urs and other online tuts lol. If anyone wants to see how bad I do I’ll post on my site (dfilmon.com) next friday.

    Sorry for the long post its my first. Advice to other “green”(noobs) 3D artists like me, fake it till you make it. There will never be a perfect time to start u just gotta start :)

    -God Bless

  64. Riccardo says:

    Hey se c’è il Francese non può mancare l’Italiano no?:)
    Bravo Nick! Always interesting and fun to follow you!

    ciao ciao!

    R.

  65. Robbe says:

    If you want to keep your cilinder from loosing it’s caps without breaking it up:
    Just ad a fillet cap with a radius of more then 0 (for example 1cm).

    I came across this problem a few days ago, and after some fooling around I noticed the fillet cap kind of solves the problem (but that’s only if you don’t mind it has one).

  66. Michael says:

    Interesting work around the atom array, Nick. Hope you had a great Thanksgiving buddy. Thanks for everything

  67. javier says:

    thanks Nick you are el mejor

  68. Sarin says:

    hey! thanks for all the cool tutorials… I had a question, Ive been trying to find out how to great a polymesh of an object with deformation on it…

  69. Michael says:

    Nick, how did you get your spheres to not be so stiff. Mine don’t compress into each other as much as yours and I didn’t see you change anything in your settings to make that happen, it just naturally worked for you

  70. xregretx says:

    I can’t figure out why my small spheres are bulging out of the main sphere, did I miss something?

  71. Suraj says:

    you could have used atom array property …instead of making cylinders and spheres…speedsup the process..i tried it..:)

  72. Bob says:

    I know that I, along with many, went in a different direction. But this is why your site is one of my favorites. I’ve learned a lot from trying to replicate your work, and then I learn even more from your explanations of how you did it. Call it the Campbell Method (akin to the Socratic method) – but whatever it’s called, Dude, you’re seriously helping lots of peeps. Thanks for what you do.

  73. davido31 says:

    Hardly anyone is doing such a professional tutorials as Gorilla. I am referring to free tutorials.Many thanks!

  74. Robert goes says:

    While I was watching this I went out and bought your light kit right away, Way more in the way of value then the million After Effects plug ins I have purchased over the year. Thanks a lot for all the great free tutorials! Even A person I was talking to at a apple store knew your site.

  75. Chris Slowik says:

    my final version after waiting all day for depth and lighting passes etc… i finally decided to NOT use depth of field lol

    http://vimeo.com/17231165

  76. Zizo says:

    Hey there Nick,
    I was actually shouting “Niiick! The phone tag!”
    hahaha

    I actually encourage people not to stop there.
    You can then bring it in after effects and use the motionVector pass from c4d and all good stuff.

    Zizo

  77. Paul says:

    Someone have stolen your site

    http://blog.snailart.ru/

  78. Mathias Refshøj says:

    Heres my result:

    http://vimeo.com/17208760

    played alot with lighting on this one :D

  79. jan says:

    damn, but at least his promoting your kit :)

  80. Jasper says:

    I didn’t have time to render the entire animation, so I just rendered out a still.
    I also used a bulge deformer for the pyramid.

    http://www.behance.net/gallery/Glass-Mesh-Experiment/831891

  81. deree says:

    for a cylinder issue and others like text and bla bla I always use tools – optimize / 0,01 and so on… It works always :)

  82. patrick says:

    no. Nick is a undercover spy. we think he´s a gorilla when he actually is a Russian snail.

  83. Niko says:

    Again a great tutorial! Thanks a lot.
    By the way, here’s my try…
    http://vimeo.com/17234925

  84. Blooner says:

    Hey guys,

    Here is my try at this technique.
    I used a Tube primitive. I just made it editable (‘c’) and then used the ‘Optimize’ tool to attach the caps to the tube.

    http://www.vimeo.com/17235561

    Hope you like it!

  85. MegaFill says:

    Damm, russian fail :)

  86. nidzony says:

    I might have a couple of times annoyed you ;-) , but deeply admire you. You have such a great potential to explain complicated things, and to emphasize the basic principles of the computer generated graphics, animation and photography. Thank you a million times SENSEI!

  87. henk visser says:

    Thanks again for the inpiring tutorial Nick. you just helped me to consider the opgrade to c4d 12

  88. Vangelis says:

    Press C to make cylinder editable and then Functions->Optimize to connect all parts of the cylinder.

  89. Blooner says:

    This is so sad… And he calls himself a web designer…

  90. MacPsyche says:

    Hey Nick, another great Tutorial! Thanks a lot for your amazing work!
    Here’s my final result:
    http://www.youtube.com/watch?v=kteFXtGXSeM

  91. Rowan says:

    Hey Nick. Thanks for the tutorial. Wondering if you can help. Ive made a polygon to look like a 3D astrix (Sphere with capsules sticking out) but when I apply dynamics to it the capsules just mush through the floor. Any suggestions? Your Cross Process app is cool by the way. Can’t take an ordinary picture anymore, always have to apply a bit of Cross Process action!

  92. Bart says:

    Hi Nick, I dont have the dynamics on 09.42.
    I only have: Simulation > Dynamics > Create Rigid Body, Create Collider, Create Ghost Collider and Force. Please tell me how to get the ones you have, and how to get the ‘hair’ ones? Oh, and how did you put them on the taskbar? Thanks

  93. Michael says:

    Hi Nick! Thanks for tutorial ! Love your site.
    Here’s my final result:
    http://vimeo.com/17258560

  94. Marcus Månsson says:

    Love this site, started learning C4D a week ago.
    Heres my version, a bit soft and short, but hey….it works :)

    http://vimeo.com/17261268

  95. Ryan Lumbye says:

    Amazing tutorial… great stuff you do Nick. :)

  96. Maxim Ciornii says:

    I can’t find in Simulation->dynamics->.. soft body… i have only rigid body. why…help please

  97. Marco says:

    Hi Nick,
    here’s my result (if you care). I added caustics to make some nice reflections on the floor. Unfortunately the render was pretty long and I did not repeated (is too dark and not so interesting).
    Anyway I learned the technique, thanks a lot!

    http://vimeo.com/17271608

  98. Hedehodo says:

    Thanx for the great tutorial as always :)
    What would be the solution to make the cage be a part of the ball but also be included in the collision calculation? Because now they are just going through the floor.

  99. Tomaz Mrevlje says:

    Awesome tutorial, thanks Nick. Learning Cinema became a lot cooler after discovering your blog, seriously. Thanks for the great work you do.

  100. leblebi says:

    Extremely cool tutorial. Thank you ^.^

  101. George Bates says:

    This is an awesome tutorial but I have one big problem. I got to the stage of making it a soft body dynamic and then found out that in my Simulation > Dynamics menu there is no soft body tag? I have just brought Cinema 4d version 12 so I really wanna get this to work. Please help!

    Thanks

  102. Sonoran says:

    In C4D r12 Broadcast, is a cloner object required for the rigid body dynamics? I could not find a way to apply the body dynamics directly to primitives without first setting up a cloner. As a result, beyond 9:40 in the tutorial, I was lost as to how to proceed given that limitation, as the outer structural elements didn’t seem to recognize another cloner as an object. Did I miss something?

  103. Guido says:

    Great technik, but how can I make a realistic sound?
    My work: http://vimeo.com/17262489

  104. Seinfeld says:

    Learned something new today.

    Deleting the phong tag!

    Great tip Nick :) .

  105. AKEman says:

    There’s a “simple” way to connect the cylinder:

    - Make a cylinder
    - leave it as a primitive (don’t make it editable)
    - create a Connect Object as a parent
    - In Connect Object’s attributes set the Phong Mode to “Lowest” (this will use the Phong value from the Cylinder’s own Phong tag)
    - enjoy

  106. Christoph says:

    hey nick
    which cinema 4d do you have?
    the studio bundle? broadcast or prime. tell me pls.

  107. James says:

    Really cool

  108. Bobby says:

    Awesome tutorial, Nick! I learned so much from this one.

    Anyway, I’ve been having a problem that is off topic from this tutorial, but I thought I would ask it here because of the awesome community…

    So… I have been using the destruction plugin to create and explosion and my project settings are at 30fps but my render settings are at 60 fps or sometimes higher. It seems that whenever I turn up the Fps or render the scene, the is a much bigger explosion than what I want. Does anyone know how to fix this?

    *To explode my object, I just hit it with another rigid body.

  109. BHMTH says:

    I watched the tut yesterday and made a little try with a font.
    It’s a little shameless tribute to the gorilla.
    Nothing very creative in the lightning cause I’ve got the LKP and did the same rigging but it was fun to do.
    http://vimeo.com/17292232

    And Nick, your tuts are really good cause I am now able to watch them once and do it all over without looking the video again. Impressive how you make things logical for the rest of us.
    Cheers DUDE.

  110. rapidlui says:

    thanks a lot, very inspiring

  111. gnome says:

    Hey, I was curious about buying C4D and figured i’d post this here instead of emailing directly, so more people would have a chance to chime in if they knew the answer.

    I’m looking into buying it for my company, but figure that I don’t need the new features of 12 and could do with 11.5 studio – hopefully for less than 12 studio would be new since we can’t really afford it. It seems though that companies don’t really sell old licenses and there’s not any floating around ebay or craigslist. Is there a place where people legally buy and sell old copies of pro software like this, or am I barking up the wrong tree entirely with this idea? Thanks-

  112. Brody says:

    GSG Tut + HDRI Lightkit Pro + Vitage Film for Looks = WIN Formula

    Everything turned out pretty sweet, except there’s some noise going on after everything settles with the fat doughnut ring shape. It’s like the glass texture is vibrating or something. Anyone got any ideas?
    Great project.

    http://vimeo.com/17292858

  113. Cooper says:

    Here’s mine:
    http://www.vimeo.com/17298446
    I am a total novice, so I’m still amazed by everything about this software. Thanks Nick!

  114. MarcyVF says:

    Have you thought of making a GSG forum? I think it’d be a hit.

    Great tut as always Nick!

  115. WOHOOOO. Awe-inspiring stuff, Nickety Nick. I want to do some C4D again, now.

  116. dj Lukasz says:

    Sweeeeet Tutorial!!!

    Have you looked inside your C4D goodies CD? There’s a plugin called “Real Fresnel” in there. I’m not sure what the difference is but It is a little different.

  117. Alex says:

    Greeeeaaaaaat tutorial!

    Does it also work with poly. objects instead of primitives? I tried it out, but without luck ;-(
    do you have any idea?

  118. Here is my attempt. Being short on the $ 1800 I need to buy soft body simulation in R12, I ran the large balls soft body dynamics in Blender and imported the animated meshes into Cinema 4D for the lighting, texturing, and the modynamics simulation. It was an interesting exercise. Thanks for the challenge, Nick!

  119. James says:

    Loving everybodys work and this post!
    Does anyone know how to achieve this cloner technique if your object has edges of different lengths?

  120. HI

    I tried to do the mesh thing on text, but the cylinders are not coming on the face of the text,,just on the sides. When i animate it the sides explodes outwards and all the inside balls come out. How can i make the text covered with the cylinders so that the inside balls stays in when it hits the floor.

    thanks, and keep up the good and fun tutorials.

  121. Lex says:

    Great tutorial. Beautiful result.
    The refraction of glass is by the way 1.51714. Nitrogen (liq) is 1.2 ;)
    http://interactagram.com/physics/optics/refraction/

  122. Marcus says:

    Hi!
    Is it possible to make a short movie about preferences in C4D R12, don’t look the same as in R11.5. Thinking about setting monitor gamma and color profile etc. The basics.
    Love the lightkit by the way, it’s great!!

  123. Snipe says:

    does anyone know how to do the countdown transitions in this video? the 10, 9, 8, 7 etc.
    http://www.youtube.com/watch?v=WnP1neKl1yc

  124. KF says:

    Nice tutorial, you’re really good at explaining these things, and great fun with the cloner, i don’t use it as much as i should.

    My 2 cents: http://uppix.net/9/8/7/5b5db213621020db7d5f779709ba6.jpg

  125. Ahmed Attia says:

    really Great tutorial, Thanx

  126. Constantine says:

    For all guys who also have problems with “soft” body. I think we really should try 2 update our Cinemas. This is copypaste from log 2 upgrade:

    This update also includes the improvements from 12.016 to 12.028 which are:

    - Overall stability improved
    - Character animation tools (weighting, dynamic IK, stick mode)
    - Dynamics (caching, soft body behavior)
    - BLA-BLA-BLAH
    - Behavior of various Deformers
    - Dynamics
    - BLA-BLA-BLAH2

  127. Sam Oak says:

    Hey !

    Is the 5 second project dead ?
    Seriously Nick, you should be a little less casual about it, that’s the mean reason your website is so popular..

    Thank you very much for that anyway, looking forward to see some new 5SP !

  128. trvs yng says:

    I just got C4D and your tutorials and blogs have seriously done amazing things for me. I love watching your videos and your tuts are so easy to follow and watch, not boring like some of those lynda vids. Anyway, just wanted to say thanks!! I love this blog and everything you do for all of us n00bz.

    Heres my attempt, I added some sound in Fruity Loops also to try and make it more epic, hahaha.

    http://vimeo.com/17328843

  129. Flubber says:

    New tut now,
    kthxbai.

  130. Franco says:

    Hello there! Nick you’re awesome!
    Here’s my try… http://vimeo.com/17361542

  131. javier says:

    it was awesome as always hey men can u do a tutorial to do something like this please
    http://www.youtube.com/watch?v=zTnvxVJ4fTo

  132. Data4D says:

    Thankyou nik for this great tutorial
    i realy enjoy doing it and my result is great too
    i’ll upload it soon, but didn’t find the way to use it on text (am new in C4D, am a max user since 2002)
    thanx again

  133. AHMED HAMMAS says:

    YEAAAAAAAA GREAT ONEEE NICK
    AS ALWYZZZZZ THE TOPPP TUTS :D

    ABT THAT PROBLEM OF Cylinder , just u have to make it editabl and select all the vertix
    and rightclick on the mouse . go to optimize and click OK .
    AND ITs DONE ;)
    THNKXX AGAIN FOR THE TOP TUTSSSS .

  134. Alioune says:

    hi Mr nick this is another good tutorial thanks again but i want know please if is possible yto make a same effect with texte please will be helpful

  135. They ripped off some of Hydro 74′s work as well. Compare his Storm Trooper logo at the bottom of the page to Josh’s on this link:
    http://www.hydro74.com/hydro2011/illustrations2.html

  136. Ryan says:

    Hey, this was neat! Now about those 5 second projects. Have they gone off the regular biweekly schedule you were sticking to as it was months back?

  137. Atish says:

    Hi Nick,

    I am new to C4d. I followed your tut and used Two rigid body sphere and two soft body sphere. When the rigid body collides, some small sphere breaks from the rigid body. Is there any way that all the small spheres remain inside the rigid body even though it collides with other object? http://www.vimeo.com/17355956
    This is what i got.

  138. anime_t says:

    Here is my try…
    Thanks for this tuto… im amazed…
    http://www.vimeo.com/17344201

  139. Zickar says:

    Regarding the Cylinder problem .. The solution I came up with was adding a fracture object to the cylinder and then choosing “Explode and connect” (You actually taught us about this in the Chain Tutorial) .. It worked well for me and if you want I can share the file I worked on

  140. esimov says:

    Hi Nick!
    It’s really amazing what are You doing, not just technically speaking, but the whole approach you are taken, to teach others, to show others cool stuffs, it’s really appreciated. Keep the good work!

  141. Telli says:

    It should exist an site to search and check if your designs has been used somewhere else.

  142. javier says:

    thanks cheebachops

  143. Once again Nick, awesome tutorial man…Dynamics is the shiznizzz!! http://www.youtube.com/watch?v=7Pnpp_2AyTc I did that video using dynamics…I twitted you to check it out a few days ago…

  144. sQuizzy says:

    I can’t find in Simulation->dynamics->.. soft body… i have only rigid body. why…help please . I have Cinema 4D R12

  145. Polarity says:

    Hello Nick!

    Nice tutorial. Just wondering if in your next tutorial you tell about simulation hair objects. Sorry for bad english :)

  146. d3signr says:

    Some good ideas in this one Nick. However, because of the subject matter (glass cages) wouldn’t RayTraced shadows be better? Soft Shadows here just don’t do the objects justice IMHO! Keep up the good work!

  147. james says:

    come on dude next tutorial! its been way too long! :)

  148. Hamilton says:

    Hey Atish,
    At first I didn’t know you had 2 non flexy cages bumping into the 2 flexy soft bodies. What I did was keep both as Soft Body tags, but altered the setting so that the second one is really stiff and doesn’t flex. Those settings are in the “Soft Body” tag. I found that selecting Made of Polygon/Lines in the 1st drop down helped make the second ball act just like a Rigid Body tag. Here’s a link to see a frame of my out come and the settings I had on the 2nd cage.
    The top ball keeps its shape while squishing down the bottom one. Word up!

    http://www.ryanhamilton.ca/webPosts/cageTest.jpg

  149. Scooter says:

    Hey Gorilla,
    thanks again for a nice tutorial :)
    About the issue with the cylinder, what might help is to optimize. Functions>Optimize.

    Please keep coming those great Cinema tutorials!

    Scooter

  150. Dennis Fegan says:

    Edge to spline?

  151. Japes says:

    Nick your the man! Wow a different workflow instead of using the atom array. Thanks for teaching us different ways on making cool stuff!

  152. Karpathia says:

    I stand in doubt…
    In other c4D motion tuts you turned GI on or not?
    and with yout HDRI kit isn’t GI turned on by default or you do not advise to use the kit in motion anims made in c4D?

  153. mic says:

    I do not have the “soft body” in the cinema 4d v12. What should I do?

  154. Amer awad says:

    really great tutorial, but i have some problem here which is, i cant find something called Soft body tag..
    i only have
    Creat rigid body
    Creat collider
    Creat ghost collider
    Force

    can u tell me how exactly that happened or if anything must i do.
    by-the-way i have cinema 4d v12.0

    and thanks alot

  155. sharaa says:

    I LIKE IT!!!
    what about c4d designers wanted?

  156. akreatif says:

    why are you so awesome! even without doing the final rendering, i learned alot of new techniques. thank you so much.

  157. Gilbert says:

    hy man

    another great one, keep them coming :)

    one question: i’m trying to simulate a light bulb made of 2 parts- the glass is a soft body, the metal screw is rigid.
    is it possible to combine them on one object, or does it need to be 2 separate objects?
    tried both but no success here..

    hope you find the time to answer :)

    thanks a lot

    Gilbert

  158. Kuba says:

    Ahh another great tutorial!
    I decided to get into C4D after watching your tuts. You’re doing a great job Nick!
    And here is my try
    http://www.vimeo.com/17413411

    Cheers!

  159. EDUARDO says:

    hey nick hi, sorry to annoy u.. actually i dont have the simulation option, mi c4d version is the 11.5, how can i get the softbody and the rigid i mean , a menu with those options or if i must activate them please,where are them, send me back the answer to my e mail… i’ll apreciate a lot, thanks a lot from Perú

  160. Great Nick as usual….love your tutorials…

  161. Alt. Title for this tutorial: ‘Caged Wisdom.

    Your Welcome.

    Seriously though, great stuff! Thanks for passing it along!’

  162. Byrone Lehmann says:

    Wow, I did this exact scene in maya for my showreel, was not happy with how the dynamics where!

    Been using cinema4D for a month now, and I cant believe how easy it is!!! its insane in speed and workflow!!

    Think Im gonna redo it in Cinema for my reel, Dynamics are way nicer!!!

  163. Thanks for the great tutorial Nick. I’m learning a lot from you! I’m still a beginner in the wunderfull world of 3d rendering.
    Here’s my try http://www.vimeo.com/17684656

    This uploaded one is much darker than the original one on my pc (don’t know why)

  164. TaoHunter says:

    Great tut once again Nick, thanks.
    One of the things I did notice when I was doing this myself was that the cilinders and balls that where cloned on the large ball are actually falling through the floor. This is logical since there is no dynamics on those. The problem is that I can’t figure out how to get that solved. When I put dynamics on those they fall loose from the ball and scatter all over the place. Any idea on this?

  165. sQuizzy says:

    I dont have SoftBody tag =( Help

  166. Banks says:

    Hey Nick!

    Just wondering if you know how to fix the problem with jittery shadows as seen in the video…

    http://vimeo.com/17834852

    Also, you can’t really tell in the video, but the bottom of the glass mesh in front, including the balls inside, are also jittery. Do you know how to fix this problem?

  167. Pat says:

    here’s my try…nothin special just to show it works…even on an old dual core cpu ;)

    http://dl.dropbox.com/u/2478761/softbody_25.mov

  168. Kamikaze says:

    Hey great tutorial. How do I get my Dynamics things up in the top left hand corner like yours?

  169. M Stojanovski says:

    Hi Nick
    Here is my example, Im not satisfied with the shadow???
    http://www.vimeo.com/17851943

  170. EDUARDO says:

    GREAT TUT

  171. Rob says:

    ever gonna get the 11.5 comment workaround back up? i’m guessing you re-did the comment system/site and they’re not there anymore…

  172. walid says:

    ??? ???? ??? ???? ???? ???? ????? ??????? ??? ?? ??????? ???? ???? ??? ?????? 4? ???? ????? ???? ?? ??? ??????? ???? ????

  173. walid says:

    Walid I of Libya I have a problem Iarip assistance is in the program 4 D, which I’m concerned there was no accommodation for Baldinmk and giving the sense that a layer in the video as well as light backgrounds Iarip Tbosa to please help

  174. andyweak says:

    Always a treat Nick.

    Here’s mine. Render turned out darker than I had expected.

    http://vimeo.com/18051869

    Cheers Nick!

  175. Rich_Art says:

    Hi Nick,

    Nice tutorial. Thanks for that.
    Now to the cylinder and caps.
    After making the cylinder editable just go to point mode and go to function->optimize and on the popup just click ok. This will weld the points from the caps to the base.

    Peace,
    Rich_Art. ;)

  176. Gegart says:

    Realy thank you for this video :)
    Best wishes to you

  177. Pingback: Roundup: Cinema 4D tutorials | Graafika | Bamboo.ee - Meelelahutus ja inspiratsioon

  178. ivan says:

    nice tutorial awesome i like too much your page and how you show us to do some things and we learn from you and like you said you too learn from us

  179. ivan says:

    and, happy new year :) !!!

  180. zak says:

    i just start to use cinema 4d ur tuto help so much to get it, i did this exemple http://www.youtube.com/watch?v=hbzTEuFmX9k&hd=1 and this thank to niki, thank u so much for ur most best tuto ^^
    zak from morocco

  181. Tom says:

    Hi nick I just followed this tutorial to 22mins in and my render time is really really slow . I bought a new system only like a month and a half ago it was pricey enough its powerful to . Is there anyway to speed it up my aliasing is set to geometry . Please help ?

  182. Tom says:

    Oh I fixed it I was using Ambient light from CS tools . It slows down the render tims immensly :( .

  183. blob says:

    Hi there

    many thanks for this tutorial (really fun to watch “real-life” style). But I’m missing all the comments. I see “249 comments” but there’s nothing displayed (in safari, chrome, FFox). Any idea? :-)

  184. rahul says:

    even i am missing all the comments in google chrome

  185. Joshua says:

    Testing.

  186. Simeon Kartov says:

    To connect the cylinder – just use the Optimize command :)

  187. Igor Andrade says:

    Soft and rigid body rulez!

  188. andervyd says:

    Big to you thanks for lessons, all is told well and interesting.

  189. teranmedia says:

    Thanks the Nick for a lesson. Often I visit your project. It is grateful for all your works. A nick and you couldn’t give interview for our site??

  190. Dan says:

    But if you want to keep it editable try:
    Put the cylinder in a fracture object and set it to explode segments and connect. Then in the soft dynamics tag, turn off the accurate solver. If you don’t, the cylinder acts like a rigid body.

  191. Lyonnel says:

    thanks for this nice tips, Dan.

  192. Dan says:

    by the way, by default a sphere is hollow.

  193. Thegorilla says:

    More control this way.

  194. rob redman says:

    Sarin-Right click the object and choose current state to object.

    Another great tut Nick!

  195. visualsushi says:

    Somebody correct me if I’m wrong on this.

    I haven’t tried it yet, but length and position of the cylinders won’t react on the glass object, as the atom array is a different object. Here, legth and position are determined by length and position of the glass objects edges. (which seems to be a really neat trick, btw!!!)
    You might get difficulties or at least different results

    Also the soft body setuo could be a lot more difficult.

    Great and inspiring tutorial, again.

  196. Michael says:

    mmk.. I played around with it and Im seeing that the more segments you have the more flexible the object will be. The thing I don’t understand though is that we are only using as high as 16 and that doesn’t give me nearly as much of a “squish” look as 30 would and it will not give me the same looking sphere obviously..

  197. The Gorilla says:

    It could be a scale issue. Maybe scale your spheres up so there is more mass, or change the dynamic settings?

  198. Michael says:

    Nope, I must have tried a million things. I redid the scene even and the only way I get the same effect as you in your scene with the squishy look is if I give it more segments. Im not sure what you did differently..

  199. Cameradan says:

    This might seem light an obvious question, but are you using version 11.5 or 12?

  200. Michael says:

    Version 12. The only way I get the spheres to smash as much as Nicks is if I make the segments 25 or above. It doesn’t matter if I resize the spehere larger with less segments or not, nothing makes a difference.

  201. Cameradan says:

    if you can, post a link to your project somewhere and I’ll take a look.

  202. Michael says:

    Do you have an email I can send it to? Not sure if I can send a link on here

  203. Cameradan says:

    use this http://wikisend.com/ and post the link

  204. The Gorilla says:

    You bet. There are definitely many different ways to pull off anything in 3D. I would do what feels comfortable to you. Thanks for watching!

  205. The Gorilla says:

    Your dynamic settings may be to low.

  206. seq says:

    i tried that too, but difficult to get the atom array aligned to the glass surface when bouncing; because of 2 separate objects. Or you found the solution?

  207. Yeah, I made them editable and then connected and deleted them so they were the same object. I had already applied the textures so it saved them. Nick’s way still might be better because weird things happened.

  208. Zizo says:

    Hey Nick,
    I think im lost somewhere in the softbody tag.
    Is there a way to specify how many times a second it will seek for collision parts?

    I think my spheres are peeking out of my big ball.

    I remember seeing it on 11.5 maybe on cloth sim.

  209. DavyMenge says:

    Edit -> Project settings -> Dynamics tab -> Expert tab -> Steps per frame

  210. Michael says:

    Nice render. Don’t know if you wanted the elongated look in the reflection of the spheres but if not you can adjust your refraction and it should lessen the look. Cheers!

  211. DavyMenge says:

    Just follow the tutorial you’ve linked?

    Some people are way too lazy and want others to do it for them…

  212. Ahmad says:

    but in cinema 4d v.12 there is no bones in character
    and I’ve download the file , and i’ve open it in 4d v.12
    it’s doesn’t work

    thanx

  213. DavyMenge says:

    You can use joints instead

  214. Ahmad says:

    thanx a lot :D

  215. Bart says:

    Nice. I started yesterday though I am stuck at 9.42 in the video, where he is adding the dynamics. I dont have all the ones he has, do you maybe know why? Here’s my previous reply on this tut:

    Hi Nick, I dont have the dynamics on 09.42.
    I only have: Simulation > Dynamics > Create Rigid Body, Create Collider, Create Ghost Collider and Force. Please tell me how to get the ones you have, and how to get the ‘hair’ ones? Oh, and how did you put them on the taskbar? Thanks

    Nick hasn’t answered though, haha. I’m really starting to get bored and I hate it that it isn’t fully working over here. Please someone come with a solution. Thanks!

  216. Marcus Månsson says:

    Sorry, cant tell you wy, but download and use Nick’s layout and the configure the way you want. Easier to follow when it looks the same :)

  217. Bart says:

    So how can I get Nick’s loadout ? Dont aee a download link. (reply onnyour reply on my comment ;) ..)

  218. Marcus says:

    If you by his light kit pro you get it, but I’ve seen it here on the blog. Look under one of the R12 videos (what’s new).
    http://greyscalegorilla.com/blog/2010/09/what%e2%80%99s-new-in-cinema-4d-12-springs/

  219. The Gorilla says:

    For this tutorial, I’m using 12.

  220. The Gorilla says:

    I don’t think that will work with dynamics. You need two separate objects.

  221. The Gorilla says:

    Thanks! I love doing them on the fly, too. I think it’s easier to learn that way and see how to solve problems instead of just following directions.

  222. The Gorilla says:

    Hi, Andrew. Cores have nothing to do with realtime playback. It’s all about the video card at that point. Dynamics take a long time to calculate, too. I could have baked the result for faster playback.

  223. The Gorilla says:

    I really appreciate that, Bob! I’m really trying to help as many people make cool shit as I can. Thanks for watching!

  224. Bob says:

    Nick, you’re most welcome. I’m enjoying going back in time on your blog but also still playing around with glass mesh. Beyond doing it manually, is there a layout setup available for download/purchase that will copy your setup in the videos? Also, if this is your video setup, is it also your standard work setup when you’re not making tuts? Thanks!

  225. The Gorilla says:

    That is awesome! Thanks for getting the kit! I’m so glad you like it.

  226. Robert goes says:

    thanks for MAKING the kit, been extremely useful.

  227. The Gorilla says:

    Thanks a bunch! I really try to break it down into simple bits. Cheers!!!

  228. The Gorilla says:

    You can make a rigidbody a softbody in the settings of the tag. I should have shown that. Sorry.

  229. Kerry Mortensen says:

    Are you running a fully paid version? If so, uninstall and reinstall. Sounds like your install may be corrupt. If you have any dynamics you should have all.

  230. Constantine says:

    I got the same problem. Hm. No good… I got 12.028 – It can be updated – maybe that’s the problem… Who knows?

  231. Michael says:

    what version of Cinema you have?

  232. maxim ciornii says:

    Cinema 4D R12

  233. sQuizzy says:

    I have the same problem! help

  234. Daniel nardi says:

    same problem here:(
    although you can transform a rigid body tag to soft body in the tag prefs but ONLY if you apply onto a mograph object and not on a primitive as shown in the tut…
    but if you do so you loose the dynamics on the particles…???
    HELP:)

  235. Jean says:

    Help!!!!….

  236. The Gorilla says:

    One way to do that is to change the “Size increment” on the collision settings. That way, it will move the calculation further away.

  237. Tomaz Mrevlje says:

    Simulations > Dynamics > Create Soft Body

  238. The Gorilla says:

    The broadcast edition is a good deal. Have you checked that out?

  239. gnome says:

    I checked it out, and it looks good — but i’m worried about all the missing dynamics. Also, from what I can tell it doesn’t have motion blur or DOF in-render, but do you know if it still can export the motion vector or depth passes to add them in post? Thanks for the help again, by the way.

  240. The Broadcast edition has the ability to export vector, depth, and many other passes so you can add them in post. It also included GI, AO, and Net Render for up to 3 computers. It has mograph, modynamics, IK spline dynamics, and soft body made of clones dynamics.

  241. The Gorilla says:

    Cool idea. I think the vibrating might be aliasing. Maybe try turning it up a bit?

  242. Brody says:

    I thought that too, so I rendered out min-2×2 max-4×4. Took forever too. Maybe there’s a setting that controls the ending of a bounce or slide or whatever might be causing some movement inside the object.
    Either way I learned a lot and make some pretty cool shit.

  243. Cheebachops says:

    It looks like a dynamics solver issue.The shimmer is due to the low poly surface jiggling and changing angles of reflection.
    If i remember correctly there is a setting to alter for the min speed to stop dynamics calculations.

    If you don’t want to re-render, just use After effects to fix it.

  244. The Gorilla says:

    I believe that with linear workflow turned on, you are using a real fresnel. I think…

  245. Alex says:

    found a great script to handle this little problem:
    watch out: http://vimeo.com/14642874

    to combine the object is another way!

  246. James says:

    I tried this on an abstract object with different sized edges and no matter how much I adjusted the height of the cylinders, they would not meet cap to cap, There are no settings to tell the cylinders to resize to the poly edges anyway.

  247. sd4c says:

    your right james, it does not work unless the poly edges are exactly the same length

  248. clarki says:

    its works when you clone the balls, but obviously it does not work on the cylinders..

    anyone have a fix for this?

    anyone know how to get the cylinders to automatically resize?

  249. Seinfeld says:

    Your shadows are cut off at start (to the background).

  250. trvs yng says:

    I know, this is only my third render in C4D and I could not figure out how to stop the shadow cut off. That and I cant use area shadows because I’m working off of a laptop and I don’t have time to render with actual high quality settings.

    So thanks for stating the obvious. Very constructive.

  251. snares says:

    RE: “So thanks for stating the obvious. Very constructive.”

    what a prick!

  252. Seinfeld says:

    Yeah, sorry about that.

    If you use a floor object, you won’t have this problem.

    If you want to use a plane and have this problem simply make it bigger.

    Ps snares you could of told him this aswell, instead of calling me a prick :D .

  253. trvs yng says:

    Actually I’m sorry, this is just the first time I’ve ever posted here, and then the first comment was something telling me what a did wrong, it was just discouraging, so I apologize for snapping at you.

    But, I did try this with both the floor and plane, and had them stretched to massive proportions and I still couldn’t kill that cut off line. When I rendered from a different angle the shadows appeared wholly in tact, but as soon as I lowered the cam, they would vanish right behind it. I got frustrated and just rendered anyway.

    My computer is a stoneage beast, so doing these takes half a lifetime :/ lol

  254. Cheebachops says:

    You can give it ago in c4d using animated spline,sweep nurbs + cloners with matrix cloned cubes.

  255. Ryan says:

    It looks as though it is only happening on the one ball to the left. I’d just double . . . nay . . . triple check you have the same tag settings and what not as the other 3. If it were happening to all of them it would be a critical step you missed but cause you have 3 of the 4 working I am guessing it is just one small issue.

  256. Atish says:

    Actually its happening to both balls which is animated from rigid body to softbody.

  257. Ryan says:

    Ah, I see. Well then, I’ll go through and do the result myself rather than just watching and see if I run into similar issues.
    Will post any glitches I come across that seem the same as your problem.

  258. Hamilton says:

    Hey Atish,
    At first I didn’t know you had 2 non flexy bumping into the 2 flexy soft bodies. What I did was keep both as Sof Bodies, but altered the setting so that the second one is really stiff and doesn’t flex. Those settings are in the “Soft Body” tag. I found that selecting Made of Polygon/Lines in the 1st drop down help make the second ball act just like a Rigid Body tag. Here’s a link to see a frame of my out come.
    The top ball keeps it shape while squishing down the bottom one. Word up!

    http://www.ryanhamilton.ca/webPosts/cageTest.jpg

  259. snares says:

    You should be a little less casual about making assumptions why Nick’s site is so popular.

  260. Seinfeld says:

    Just convert and optimize…

  261. That’s easy just model the thing and rotate the ring and animate it.

  262. Snipe says:

    i cant seem to make the circle thickness increase when using it with extrude nurbs. am i doing it wrong?

  263. Ryan says:

    Is this the correct link? Big Hits? I didn’t notice anything that was using dynamics.

  264. Data4D says:

    thanx man i’ll try this with the text guess it will work

  265. AHMED HAMMAS says:

    yEAAA WORK WITH TEXT TOO
    BUT JUST U HAVE TO SUBDIVIDE THE TEXT OR TRIANGULATE IT
    I HOPE THATs WORK WITH YAA :D

  266. jamskof says:

    dud! love your work, how did you get this to work with edges of different lengths? when i clone the cylinders to the object, all of my cylinders are the same length resulting in the cylinders not meeting cap to cap? did you do this the same way nick did?
    any info much appreciated.

  267. Jasper says:

    Thanks,

    I actually did it the same way Nick dit it. Dit you select the “Scale on Edge” button in your cilinder’s cloner object? I think that’ll do it.

  268. rouvenKb says:

    i love your tutorials dude

  269. Pingback: Oh, Sugar! » Roundup: Cinema 4D tutorials

  270. The Gorilla says:

    Most of the studios in the Light Kit built mainly for product shots and stills. I wouldn’t use those for animation. They will flickr like crazy. However, all of the lights in the kit were designed to be used without GI. I can’t think of a motion tutorial I have done with GI turned on. Maybe using the Sky Sampler? I hope to dive more in to this stuff soon in future tutorials and show use cases for both.

  271. The Gorilla says:

    You may have to upgrade to get it. What version do you have?

  272. mic says:

    I have a studio version

  273. The Gorilla says:

    What version of 12 do you have? Studio and Broadcast have the advanced dynamics.

  274. Byrone Lehmann says:

    All Dynamics are usually found under animation/ Simulation or something to that degree. Maybe even do a search for dynamics in cinema 11.5

  275. Byrone Lehmann says:

    Group them as a null object

  276. Gilbert says:

    as one null with 2 separate tags?
    it makes them behave as two different objects’ that rejects each other..

    or is it not the way?

    thanks

  277. The Gorilla says:

    Looks like you are using soft shadows? You may have to turn the settings up on that?

  278. Kamikaze says:

    Can anyone tell me please?

  279. Tim says:

    Confirm, no comment at all from first of Dec!
    Nick please help!

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