Shatter Tutorial Follow Up + Quick Light Ball Tutorial

In this quick update video, Chris answers a few questions about yesterday’s shatter tutorial. Specifically, he shows you how he kept the object smooth until it’s time to shatter, and how to shatter just parts of the object. He also explains how he set up the sphere to emit light stripes by creating an alpha channel. I also added a render of the lighting setup for those of you asking.

BONUS: Light Setup from Shatter Tutorial

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35 people have commented on this post. You should too!

  1. Nice follow up chris…. See ya next week kiddo

  2. Bender says:

    Thanks for the viddendum! Such a cool effect.

  3. Thanks for clearing that up! You guys are the best!
    http://vimeo.com/29793447

  4. Sebastian says:

    Nice, I was wondering how to get that sphere texture, I get a pretty nice result with a luminance texture and GI only : http://everyday.andaurstudios.cl/#10781604779

  5. Majestk12 says:

    Thanks Chris!

  6. ouss says:

    Many thanks for your help and I just wanted to say THANK YOU

  7. aaron says:

    Really good work

  8. tommi says:

    Thanks for this tutorial, really appreciate the fact that there are people like you, who devote their time to make these tutorials for free.

    However I would like to add that you can make the Explosion FX deformer follow the sphere you are using to shatter something with very easy bit of XPresso.

    Simply drag both the sphere (the one you are using to shatter) and the Explosion FX in to your XPresso Editor and link the sphere’s position to the Explosion FX’s position.

    With this, you get to shatter only the part of the object where your spheres make contact without needing to manually adjust. Just remember to make the fall-off fit the sphere!

  9. cruehead says:

    very nice, I appreciate that!
    rock on!

  10. Tony says:

    Great work Chris and Nick, your generosity with these tutes is much appreciated by noobs like me.

  11. rovino says:

    CS – nice work thanks for the follow up.. I was hoping that wasn’t going to count as next weeks tutorial.. 8)

  12. oLi says:

    Awsome, thanks for the follow up!

    And I can’t believe I never ever tried to put a metrial on a light object….

    Cheers,

    oLi

  13. Zizos says:

    Here’s mine :)
    http://img820.imageshack.us/img820/6250/tronballs1565passes12ho.jpg

    No break though, and no light inside the sphere. Just the self illumination tab.

    • Nick says:

      This is beautiful! Could you take a screen shot of how you made this material, can’t find anything on self-illumination. I would really appreciate it! I have been trying to recreate this material but can’t seem to get it to work, not sure what I am doing wrong…

      • Zizos says:

        sure, here is a screenshot
        http://img257.imageshack.us/img257/9592/materialg.png

        just put gradient in the luminance, open it, click the little arrow next to the gradient word, set the interpolation to none and last you need to make 3 colors, black for no luminance, and in the middle whatever color you want.

        Tip: you can set the pos for the middle ones to 45 and 55 to have a perfect middle line.

        You can set the overall color of the sphere from the color tab witch is first.

        To make it cool throw a fresnel in the reflection tab and play with the settings.
        Maybe you know about the settings and you wanted only the luminance but here is all i can share.

        I hope that makes sense.

  14. Hi everybody!

    I’m trying to make much easier animation with just an editable object (sphere with a shaped hole actually) and Explosion FX applied. It’s just about making sphere from a many shutter parts.

    I use Physical render with GI in IR + QMC (Camera animation) and Motion blur. It looks great when I render active view, but in final render to Tiff sequence sphere became randomly shadowed and there is no Motion blur before Explosion FX stop working completely.

    Image to illustrate the problem: http://oi51.tinypic.com/2ntgpx0.jpg

    What should I change?

  15. TuhinBagh says:

    Guys guys…!!! can any1 tell me how to use move axis tool of this r13..??
    as per my concern, in r12 it was like piece of cake. but in r 13, whole object is moving,,!! :(

  16. Pingback: Shatter Tutorial Followup + Light Ball Tutorial | greyscalegorilla/blog | www.mawir.net

  17. Russell Cox says:

    Great tutorial. My blue light inside the small sphere is disjointed from the sphere so the blue glowing line doesn’t match the center line of the sphere, any idea how to correct that?

    • Zizos says:

      copy paste the position values of the sphere to the light and then parent the sphere to the light. this must help to make the light always follow the sphere.

    • Rovino says:

      OrvYou could also make the light a child of the sphere. Then zero out the position coordinates on the light. That’ll center it, right in line with the sphere’s center point.

  18. Nick says:

    Hey whats up guys. I swear I have no clue what I am doing wrong. Seems so simple. All I am doing is trying to replicate to sphere glow material and can’t get it working at all. Can anyone post a project file with just the material to see what I am doing wrong? It would be much appreciated, thanks.

  19. Troy says:

    Hi Nick,

    I am starting to learn cinema 4d R12 with the online tutorials like fxphd,cineversity and so,but my question is how do all the pros that we are seeing (you included!!) learn cinema 4d is it self taught,online tuts,special classrooms,animation institutes…

    I really don’t have a clue how to learn so that i can have good enough knowledge about cinema 4d cuz I can’t find any animation institutes for c4d please let me know :)

    Troy

  20. Abbasi says:

    Hello friend, thanks for working so hard for us, quick question, if I do partially explosion, the remaining portion of the sphere goes flying around, how do I make it look naturally stopped due to friction or whatever forces? and I can’t seem to work out the friction %, it never works for me, do I have to turn off things before I could adjust? would be glad, love you

  21. bubba says:

    Well done
    Please tell me you will make a nice and slow Thinking particles tutorial!!!!!

    And i would love to see a tutorial for each deformer especially the rarely used ones like Squash and stretch, morph

  22. Abbasi says:

    and I tried to put a wall behind the flying portion of the sphere, and tried dynamic body tag on the exploding sphere and the walle, I thought that is used to interact 2 objects with one another, but it wont’ work…the wall goes flying at the beginning of the animation…

  23. Steve says:

    A few months ago I played around with the Fx explode and the hypernurbs “effect” on the pieces to get a desintegrating/re-integrating (that can’t be proper english) animated effect. http://vimeo.com/24600716

  24. Lucas says:

    Hey, when i put in a light in your Light Studio its turned off with that red cross, and when i turn it to the green check, it went red all the time, help plz

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