Inspiration: Nicholas Brave 30 Comments
Chicago based Animator/Designer Nicholas Brave has been knocking spots out of the park lately. Be sure to check out his portfolio for more great work.
30 Comments
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Great stuff! Really love that Kohort one. Not just the graphics… which are stellar… but the whole treatment and script. Made me want to sign up for a Kohort account. That’s how I know it’s good.
The lottery one is dope too.
I’m inspired. Thanks for sharing.
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Killer work! Yeah really loving that Kohort video.
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Inspiring it is!
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Hi Nick, do you mean, “knocking them out of the park lately?’ Thanks for the posts!
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this dude’s amazing.
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The first video is very, very cool! Music is perfect! Sounds like a “mars attack’s” whistle, very..”other plane style”.
But the second one..mm.. I didn’t like! Trivial and not so ispired. For me, I mean, respect other opinions. But I’ve seen better
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Sorry. “other PLANET style”.
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Agreed. The lottery one just seems like random dynamics in front of and behind people masked out on a green screen. But the Kohort is sick, nice pacing, nice type treatment, nice illustrations.
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Yeah, the lottery one is a little goofy, particularly with the goofy people looking a little too excited to be playing the lottery.
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Have to agree on Kohort. What I also liked beside all the things you guys already named is the voice acting. It’s a bit different and I like her alot
Greetings!
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She reminds me of the shrink from the sopranos!
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If I did that lotto spot, I’d be proud of myself, because I’m not that great at 3d yet. lol. But that guy was just way too happy.
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I really liked how in the “Kohort” animation the cut out graphics ‘wobbled’ after the globe spin stops.
Do you guys think that is just keyframed?
or is there some kind of way using dynamics (or something) you could achieve a similar kind of physics, so when the spin is faster the ‘wobble’ is stronger and if the spin is slow they barely ‘wobble’.
I hope that makes sense!
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Maybe the delay effector was used somehow?
http://jorgelega.com/tutorials_delay.html
Hmm, really cool if he used 2D cut out graphics in cinema and animated them with the effectors. Maybe he brought them in as textures on planes, put the planes in a fracture object,and then animated it all with some effectors applied to the fracture?
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kinda like this:
http://espenja.com/stuff/C4D/wobbly_cutouts.c4d-
or like this:
http://vimeo.com/24675882
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Kohort ? Dansih facebook ? just kidding, great job
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woups “Danish” sorry
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Look at this …
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Is the video above made in C4D ?
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The Kohort one is very impressive.
I’m intrigued to know how ‘one take’ animation scenes like that are made.
If you created something like that in C4D, how would you cope with the amount of elements, complications and sheer length of the timeline? Is the ‘one take’ look just an illusion with hidden edits? I’m guessing it is. I’d would love to know the techniques to do it myself.
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Yeah, there are multiple scenes here, likely being comped together in After Effects. By combining object buffers with exported 3D data, you can really do a lot transition-wise during compositing to break things up into smaller groups of 3D renders.
This gives you much more control of each ‘scene’ and makes things easier to isolate if you need to go back into Cinema and make adjustments.
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Do we have a tutorial to learn the basic “Especially” the keyframing part in c4d, how you guys deal with nice ease in & out as well as the kinetic movement ?
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Nice video.
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Great work and good to see Donny Most getting some work of late.
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