Category: Chris Schmidt

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How to Make Interesting Water Shapes Using Caustics and Displacement

In this tutorial, Chris shows you an old technique he uses to make cool caustics based animations. He also talks about speeding up test renders, displacement, and some special lighting settings. Enjoy! Final Render

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How to Model a Birthday Cupcake In Cinema 4D

Ingredients Star Spline Circle Spline Cog Spline Loft Nurbs Displacement Deformer 5 Lights About 20 nulls And a dash of Subsurface Scattering Render and Enjoy! Sample Video

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How to Build A Brick Road And Other Texture Ramblings

Today, Chris Schmidt shows us how to make a realistic brick road using Cinema 4D using Mograph tools and noise textures. He also goes over how to texture the bricks using displacement to make them jagged and random looking. Follow … Continue reading

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Explode and Shatter With Cinema 4D And Cloth Dynamics

In this video, Chris shows you how to quickly explode and shatter objects using Cinema 4D’s Cloth Dynamics. Do you like this guy as much as I do? You can follow Chris on twitter, here. Example Animation

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How To Use The Proximal Shader in Cinema 4D

In this video, Chris Schmidt shows you how to setup and use the Proximal Shader to set up different special effects and texture tricks. There are some really fun examples in this one.

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Intro to UVs in BodyPaint

Today Chris unravels the complicated world of UVs. There is a lot to know about working with UVs. But today Chris will try and explain enough for the average user to start working with it and model a piggy bank.

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Use Bodypaint and Cinema 4D To Make A Unique Snowflake Texture

Happy Holidays! In this short video, Chris (while wearing a Santa hat) shows you how to make a unique snowflake texture using Bodypaint.

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How To Light Your Scene With A Custom HDRI and Global Illumination

In this tutorial Chris Schmidt shows you how to create a custom HDR material to light your scene by using GI, Layer Shaders, and the often missed illumination setting in materials.

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Use Sprites to Build A Fast-To-Render Particle System in Cinema 4D

In this tutorial, Chris shows you how to build a particle system using sprites. First, Chris makes simple geometry that is forced to face the camera to create the illusion of a more complex object. Then, he uses particles, Mograph, … Continue reading

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Xpresso Part II: Building a Picture Frame

A follow up to Intro To Xpresso. Here we create an Xpresso driven picture and frame. We get to do a little more math, explore the Range Mapper node, create more User Data, plus lot’s of little tips and tricks … Continue reading