GSG Flame: Free Candle Simulator for Cinema 4D 131 Comments
I started playing around with a realistic way to build a candle flame effect in Cinema 4D after reading a post over at Mograph.net. After a few hours, I got a decent looking effect going. So, I decided to build a quick Rig dedicated to making candle flames. Not sure if too many people will need it, but here it is for you if you do. Feel free to download it just to check out all the xpresso and deformer setup for the rig. I used a bunch of wind deformers combined to get the flicker effect. I added a candle with some Sub Surface Scattering to the scene file as well just for fun. Hope this comes in handy some way.
Examples
Download GSG Flame
Cinema 4D r12 and up only
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131 Comments
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now to make that was melt!!!
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wax***
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Damn! Looks very real.
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Looking good. can probably use this to some cool stuff in the future! Thanks.
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What a flaming good preset!
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Thanks Nick!
God bless you!!
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very cool. i can think of lots of uses for this
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Thank you very much for this! You are awsome
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Great rig! You’re the best!
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Pretty cool, although it’s not that realistic as it should be in my opinion. But I’m sure with some tweaking it’ll work out very fine
What’s that NFR version of Cinema R13 you’re using? -
NFR = not for release. at least that’s what it meant when i used to work for a mac software company.
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Very very nice Nick, love your work and very happy to support it!!! Ian
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wow now that’s cool.
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I just got half stock! This is amazing! Good work Mr. Gorilla!
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Could this be adapted to make a jet flame?
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Nice 1 BTW some 1 is spreading the csg texture pack over youtube
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very nice.. I like!!
Now to come up with an Xpresso rig for SENT. Then I can make my tahitian vanilla candle more realistic!! 8)
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…Not sure if too many people will need it, but here it is for you if you do…
I DO !!! Thanks a lot !
You made my day ! -
seriously Nick, Vimeo videos takes lot of time to get download n play, n it don’t even has to fastfrwd option or reducing the resolutions..!!
but was a awesome tut Nick thnx again
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seriously Nick, Vimeo videos takes lot of time to get download n play, n it don’t even has to fastfrwd option or reducing the resolutions..!!
but was a awesome tut Nick thnx again
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You need a faster internet connection
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Oh Snap!!
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Nice Rig. Having lights move in the flame is very clever.
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Great job thank you for share.
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im wonder if we can make flamethrower with samel technic ?
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You’d need a serious mesh for that. A simple cylinder isn’t going to work.
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thx Nick, great stuff as usual.
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1000000 thanx, master! (This is not realistic, this is HYPER realistic!)
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totally using this for hannukah graphics
this year -
Awesome kramer!!!
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#$&^-shoot! campbell ofcource :$
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Nick, you should incorporate using this in the next 5-second project! That’ll get our creative juices flowing!
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Hi there,
Very nice indeed!
Another solution I think, could have been to make an editable icosahedron sphere with a cloth tag and a belt tag connected to the wick of the candle. Then playing with wind, gravity at 0 and other settings in the cloth tag would allow to achieve the same rssult or near… -
Sorry I forgot to mention to add a good amount of subdivision to the sphere, and to scale it up to look like a kind of flame…
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Awesomeeee man!!! thanks a loT!!!!!! we gonna say thaaaanks to you for our xmas renders!!!!
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Thank you so much !!!!
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Hi Nick what a brillant plugin nice to share this ….i will use it for the christmas greetings card for family
greetings
Martin
Holland -
Thx Nick for the preset.
Hope You will continue your “research” until you create real fire…plz. see my example:
http://vimeo.com/28475200 -
Looks like DPIT
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it is dpit-effex
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Sweet – although can I just say that I hate it when cats, dogs and mice fight. It makes such a mess, and muggins here has to clean it up…
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Wow thats hot!!
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hey nick, was just talking to Kai and you came up on the conversation (nothing bad, I promise ), THEN I went onto threadless to see their Tshirts and ran into this!
http://www.threadless.com/product/2336/Photographer/tab,guys/style,shirthaha I felt at this point i had to let you know xD
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Hey… that’s amazing! and it’s for free?? I can’t believe it. Now I HAVE to buy every “gorilla kit” you made!!
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… Nice share, Nick. Very descent of you. And very much appreciated. Top stuff!R
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Will the flame always face the camera if the camera rotates around the flame?
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If you want that just nest in a null and apply “Look at camera” tag. Disable the pitch rotation and it will simply rotate constrained.
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Merci NICK!I will light it in memory of The Genius we Lost “Mr STEVE JOBS”!
NICK TU ES LE MEILLEUR! -
r12 and up ..sorry 11.5 and under peeps..:(
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Thanks for another inspiring tutorial and the chance to play with the file! – Here’s a quick clip using your candle in a cloner on a spline. Not very creative but it works quite well even in R12:
http://youtu.be/I566IFySwX8 -
Way to go
Thanks for sharing. -
is it me, or does nick look a little more married than he used to?
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you are a genius thanks
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Awesome stuff! Thanks for making this available for free!
One question: My render doesn´t look anything like your examples movies. I use R13 Broadcast. Do I need any render features of Studio or Visualize to render this correctly? I get strange outlines around the flame and around that “haze” object (which is completely opaque, too)
Thanks!
marco -
The strange thing is: It does look good when I render it in the viewport. When I render it to the picture viewer I get this weird thing (both Standard and Physical renderer):
See: http://www.marcotronic.com/forums/Flame_v1.jpg
Thanks!
Marco -
Yep I getting the exact same issue.
I have been playing around with rendering settings but no luck.
In the picture viewer it builds it nicely, but the last seconds before completing it appears as in your screenshot
ummmm
I have broadcast version R13 as well
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It definitely a rendering setting methinks.
If you open a complete new project and copy/paste the objects over It then renders with any issues in the new project
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Thanks! Yes, that seems to work for me, too! Strange – there doesn´t seem to be anything special in the render settings. I guess this is a R13 bug?!
Marco
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that’s not a bug. nick’s .c4d file of the candle has his render settings embedded in it, and he has alpha channel/straight alpha turned on. just go to Render Settings » Save, and then untick “alpha channel” and “straight alpha”, and the weird aliasing artifacts around the edges will go away.
as an aside, that’s why the weird stuff goes away if you make a new file and copy/paste the candle into it: new files don’t have alpha channels enabled by default.
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Thanks Nick! This flame is HOT! (No pun intended)
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WOW! That’s really cool Nick, and very generous of you. Thank you!!!
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As Marco has mention, I’m seem to be generating a strange rendering
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Hi Nick
After playing around I having to copy the the objects (flame, Candle) over to a new project for things to render ok.
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Finally!
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wow – nick went from a designer to a coder – never thought that will hapen
Great work gorilla – and even free…
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Nick, this is really beautiful. Nice work – Next up, I’m going to try a melting candle test with this – - thanks !
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Nick, this looks sooo beautiful!
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Thanks
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Wow nice!!!
really relly Thanks
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Nick, or anybody that knows. Can you please tell me your iMac (I think thats what you use) specs. Thanks.
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For C4D – 8 core Mac Pro
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Awesome! Wanted to ask a quick lighting question too. One thing that still kind of confuses me with lights is falloff. I know the basics that inverse square is realistic, and inverse square clamped is realistic but easier to work with but what about the falloff distance. Is increasing this just the same as increasing the intensity of the light? Or is it more just stretching out the illumination from the light (so the actual light intensity at the lights centre point stays the same).
In the real world the only control on falloff would be making a light brighter right?
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Here is a little Cinema 4D Inverse square falloff math: http://mvpny.com/LightFalloff2.html . Hope this sheds a lil light on your question….
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No grayscale.jpg file
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Hey guys.. Is there any way we can rid of jawset mark in the background from that jawset plugin….?
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Yup. I got rid of mine via PayPal (jawset website -> Purchase)
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pretty awesome
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Thanks for all the tuts and tips
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really realistic!
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Great, thank you – less than 70 days to christmas btw.
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its like everyday is christmas on GSG….
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Very nice.
Now, we need a GSG pumpkin !!
With physic render, I noticed area shadows are quicker than soft shadow to render.
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I not had a chance to download yet (on a different machine).
How do you constrain the lights to the object mesh to move around with it?
Also interested to see the shader you used for the flame.
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This is great! Thanks!
I’m having trouble with the sub surface scattering though. I’m in R12 Studio version and it’s saying that I don’t have the plugin then giving me a texture error when I render. Do I need to purchase sss or does it need to be checked on somewhere?
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Hi Nick,
Having the same problem.
This is the error message:Several Plugins used in this scene are missing.
Saving may cause loss of plugin data!
Plugin ‘Physical’ (ID 1023342)
Plugin ‘Subsurface Scattering’ (ID1025614)Thanks man!
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The texture error only says:
Subsurface Scattering (Candle Material)
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Does the sub surface scattering only work in R13?
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I’m using Broadcast R12. Thought subsurface scattering should work. But OK, thanks for your reply Nick.
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Yep, same issue. Studio R12.
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Thanks!!! Cant wait to use it.
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Hey chaps,
I’m working on my own new motion graphic blog
Http://peedy.tv/blogI’ve remade the corridor from the shining:
http://peedy.tv/shining -
I doubt there is a more suitable application of SSS than on a candle. I wonder if a changing light environment in the background would increase the level of realism…
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hey do you guys know when i try to perform heavy tasks that cinema starts not responding, when i quit the program and re open it works fine but every couple of seconds it is not responding. what i found that fixes the problem is restarting my computer but is there another way to fix this. much appreciate it if you guys can help me out here.
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Thanks Nick
Everything works perfectly.Here’s The Example:
http://benny602.deviantart.com/art/Candella-Lightin-262794060
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Thank you far all. I love all your C4D tutorials, your way to make it and the style of your renders. I love the predilection that you give to the illumination. I love your site, and the use of WordPress too. (i really like your tee on Threadless too

This is a great site, with a great team.
I am a web developer but this site always keeps high my passion for CG.
Thanks! -
Hi nick would you please show up how we can make a short animation of dividing bacteria as you can see in link below
http://www.youtube.com/watch?v=gEwzDydciWc
and
http://www.youtube.com/watch?v=KskuslqGtY8Spacial thanks.
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could you use two capsule objects and apply a metaball to them both them just have the tow on top of each other and slowly move apart.
also if you go in the materials window at the lower left and click on
create > shader > sheen it gives you a cool material that kind of looks like what you are wanting I thinkI sounds interesting i will try to make one and see what i come up with
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Really Thanks ,but my problems is dividing more than one as i mentioned.divide ,divide and…..more more more .not only on to make this colony big and bigger.
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Not sure may be animate it backwards.
so you have a lot merging in to one then reverse the timeline?
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kind of like this?
http://www.youtube.com/watch?v=SfY3kXuiBHI&feature=channel_video_title -
Dear Kutaputa it was great but i need repeat it about 50 times ! a guess we can do it with effector .i am trying but i could not yet.
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just loop it in a video editor the real light is like 100 frames I think
I was going to add a window and a oil lamp but the render time is rather long. -
really realistic.
nice tutoriles -
very goooooood and very help full one. thanks
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Random question but does anyone know in r13 how to exit polygon edit mode? I can’t find the button anywhere…
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here you go… just use these buttons to switch modes:
https://img.skitch.com/20111023-k38t5r3cek549rq7ec99eht29i.png
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This is really amazing!
Thanks alot dude!
Greez from Switzerland
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Thanks so much for this its brilliant! Just what I needed =D Thanks GG!
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super usefull for this days
thnks Nick -
I created a candle flame in Cinema 4D three months ago for my project. I thought I built a pretty good material for flame, but animation was insane, it was very bad and I stopped at this point:
http://youtu.be/Bz8ZHnn5u84Now I think I can combine this rig with my candle, and it will be better next time =)
Thanks Nick!
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Again gorilla’s file is hugely off the scale. Anyhow nice idea of 3D, even though flames are more efficient when just comped above the candle (imo)
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Used here – http://vimeo.com/33079117
But it didn’t get used.
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Mine renders out with a saturation glow surrounding the flame. Is anyone having the same problem?
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Awesome Rig! Is it possible to randomize the flame if I’m trying to work with more than one candle?
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Wow! Impressed!!
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Hey Nick, Awesome tutorial. Thank you for sharing the project file.
I have a question. Say If need bunch of candles in one scene… but I dont want the same replicate flame animation for all. When I put them into a cloner it will animate all the same. How to offset the timing or is there any other way to achieve?
Thanks, Heaps. -
I am new to this, and I am slightly confussed on how to install the pluggin. If you could shed some light on this for me, I would be forever in your debt. I was looking forward to using this in an upcoming project but can not seem to get this to work. Any help would be outstanding. Thanks for the help and all that you have done here I use your tutorials all the time. You are such a big help.
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I have tried that, every time I try to open the file I get this message
Picture Viewer was unable to load file:
C:\User\Jt\Documents\Flame-v1.c4d
Is there something I am doing wrong? I work more with video than 3d software, I see where 3d could be huge when used with video so I am trying to learn but it is way more complicated than I thought. -
I have tried to open it with cinema 4d and I keep getting an error message that says…
Picture Viewer was unable to load file:
C:\User\JT\Documents\Flame-v1.c4d
If you have any ideas I would be forever in your debt, I am more familur with video’s and editing of them. But I can see how 3d modeling could increase the production value of even a small budget film. Please help and I love the site I am learning so much Thanks again -
Nick, thanks for the tutorial! I used the flame in one of my projects : https://vimeo.com/44051248
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I thank God that He made you Nick!!! You are awesome for sharing this! I am using your flame simulator in commercial ad I am creating in Cinema 4D. It should come out great thank to you!
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Hi Greyscalegorilla,
I know you are busy. Sorry for the disturbance
Maybe I misunderstood. Is the Flame simulator a plugin?
Where can i download GSG Flame
Anyway, very nice work.Thank you Gianni
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genius
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very useful tutorial, well done
and, a i get a weird problem when i open this file in c4d, it says that subsurface scattering plugin (ID 1025614) is missing. i know it has nothing to do with tutorial, but can anyone please tell me what is going on, i would really appreciate it


