A follow up to Intro To Xpresso. Here we create an Xpresso driven picture and frame. We get to do a little more math, explore the Range Mapper node, create more User Data, plus lot’s of little tips and tricks I use including making the content browser extra user full!
Community And Feeds
Categories
- After Effects
- Chris Schmidt
- Cinema 4D
- Cinema 4D 12
- Cinema 4D 13
- City Kit
- CS Tools
- Design
- Digital Cameras
- Downloads
- Five Second Projects
- GSG Live
- HDRI Studio Pack
- Ideas
- Inspiration
- Interview
- KeyframeTV
- Light Kit Pro
- Motion Design
- My Work
- NAB Interview Series
- News
- Photography
- Podcasts
- Products
- Reel Critique
- Reviews
- Simon Holmedal
- Speaking
- Tech
- Texture Kit
- The Monkey
- Transform
- Tutorials
- Video
- Visual Learning
Archives
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- August 2008
- July 2008
- May 2008
- April 2008
- March 2008
- February 2008
Projects By The Gorilla
Signup to the GSG Newsletter
Join over subscribers to the GSG Newsletter. You will get a weekly or so newsletter with links to tutorials, Five Second Projects and GSG Products. Just so you know: spam sucks, your email is never published, nor shared.
Really great one.
Now using xpresso makes sense to me.
Just a request: how can you import objects from content browser to your scene by double clicking them as Nick always do with his light kit pro stuff?
Thanks a lot.
Thank you Chris! I hope the next tutorial will be Xpresso too.
Thanks for this awesome explanation of Expresso Chris. This is going to make my workflow so much easier. I especially liked the object browser piece at the end, that’s going to be so much help to me in future!
the whole tutorial is perfect. I wish it was longer, i mean it.
I liked the expresso interface and content browser tips very much.
and a question; can we make an imagepicker user data for the material?
keep up the good work. thanks Chris..
How did they make these effects in 1998 ??? http://www.youtube.com/watch?v=rfYrwen6O3A&feature=related
Flame. There is no 3d in that commercial
just out of curiosity bc i think it would be cool to do, is there any way to set up in xpresso the ability to call in outside data. lets say from a spreadsheet for example.
Today again…
I sit here – for over an hour – and painlessly learn – eagerly wanting more – of when “nothing”
magically becomes something – beautiful.
Almost sounds like a “Zen” saying for the tutorials on this site : ).
So, Thank You to Nick and Chris … and others who have contributed their time & skills
with tips and tricks – including comments!
Nice try, Chris, but I think I recognize the 3DBB, aka three-dimensional blackboard of Tennessee Tuxedo fame, when I see one. Expect a nasty letter from Phineas J. Whoopee in the near future.
Other than that, thanks for de-fanging one of the most secretive aspects of C4D. Can’t wait for more.
Thanks Chris !
It’s really great that GSG now includes some Xpresso dedicated tuts!
For anyone that’s interested in more Xpresso, you should definitely check Robert Leger’s blog
http://robertleger.net/blog/
It is mostly dedicated in Xpresso…
Thank You !!!
))
Awesome !!!
Milluon Thanks Dear Chris,very useful tutorial,thanks for share my friend
Pingback: Creating Xpresso Driven Picture and Frame - GFX WARRIOR
Off topic but, since black Friday is coming up, are you gonna have a sale on the kits?
Hey Chris, or anyone else, I’m doing an animation of a tank track and I was wondering how i would make it so that when I move the tank around in the viewport, forwards and backwards, that the tracks will move. Basically what I’m saying is that is there a way in Xpresso to make it so that when i push the tank backwards the tank track rolls backwards and when I move it forward the tank track goes forward? (I’m using a spline wrap so it would have to link to the “Offset”)
See this tut: called:
Cinema 4d: Animating the treads of a tank using xpresso and only 2 keyframes!
http://vimeo.com/10600567
Hope this helps.
Enjoy.
I also think that it is great you are doing these tutorials. Keep it up…
Hi Chris,
A little base knowledge of math is a great benefit when using C4D. It is not a witchcraft and it can be put to great use. So the weird number you get 57.296 in degrees translates to the 100% of 1radial because a full circle equals to 2 x pi radials =2×3.14…=6.283radials and this equals 360 degrees. 360/6.283 equals 57.296 No mystery there!
Very clear and pleasant style.
Greetings
Wow you’re on Tute 11 already? where did the time go? great example with Xpresso.. this was over an hour.. and that time flew by as well.. Thank you Chris.. Keep them coming!
Thanks Chris, another superb tutorial. It’s all the practical little tricks and tips that allow you to see the logic behind some of the Cinema functions. Thanks to Nick too for pulling so many great resources together!
Thanks for another really useful tutorial.
Hey Chris!
looking forward to the next one!
Awesome tut!
Just one question: Is it possible to connect a Custom-User-Interface-shader (Data-typ: Link / Interface: Shader) to an input of a material-channel via expresso? or does coding start here?
…hope you get what I mean! ^^
Cheers Fabian
Fabian,
I just built one where you could specify the image with a user data field. Create a material and place an image in the color channel. Click and drag the small preview of the image from the Material Manager into your Xpresso editor. Connect your filename user data field to the “File” input of the material bitmap. You can also use the Bitmap Node linked to the same user data field to drive the height and width of the picture frame.
Hope that helps!
-Marc
Great tutorial! Altough i’ve started to learn xpresso a little while back now (so I knew the basics covered here), but it’s still great to see the workflow and manurisms of a pro.
A little tip for everyone; Try to open up the C4D presets. They contain a lot of xpresso to learn from, especially the character stuff. And maybe a suggestion for a future tutorial to include the userdata in the viewport! That helped me a lot when I’ve got to do a lot of keyframes on a single object.
hi, i wonder if C4D xpresso nodes can show value ? i used spy node , but it can not update value or show wrong value..
Excellent Tutorial Chris.
I think the reason you get half of the texture on the size parameters it’s because the calculating from the center where the axis is.
Thanks for another great tut!
Great Tut Chris! I took it a step further and made the image texture drive the size of the frame instead of having manual sliders
Definitely saving this! Thanks again and keep up the good work!
Thank’s for the Xpresso tuts! This second one was actually easier to follow than the intro I think!
Thanks for this great tutorial,
really nice and easy to follow