In this tutorial I show you how to model, texture and light a simple gum-ball machine using primitive shapes and deformers. I also set up a dynamics system to fill the machine with gum balls and light the machine using HDRI and the Sky Sampler. Then, we head in to Photoshop to do some final color correction.
Final Render

Awesome, was looking forward to this tutorial! Thanks Nick!
Very nice tutorial again!
art thou bored?
It’s full of spheres !!
Great tutorial man! Just a quick note that under the “Basic” tab of an objects attributes you can select X-Ray which will allow you to see through the object. It’s a little quicker than using a texture.
great tutorial,thanks and I did something like this before this tut
http://punkandroll.deviantart.com/#/d4df4kc
Woah! That’s amazing!!!
You’re a machine Nick!
Hey! buddy, great job! thanks for the awesome tutorial.:) Can you do one for Christmas coming up–something like how to make a animated bow–still can figure it out how o do it—thanks bud,
Looking forward to it !
@mark: try using a spline wrap set to rail then tweak the curve display to make it thicker and thinner where it goes in and out of the knot. of course, you’ll have to draw the spline that makes the bow. you don’t need a tut for that, just practice.
Nice as always
Gumball + pinball… played Twilight Zone?
http://www.ipdb.org/showpic.pl?id=2684&picno=5283
That’s one of my favorites, Tobbe. Fun!
Great tutorial again ! Quick tip : in photoshop, you don’t need to make a selection, then a copy paste, just hold Cmd+Alt+Shift+E for combine all visible layers in a new layer.
I was thinking exactly the same thing. I wondered, “What on Earth is he doing? Adobe have a shortcut to do that!”.
Hey Nick, I wish you use Lightroom instead of Ps.
It is amazing , percise & easy
Thanks Nick, You are the one
Great stuff as always Nick, I noticed you had Vray plug-in installed , and was wondering if you was planning on doing any tuts based on Vray, good Vray tuts are hard to come by and i would love for you to do one
really really nice tut Nick,
thanks for share my friend
Wow, I enjoyed watching this one
Great stuff Nick!!
nick, quick comment / question about the way you do fresnel on the reflection all the time. when you create a fresnel you then always mess with the brightness slider. it seems to me that the brightness slider does nothing at all to affect the look of a fresnel. is that true or am i missing something. i know the mix strength definitely affects a fresnel btw.
@ggreg. It does have an effect. But, only if you turn the fresnel down also. The top slider acts as a global reflectiveness if you turn the fresnel down.
hello my friend
i have all of your videos
and thats very useful
but i have problem with import plugin in cinema 4d r12
i’m sure all thing are ok but i dont know why it dosent work
i put them in the folder of plugin but when i run application there are nothing in the plugin
could you please help me???
Nice tutorial, I enjoyed watching it!
hi Nick,
great tut, as always!
quick question; when using cloth nurbs, is there also a way not to have the gumballs intersect, I do like the look of it here too, but it will not always work for every project. thx!
@lsslss Just extrude out instead of in and there will be no intersection.
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nice tut but too late for me!! one month ago I had to make one! here is the vid: http://vimeo.com/30062159
Thanks a lot anyway!! cheers
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Hi, Nick. Very simple and super tutorial.
Here’s my version of the renderer.
Tell me what you think…
http://cs4409.vkontakte.ru/u4004309/-14/z_5ebfb167.jpg
@lsslss One of Chris’ tutorial recently showed how to make the dynamics stay a away from an object. What you need to do is select the glass sphere, and in the dynamics tag, under ‘Collision’, tick the box that says ‘use’ and then in the ‘margin’ box give it something like ’3cm’. That means the dynamics will always stay 3cm away from the collision object.
I’ll buy the studiokit after Xmas, but in the mean time, I love playing around with the free sIBL plugin:
http://i283.photobucket.com/albums/kk295/godmil/GumBall8.jpg
http://i283.photobucket.com/albums/kk295/godmil/gumball7.jpg
http://i283.photobucket.com/albums/kk295/godmil/gumball6.jpg
Thanks for the brilliant tutorial Nick.
This is sick….
you may have to add the rigid body on the cloner…
Hey Nick,
Thanks!!! Another Great tutorial
Here is my attempt. Not Gum balls, but using similar techniques.
http://www.flickr.com/photos/51529034@N07/6348142296/
Hey Nick, maybe you could do a tutorial about texture of chanttilly or cappuccino foam. I looked all over the internet and found nothing about it.
Hey Nick,
I just wanna say… I love all your tutorials! Since I found you, I watched every tutorial. I love Cinema4D and sometimes I had a little problems by understanding tutorials in english, because I’m german, but your tutorials are allways followable and I understand every step you made. So I just wanna say: Thank you for all your great work and all the inspiration you give us!
Oh…
And this is my Version:
http://tinyurl.com/d3rhztl
Does the Sky Sampler work well with animation?
Hey Nick, nice tutorial
could you do a tutorial of this? http://www.youtube.com/watch?NR=1&v=RVNljPBSuS4
@Daniel
Great tip with this x-ray thing, thank you for that!
nick im trying to create the spiral downfall ramp that the gumballs go down but i cant seem to make a working spiraling ramp , when you get a chance could you make a tut explaining how to go about making it?
<3 MonstaGraphicsAU
Two questions:
- Why not put the Dynamics tag on the cloner ?
- Why not use a Multi-shader for the gumballs color ?
I understand there is no “right way” but are there any perks in doing it like you did ?
@MonstaGraphicsAU I’ve not done this before, so sorry about the quality, but here is a very basic examble of making a spiral ramp. Hopefully it can give you some tips for your one. http://vimeo.com/32202250
Awesome!! Thanks a lot
You might want to check that : http://shadowness.com/sahirkhan/city-life
Peace
@Godmil – thanks for the vid.
And thanks Nick!
Nick in your render there are some reflections of gum balls at the top of the glass dome. Were these added in Photoshop or were they rendered in Cinema?
@Bender, can’t speak for Nick, but in my renders those reflections (refractions?) appeared in the render.. they could probably be tweaked by playing with the refractive index of the glass.
Cute render Nick!
here is my try with 3dsmax and Vray
http://jtiner.deviantart.com/gallery/25411794#/d4gea50
New to this site and I think I just found my Videocopilot version for Cinema 4D
I had a problem to create the top of the machine because I couldn’t bevel it to give a more realistic shape in the bottom (Some people had the same problem in their final renders).
My solution: Select the oil tank, delete the height and bottom, then you have the top of the gumball machine, chose bevel and scale the first segment at the bottom, making it smaller (so you have now a kind of base), then you can bevel the next segment (by selecting bevel) and have a rounded and smooth end.
Thanks Nick.
Hey – thanks and appreciation for the tutorials!
The killer tips for me were:
– Using Cloth nurbs to create the glass wall / thickness. (Always used Explosion deformer before now)
- Spend more time in photoshop!
- Cheat to save time where acceptable.
- Experiment and have fun.
Here’s the result of a little tinkering llast night.
http://goo.gl/wCwJu
Keep up the good work fella
Hey Nick,
I like that you give those little tips about how to make something more realistic. Like never use real black and the texture of the gumballs. It really helps with modeling things like this.
Here’s my gumball machine: http://dl.dropbox.com/u/16864249/Eigen-creaties/Gumball.jpg
i wanna try to make an animation out of this, make something hit the glass and it shatters and the gumballs fall out of it, how would i achieve that? any tips?
@Bjarni Give it a try and find out where you get stuck. Watch the latest shatter tutorial from Chris. it’s a good starting point.
Dude’s… im so noob, Can any one tell me how to inverte polygones?
U need to push “U” and then “R” for Reverse
°
Yeah I watched his shatter tut and it’s great help, however I get stuck with making the balls acctually stay inside the sphere before the collision happens, they always seem to either explode out or just stay there without any dynamics to them… kind of hard to explain but I hope you get my drift.
Nice tut, Gorilla
I enjoyed it a lot!
Gratz
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Hi Nick,
I’ve given it a try. Here’s my example.
http://drawbones.com/2011/11/gumballs/
Previously, I’ve played around with some of your excellent tutorials but I never really finished anything. It was fun and I hope to get making my own cool stuff soon.
Thanks,
Julia
I knew I wasent the only one modeling via deformers lol!
cloth nurb was a great tip there… nice gem
Nice tuto. Thanks nicky from france
There’s nothing wrong with using Deformers for modeling. I use them in conjunction with polygon modeling all the time. They are just tools like anything else. Whatever tool gets the job done the quickest is the best way.
I made one of these before this tutorial and put up a speed art making it a few months back http://www.youtube.com/watch?v=L09rifxJkxY
I’ve been going crazy trying to figure out how to give objects thickness, you’re a lifesaver Nick. And dude, your har looks awesome.
Hi, Nick
Thank you very much.^^
My First tutorial with R13!! (cartwheels round room smashes through window) Managed a near identical image at the close. Managed to get my top cap matched up perfectly by matching the main sphere radius with the ‘spherify’ radius. Also for some reason couldnt find my cloth dude anywhere to thicken the main sphere. So i just doubled up the main sphere and made it smaller then re ran the gumballs! AS always, great job nick!
http://jafooo.deviantart.com/art/Tofi2-273083216
looks nice, but I see loads of intersections where the gum balls are entering the glass sphere!
you might want to rerender it…
I actually talk about that in the tutorial. I decided to leave them in because I think they look like touch marks.
Can’t seem to get the gumballs to fall into the bigger sphere when I hit play! Any advice? I’ve gone back and forth over the steps you’ve taken and yours seem to animate, but mine don’t
Hi this is great, and if i want to make the specular small,
is there anyway to contraol the hdri image?
Kuo
When I click on the deformer icon to get the drop down palette, it doesn’t show the names of the deformers next to each icon like I see in Nicks tutorial at 7:24. The deformer drop down menu is the only one that I have this issue with. Can anyone tell me how to change that? I’m using R13.
Okay, I figured it out. But thanks anyway.
Hello, i want you to make a tutorial on layout editor. like you have View, Render Settings and picture viewer in text abobe the view, plz help
Thnx for the tut chris! I have a problem.. i have c4d broadcast 13 and when i put the dynamics tags and hit play just like you do nothing happens… it’s a software problem or a configuration problem? (sorry for my english)
i cant see the simulation tag in mine cinema 4d
Hi Mr.Gorilla!
I have this one question. It’s not related to this tutorial but I got an idea from it so…
I’ve made spheres to fall and I need to get some another object to fall too but not from frame 0 ! Let’s say that from frame 50… How to do that?
I don’t know if i’ve missed but have you or Chris done some basic animation tutorials? Is there comming if not?
Thank you and others some much who make these AWESOME tutorials for Cinema 4D! Just brilliant..
Greetings: Marko
thanks for the tutorial, was defiantly worth purchasing those files for this. Really looking forward to learning more of your tutorials.
Does Cinema 4D R12 have those all bodies??
My Cinema 4D R12 do not have that all..
Great tutorial! Does anyone know why my simulation tags stop working randomly? The gumballs don’t drop down anymore and it’s so frustrating! Thanks!
hi nick
I posted a link to your tutorial on my new blog.. hope you don’t mind..
Would be an honor if you had a look
http://www.candystore.cc
thanks for wonderful posts and for being such a great teacher
Pretty Nice
Excellent tutorial,
first of all I would like to thank you because you made ??me broaden my knowledge in the area of ??3D modeling and animation, to be honest, I only had used cinema 4d five times and got a good result for a 13 year old boy who has no money to pay your texture pack and your HDRI light pack, I found some settings on the Internet for jobs created in cinema 4d and got the following result: http://i.imgur.com/45m5u.jpg keep helping me and all the curious who want to learn 3D modeling like me, you are an excellent “designer, I work more with special effects in photoshop image manipulation then had no problem getting the treatment that my own in my opinion was in fact very similar to yours.
Excuse my terrible english I m from Brazil,
Gabriel , you can call me CmGabriel…