Category: Cinema 4D 13

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How to Setup And Use Sub Surface Scattering in Cinema 4D R13

In this in-depth tutorial, I show you how to setup Sub Surface Scattering (SSS) In Cinema 4D and go into detail about how to tweak the settings for speed and accuracy. I also show you how SSS now renders with … Continue reading

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New Physical Renderer Is Faster Than Standard In Some Cases

Seems that Physical Renderer is getting a bad reputation for being slow. In this short video, I wanted to show you how much faster the Physical Renderer in Cinema 4D R13 was when calculating things like Sub Surface Scattering and … Continue reading

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Cinema 4D R13 Compatibility with Greyscalegorilla Products

I wanted to give you a quick update regarding the transition to Cinema 4D R13 and the Greyscalegorilla Kits and Packs. We have been doing some testing and everything works exactly the same in R13 as in previous versions. Just … Continue reading

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How to Use The New Depth Of Field In Cinema 4D R13

I’m finally back in Chicago and excited to do more C4D tuts. In this tutorial, I show you how to use the new Depth Of Field settings in Cinema 4D R13. The new physical camera and physical render settings allow … Continue reading

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Cinema 4D R13 Live Demo From Chicago C4D

Recorded live from the September Chicago C4D meeting at the Michigan Ave. Apple Store. Chris Schmidt goes over what’s new in R13. We look at Motion Blur, Character Rigging, and the new Collision Deformer. Also, be sure to check out … Continue reading

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What’s New In Cinema 4D 13

Here is a quick tour video of some of the new features in Cinema 4D r13. It’s definitely not comprehensive, but it’s a look at some of the fun things that get excited about the new version. You will see … Continue reading