Inside Nick and Chad’s Latest 3D Workflows

What happens when two 3D artists sit down to share what they’re working on? In Episode 2 of Behind the Render, Chad and Nick break down a new Wood Wall Panel animation, answer your questions about Cargo, and troubleshoot a render inspired by a standout piece from the Greyscalegorilla community.

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Glass Too Dark in Cinema 4D? Here's the Fix

Downloaded a glass material only to have it look almost black in your scene? The fix is simpler than you might think. In this quick tip, Nick Campbell explains why it happens and the one setting that gets your glass looking the way it was meant to.

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Trying to Color Your Clones With an Image? Don't Forget This Step

You can use an image to color your MoGraph clones, but there's one crucial step that's easy to forget. Nick Campbell walks through the problem in this quick tip and shows exactly what you need to do to get the effect working the right way.

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Steal Chad Ashley's Plywood Rendering Workflow

Ever wonder how Chad Ashley creates such convincing plywood renders? In this behind-the-scenes conversation with Nick Campbell, he breaks down his workflow and shares practical tips for modeling, materials, lighting, and composition that you can apply to your own renders.

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Why Your Redshift Renders Look Washed Out (And How to Fix It)

If your vibrant colors are turning pale and desaturated in your final Redshift renders, you aren't going crazy.
You just need to toggle one hidden setting.

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Beauty and the Bust: Build Fast Clay Renders in Redshift

Create tactile, hand-sculpted clay bust renders in Cinema 4D in minutes, not hours, using Redshift and Greyscalegorilla Studio. Fast, artistic workflows. Real materials.

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Ditch the Redshift RenderView And Try This Instead

Learn how to maximize your Redshift workflow in Cinema 4D by using a full-screen IPR window. Discover layout tips, denoising tricks, and rendering settings to help you see your materials and lighting more accurately using Greyscalegorilla tools.

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Realistic Glass Renders in Minutes with Greyscalegorilla Plus

How to get ultra-real results with 3D models and glass materials from the Greyscalegorilla Studio app.

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What Is My Render Missing? (Imperfections and Light Textures)

Feel like your 3D render is missing something? It might be that you need to play around with some image textures.

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Using Gobos And Pro Lighting Techniques In Unreal Engine

Want to work like a real photographer or cinematographer in 3D? In this tutorial, learn how to professionally light Metahumans inside of UE5.

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Step-By-Step Guide to Creating a Dynamic Rope Simulation in C4D

In this in-depth tutorial, learn how to set up a dynamic rope simulation and then finish it up in your render of choice.

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