Greyscalegorilla Blog http://greyscalegorilla.com/blog Cinema 4D Tutorials and Tools for Motion Graphic Designers Tue, 24 Mar 2015 14:00:56 +0000 en-US hourly 1 http://wordpress.org/?v=3.6 Cinema 4D Tutorials and Tools for Motion Graphic Designers Greyscalegorilla Blog no Cinema 4D Tutorials and Tools for Motion Graphic Designers Greyscalegorilla Blog http://greyscalegorilla.com/blog/wp-content/uploads/powerpress/podcastart.jpg http://greyscalegorilla.com/blog X-Particles 3.0 http://greyscalegorilla.com/blog/2015/03/x-particles-3-0/?utm_source=rss&utm_medium=rss&utm_campaign=x-particles-3-0 http://greyscalegorilla.com/blog/2015/03/x-particles-3-0/#comments Mon, 16 Mar 2015 15:56:19 +0000 Nick http://greyscalegorilla.com/blog/?p=18200

X-Particles 3.0 has arrived and is available in the Greyscalegorilla Store. If you are a current owner of X-Particles 2.5, you can upgrade to 3.0 here, or if you don’t own X-Particles, you can buy a new license here.

If you buy from The Greyscalegorilla store, you will be able to download scene files that we have made with X-Particles that you can use in your projects or to learn from.

New Flocking System

Network Modifier

Tendril Modifier

Awesome New Fluid System

The new fluid and FLIP solver makes smoke, fire and liquid simulations way easier and more realistic. Check out the test renders below from some other X-Particle users to see the new system in action.

Tons Of Other New Features

There are more effects and modifiers in the new Version. So many that we are still learning about them. Look for test renders and examples soon. Or, get X-Particles today and start learning this powerful system with us. See everything new in X-Particles 3 here.

See What X-Particles Users Have To Say

Buy X-Particles From Greyscalegorilla

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What Would You Ask Greyscalegorilla? http://greyscalegorilla.com/blog/2015/03/what-would-you-ask-greyscalegorilla/?utm_source=rss&utm_medium=rss&utm_campaign=what-would-you-ask-greyscalegorilla http://greyscalegorilla.com/blog/2015/03/what-would-you-ask-greyscalegorilla/#comments Thu, 05 Mar 2015 19:48:34 +0000 Maeve Price http://greyscalegorilla.com/blog/?p=18160 We get a lot of feedback and suggestions for tutorials here at Greyscalegorilla. Most of them in the form of…

“We Want More Tutorials!”
“How Do You Do This In Cinema 4D?”

We’ve always wanted to post more tutorials, answer more questions, and play with Motion Design and 3D. So we started an experiment.

We decided to do a live show once a week specifically to answer your C4D questions. We called it AskGSG and it has been a huge success over the last couple months.

If you haven’t been to one of our live shows, you may have been missing out on some of the most fun tutorials Chris and I have ever made.

Of course, It’s impossible to answer ALL the questions we get from you budding C4D artists out there. But, now that we have a weekly show dedicated JUST for that, it’s a lot easier for you to get your questions answered. Just bring your questions to one of the live shows, ask it in the chat room, and Chris or I will try to answer it. It’s that easy.

Can’t make it to the live shows? Or do you want all the Scene Files from these tutorials? Check out our Patreon Page. Through Patreon, our supporters have made the live show possible and allowed us to post some of our favorite segments from the live show as tutorials on Greyscalegorilla.

Visit The Patreon Page

Below are just some of the questions we have tried to answer from artists like you. Some of them are out already as tutorials, and some we have scheduled to come out very soon. But all of them were made by first asking the question “How Was This Created?”

Thanks for all your questions over the last few months. And, if you want to AskGSG, stop on by the live show and we will do our best to answer all your Cinema 4D questions. Hope to see you there!

SquidArm

HayHair
ZergDonut

ClayRender
RubyTextures
MicroScope
NikeSpikes

FogHills
DecorativeLightBall
MeltedIceCream

DaylightPlastic
BacklitEgg
PileOfStuff

AnimatedStripes
DesertRed
Egg Y
Fabric
RockInARoom

MetalCUSpotLight
TCLighting2
WoodWhale
SpikyLetter

SimpleDaylightRig
DepthMatte

BookCast
WaterCube

Goopy
MetalTexture

FluidWave

JoeyGlassThing

BlackPaint
LandscapeMini

Be sure to visit our AskGSG Page to see our schedule to watch the Live Stream and check the blog every week for a new tutorial.

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Beeple And Signal http://greyscalegorilla.com/blog/2015/02/beeple-and-signal/?utm_source=rss&utm_medium=rss&utm_campaign=beeple-and-signal http://greyscalegorilla.com/blog/2015/02/beeple-and-signal/#comments Mon, 16 Feb 2015 19:03:06 +0000 Nick http://greyscalegorilla.com/blog/?p=18134

We are honored that the ever prolific Beeple used Greyscalegorilla’s own Signal to animate one of his gorgeous VJ clips. “Signal is fucking great!!” said Beeple in an email to us and we couldnt agree more.

We built signal to make animations simple to make, but robust enough for artists to use on any project. Knowing that one of our favorite artists is using it makes us all very proud primates.

Learn What Else Signal Can Do

You can download this scene file and tons of other great scene files that Beeple graciously has available on his site, beeple-crap

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Retrowave: A DeLorean And City Kit Made A Beautiful 80′s Baby http://greyscalegorilla.com/blog/2015/02/retrowave-a-delorean-and-city-kit-made-a-beautiful-80s-baby/?utm_source=rss&utm_medium=rss&utm_campaign=retrowave-a-delorean-and-city-kit-made-a-beautiful-80s-baby http://greyscalegorilla.com/blog/2015/02/retrowave-a-delorean-and-city-kit-made-a-beautiful-80s-baby/#comments Thu, 12 Feb 2015 20:01:13 +0000 Chris Schmidt http://greyscalegorilla.com/blog/?p=18073 I came across this 80s style promotional animation while surfing r/RetroFuturism on Reddit

Created by freelance graphic designer and illustrator Florian Renner based in Munich. What’s not to like with a DeLorean DMC-12, City Kit, and copious amounts of 80s neon? I love when I see pieces where City Kit is heavily modified. In this case to the point where it’s almost unrecognizable. Be sure to check out the rest of his work.

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30 Cinema 4D Tutorials In 30 Days http://greyscalegorilla.com/blog/2014/12/30-cinema-4d-tutorials-in-30-days/?utm_source=rss&utm_medium=rss&utm_campaign=30-cinema-4d-tutorials-in-30-days http://greyscalegorilla.com/blog/2014/12/30-cinema-4d-tutorials-in-30-days/#comments Wed, 31 Dec 2014 18:12:13 +0000 Nick http://greyscalegorilla.com/blog/?p=17745

To celebrate the beginning of 2015 and the seventh year of Greyscalegorilla, we are posting a new Cinema 4D tutorial every day in January. Bookmark our Free Cinema 4D Tutorials Page and head back every day in January to learn more C4D tips, tricks and techniques.

These tutorials were recorded during our Ask GSG Live show that we have been doing on Wednesdays for the last few months. You bring your C4D questions and either Chris or I answer them Live. The results are recorded and the best segments will be posted all this month.

Thanks so much to our Patrons for helping us reach our goals and getting this project off the ground. If you are interested in getting a recording of the live show the day after it’s made or getting scene files made during AskGSG, head over to our Patreon Page and check out how you can support us and become a VIP GSG member.

One last thing. We will still be recording askGSG most Wednesdays at 1PM CST. Head to our Live page to see the schedule and watch the show live.

Thanks again for all of your support in 2014. We hope 30 in 30 will kick off a great 2015.

Happy Learning,
Nick

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Leave Your Mistakes In http://greyscalegorilla.com/blog/2014/12/leave-your-mistakes-in/?utm_source=rss&utm_medium=rss&utm_campaign=leave-your-mistakes-in http://greyscalegorilla.com/blog/2014/12/leave-your-mistakes-in/#comments Wed, 17 Dec 2014 19:37:55 +0000 Nick http://greyscalegorilla.com/blog/?p=17720 Noah Lorang on judging your work against work you see online.

Any creative endeavor is highly non-linear, but the sharing of it almost always skips a lot of the actual work that goes into it. That’s ok; a clear progression makes for a good story that’s easy to tell. But don’t judge your reality against someone else’s compressed work. It’s ok if it takes you a day to make a cutting board like one that someone made in six minutes on YouTube; the truth is it probably took them a day too.

This is why we leave our mistakes in our tutorials. Editing out the boring but necessary parts during a tutorial can sometimes help get to the point faster, but it can also easily confuse and frustrate beginners that may not know how you got from point A to point B.

More importantly, when you edit mistakes out, you simultaniously edit the humanity out. By cutting out your mistakes and hiccups, or doing another take until you get it perfect, you may be unknowingly setting a tone of “I don’t make mistakes. I am perfect.”, or at the least “I am a perfect robot”. Hardly a tone you want when you are trying to transfer knowledge to someone that will inevitably make a mistake and wonder if they are doing it right.

Leave your mistakes in when teaching others. You may think it’s embarrassing, but it’s not. Humility is empowering to those you are trying to teach.

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Interview with Joseph Lattimer For Sony’s The Vault Rebrand http://greyscalegorilla.com/blog/2014/12/interview-with-joseph-joseph-lattimer-for-sonys-the-vault-rebrand/?utm_source=rss&utm_medium=rss&utm_campaign=interview-with-joseph-joseph-lattimer-for-sonys-the-vault-rebrand http://greyscalegorilla.com/blog/2014/12/interview-with-joseph-joseph-lattimer-for-sonys-the-vault-rebrand/#comments Mon, 15 Dec 2014 19:44:31 +0000 Nick http://greyscalegorilla.com/blog/?p=17657
Credit List
Agency: Sony Pictures Entertainment Television UK
Channel: The Vault / Sky 366 & Freesat 501
Channel Managers: Stefanie Faleo / Alex Herron
Motion Designers: Simon Williams / Joseph Lattimer / Paulo Abreu / Borham Lee
On Air Manager: Scott Pickup

Joseph. Thanks for answering a few questions about your latest piece, The Vault.
First off, what is your title and where do you work?

I work at Sony Pictures Entertainment Television UK (in London) as the Senior Motion Designer. I’m also in the process of setting up a creative company I’ve Co-founded (fancylampcreative.com). We’ve got all sorts of fun stuff going on and will be launching our first app next year.

What was the most challenging thing about this project?

As a small creative team we’re often snowed under with briefs and tight deadlines, so it’s challenging to find the necessary time to polish things off to our standards. With a team of motion designers popping on and off of a range of projects, it is key to stick to original concept and guidelines we’d set out to accomplish in the re-brand.

With a fun brief and such a bold/graphic idea, a project like this quickly gets legs to stand on as everyone in the team helps grow the idea and gets excited about the visuals. With such a reflective finish, we sometimes find flickering on the renders, which we still aren’t entirely sure how to prevent (Any tips?!).

How did you use Greyscalegorilla tools in your project?

The Greyscalegorilla hdri-studio-pack continues to be a huge saviour for me. With the tight deadlines involved in broadcast graphics, having a pre-rigged light kit saves me a lot of time in getting the right render. It’s also been a great tool for communicating our ideas properly to clients, as they sometimes have trouble visualising things but the studio pack immediately gives them a better look at our vision. Any extra time that I save here can be devoted to perfecting my graphics and strengthening our output, which I really appreciate.

Since graduating, I’ve always been part of a small creative team where we are expected to see projects through every stage. I love this mentality, but we’ve certainly had to quickly learn new skills and troubleshoot as we go. The Greyscalegorilla community has been an invaluable tool for us for training and support.

I love that dinosaur texture. How did you make that look?

This guy was actually pretty easy… all I did was play around with some stamp tool presets in C4D. I think its very important to make any object as personalised as you can – I stear clear of the generic 3D feel and try to customise everything as much as possible. You have to maintain that human element to your work, no matter what software you use.

What was the clients process in this piece?

Our channel managers act as clients, and we’re lucky enough to have built good working relationships throughout our ongoing projects together. This generally works in our favour as they trust our knowledge of their audience and really see the difference in our work when the sky’s the limit. Open-ended briefs are both a blessing and a curse, but if time allows for it – we love to come up with something crazy and learn something new in the process.

Thanks for the interview and for sharing some behind the scenes, Joseph.

You can follow Joseph on Twitter and online.
Twitter: @JosephLattimer W: Josephlattimer.com

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University of Arts Utrecht Interviews Nick Campbell http://greyscalegorilla.com/blog/2014/11/interview-with-university-of-arts-utrecht/?utm_source=rss&utm_medium=rss&utm_campaign=interview-with-university-of-arts-utrecht http://greyscalegorilla.com/blog/2014/11/interview-with-university-of-arts-utrecht/#comments Tue, 25 Nov 2014 21:31:15 +0000 Nick http://greyscalegorilla.com/blog/?p=17649

Three students from The University of Arts Utrecht hopped on Skype to ask me a few questions this morning. Here is a recording of the interview.

Questions Asked In This Interview

  1. Who is Nick Campbell?
  2. Are you aware of the influence you have on the motion graphics industry?
  3. How do you see GSG progressing in the next 10 years?
  4. What do you think is the most difficult aspect of Greyscalegorilla?
  5. Who are your artistic Heroes?
  6. How do you progress as an artist conceptually?
  7. How do you feel about people Pirating your Products?
  8. Is there any technological advancement you look forward to?
  9. What’s going to be next for Greyscalegorilla?
  10. What are your hobbies?
  11. If you had to give us three “golden tips”, what would they be?
  12. What are your projects outside of Greyscalegorilla?
  13. What are your favorite Podcasts?
  14. Does music knowledge give you an advantage as an animator?
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Learning From The Best http://greyscalegorilla.com/blog/2014/11/learning-from-the-best/?utm_source=rss&utm_medium=rss&utm_campaign=learning-from-the-best http://greyscalegorilla.com/blog/2014/11/learning-from-the-best/#comments Thu, 20 Nov 2014 15:59:13 +0000 Nick http://greyscalegorilla.com/blog/?p=17616 Talented artist, Albert Omoss posted this amazing animation a couple weeks ago. I loved the look and style of it so much. So, I did what I usually do when I see something that inspires me… I opened Cinema 4D to try to figure it out myself.

I played for hours trying to figure out how to get soft bodies to behave like he did. I didn’t quite get the right super-stretchy dynamics, but I sure tried. In fact, here is a time lapse of all the renders and tests over a few days of playing with soft body settings and looks.

While playing with this technique, I got excited and posted a work in progress GIF on tumblr. Albert responded on twitter saying that he wan’t cool with us doing a tutorial on his exact effect. He said that we should “…change the concept enough to encourage your students to be creative and original.”

I certainly can’t argue with that.

We all learn by watching and emulating the masters. But, then we need to use those new techniques to make our original work better. I’ve ended many tutorials with a similar request. Take what you learned today and apply it to your own work. Don’t just recreate tutorials.

Don’t forget, we couldn’t teach what we do without talented artists like Albert to emulate and look up to. I certainly can’t make renders as original and beautiful as Albert’s or any other true artists out there. We need them.

Work from great artists make learning exciting and fun for us beginners. Their work is a goal, a beacon, something to make us say, “I want to be able to make something that good one day”.

Beginner guitarists and Pianists learn covers because it’s more fun to try and play great music you already love. But remember, we aren’t learning Bach or The Beatles to steal their style. We are learning from the best because they are the best, and there are no better people to learn from.

Let’s be inspired by amazing work. Inspired enough to learn more about our tools and technique to become better. Copy and emulate anything and everything that inspires you. But don’t forget, you are copying to learn, not to put it on your reel.

Make Your Own

In the spirit of being inspired to make something new, let’s all learn and play with Softbody stuff this week and post an original animation in the comments below. Just something short. Play with the tools and make something all your own.

Here are some soft body tutorials to get you up to speed with many of the techniques needed to make a dynamic soft body animation.

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Ask GSG Recordings and Scene Files are Up http://greyscalegorilla.com/blog/2014/11/ask-gsg-recordings-and-scene-files-are-up/?utm_source=rss&utm_medium=rss&utm_campaign=ask-gsg-recordings-and-scene-files-are-up http://greyscalegorilla.com/blog/2014/11/ask-gsg-recordings-and-scene-files-are-up/#comments Fri, 07 Nov 2014 00:10:49 +0000 Nick http://greyscalegorilla.com/blog/?p=17528

MicroScope
During this week’s Ask GSG, Chris makes a Voxel Whale, A Negative Pressure Softbody, and a Electron Microscope Look. Get the recording of the show, these C4D scene files, and more by becoming a member at our Patreon Page.

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