In this tutorial, I show you how to build realistic Dog Tags in Cinema 4D. First we will model them by using Extrude and Sweep Nurbs. Then, we use Sub-Polygon Displacement to form the lettering on the tags. I will show you how to setup the dynamics using soft and ridged body tags and how to bake the solution for faster playback. Finally, we light and texture the tags to prepare them for render.
Still Example

Animated Example
FIRST!
D:
i mean russian is everywhere)
nashi i zdes’ zasvtelis’
let’s not start that trend here please
Great Tutorial Nick,
later my outcome haha
Greetings
woow, nice idea nick
thanks
thanks !
Exellent Nick!
Thanl’s for sharing!
Hey Nick, what add-on did you use on your menu bar to quickly open your last rendered image?
Great tutorial. Smooth and the result looked badass
That program is called “Default Folder X”
I had the same thing when i saw it, pretty easy find it was… looks pretty handy to!
Great tut nick! keep up the great work
Can’t wait for the beeple texture pack.
thank u so much nick
RSMB?
Thank u bro
Really love this one! Got so much more out of this than just making a dog tag.
thank you very much.. i will try this tutor.
128 not 123
Yes
EXCELLENT TUTORIAL!
Fantastic!
Good stuff. I am going to try and replicate in 3DS Max. The physics in Max are good, but don’t have a decent way to preview at least not as decent as C4D. None the less I’ll make it work
.
One suggestion might be to render the tracer spline very small as those types of chains actually have a connection between the spheres…may also help visually when the sphere space out a bit too much…
I think Marcus was asking about this as well, but, I’m wondering what that addon/plugin/extension is on the save dialog in Photoshop.
Default Folder X
Thanks Smon!
thank you nick.. great work.. the photoshop part is also advanced stuff.. I love it..
your the best Nick i hope i will be like you when i grow up (im 26)
Keep at it ceasy317.
It is possibly to use higher values then -100,100 in your bump channel.
Bump channel yes, displacement…. no
yeah, that’s why I said bump channel.
LOOP SELECTION!!!… that was funny!
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Hey Nic,
Great tutorial! Just an idea, in Photoshop if you use an inner glow layer style on your text that is set to 100% opacity and the same grey as the background you will get the same effect as blurring the rasterized text but wont have to rasterize it, which means you will be able to go back and change the text if need be.
Keep up the good work.
Brad
yeah, this also works with converting your Textlayers to a smart object…
you also won’t loose some of the edge of the font…font integrity
…good idea
I used the spline mask instead of the boole object.
It probably won’t matter much. Just proofs that there are more roads that lead to Rome.
like JT said it. you can do the thing, with cutting out the hole in a other way (same simple, nicer result).
i’ve tried to illustrate it:
http://www7.pic-upload.de/27.06.11/pel9u3s74wvq.png
wow, this is great… so simple!
thx
That’s a good way, if you want to do this without making things editable, you can just drop 2 splines in a “connect” object. (in object property’s its a good idea to turn weld Off) then you can drop this connect object into the extrude.
http://k.min.us/idQkCi.jpg you see my point? why does the output from the tutorial is always a little worse than the example? the whole reason that I watched it, besides the dynamics and modeling stuff, was on learning how to get the amazing lighting and feel that is on the example
dont get me wrong, I really enjoyed the tutorial, watched the whole 1 hour…….its just a silly thought
Few thoughts come to mind:
He could not manage to replicate the feeling even while having files.
He did it on purpose as this is his work and he did not want 100 of copies.
He simply did not have time to try achieving exact same feel or was just beeing lazy (which is not bad btw :] )
Thou I totally agree that alot of times, previews are better then the actual tutorial outcome ^^
Mysteriously weird @.@a
Play man…the tutorial is to get you started…you want to find out good lighting…then open up the program and play.
I’m sure the teaser was tweaked and re-tweaked and time was put into it. The tutorial is short, all the concepts were hit. Now go figure the rest out…go make something new…if not, then why bother.
Nick just show us the way, if you wanna good results… maybe you just gotta use a little more of URSELF, Unow what i mean (sorry for the ENGLISH)
as he says in the tut ” you good go in and manually grab a dog tagg” thing he did that and tested it for the ultimate shot… if we need to watch that happen in the tut in could have goten all a bit long
or not
Hey Nick, great tutorial.
I also have an issue with the picture viewer. Not sure if it’s the same with you, but here the window resizes wherever I click, and the solution I find is to change the bottom left view percentage to 100%.
I hope it helps.
Steel Beaded Dog Tag Chain
Hey Nick! Great Tutorial! I buy all your products and am a huge fan! But i couldnt help but notice you were using the long way with the bead/chain dynamics. I believe there is a simpler way. You dont need the matrix object nor the tracer object… All you need is the Cloner object and a Sphere. 1) Take a sphere (shrink it down to your liking of course) and place it in the cloner object. 2) Set the cloner mode to radial and crank up the count. 3) Add the dynamics tag and set the inherit tag to “apply tag to children” and set individual elements to “top level”. 4) In the soft body menu of the dynamics tag, turn the soft body to “made of clones” then simulate and BOOYA!!! you might need to adjust the damping and whatnot…but this will take 20 seconds to do. Also, if you encounter inner collisions at the end of simulations… like the the objects are buzzing back and forth… just go into your dynamic settings in the project settings… choose “expert” and increase the number of steps per frame…( I use 25 to get rid of the collision buzzing after the simulation is done.) Hope this works for you man… and check out my stuff vimeo.com/willdotwhite
thanks, that helps alot!
Thanks will, I pretty much what you said and that way quicker and didn’t have nearly as many problems with the dynamics as the matrix and tracer method did. The only thing I did different was to throw the clone into a null object so I could change the axis.
Thx! Gorilla!!
it´s sooooooooo great ….
1000000 thanks
Hi Nick,this the great tut for me my friend.
Your tuts are very important for me because these are very important education files for me.
Every day-every tutorial I am learning news about C4D
Thanks again for great tutorial,
Take care of yourself Nick,
Best Regards.
Hey Nick nice tutorial.
I was also wondering what part in a computer would speed up render times and smoother apps running.
That would be the processor. Nicks using a 12 core beast. but for us mear mortals i guess we have to make do.
So would an i7 with 4 Cores and 3.4 GHz do fine? I buying a new computer
Hey Nick, nice Tut, but the animation looks a bit weired to me, cause the one tag is rotating so much and the other is not. But they are so close connected through the chain and the chain isn’t even rotating as well.
If objects go thru the floor, I exchange the floor with a cube to have some thickness – and it is solved.
Thanks for this, once again, nice tutorial Nick.
But let me correct something, you just made a little mistake about neutral grey. It’s 128 not 123. In photoshop, you can also use HSB mode and set B to 50. B is really convenient for this grey value cause it’s expressed in percent (0 for black and of course 100 for white).
Sorry for my poor frenchy english
I used “Fill” from the edit menu and Set it to 50 % grey.
Entertaining and educational Tutorial – thanx Nick!
Cool tutorial. Its a simple one, but in the PS post production the thing really pops out.
Nice tut, Nick. Thanks.
BTW, the issue you were getting with the chain going through floor can be resolved by using a cube instead of a plane for a floor. It’s something I picked up from black & white or C4D Cafe. Apparently, a plane has no real geometry but a cube does.
Thanks again.
I just tried building a real “sphere-chain” with one sphere and two connect rings , real small, on each side and I arranged them in an array so they are connected properly… turns out that cinema seems to have a lot problems with such small objects and the dynamic stuff attached on those….
but i’m no pro in dynamics so I guess the sollution nick uses works best, but I was curious to do it the “real” physical way… cheers, great tutorial, also interesting what you do in PS !
edit: the solution WILL WHITE postet before works perfect
Hey Nick,
big thanks! Great Tut again.
One thing I still can’t fix, but maybe, somebody else knows a solution:
When using Simons workaroud with the matrix- and the tracer objekt, it always seems, that the tracer Objekt is calculating everything one frame later, than the dynamics. So the cloned objects are always leaking behind the actual Dynamics.
Anyone having the same issues?
Sun’s shining in Hamburg!
Peace,
oLi
Bake the dynamics simulation and tracer will be perfect. It’s a good idea to bake simulations once you’re happy with the results. Tweaking other bits will be quicker because it’s not calculating the dynamics everytime you press play.
Hey,
thanks for tip.
That bugged me quiet a while…
Have a good one,
oLi
you don’t need to necessarily bake the scene in order for things to happen in sync. You just need to remember that the order in which you have objects in the Object manager is the order in which they are calculated.
for example. if you had your objects in the order, tracer matrix object. the tracer would calculate first using the matrix from the previous frame, and the tracer would calculate using the object from the previous frame. Whilst if you had it in the order object, matrix then tracer. everything would calculate in order, (ie the object dynamics would calculate then the matrix would place the points then the tracer would calculate) and you would have no lag.
if you have trouble getting things in order, the “mo instance” object comes in very handy.
I keep forgetting, that order does matter in the object manager.
Thanks alot!
Chris is right about the order, sorry i made the assumption you knew that.Order is the single most important thing you need to remember about C4D simulations and effects.
However baking sims is critical when doing animations, you need to have a reliable outcome.It is almost impossible to have a complicated simulation framed correctly when the simulation is diffent everytime you hit play or render. Also tracer errors happen in large scenes with hundreds/thousands of dynamic objects even when the order is correct.This sometimes results in viewport renders looking nothing like picture viewer renders, baking erradicates all errors.
If you intend to have an animated scene with tight framing and/or camera moves, baking is the only option (you need consistency).
Hope you find this helpful and save yourself lot’s of wasted time recalculating sims.
Very nice and really work.
could You make tuts about after effects.
Tanx a lot man,
Very unsatisfied with your new Kit my brother. Don’t worry, I don’t want my money back, but I expected a lot more coming from you Nick.
Thanks for the tut.
SO So bummed to hear that, Mack. You have no idea. I really hope to change your mind after the next update, though. It will be getting better all the time. Thanks for giving it a shot. I won’t let you down.
Sorry about that my brother, wasn’t my intention. Thanks for the effort though, looking forward!
Thanks for your effor.. hope the update will include more stuff that will make our work unique. and i love the video tut resolution
$69 for textures? really? The light kit pro is nice and priced right.
My girlfriend did wonder why she heard me yelling “Loop! Loop!” from the other room….
hilarious…
Great looking tutorial. I’d prefer to make the text stuff inside cinema. I sent you an example what I mean via email. Thumbs up and keep the cool stuff flowing
Great tut. Keep ‘em coming!
The physics is kinda wonky, but other than that it looks really good. The leather texture is friggin awesome!
Do We Need The New Texture Pack To Do This Animation?
you can also search for a free leather texture online. Some GSG followers are ‘crazy’. But its Nick foult. “Do i need a texture pack to do this animation?” cmon. People. more brain please!
Hey Mate, this is learning site. There are no wrong questions.
@Rory: You don’t need the texture pack to do the tutorial. You can make the floor any texture you want. In fact, I encourage exploring ways to make your version different from mine since that’s where the real learning happens.
@Mate: People are at different levels of learning here. There is no reason to be mean to people just asking a simple question. That’s what this site is all about. I had to delete some of your other comments because you were being mean for no reason to people. Please be helpful or stop commenting.
@Stephen: I agree.
not only as this is a learning site this is a product site,you get to buy and learn things on this site.not forgetting tips
This site is a blog, it says so in the top right hand corner, and in the address bar.
Hi Nick.
50% Black is RGB 128 or you just use the HSB.
Nice tut btw
B is for Brighntess…50% and u got it
Does anyone know how he fixed the dynamic problem with the beads? Where he said, “Yeah I’ll have to come back and fix some of those dynamic problems.”
When you come to doing the bit with the torus, just give it more radial segments than shown.
R
Mhm, is there any other way to do that?
I’m sorry, how do you mean – do you mean, is there a better way of rigging the chain?
When I play the animation, my chain looks like it’s spreading apart and going to break.
http://hotfile.com/dl/122810399/5b0e68f/chain_test.rar.html
You need to tweek your project settings. Under Dynamics, Expert Tab enter the following settings:
Scale:15cm
Steps per frame: 25
Maximum Solver Iterations per Step: 15
I’ve enclosed a couple of quick scene files: The one called Final is the main one you need. Study the set up and make sure your project settings are set the way outlined.
There’s a small bug when the rigs dropping (the chain intersects the tag geometry) – don’t have time to chase it out. That bit isn’t important – it’s the landing you want sorted. Main thing is the chain holds together and comes to a nice rest with everything in tact and where it should be at the end.*
The other scene file I’ve included just to show you how many ring segments I allowed for on the torus geometry – makes a world of difference simply having enough geometry especially when you’re doing a soft body sim.
Hope that helps,
R
*PS:If the chain doesn’t show up on first running the animation – stop it, go back to frame 0 – nudge it forward a couple of frames to reset it – run again.
Good luck!
Believe it or not, that still didn’t fix it
I deleted the second dog tag, and it worked perfect. I guess it’s not meant to be ;(
Tim Claphams new training at Luxx covers how to solve most of the issues people are having.
Hi there nick,
Thanks for another tut. It’s appreciated!
I do think that the tag itself could use some wear and tear (as shown in examples http://www.google.nl/search?q=dog+tag&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&hl=nl&tab=wi&biw=1920&bih=912 ) the tag part is in my oppinion a little to clean, to perfect and shiney.
Cool stuff!
It will be a matter of time before this becomes a CALL of Duty or BATTLEFIELD Community Gaming intro.
Nothing wrong with that. Art is subjective, even if you don’t understand something, someone, somewhere does
By the way Nick, you’re right. I yelled as hell for the loop selection…so funny
Nick, I was wondering if you ever worked with Vray for Cinema 4d? I heard the lighting and rendering was a increase of quality. I’d really like your opinion on that.
Hey Nick i havent watched the full tutorial yet but theres an option under caps in the extrude nurbs with fillet type called half circle that gives the bevel effect needed for the outside of the dog tags.
Man,
I’m using C4D for so long now, and I never figured out that option. Thanks a lot.
The only thing is, you have to use the Boole-Oject with this fillet type, not the Spline Mask, to cut out the hole…
When you’re starting, if you just simply introduce an appropriately scaled circle spline along with the spline for creating the Dog Tag shape and connect+delete – the spline you’re left with (once extruded) gives you a nicely rounded hole in your Dog Tag just by giving the extrude objects cap a small bevel.
Looks far better and far less mucking around.
R
Hey Nick,
Is it the graphics card that speeds up rendering or something else?
in c4d it’s only processor power
Sir plz check My learning Work
( TEXTURE KIT ) USE
—————————–
http://imageshack.us/photo/my-images/33/texturetik.png/
hi,nice work..but it would be better if you put on a better camera angle and increase the count in cloner since it looks like the spheres are not really touching.but its cool work!
” loop selection LOOP SELECTION !! ”
OMG That was so funny LOL !!
Thanks for the great tutorial Nick. ^^
great stuff as always.
my little dogtags
http://s7.directupload.net/images/110629/4ycn7gsi.jpg
Great tut once again Nick. Have a small problem though..the chain is not appearing on my final render. It renders on the view port though but it doesn’t appear on the final render..Can anyone shed some light on this? Thnks
have u deactivated the cloner object? red in object manager?
no i haven’t …first thing i checked…its driving me nuts!
maybe the sphere for this cloner? seems to be something like that because u see it in viewport but not in render.check all those little circles in your object manager. if there is the little annoying red dot
same for me.. my chain does appear in the view port but not in the final render! can anybody help? (i checked everything in the cloner)
maybe u both should upload your file so I could look into it or the other people here.
Same problem. My project http://dl.dropbox.com/u/31783/DogTag.zip
Hi Nick, hello Gentlemen!
since I had the same issue while rendering the scene( chain does not appear in the final render when using picture viewer..), so I start to tweak and make changes as much as possible in the render settings, so this is what I did and I think I found why:
RENDER SETTINGS
-activate or check Multi-pass, then separate light (all), Mode: default ( 3 channels; diffuse,etc…)
-OBJECT MANAGER : I turn into red the traffic lights of : torus, matrix obj and tracer…..
for me it worked! perhaps u guys already sorted it out!
cheers friends and so wonderful watch your universe NIck!
G.
thanks for the reply! but what do you mean with obj?
The solution seems very easy. The only thing I had to do in your file is to go on frame 0 and just play again. That fixed it. I saw everything in my render. without multipass etc. just replay it.
i have no dynamics going on because my pc was too slow to bake them so replaying it is not the problem for me :/
Sorry my comment was for Tresk. I opened his file and had just to replay it and his chain appeared.
“obj” I was ment to say “object” regarding the matrix object, I did not try replaying yet, since it worked for me as I mention above…
Hi Nick, anyone,
Two questions:
1. Why not use the DOF effect i.s.o. Photoshop
2. Why not use real 3D text i.s.o. Material
Thanks for all the nice tutorials!
Henri
Because of the debossed look.. the pressed appearance one sees from the die pressing into the metal and smoothly moving from the flat back surface to the raised type. Otherwise you risk getting a look has the type joining the plate at a perfect 90 degree angle… doesn’t look like the real deal.
P.S.: My favorite part was “Gaussian Bleh.”
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Some cool dogtags in here!
Thanks a bunch for the tutorial Nick! I made a signature out of it. (will credit you ofcourse ^_^)
Not happy with it yet, but a render took me 2.5 to 4 hours so I’m going to stick with this for now. Couldnt get the lighting as good as I wanted so I went for a more “painted” look instead of realistic. Reflection wise.
Heres my result: http://img.photobucket.com/albums/v343/cyberzomby/signature.jpg
Since you wanted to see our work
can’t see it?!
Woeps
Sorry
http://img.photobucket.com/albums/v343/cyberzomby/signature3.jpg
Looks interesting…some kind of stone texture? my try a few posts before was the simple metal look…
Well I just photoshopped it that way. I couldnt get it to look good metal like.
Yea you had a nice one as well
Lol i did scream at my screen
never thought of using SPD, i would use boole tool with text spline, is a lot more flexible to change the text and fillet without jumping between softwares, and faster rendering too
i think this method (SPD) will be more useful on organic extrusion?
It’s debatable weather its worth buying that texture pack just for that leather texture. that thing is gorgeous! and i so wan’t to see how they were made.
Liking the bit of side Photoshop/typography. would love to see more of that
Thank You for everything you do!
Not sure if knew or not, but in the Photoshop color dialogue box, there’s a box near the middle where you can actually type in the percentage of grey you would like (i.e [50%]) rather than calculating the RGB values. Hope this helps, and thanks again for everything!
As always Nick, another great tutorial. Thanks again for your tireless efforts on behalf of the C4D community, your products and your tutorials. I am quite sure I wouldn’t be half as far along with Cinema 4D as I am today (I’ve only had the program 8 months) if it weren’t for you and this site. And thanks for this tutorial, without which I certainly couldn’t have made this:
http://www.behance.net/gallery/The-Ex-Governors-Association/1710207
Hello, i did rendering for an interior scene like a one room office, no if i want to send these images to a friend with a software where my friend can use that software to walk-through or get round the scene, anyone suggest a software for this?
Very helpful tut! Thanks
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nick. you are such an enjoyably huge help to so many people. thanks for doing what you do! problem: no matter how many times i run through setting up (and starting form scratch and resetting up…) the simulation with the torus as a soft body and changing the collision shape to moving mesh 1 of 2 things happens. 1) the torus still flies off into the distance with an odd force–like wind-repelling it away from the dog tag and (cloth-like) twisting up the geometry on the torus as it flies; or 2) it ignores the boolean cut out in the dogtag and falls correctly (tried with both a boolean and connect->splines to make the hole in the dogtag). any thoughts? two tries are posted here:
http://minnowhost.com/rockshrimp/temp/bugsyTags2.c4d
http://minnowhost.com/rockshrimp/temp/tagBadTwo.c4d
duh! the collision shape -> moving mesh is on the rigid bodies (the tags)!!!! my bad. thx & sorry.
Hopefully Nick reads this, but anyone is welcome too! Here is my problem: http://getsatisfaction.com/greyscalegorilla/topics/gsg_dogtag_help
Have u just tried to use the scale-function to scale your texture down?should fix it.
I tried, but i can’t scale it down. the problem is that the grid is “stuck” to my screen… it’s not actually applied to the dogtag. When i Zoom in or out, the grid stays on the screen.
in the texture tag, is the projection mode set to ‘front’?
Never really used c4d yet, but after some fiddling… you see that square above that black and white grid on the left… thats the ‘tweak mode’ or something. change that till you see that square in perspective with circles on the corners that test it
is saw he had different icons on his screen
I’m new to c4d, but from this tutorial I was wondering if one could create a similar 3d model of a person frozen in stone (like Han solo frozen in carbonite) by using a grayscale photoshop image of a person and sub polygon dispacement on a plane as you’ve done with the dog tags. Not sure if the extruded image would look flat or have correct volume. Am i way off here? Thanks.
you can use any image for the displacement,even colour ones( c4d will take the colour as relative greyscale values).
You will not be able to get any overlap of depth ie no voids, so Han Solos hands would stick out but would be solid all the way back to the origin.
Great Tut, more modelling tuts please
Quick note for the new guys with regards to dynamics/simulations not refreshing.
You don’t have to reload a scene if your sim. appears to be stuck in the ram, just double click the rewind to start icon on the transport bar.This will clear any data held in the ram.
Clicking once will take you back to frame zero , but won’t always refresh the simulation calculations.
Thanks, again for this awesome tut!
Awesome tutorial, Love this site
hey nick what about a texture wraping and mapping tuts?
Yey! You got a pop filter for your mic!
Thanks Nick!!
this is what I came up with:
http://vrc.niu.edu/~leifa/artdweb/ARTD319/spring11/kruis/render.php
About the text displacement, I thought of making a text object and placing it in the place you wanted although it will be problematic with the hole from the other side…. Anyways, after that you could just add the text object as a child of the Extrude NURBS (W.T.H is NURBS?) and set it up in the dynamics tag…
And I LOVE BOOLE @.@ ’cause that way you are able to EDIT the booling objects while seeing the results immediately (else if you have Intel Dual Core 1.8GHz like me..)
Thanks for that video!
Great tut Nick as always. I did find these dynamics were big render hogs. Really need a 12+ for this one.
I’ve watched a bunch of tutorials here and decided to finally make something this time:
http://imageshack.us/photo/my-images/405/dogtagsfinall.jpg/
Small text is a little hard to read but I’m happy it with it otherwise.
Great Tutorial Nick.
Have a great wedding and best wishes.
I’m having some problems with dynamic bodies.
For example, if i try to add Rigid Body into grouped Dogtag null or any other simple object like sphere, it will always add only Collider instead of Rigid Body tag. I’ve managed to get around this by adding objects into cloner and then added rigid body (for some reason it works), but it’s quite annoying and unpractical way. :/
Anyone have idea what’s wrong here?
PS. Awesome tutorial (as always)
can you make a tutorial on this
http://vimeo.com/25712789
many great tips for me! thanks a lot !
Hi nick, Thnks for the great tut.. Iam missing somthing here in the texure-displacment-sub polygon displacment is not existed why ???
Hi
this is my version of the dogtags: http://imageshack.us/photo/my-images/197/remcoketting.png/
but what i did extra, is added a black circle around the hole, like the most dog tags have
Hi Nick, great tutorial man!
This is my attempt on this tutorial!
I used the HDRI Light Kit Pro and Texture Kit.
http://www.magdyblass.com.br/labs/GSGTuts/DogTags-GSGTuts-001-WoodFloor.jpg
I learned a lot here at GSG.
Thanks for the Tuts Nick!
Bye!
btw you can make a spline of your loop selection a simpler way.. under structure menue / edit spline theres a command called ” kantenslektion zu spline” (german) in english its supposed to be “edge selection to spline” or sth
Namaste
hello magdy.. please if u can help me with this issue Iam missing somthing here in the Material -displacment- (Sub polygon displacment) is not existed why ???
Hi Ali!
Well I’m not sure if it is your case, but
maybe is due to Cinema 4D version.
Check out this link: http://migre.me/5bety
I did a fast search in the features of each version, and find that “Sub-polygon displacement” is not featured in Prime and Broadcast versions of Cinema 4D.
Again, I don’t know each one you got, but maybe this is way it’s not available.
Hope I can help you.
Bye
Just saw that the link is not working… Sorry for that bug on the link I shortened… try this full one – http://www.maxon.net/en/products/general-information/general-information/product-comparison.html
Very helpful tutorial just one thing everytime i render in the picture view i can seem to render the chain while the tag renders fine. but when i do a full render everything renders.
Very Helpful. Thank you Nick.
Hey nick thanks a lot fir this tutorial it’s awsome!
I also saw that you used that crazy interface in your OS when you’re saving projects. What’s the name of that software i’m really interested by it! Thanks a lot
Peace
DC
haha i kept learning for this tutorial for 5 days and i still did not complete it !! LOL
Man, you’re great. This is very cool, but I think you should do a tutorial about modeling something in C4D, I think it’d be great! Congratulations, you rock.
Hey Nic
Have a problem with the “bake”-option.
cinema stops at 34% (?)
any idea? thanks
ok i am going out of memory with my ssd
still 34% im going out ofmemory (?) have enough space on my ssd now & 16GB ram. perhaps wrong settings in cinema.
solution: I added the sweepnurbs into hypernurbs – that killed my application,soI took them out again.
Hi Nick,
Thanks for a wonderful tutorial! always clear and easy to understand. Posted it on my blog
http://thedslrjourney.com/blog/cinema4d/greyscalegorilla-com-dog-tag-tutorial
Had a go…let me know what you think. It was the first time I followed a tutorial all the way to the end. Nick rocks..and he cracks me up!!
http://img405.imageshack.us/img405/5647/dogtagoutput3dphotoshop.jpg
everything works fine except the render.
I still could not render the chain. i’ve tryed multiple setting but the chain still not appear in the final render!.
any solution plz?
Hi bigk,
Noy sure if it’s the case, but did you check if by mistake, you toggle off the Sweep Nurbs? In the tutorial, Nick toggle off the view of the Torus only.
Hope to help.
bye
Hey Mr. Gorilla can you do an someone moderate to advance tutorial of MODELING in GENERAL? That would be great, thanks man you da best at what you do.