Monthly Archives: September 2011

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Shatter Tutorial Follow Up + Quick Light Ball Tutorial

In this quick update video, Chris answers a few questions about yesterday’s shatter tutorial. Specifically, he shows you how he kept the object smooth until it’s time to shatter, and how to shatter just parts of the object. He also … Continue reading

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How To Shatter An Object In Cinema 4D Without Any Plugins

In the first of many weekly tutorials, Chris Schmidt shows you how to shatter an object procedurally in Cinema 4D without any 3rd party plugins using the shatter object, fracture object and dynamics. Chris shows you how to set this … Continue reading

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Welcome Chris Schmidt to Greyscalegorilla

It is my honor to announce that Chris Schmidt is now an official contributor to Greyscalegorilla. You can expect more of his great tutorials and training on the site. His enthusiasm for teaching and Cinema 4D always shines though in … Continue reading

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City Kit Version 1.2 Released Today

We are very excited to announce City Kit Version 1.2 featuring Shape City. Adding a city to any shape is the number one requested feature for the City Kit and we are happy to deliver it in v1.2. This is … Continue reading

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New Physical Renderer Is Faster Than Standard In Some Cases

Seems that Physical Renderer is getting a bad reputation for being slow. In this short video, I wanted to show you how much faster the Physical Renderer in Cinema 4D R13 was when calculating things like Sub Surface Scattering and … Continue reading

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“Shape City” Coming soon to City Kit

We are very excited to announce City Kit Version 1.2 featuring Shape City. Adding a city to any shape is the number one requested feature for the City Kit and we are glad to finally have it ready in this … Continue reading

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Cinema 4D R13 Compatibility with Greyscalegorilla Products

I wanted to give you a quick update regarding the transition to Cinema 4D R13 and the Greyscalegorilla Kits and Packs. We have been doing some testing and everything works exactly the same in R13 as in previous versions. Just … Continue reading

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How to Use The New Depth Of Field In Cinema 4D R13

I’m finally back in Chicago and excited to do more C4D tuts. In this tutorial, I show you how to use the new Depth Of Field settings in Cinema 4D R13. The new physical camera and physical render settings allow … Continue reading

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Cinema 4D R13 Live Demo From Chicago C4D

Recorded live from the September Chicago C4D meeting at the Michigan Ave. Apple Store. Chris Schmidt goes over what’s new in R13. We look at Motion Blur, Character Rigging, and the new Collision Deformer. Also, be sure to check out … Continue reading