How To Model and Extrude Dog Tags In Cinema 4D

In this tutorial, I show you how to build realistic Dog Tags in Cinema 4D. First we will model them by using Extrude and Sweep Nurbs. Then, we use Sub-Polygon Displacement to form the lettering on the tags. I will show you how to setup the dynamics using soft and ridged body tags and how to bake the solution for faster playback. Finally, we light and texture the tags to prepare them for render.

Still Example

Animated Example

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245 people have commented on this post. You should too!

  1. Thalos says:

    Great Tutorial Nick,
    later my outcome haha
    Greetings

  2. Kete says:

    woow, nice idea nick
    thanks

  3. Lorenzo Pozza says:

    thanks !

  4. Husse says:

    Exellent Nick!
    Thanl’s for sharing!

  5. marcus says:

    Hey Nick, what add-on did you use on your menu bar to quickly open your last rendered image?
    Great tutorial. Smooth and the result looked badass

  6. jon rios says:

    Great tut nick! keep up the great work

  7. MeGusta says:

    Can’t wait for the beeple texture pack. ;)

  8. Alaadin says:

    thank u so much nick

  9. JAMES says:

    RSMB?

  10. javier says:

    Thank u bro

  11. Mirko says:

    Really love this one! Got so much more out of this than just making a dog tag.

  12. seon says:

    thank you very much.. i will try this tutor.

  13. Connor says:

    128 not 123 :P

  14. maulsmash says:

    Good stuff. I am going to try and replicate in 3DS Max. The physics in Max are good, but don’t have a decent way to preview at least not as decent as C4D. None the less I’ll make it work ;) .

    One suggestion might be to render the tracer spline very small as those types of chains actually have a connection between the spheres…may also help visually when the sphere space out a bit too much…

  15. Dmitry says:

    I think Marcus was asking about this as well, but, I’m wondering what that addon/plugin/extension is on the save dialog in Photoshop.

  16. showbizzAG says:

    thank you nick.. great work.. the photoshop part is also advanced stuff.. I love it..

  17. ceasy317 says:

    your the best Nick i hope i will be like you when i grow up (im 26)

  18. John Haley says:

    It is possibly to use higher values then -100,100 in your bump channel.

  19. Albertonomo says:

    LOOP SELECTION!!!… that was funny!

  20. Pingback: How To Model and Extrude Dog Tags In Cinema 4D — C4Dlist.com – Cinema 4D Plugins Tutorials Resources

  21. Brad says:

    Hey Nic,

    Great tutorial! Just an idea, in Photoshop if you use an inner glow layer style on your text that is set to 100% opacity and the same grey as the background you will get the same effect as blurring the rasterized text but wont have to rasterize it, which means you will be able to go back and change the text if need be.

    Keep up the good work.

    Brad

  22. JT says:

    I used the spline mask instead of the boole object.
    It probably won’t matter much. Just proofs that there are more roads that lead to Rome. :)

  23. stas says:

    like JT said it. you can do the thing, with cutting out the hole in a other way (same simple, nicer result).
    i’ve tried to illustrate it:
    http://www7.pic-upload.de/27.06.11/pel9u3s74wvq.png

    • Wo Rilla says:

      wow, this is great… so simple!

      thx

    • Chris192 says:

      That’s a good way, if you want to do this without making things editable, you can just drop 2 splines in a “connect” object. (in object property’s its a good idea to turn weld Off) then you can drop this connect object into the extrude.

  24. Matt Polen says:

    http://k.min.us/idQkCi.jpg you see my point? why does the output from the tutorial is always a little worse than the example? the whole reason that I watched it, besides the dynamics and modeling stuff, was on learning how to get the amazing lighting and feel that is on the example

    dont get me wrong, I really enjoyed the tutorial, watched the whole 1 hour…….its just a silly thought

    • Kazkas says:

      Few thoughts come to mind:
      He could not manage to replicate the feeling even while having files.
      He did it on purpose as this is his work and he did not want 100 of copies.
      He simply did not have time to try achieving exact same feel or was just beeing lazy (which is not bad btw :] )

      Thou I totally agree that alot of times, previews are better then the actual tutorial outcome ^^
      Mysteriously weird @.@a

      • Maulsmash says:

        Play man…the tutorial is to get you started…you want to find out good lighting…then open up the program and play.

        I’m sure the teaser was tweaked and re-tweaked and time was put into it. The tutorial is short, all the concepts were hit. Now go figure the rest out…go make something new…if not, then why bother.

    • HMA says:

      Nick just show us the way, if you wanna good results… maybe you just gotta use a little more of URSELF, Unow what i mean (sorry for the ENGLISH)

      • Rombout says:

        as he says in the tut ” you good go in and manually grab a dog tagg” thing he did that and tested it for the ultimate shot… if we need to watch that happen in the tut in could have goten all a bit long :) or not

  25. Yimbo says:

    Hey Nick, great tutorial.
    I also have an issue with the picture viewer. Not sure if it’s the same with you, but here the window resizes wherever I click, and the solution I find is to change the bottom left view percentage to 100%.
    I hope it helps.

  26. Carlos says:

    Steel Beaded Dog Tag Chain

  27. Will White says:

    Hey Nick! Great Tutorial! I buy all your products and am a huge fan! But i couldnt help but notice you were using the long way with the bead/chain dynamics. I believe there is a simpler way. You dont need the matrix object nor the tracer object… All you need is the Cloner object and a Sphere. 1) Take a sphere (shrink it down to your liking of course) and place it in the cloner object. 2) Set the cloner mode to radial and crank up the count. 3) Add the dynamics tag and set the inherit tag to “apply tag to children” and set individual elements to “top level”. 4) In the soft body menu of the dynamics tag, turn the soft body to “made of clones” then simulate and BOOYA!!! you might need to adjust the damping and whatnot…but this will take 20 seconds to do. Also, if you encounter inner collisions at the end of simulations… like the the objects are buzzing back and forth… just go into your dynamic settings in the project settings… choose “expert” and increase the number of steps per frame…( I use 25 to get rid of the collision buzzing after the simulation is done.) Hope this works for you man… and check out my stuff vimeo.com/willdotwhite

    • llly4 says:

      thanks, that helps alot!

    • Kwaku Nyantekyi says:

      Thanks will, I pretty much what you said and that way quicker and didn’t have nearly as many problems with the dynamics as the matrix and tracer method did. The only thing I did different was to throw the clone into a null object so I could change the axis.

  28. MoyGR says:

    Thx! Gorilla!!

  29. Roland says:

    it´s sooooooooo great ….
    1000000 thanks

  30. Gokhan says:

    Hi Nick,this the great tut for me my friend.
    Your tuts are very important for me because these are very important education files for me.
    Every day-every tutorial I am learning news about C4D :)

    Thanks again for great tutorial,
    Take care of yourself Nick,
    Best Regards.

  31. Chris says:

    Hey Nick nice tutorial.

    I was also wondering what part in a computer would speed up render times and smoother apps running.

  32. chris says:

    Hey Nick, nice Tut, but the animation looks a bit weired to me, cause the one tag is rotating so much and the other is not. But they are so close connected through the chain and the chain isn’t even rotating as well.

  33. If objects go thru the floor, I exchange the floor with a cube to have some thickness – and it is solved.

  34. François says:

    Thanks for this, once again, nice tutorial Nick.
    But let me correct something, you just made a little mistake about neutral grey. It’s 128 not 123. In photoshop, you can also use HSB mode and set B to 50. B is really convenient for this grey value cause it’s expressed in percent (0 for black and of course 100 for white).
    Sorry for my poor frenchy english :)

    • Jørn says:

      I used “Fill” from the edit menu and Set it to 50 % grey.
      Entertaining and educational Tutorial – thanx Nick!

  35. Wesley says:

    Cool tutorial. Its a simple one, but in the PS post production the thing really pops out. ;)

  36. Sal says:

    Nice tut, Nick. Thanks.

    BTW, the issue you were getting with the chain going through floor can be resolved by using a cube instead of a plane for a floor. It’s something I picked up from black & white or C4D Cafe. Apparently, a plane has no real geometry but a cube does.

    Thanks again.

  37. Chris says:

    I just tried building a real “sphere-chain” with one sphere and two connect rings , real small, on each side and I arranged them in an array so they are connected properly… turns out that cinema seems to have a lot problems with such small objects and the dynamic stuff attached on those…. ;) but i’m no pro in dynamics so I guess the sollution nick uses works best, but I was curious to do it the “real” physical way… cheers, great tutorial, also interesting what you do in PS !

  38. oLi says:

    Hey Nick,
    big thanks! Great Tut again.
    One thing I still can’t fix, but maybe, somebody else knows a solution:

    When using Simons workaroud with the matrix- and the tracer objekt, it always seems, that the tracer Objekt is calculating everything one frame later, than the dynamics. So the cloned objects are always leaking behind the actual Dynamics.

    Anyone having the same issues?

    Sun’s shining in Hamburg!

    Peace,

    oLi

    • cheebachops says:

      Bake the dynamics simulation and tracer will be perfect. It’s a good idea to bake simulations once you’re happy with the results. Tweaking other bits will be quicker because it’s not calculating the dynamics everytime you press play.

    • Chris192 says:

      you don’t need to necessarily bake the scene in order for things to happen in sync. You just need to remember that the order in which you have objects in the Object manager is the order in which they are calculated.
      for example. if you had your objects in the order, tracer matrix object. the tracer would calculate first using the matrix from the previous frame, and the tracer would calculate using the object from the previous frame. Whilst if you had it in the order object, matrix then tracer. everything would calculate in order, (ie the object dynamics would calculate then the matrix would place the points then the tracer would calculate) and you would have no lag.

      if you have trouble getting things in order, the “mo instance” object comes in very handy.

    • cheebachops says:

      Chris is right about the order, sorry i made the assumption you knew that.Order is the single most important thing you need to remember about C4D simulations and effects.
      However baking sims is critical when doing animations, you need to have a reliable outcome.It is almost impossible to have a complicated simulation framed correctly when the simulation is diffent everytime you hit play or render. Also tracer errors happen in large scenes with hundreds/thousands of dynamic objects even when the order is correct.This sometimes results in viewport renders looking nothing like picture viewer renders, baking erradicates all errors.
      If you intend to have an animated scene with tight framing and/or camera moves, baking is the only option (you need consistency).
      Hope you find this helpful and save yourself lot’s of wasted time recalculating sims.

  39. kami says:

    Very nice and really work.
    could You make tuts about after effects.
    Tanx a lot man, ;-)

  40. Mack says:

    Very unsatisfied with your new Kit my brother. Don’t worry, I don’t want my money back, but I expected a lot more coming from you Nick.

    Thanks for the tut.

    • The Gorilla says:

      SO So bummed to hear that, Mack. You have no idea. I really hope to change your mind after the next update, though. It will be getting better all the time. Thanks for giving it a shot. I won’t let you down.

      • Mack says:

        Sorry about that my brother, wasn’t my intention. Thanks for the effort though, looking forward!

      • Ali says:

        Thanks for your effor.. hope the update will include more stuff that will make our work unique. and i love the video tut resolution :D

    • brick says:

      $69 for textures? really? The light kit pro is nice and priced right.

  41. Templeton says:

    My girlfriend did wonder why she heard me yelling “Loop! Loop!” from the other room….

  42. Great looking tutorial. I’d prefer to make the text stuff inside cinema. I sent you an example what I mean via email. Thumbs up and keep the cool stuff flowing :-)

  43. Great tut. Keep ‘em coming!

  44. ironhide196 says:

    The physics is kinda wonky, but other than that it looks really good. The leather texture is friggin awesome!

  45. Rory says:

    Do We Need The New Texture Pack To Do This Animation?

    • Mate says:

      you can also search for a free leather texture online. Some GSG followers are ‘crazy’. But its Nick foult. “Do i need a texture pack to do this animation?” cmon. People. more brain please!

      • Stephen says:

        Hey Mate, this is learning site. There are no wrong questions.

        • The Gorilla says:

          @Rory: You don’t need the texture pack to do the tutorial. You can make the floor any texture you want. In fact, I encourage exploring ways to make your version different from mine since that’s where the real learning happens.

          @Mate: People are at different levels of learning here. There is no reason to be mean to people just asking a simple question. That’s what this site is all about. I had to delete some of your other comments because you were being mean for no reason to people. Please be helpful or stop commenting.

          @Stephen: I agree.

          • CGNkingFX says:

            not only as this is a learning site this is a product site,you get to buy and learn things on this site.not forgetting tips

  46. patweiss says:

    Hi Nick.

    50% Black is RGB 128 or you just use the HSB.
    B is for Brighntess…50% and u got it ;) Nice tut btw

  47. Nick says:

    Does anyone know how he fixed the dynamic problem with the beads? Where he said, “Yeah I’ll have to come back and fix some of those dynamic problems.”

    • Mr Rayne says:

      When you come to doing the bit with the torus, just give it more radial segments than shown.

      R

      • Nick says:

        Mhm, is there any other way to do that?

        • Mr Rayne says:

          I’m sorry, how do you mean – do you mean, is there a better way of rigging the chain?

          • Nick says:

            When I play the animation, my chain looks like it’s spreading apart and going to break.

            • Mr Rayne says:

              http://hotfile.com/dl/122810399/5b0e68f/chain_test.rar.html

              You need to tweek your project settings. Under Dynamics, Expert Tab enter the following settings:

              Scale:15cm
              Steps per frame: 25
              Maximum Solver Iterations per Step: 15

              I’ve enclosed a couple of quick scene files: The one called Final is the main one you need. Study the set up and make sure your project settings are set the way outlined.

              There’s a small bug when the rigs dropping (the chain intersects the tag geometry) – don’t have time to chase it out. That bit isn’t important – it’s the landing you want sorted. Main thing is the chain holds together and comes to a nice rest with everything in tact and where it should be at the end.*

              The other scene file I’ve included just to show you how many ring segments I allowed for on the torus geometry – makes a world of difference simply having enough geometry especially when you’re doing a soft body sim.

              Hope that helps,

              R

              *PS:If the chain doesn’t show up on first running the animation – stop it, go back to frame 0 – nudge it forward a couple of frames to reset it – run again.

              Good luck! :)

    • Nick says:

      Believe it or not, that still didn’t fix it :( I deleted the second dog tag, and it worked perfect. I guess it’s not meant to be ;(

    • brick says:

      Tim Claphams new training at Luxx covers how to solve most of the issues people are having.

  48. TheOracle says:

    Hi there nick,
    Thanks for another tut. It’s appreciated!
    I do think that the tag itself could use some wear and tear (as shown in examples http://www.google.nl/search?q=dog+tag&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&hl=nl&tab=wi&biw=1920&bih=912 ) the tag part is in my oppinion a little to clean, to perfect and shiney.

  49. C-FU says:

    Cool stuff!

    It will be a matter of time before this becomes a CALL of Duty or BATTLEFIELD Community Gaming intro.

    • Trevor says:

      Nothing wrong with that. Art is subjective, even if you don’t understand something, someone, somewhere does

  50. patweiss says:

    By the way Nick, you’re right. I yelled as hell for the loop selection…so funny :D

  51. Antonio says:

    Nick, I was wondering if you ever worked with Vray for Cinema 4d? I heard the lighting and rendering was a increase of quality. I’d really like your opinion on that.

  52. Hey Nick i havent watched the full tutorial yet but theres an option under caps in the extrude nurbs with fillet type called half circle that gives the bevel effect needed for the outside of the dog tags.

    • oLi says:

      Man,
      I’m using C4D for so long now, and I never figured out that option. Thanks a lot.

      The only thing is, you have to use the Boole-Oject with this fillet type, not the Spline Mask, to cut out the hole…

      • Mr Rayne says:

        When you’re starting, if you just simply introduce an appropriately scaled circle spline along with the spline for creating the Dog Tag shape and connect+delete – the spline you’re left with (once extruded) gives you a nicely rounded hole in your Dog Tag just by giving the extrude objects cap a small bevel.

        Looks far better and far less mucking around.

        R

  53. Chris says:

    Hey Nick,

    Is it the graphics card that speeds up rendering or something else?

  54. M.Bilal Malik says:

    Sir plz check My learning Work

    ( TEXTURE KIT ) USE
    —————————–
    http://imageshack.us/photo/my-images/33/texturetik.png/

    • Nemesis says:

      hi,nice work..but it would be better if you put on a better camera angle and increase the count in cloner since it looks like the spheres are not really touching.but its cool work!

  55. Mohamad says:

    ” loop selection LOOP SELECTION !! ”
    OMG That was so funny LOL !!
    Thanks for the great tutorial Nick. ^^

  56. Markus Gonser says:

    great stuff as always.

  57. patweiss says:

    my little dogtags

  58. MM says:

    Great tut once again Nick. Have a small problem though..the chain is not appearing on my final render. It renders on the view port though but it doesn’t appear on the final render..Can anyone shed some light on this? Thnks

    • patweiss says:

      have u deactivated the cloner object? red in object manager?

      • MM says:

        no i haven’t …first thing i checked…its driving me nuts!

        • patweiss says:

          maybe the sphere for this cloner? seems to be something like that because u see it in viewport but not in render.check all those little circles in your object manager. if there is the little annoying red dot ;)

          • Max Berger says:

            same for me.. my chain does appear in the view port but not in the final render! can anybody help? (i checked everything in the cloner)

      • Hi Nick, hello Gentlemen!
        since I had the same issue while rendering the scene( chain does not appear in the final render when using picture viewer..), so I start to tweak and make changes as much as possible in the render settings, so this is what I did and I think I found why:
        RENDER SETTINGS
        -activate or check Multi-pass, then separate light (all), Mode: default ( 3 channels; diffuse,etc…)
        -OBJECT MANAGER : I turn into red the traffic lights of : torus, matrix obj and tracer…..
        for me it worked! perhaps u guys already sorted it out!
        cheers friends and so wonderful watch your universe NIck!
        G.

      • patweiss says:

        The solution seems very easy. The only thing I had to do in your file is to go on frame 0 and just play again. That fixed it. I saw everything in my render. without multipass etc. just replay it.

  59. Henri says:

    Hi Nick, anyone,

    Two questions:
    1. Why not use the DOF effect i.s.o. Photoshop
    2. Why not use real 3D text i.s.o. Material

    Thanks for all the nice tutorials!

    Henri

    • Jon says:

      Because of the debossed look.. the pressed appearance one sees from the die pressing into the metal and smoothly moving from the flat back surface to the raised type. Otherwise you risk getting a look has the type joining the plate at a perfect 90 degree angle… doesn’t look like the real deal.

  60. Pingback: Jak wymodelowa? “nie?miertelnik” | Cinema 4D

  61. Jan says:

    Some cool dogtags in here!

    Thanks a bunch for the tutorial Nick! I made a signature out of it. (will credit you ofcourse ^_^)

    Not happy with it yet, but a render took me 2.5 to 4 hours so I’m going to stick with this for now. Couldnt get the lighting as good as I wanted so I went for a more “painted” look instead of realistic. Reflection wise.

    Heres my result: http://img.photobucket.com/albums/v343/cyberzomby/signature.jpg

    Since you wanted to see our work :D

  62. 3dGenie says:

    Lol i did scream at my screen :)

  63. Markus says:

    never thought of using SPD, i would use boole tool with text spline, is a lot more flexible to change the text and fillet without jumping between softwares, and faster rendering too

    i think this method (SPD) will be more useful on organic extrusion?

  64. Chris192 says:

    It’s debatable weather its worth buying that texture pack just for that leather texture. that thing is gorgeous! and i so wan’t to see how they were made.

    Liking the bit of side Photoshop/typography. would love to see more of that :P

  65. Thank You for everything you do!

    Not sure if knew or not, but in the Photoshop color dialogue box, there’s a box near the middle where you can actually type in the percentage of grey you would like (i.e [50%]) rather than calculating the RGB values. Hope this helps, and thanks again for everything!

  66. Jon says:

    As always Nick, another great tutorial. Thanks again for your tireless efforts on behalf of the C4D community, your products and your tutorials. I am quite sure I wouldn’t be half as far along with Cinema 4D as I am today (I’ve only had the program 8 months) if it weren’t for you and this site. And thanks for this tutorial, without which I certainly couldn’t have made this:

    http://www.behance.net/gallery/The-Ex-Governors-Association/1710207

  67. Ahmed Ali says:

    Hello, i did rendering for an interior scene like a one room office, no if i want to send these images to a friend with a software where my friend can use that software to walk-through or get round the scene, anyone suggest a software for this?

  68. Carlos says:

    Very helpful tut! Thanks

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  70. randyminnow says:

    nick. you are such an enjoyably huge help to so many people. thanks for doing what you do! problem: no matter how many times i run through setting up (and starting form scratch and resetting up…) the simulation with the torus as a soft body and changing the collision shape to moving mesh 1 of 2 things happens. 1) the torus still flies off into the distance with an odd force–like wind-repelling it away from the dog tag and (cloth-like) twisting up the geometry on the torus as it flies; or 2) it ignores the boolean cut out in the dogtag and falls correctly (tried with both a boolean and connect->splines to make the hole in the dogtag). any thoughts? two tries are posted here:

    http://minnowhost.com/rockshrimp/temp/bugsyTags2.c4d

    http://minnowhost.com/rockshrimp/temp/tagBadTwo.c4d

  71. kevin says:

    Hopefully Nick reads this, but anyone is welcome too! Here is my problem: http://getsatisfaction.com/greyscalegorilla/topics/gsg_dogtag_help

    • patweiss says:

      Have u just tried to use the scale-function to scale your texture down?should fix it.

      • kevin says:

        I tried, but i can’t scale it down. the problem is that the grid is “stuck” to my screen… it’s not actually applied to the dogtag. When i Zoom in or out, the grid stays on the screen.

    • Rombout says:

      Never really used c4d yet, but after some fiddling… you see that square above that black and white grid on the left… thats the ‘tweak mode’ or something. change that till you see that square in perspective with circles on the corners that test it

      is saw he had different icons on his screen :)

  72. D_DUB says:

    I’m new to c4d, but from this tutorial I was wondering if one could create a similar 3d model of a person frozen in stone (like Han solo frozen in carbonite) by using a grayscale photoshop image of a person and sub polygon dispacement on a plane as you’ve done with the dog tags. Not sure if the extruded image would look flat or have correct volume. Am i way off here? Thanks.

    • cheebachops says:

      you can use any image for the displacement,even colour ones( c4d will take the colour as relative greyscale values).
      You will not be able to get any overlap of depth ie no voids, so Han Solos hands would stick out but would be solid all the way back to the origin.

  73. Jelmen says:

    Great Tut, more modelling tuts please

  74. cheebachops says:

    Quick note for the new guys with regards to dynamics/simulations not refreshing.
    You don’t have to reload a scene if your sim. appears to be stuck in the ram, just double click the rewind to start icon on the transport bar.This will clear any data held in the ram.
    Clicking once will take you back to frame zero , but won’t always refresh the simulation calculations.

  75. CrossDNA says:

    Thanks, again for this awesome tut!

  76. Cathal says:

    Awesome tutorial, Love this site

  77. Antoniy says:

    hey nick what about a texture wraping and mapping tuts?

  78. Raúl says:

    Yey! You got a pop filter for your mic!

  79. TDT-Alpha says:

    About the text displacement, I thought of making a text object and placing it in the place you wanted although it will be problematic with the hole from the other side…. Anyways, after that you could just add the text object as a child of the Extrude NURBS (W.T.H is NURBS?) and set it up in the dynamics tag…
    And I LOVE BOOLE @.@ ’cause that way you are able to EDIT the booling objects while seeing the results immediately (else if you have Intel Dual Core 1.8GHz like me..)

    Thanks for that video!

  80. PhoNull says:

    Great tut Nick as always. I did find these dynamics were big render hogs. Really need a 12+ for this one.

  81. browntimmy says:

    I’ve watched a bunch of tutorials here and decided to finally make something this time:

    http://imageshack.us/photo/my-images/405/dogtagsfinall.jpg/

    Small text is a little hard to read but I’m happy it with it otherwise.

  82. Steven Griffiths says:

    Great Tutorial Nick.

    Have a great wedding and best wishes.

  83. Jeiks says:

    I’m having some problems with dynamic bodies.

    For example, if i try to add Rigid Body into grouped Dogtag null or any other simple object like sphere, it will always add only Collider instead of Rigid Body tag. I’ve managed to get around this by adding objects into cloner and then added rigid body (for some reason it works), but it’s quite annoying and unpractical way. :/

    Anyone have idea what’s wrong here?

    PS. Awesome tutorial (as always)

  84. khirod says:

    can you make a tutorial on this
    http://vimeo.com/25712789

  85. BSQ says:

    many great tips for me! thanks a lot !

  86. Ali says:

    Hi nick, Thnks for the great tut.. Iam missing somthing here in the texure-displacment-sub polygon displacment is not existed why ???

  87. TheRemco says:

    Hi :)

    this is my version of the dogtags: http://imageshack.us/photo/my-images/197/remcoketting.png/

    but what i did extra, is added a black circle around the hole, like the most dog tags have :D

  88. Magdy says:

    Hi Nick, great tutorial man!
    This is my attempt on this tutorial!
    I used the HDRI Light Kit Pro and Texture Kit.
    http://www.magdyblass.com.br/labs/GSGTuts/DogTags-GSGTuts-001-WoodFloor.jpg

    I learned a lot here at GSG.
    Thanks for the Tuts Nick!
    Bye!

  89. Vlad says:

    Very helpful tutorial just one thing everytime i render in the picture view i can seem to render the chain while the tag renders fine. but when i do a full render everything renders.

  90. ZlimDesigns says:

    Very Helpful. Thank you Nick. :)

  91. Davcoccio says:

    Hey nick thanks a lot fir this tutorial it’s awsome!

    I also saw that you used that crazy interface in your OS when you’re saving projects. What’s the name of that software i’m really interested by it! Thanks a lot

    Peace

    DC

  92. nasser says:

    haha i kept learning for this tutorial for 5 days and i still did not complete it !! LOL
    :D

  93. Rodrigo says:

    Man, you’re great. This is very cool, but I think you should do a tutorial about modeling something in C4D, I think it’d be great! Congratulations, you rock.

  94. palej says:

    Hey Nic
    Have a problem with the “bake”-option.
    cinema stops at 34% (?)
    any idea? thanks

  95. Mark says:

    Hi Nick,

    Thanks for a wonderful tutorial! always clear and easy to understand. Posted it on my blog :)

    http://thedslrjourney.com/blog/cinema4d/greyscalegorilla-com-dog-tag-tutorial

  96. Jodie Duarte says:

    Had a go…let me know what you think. It was the first time I followed a tutorial all the way to the end. Nick rocks..and he cracks me up!! :)

    http://img405.imageshack.us/img405/5647/dogtagoutput3dphotoshop.jpg

  97. bigk says:

    everything works fine except the render.
    I still could not render the chain. i’ve tryed multiple setting but the chain still not appear in the final render!.
    any solution plz?

    • Magdy says:

      Hi bigk,

      Noy sure if it’s the case, but did you check if by mistake, you toggle off the Sweep Nurbs? In the tutorial, Nick toggle off the view of the Torus only.

      Hope to help.
      bye

  98. Sina says:

    Hey Mr. Gorilla can you do an someone moderate to advance tutorial of MODELING in GENERAL? That would be great, thanks man you da best at what you do.

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