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	<title>Greyscalegorilla</title>
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	<link>http://greyscalegorilla.com/blog</link>
	<description>Cinema 4D And After Effects Training, Tutorials, and Plugins for Motion Graphic Designers</description>
	<lastBuildDate>Mon, 20 Feb 2012 18:04:21 +0000</lastBuildDate>
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	<itunes:summary>Cinema 4D And After Effects Training, Tutorials, and Plugins for Motion Graphic Designers</itunes:summary>
	<itunes:author>Greyscalegorilla</itunes:author>
	<itunes:explicit>no</itunes:explicit>
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	<itunes:subtitle>Cinema 4D And After Effects Training, Tutorials, and Plugins for Motion Graphic Designers</itunes:subtitle>
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		<title>Greyscalegorilla</title>
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						<item>
		<title>CrossProcess 2.0: Elegantly Messing Up Colors Since 2010</title>
		<link>http://greyscalegorilla.com/blog/2012/02/crossprocess-2-0-elegantly-messing-up-colors-since-2010/</link>
		<comments>http://greyscalegorilla.com/blog/2012/02/crossprocess-2-0-elegantly-messing-up-colors-since-2010/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 18:04:21 +0000</pubDate>
		<dc:creator>The  Gorilla</dc:creator>
				<category><![CDATA[My Work]]></category>
		<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=10482</guid>
		<description><![CDATA[CrossProcess 2.0 for iOS launched over the weekend. We added some new features including a photo history that shows the last few photos taken without going out to the photo roll. Also new is the ability to post directly to &#8230; <a href="http://greyscalegorilla.com/blog/2012/02/crossprocess-2-0-elegantly-messing-up-colors-since-2010/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src='http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/10482.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p><iframe src="http://player.vimeo.com/video/35230237" width="600" height="338" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>CrossProcess 2.0 for iOS launched over the weekend. We added some new features including a photo history that shows the last few photos taken without going out to the photo roll. Also new is the ability to post directly to twitter from within the app. You can see some of the shots I have been taking with it on my road trip over the last few days over at <a target="_blank" href="http://quickmultiball.com/" >quickmultiball.com</a>. Don&#8217;t use boring filters. Mess up your photos with style. </p>
<h1>Lake Tahoe taken with CrossProcess 2.0</h1>
<p><img src="http://greyscalegorilla.com/blog/wp-content/uploads/2012/02/laketahoe.jpg" alt="" title="laketahoe" width="600" height="450" class="alignleft size-full wp-image-10485" /></p>
<h1><a target="_blank" href="http://bananacameraco.com/crossprocess/" >Visit The Official CrossProcess Site</a><br />
<h1>
<p>Related posts:<ul>
<li><a href='http://greyscalegorilla.com/blog/2011/04/shakeitphoto-and-polaroid-together-at-last/' rel='bookmark' title='ShakeItPhoto And Polaroid: Together At Last'>ShakeItPhoto And Polaroid: Together At Last</a></li>
</ul></p>]]></content:encoded>
			<wfw:commentRss>http://greyscalegorilla.com/blog/2012/02/crossprocess-2-0-elegantly-messing-up-colors-since-2010/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>How to Make Interesting Water Shapes Using Caustics and Displacement</title>
		<link>http://greyscalegorilla.com/blog/2012/02/how-to-make-interesting-water-shapes-using-caustics-and-displacement/</link>
		<comments>http://greyscalegorilla.com/blog/2012/02/how-to-make-interesting-water-shapes-using-caustics-and-displacement/#comments</comments>
		<pubDate>Thu, 16 Feb 2012 16:30:14 +0000</pubDate>
		<dc:creator>The  Gorilla</dc:creator>
				<category><![CDATA[Chris Schmidt]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=10474</guid>
		<description><![CDATA[In this tutorial, Chris shows you an old technique he uses to make cool caustics based animations. He also talks about speeding up test renders, displacement, and some special lighting settings. Enjoy! Final Render Related posts: How to Model a &#8230; <a href="http://greyscalegorilla.com/blog/2012/02/how-to-make-interesting-water-shapes-using-caustics-and-displacement/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src='http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/10474.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p><iframe src="http://player.vimeo.com/video/36754249?title=0&amp;byline=0&amp;portrait=0" width="600" height="375" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><br />
In this tutorial, Chris shows you an old technique he uses to make cool caustics based animations. He also talks about speeding up test renders, displacement, and some special lighting settings. Enjoy!</p>
<h1>Final Render</h1>
<p><iframe src="http://player.vimeo.com/video/36778891?title=0&amp;byline=0&amp;portrait=0" width="600" height="375" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Related posts:<ul>
<li><a href='http://greyscalegorilla.com/blog/2012/02/how-to-model-a-birthday-cupcake-in-cinema-4d/' rel='bookmark' title='How to Model a Birthday Cupcake In Cinema 4D'>How to Model a Birthday Cupcake In Cinema 4D</a></li>
<li><a href='http://greyscalegorilla.com/blog/2011/12/my-lighting-challenge-render-lighting-and-texturing-an-iphone-4s/' rel='bookmark' title='My Lighting Challenge Render: Lighting and Texturing an iPhone 4S'>My Lighting Challenge Render: Lighting and Texturing an iPhone 4S</a></li>
<li><a href='http://greyscalegorilla.com/blog/2011/08/siggraph-presentation-moving-beyond-default-lighting-in-cinema-4d/' rel='bookmark' title='Siggraph Presentation: Moving Beyond Default Lighting in Cinema 4D'>Siggraph Presentation: Moving Beyond Default Lighting in Cinema 4D</a></li>
</ul></p>]]></content:encoded>
			<wfw:commentRss>http://greyscalegorilla.com/blog/2012/02/how-to-make-interesting-water-shapes-using-caustics-and-displacement/feed/</wfw:commentRss>
		<slash:comments>30</slash:comments>
		</item>
		<item>
		<title>HDRI Studio Pack 1.5 &#8211; Real Studios From Real Light Designers</title>
		<link>http://greyscalegorilla.com/blog/2012/02/hdri-studio-pack-1-5-real-studios-from-real-light-designers/</link>
		<comments>http://greyscalegorilla.com/blog/2012/02/hdri-studio-pack-1-5-real-studios-from-real-light-designers/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 16:52:25 +0000</pubDate>
		<dc:creator>The  Gorilla</dc:creator>
				<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[HDRI Studio Pack]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=10450</guid>
		<description><![CDATA[Introducing HDRI Studio Pack Version 1.5. It includes 17 more HDRI Studios you can use to light your scenes and renders. It&#8217;s fully compatible with Cinema 4D v13 and the new Physical Renderer. But, I&#8217;m most excited about the new &#8230; <a href="http://greyscalegorilla.com/blog/2012/02/hdri-studio-pack-1-5-real-studios-from-real-light-designers/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src='http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/10450.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p><iframe src="http://player.vimeo.com/video/36587118" width="600" height="376" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><br />
Introducing <a href="http://greyscalegorilla.com/hdristudio/" >HDRI Studio Pack Version 1.5</a>. It includes 17 more HDRI Studios you can use to light your scenes and renders. It&#8217;s fully compatible with Cinema 4D v13 and the new Physical Renderer. But, I&#8217;m most excited about the new animation presets that make it easy to render flicker-free animations using global illumination. If you have ever tried to get GI working with animation, you know how tricky it can get. I built presets that I think find the balance between render time and quality for your next render.</p>
<h1>What&#8217;s New?</h1>
<p>16 new HDRI Studios to choose from<br />
GI Animation Preset for flicker free GI renders.<br />
Fully Compatible with R13<br />
R13 Physical Render Presets</p>
<h1>Animation Preset Examples</h1>
<p>Renders made using the Animation Preset Studio<br />
<iframe src="http://player.vimeo.com/video/36579597" width="600" height="338" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><br />
<iframe src="http://player.vimeo.com/video/36155178" width="600" height="338" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<h1>17 Brand New HDRI Studios</h1>
<p><iframe src="http://player.vimeo.com/video/33993861" width="600" height="338" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<h1><a href="http://greyscalegorilla.com/hdristudio/" >Learn More about the HDRI Studio Pack</a></h1>
<h1>Existing HDRI Studio Pack Users</h1>
<p>Existing users will get an email sent to the email account that was used to purchase the HDRI Studio Pack. If you haven&#8217;t got it yet, send us an email and make sure to include the original email that was used to purchase the Pack and we will send you a new download. Be sure to download the update within FIVE DAYS from now or the download will expire. </p>
<p>I think you will love the new version. Keep rendering. </p>
<p>Related posts:<ul>
<li><a href='http://greyscalegorilla.com/blog/2012/02/new-hdri-studio-pack-v1-5-coming-soon-with-new-flicker-free-gi-for-animation-presets/' rel='bookmark' title='New HDRI Studio Pack V1.5 Coming Soon &#8211; With New Flicker Free GI for Animation Presets'>New HDRI Studio Pack V1.5 Coming Soon &#8211; With New Flicker Free GI for Animation Presets</a></li>
<li><a href='http://greyscalegorilla.com/blog/2011/09/cinema-4d-r13-compatibility-with-greyscalegorilla-products/' rel='bookmark' title='Cinema 4D R13 Compatibility with Greyscalegorilla Products'>Cinema 4D R13 Compatibility with Greyscalegorilla Products</a></li>
<li><a href='http://greyscalegorilla.com/blog/2011/05/hdri-studio-pack-cups-render/' rel='bookmark' title='HDRI Studio Pack: Cups Render'>HDRI Studio Pack: Cups Render</a></li>
</ul></p>]]></content:encoded>
			<wfw:commentRss>http://greyscalegorilla.com/blog/2012/02/hdri-studio-pack-1-5-real-studios-from-real-light-designers/feed/</wfw:commentRss>
		<slash:comments>63</slash:comments>
		</item>
		<item>
		<title>New HDRI Studio Pack V1.5 Coming Soon &#8211; With New Flicker Free GI for Animation Presets</title>
		<link>http://greyscalegorilla.com/blog/2012/02/new-hdri-studio-pack-v1-5-coming-soon-with-new-flicker-free-gi-for-animation-presets/</link>
		<comments>http://greyscalegorilla.com/blog/2012/02/new-hdri-studio-pack-v1-5-coming-soon-with-new-flicker-free-gi-for-animation-presets/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 20:56:07 +0000</pubDate>
		<dc:creator>The  Gorilla</dc:creator>
				<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[HDRI Studio Pack]]></category>
		<category><![CDATA[Products]]></category>

		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=10443</guid>
		<description><![CDATA[I have been working on adding flicker free animation presets to the upcoming HDRI Studio Pack V1.5. Many of you have asked how to get clean, fast rendering HDRI renders, and I&#8217;m excited to finally get this out soon. I&#8217;m &#8230; <a href="http://greyscalegorilla.com/blog/2012/02/new-hdri-studio-pack-v1-5-coming-soon-with-new-flicker-free-gi-for-animation-presets/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src='http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/10443.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p><iframe src="http://player.vimeo.com/video/36155053" width="600" height="337" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>I have been working on adding flicker free animation presets to the upcoming HDRI Studio Pack V1.5. Many of you have asked how to get clean, fast rendering HDRI renders, and I&#8217;m excited to finally get this out soon. I&#8217;m hoping to launch it tonight or tomorrow morning. In the mean time, take a look at some animated Lego carnage lit and rendered with <a href="http://greyscalegorilla.com/hdristudio/" >HDRI Studio Pack</a> and the new Flicker Free GI Presets. </p>
]]></content:encoded>
			<wfw:commentRss>http://greyscalegorilla.com/blog/2012/02/new-hdri-studio-pack-v1-5-coming-soon-with-new-flicker-free-gi-for-animation-presets/feed/</wfw:commentRss>
		<slash:comments>38</slash:comments>
		</item>
		<item>
		<title>Tiny Story</title>
		<link>http://greyscalegorilla.com/blog/2012/02/tiny-story/</link>
		<comments>http://greyscalegorilla.com/blog/2012/02/tiny-story/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 00:50:48 +0000</pubDate>
		<dc:creator>The  Gorilla</dc:creator>
				<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=10389</guid>
		<description><![CDATA[Simple and clever animation by Sebas &#038; Clim.]]></description>
			<content:encoded><![CDATA[<p><img src='http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/10389.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p><iframe src="http://player.vimeo.com/video/35988721?byline=0&amp;portrait=0&amp;color=ffffff" width="600" height="900" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Simple and clever animation by <a target="_blank" href="https://vimeo.com/sebasandclim" >Sebas &#038; Clim</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://greyscalegorilla.com/blog/2012/02/tiny-story/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Five Second Project Winners For &#8220;Pinball&#8221;</title>
		<link>http://greyscalegorilla.com/blog/2012/02/five-second-project-winners-for-pinball/</link>
		<comments>http://greyscalegorilla.com/blog/2012/02/five-second-project-winners-for-pinball/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 17:48:59 +0000</pubDate>
		<dc:creator>The  Gorilla</dc:creator>
				<category><![CDATA[Five Second Projects]]></category>

		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=10405</guid>
		<description><![CDATA[Winner Congratulations to yellow smart monkeys for winning the latest Five Second Project, &#8220;Pinball&#8221;. Thanks to everyone for all the great entires. Over one hundred of them!!! Stay tuned for another Five Second Project soon. Honorable Mentions Related posts: Five &#8230; <a href="http://greyscalegorilla.com/blog/2012/02/five-second-project-winners-for-pinball/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src='http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/10405.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<h1>Winner</h1>
<p><iframe src="http://player.vimeo.com/video/35845568?title=0&amp;byline=0&amp;portrait=0" width="600" height="338" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Congratulations to <a target="_blank" href="https://vimeo.com/35845568" >yellow smart monkeys</a> for winning the latest Five Second Project, &#8220;Pinball&#8221;. Thanks to everyone for all the great entires. Over one hundred of them!!! Stay tuned for another Five Second Project soon. </p>
<h1>Honorable Mentions</h1>
<p><iframe src="http://player.vimeo.com/video/35850810?title=0&amp;byline=0&amp;portrait=0" width="600" height="338" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/35870459?title=0&amp;byline=0&amp;portrait=0" width="600" height="398" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/35852482?title=0&amp;byline=0&amp;portrait=0" width="600" height="338" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/35811284" width="600" height="255" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/35775284?title=0&amp;byline=0&amp;portrait=0" width="600" height="338" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/35703340?title=0&amp;byline=0&amp;portrait=0" width="600" height="338" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/35748643?title=0&amp;byline=0&amp;portrait=0" width="600" height="338" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/35757039?title=0&amp;byline=0&amp;portrait=0" width="600" height="338" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Related posts:<ul>
<li><a href='http://greyscalegorilla.com/blog/2012/01/five-second-project-pinball/' rel='bookmark' title='Five Second Project &#8220;Pinball&#8221; &#8211; Closed'>Five Second Project &#8220;Pinball&#8221; &#8211; Closed</a></li>
<li><a href='http://greyscalegorilla.com/blog/2011/05/five-second-project-winner-frog-view/' rel='bookmark' title='Five Second Project Winner: Frog View'>Five Second Project Winner: Frog View</a></li>
<li><a href='http://greyscalegorilla.com/blog/2011/04/winner-of-the-five-second-project-road-trip/' rel='bookmark' title='Winner of the Five Second Project &#8220;Road Trip&#8221;'>Winner of the Five Second Project &#8220;Road Trip&#8221;</a></li>
</ul></p>]]></content:encoded>
			<wfw:commentRss>http://greyscalegorilla.com/blog/2012/02/five-second-project-winners-for-pinball/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>How to Model a Birthday Cupcake In Cinema 4D</title>
		<link>http://greyscalegorilla.com/blog/2012/02/how-to-model-a-birthday-cupcake-in-cinema-4d/</link>
		<comments>http://greyscalegorilla.com/blog/2012/02/how-to-model-a-birthday-cupcake-in-cinema-4d/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 19:55:59 +0000</pubDate>
		<dc:creator>The  Gorilla</dc:creator>
				<category><![CDATA[Chris Schmidt]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=10410</guid>
		<description><![CDATA[Ingredients Star Spline Circle Spline Cog Spline Loft Nurbs Displacement Deformer 5 Lights About 20 nulls And a dash of Subsurface Scattering Render and Enjoy! Sample Video Related posts: How to Make Interesting Water Shapes Using Caustics and Displacement How &#8230; <a href="http://greyscalegorilla.com/blog/2012/02/how-to-model-a-birthday-cupcake-in-cinema-4d/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src='http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/10410.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p><iframe src="http://player.vimeo.com/video/36360619?title=0&amp;byline=0&amp;portrait=0" width="600" height="375" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<h2>Ingredients</h2>
<p>Star Spline<br />
Circle Spline<br />
Cog Spline<br />
Loft Nurbs<br />
Displacement Deformer<br />
5 Lights<br />
About 20 nulls<br />
And a dash of Subsurface Scattering<br />
Render and Enjoy!</p>
<h2>Sample Video</h2>
<p><iframe src="http://player.vimeo.com/video/36361817?title=0&amp;byline=0&amp;portrait=0" width="600" height="375" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Related posts:<ul>
<li><a href='http://greyscalegorilla.com/blog/2012/02/how-to-make-interesting-water-shapes-using-caustics-and-displacement/' rel='bookmark' title='How to Make Interesting Water Shapes Using Caustics and Displacement'>How to Make Interesting Water Shapes Using Caustics and Displacement</a></li>
<li><a href='http://greyscalegorilla.com/blog/2011/06/how-to-model-and-extrude-dog-tags-in-cinema-4d/' rel='bookmark' title='How To Model and Extrude Dog Tags In Cinema 4D'>How To Model and Extrude Dog Tags In Cinema 4D</a></li>
<li><a href='http://greyscalegorilla.com/blog/2011/03/how-to-make-the-att-end-tag-logo-in-cinema-4d-part-1/' rel='bookmark' title='How to Make The AT&amp;T End Tag Logo in Cinema 4D Part 1'>How to Make The AT&#038;T End Tag Logo in Cinema 4D Part 1</a></li>
</ul></p>]]></content:encoded>
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		<slash:comments>43</slash:comments>
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		<item>
		<title>How To Use Thinking Particles &amp; Mograph Together</title>
		<link>http://greyscalegorilla.com/blog/2012/02/how-to-use-thinking-particles-mograph-together/</link>
		<comments>http://greyscalegorilla.com/blog/2012/02/how-to-use-thinking-particles-mograph-together/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 17:01:55 +0000</pubDate>
		<dc:creator>The  Gorilla</dc:creator>
				<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Simon Holmedal]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=10393</guid>
		<description><![CDATA[In this tutorial Simon will show how to work (or play-around) with Thinking Particles to build event-based particle systems. He also shows how to combine TP with mograph so you can create a particle system then add a more complexity &#8230; <a href="http://greyscalegorilla.com/blog/2012/02/how-to-use-thinking-particles-mograph-together/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src='http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/10393.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p><iframe src="http://player.vimeo.com/video/35818860?title=0&amp;byline=0&amp;portrait=0" width="600" height="375" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>In this tutorial Simon will show how to work (or play-around) with Thinking Particles to build event-based particle systems. He also shows how to combine TP with mograph so you can create a particle system then add a more complexity to your animation with your favourite Mograph-effectors.</p>
<p><strong>Example</strong><br />
<iframe src="http://player.vimeo.com/video/34217521?title=0&amp;byline=0&amp;portrait=0" width="600" height="338" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Related posts:<ul>
<li><a href='http://greyscalegorilla.com/blog/2011/05/building-an-abstract-animation-layer-by-layer-with-thinking-particles-metaballs-and-mograph/' rel='bookmark' title='Build an Abstract Animation Layer by Layer with Thinking Particles, Metaballs and Mograph'>Build an Abstract Animation Layer by Layer with Thinking Particles, Metaballs and Mograph</a></li>
<li><a href='http://greyscalegorilla.com/blog/2011/04/thinking-particles-tpgroups-events/' rel='bookmark' title='Thinking Particles &#8211; TPgroups &amp; Events'>Thinking Particles &#8211; TPgroups &#038; Events</a></li>
<li><a href='http://greyscalegorilla.com/blog/2011/03/how-to-use-thinking-particles-in-cinema-4d-part-1-2-and-3/' rel='bookmark' title='How to Use Thinking Particles in Cinema 4D Part 1 2 and 3'>How to Use Thinking Particles in Cinema 4D Part 1 2 and 3</a></li>
</ul></p>]]></content:encoded>
			<wfw:commentRss>http://greyscalegorilla.com/blog/2012/02/how-to-use-thinking-particles-mograph-together/feed/</wfw:commentRss>
		<slash:comments>78</slash:comments>
		</item>
		<item>
		<title>The Allegory of the Hike To LA &#8211; Why Freelance Estimates are Always So Far Off</title>
		<link>http://greyscalegorilla.com/blog/2012/01/the-allegory-of-the-hike-to-la-why-freelance-estimates-are-always-so-far-off/</link>
		<comments>http://greyscalegorilla.com/blog/2012/01/the-allegory-of-the-hike-to-la-why-freelance-estimates-are-always-so-far-off/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 21:14:12 +0000</pubDate>
		<dc:creator>The  Gorilla</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Motion Design]]></category>

		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=10381</guid>
		<description><![CDATA[no f&#8211;ing way&#8230;yes, I&#8217;ve never done this walk before, but I *know* it does not take 70 days to walk from San Francisco to Los Angeles &#8211; Michael Wolfe This is a great analogy to how difficult it is to &#8230; <a href="http://greyscalegorilla.com/blog/2012/01/the-allegory-of-the-hike-to-la-why-freelance-estimates-are-always-so-far-off/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src='http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/10381.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<blockquote><p>no f&#8211;ing way&#8230;yes, I&#8217;ve never done this walk before, but I *know* it does not take 70 days to walk from San Francisco to Los Angeles &#8211; <a target="_blank" href="http://www.quora.com/Engineering-Management/Why-are-software-development-task-estimations-regularly-off-by-a-factor-of-2-3/answer/Michael-Wolfe" >Michael Wolfe</a></p></blockquote>
<p>This is a <a target="_blank" href="http://www.quora.com/Engineering-Management/Why-are-software-development-task-estimations-regularly-off-by-a-factor-of-2-3/answer/Michael-Wolfe" >great analogy</a> to how difficult it is to correctly estimate hours on a project. The answer is in regards to a software project, but I think that the same problems come up in Motion Design and FX work.<br />
(<a target="_blank" href="http://www.marco.org/2012/01/30/software-development-estimates" >Via Marco</a>)</p>
]]></content:encoded>
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		<slash:comments>29</slash:comments>
		</item>
		<item>
		<title>How to Build A Brick Road And Other Texture Ramblings</title>
		<link>http://greyscalegorilla.com/blog/2012/01/how-to-build-a-brick-road-and-other-texture-ramblings/</link>
		<comments>http://greyscalegorilla.com/blog/2012/01/how-to-build-a-brick-road-and-other-texture-ramblings/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 19:29:02 +0000</pubDate>
		<dc:creator>The  Gorilla</dc:creator>
				<category><![CDATA[Chris Schmidt]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://greyscalegorilla.com/blog/?p=10316</guid>
		<description><![CDATA[Today, Chris Schmidt shows us how to make a realistic brick road using Cinema 4D using Mograph tools and noise textures. He also goes over how to texture the bricks using displacement to make them jagged and random looking. Follow &#8230; <a href="http://greyscalegorilla.com/blog/2012/01/how-to-build-a-brick-road-and-other-texture-ramblings/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src='http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/10316.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p><iframe src="http://player.vimeo.com/video/35556774?title=0&amp;byline=0&amp;portrait=0" width="600" height="375" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Today, Chris Schmidt shows us how to make a realistic brick road using Cinema 4D using Mograph tools and noise textures. He also goes over how to texture the bricks using displacement to make them jagged and random looking. Follow Chris down the <del datetime="2012-01-24T19:25:05+00:00">yellow</del> brown brick road of C4D rendering. Sorry, that was cheesy.</p>
<h2>Tutorial Preview</h2>
<p><iframe src="http://player.vimeo.com/video/35557175?title=0&amp;byline=0&amp;portrait=0" width="600" height="375" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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<li><a href='http://greyscalegorilla.com/blog/2011/04/how-to-use-vertex-maps-and-xpresso-to-make-a-growing-texture-animation-in-cinema-4d-part-2/' rel='bookmark' title='How to use Vertex Maps and Xpresso to make a Growing Texture Animation in Cinema 4D: Part 2'>How to use Vertex Maps and Xpresso to make a Growing Texture Animation in Cinema 4D: Part 2</a></li>
<li><a href='http://greyscalegorilla.com/blog/2011/04/how-to-use-vertex-maps-and-xpresso-to-make-a-growing-texture-animation-in-cinema-4d-part-1/' rel='bookmark' title='How to use Vertex Maps and Xpresso to make a Growing Texture Animation in Cinema 4D: Part 1'>How to use Vertex Maps and Xpresso to make a Growing Texture Animation in Cinema 4D: Part 1</a></li>
</ul></p>]]></content:encoded>
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		<slash:comments>86</slash:comments>
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