Greyscalegorilla.com

4 Free R16 Scene Files

Upcoming Tutorial: Rounded Metal Logo Type 103 Comments


Getting ready to record a new tutorial based on this cool logo style by BEELD Motion. I wanted to give you a heads up to encourage you to give it a try on your own before the actual tutorial comes out tomorrow. Post what you come up with!

UPDATE: Just Posted the tutorial. You can watch it here.

Texture Kit Pro
City Kit

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103 Comments

  1. Creative Rampage

    Could you please also give as a hint or tip about creating the animation at the first few seconds of the video??
    Thanks in advance,
    Kleon

    Reply
    • Creative Rampage

      If you could make another tut showing this technique and maybe how to generally create wave-like animations I would really appreciate it!!!!
      Thanks for replying Mr. Nick!!!! :)
      Kleon

      Reply
  2. Andres Torres

    Just followed the link from motionographer.com and REALLY dug it! Then wandered over to The Gorilla and knew immediately where the inspiration came from…can you say double-take.

    Reply
  3. jeremiah

    Looks like you are using your hdri lighting kit pro, which I am still to poor to afford :( I need more money.

    Reply
    • jakob

      well u can use free HDRi maps freely available @ deviantart.. some are quite good and best of all, legally free :)

      Reply
    • Jeremiah Sherrill

      Student Edition like 2 years ago… yes still a student Maxon

      Reply
  4. hehe just few days ago, I was watching Bleed motion video and that round logo attract my attention and deep in my mind I thought: How they made it?
    And now you are doing it :) great!

    Reply
  5. Russell

    I started playing with deformers, but cant get the look….hmmm

    Reply
  6. invernomuto

    it’s easy.

    OBJ A: mograph text object for the text extruded
    OBJ B: mograph spline masck (circle subcrat circle)inside a extrude NURBS

    than boole subctrat: A subctract B

    Reply
  7. Tried it myself how to pull it off.

    First I tried was using the text and make sure it had enough polygons in the front. Then simply use bend deformer to let it bend. However I had some strange artifacts.
    Result: http://img839.imageshack.us/f/try001.png/

    After that I realized I could do it much easier which is the same as invernomuto, which he stated a couple post above. Only thing is I had to make it a solid object and color the objects.
    Result much better:
    http://img593.imageshack.us/f/try002.png/

    Now I’m quite done with it.

    There is also a way to use x-ref to link towards a Illustrator file and extrude that. After that bhool it and you get the same effect which you also can modify if needed. Not sure if the colors preserve.

    I’ll wait until tomorrow and see how you do it nick :) .

    Reply
    • Great work, Dani. Getting enough mesh on the type is definitely a big part of it. Now try to emulate the lighting. That is what took the longest for me.

      Reply
    • If you get those weird artifacts when using the bend deformer with your spline, you can get rid of them by changing the fillet cap type to “Quadrangles” and check “Regular Grid”. You have to play around with the “Width” parameter to get the right amount, lower = more poly’s. Then, the trick comes in setting the spline that your extrude nurbs is on to “Subdivided” instead of “Adaptive”.

      Reply
  8. Hey, i like that idea. Think this is a pretty more effective way of learning, because if you have to solve it your own way first, you see where your ‘own’ problems of getting there are. Thanks for that!

    Reply
    • You bet, Tobias. I like the idea of giving it a go before seeing a tutorial. Maybe I can make it a feature on the site. “Learn by Copying” hehe.

      Reply
    • “Learn by copying” has always been the best way of learning for me. Learned a lot of stuff by just trying to replicate what somebody else did. Easiest and most creative way of learning imho ;)

      Reply
  9. manuel

    just today I was watching that site and try to match one of those designs. 10Q nick, we are conected LOL!

    Reply
  10. Steven Griffiths

    Excellent! It kind of looks like a badge you would find on a Car.

    This will be something to seek my teeth into and to escape my constantly nagging Mrs.

    Cheers nick you save my sanity :)

    Reply
  11. Joseph

    I have no idea but does anyone know the song that is playing the the background???

    Reply
  12. I really like the video around the 1 minute mark with the various effects/transitions on the middle section of the logo. Dude is awesome.

    Reply
  13. Got your point Nick, no power no boolean ops, facing same problem with old 3d program on Amiga and early pc, and i have only mac mini, but i did same, great site R.

    Reply
  14. Reminds me a little of back to the future with the vintage sort of feel. Excellent color choices. The creamy orange is just doing it for me. Hahaa.

    Reply
  15. Here’s my attempt at this.

    http://www.flickr.com/photos/mr_eyes/5160738464/

    Had a hard time with the Camera and Lighting. Also had a slight distortion in the corners of the text. Looking forward to see how you get around that Nick. I set the motext intermediate points to uniform to get it to bend better with the FFD. But I don’t know how get rid of the distortion on the corners of my text. I am still new to C4D but overall I dig the result.

    Cheers,

    Miguel

    Reply
    • Nefos

      Wow.. looks very nice :D
      (share project.?)

      you used Bend ? FFD ?

      Please reply thanks…

      Reply
  16. Kay Brinkmann

    Hey there!
    Are they using subsurfacing scattering for this kind of translucent look of the text in the video?

    Reply
  17. 3d text with a metal shader and a deformer to bend the thing. Big whoop

    Reply
    • Your right, the modeling of the text isn’t very hard for this project. But remember, It’s the lighting and the textures that make the mood of the piece and is what takes time. I ended up taking twice as long lighting this thing than I did to make the letters bend.

      Reply
  18. gemy26

    im Waiting impatiently
    and its good to try to do it
    thanks gorilla

    Reply
  19. i`m from Brazil, from the original logo of this tutorial… pretty awesome.

    Reply
  20. Junior

    AAhhh! more tutorials!!
    I just finished making a piece that elevated my game quite a bit for a client, and they loved it. Nick I cant thank you enough for actually going out of your way to teach us for free. I know its been said a million times, yes your the Gorilla, yes I admit.

    Reply
  21. This is only for uncommercial and private projects, if someone makes any commercial work have to pay a lot of money. I know that is rude, but this is just for play with this type which is use in BEELD project. Sorry Nick.

    Reply
    • Ravens666

      Sorry pal but this one looks like it’s made in photoshop or another 2D program..so flat and cartoony..but if this is look what you’re looking for…no offense

      Reply
    • Alan Adamik

      It definitely looks cartoony… It came up while testing lighting and textures, which I’m bad at, and I just liked it :)

      Reply
    • Burns

      Hi Rocko, This is really nice. The FFD deformation gives nice straight sides and only bends the sides. Cool!

      Reply
    • Rocko

      Thanks, I did this before the tutorial was posted, and I think that Gorrila should have used FFD deformer instead of using bend, because on the original renderngs only caps are curved… but everyone has it’s own way of looking on things :)

      Reply
  22. Chris

    I am not sure if this is really related to this tutorial or not, but does anyone know how to turn a circular path imported from AI into a sphere in C4D?

    Reply

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Comment Rules

This is a friendly community. Please treat everyone with respect. We don't all have to agree, but we do have to be nice. Criticism is fine, but rude comments and name calling will be deleted. Use your real name and don't be spammy. Thanks for adding to the conversation.