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12 Tutorials and Presentations From Siggraph 2013 33 Comments


pacificrimimage
This year’s Siggraph was full of great presentations from incredible film makers, designers, programmers, and artists that use Cinema 4D to help make their work. The talent and passion on stage this year was the best yet. Maxon and Cineversity have posted these recorded presentations for you to watch and see how these great artists (me totally excluded) do what they do. Be sure to follow the Cineversity Vimeo Channel for much more Cinema 4D related videos and tutorials.

Imaginary Forces

In this presentation, Miguel Lee, Ryan Summers and Eric Mason demonstrate how Imaginary Forces created the opening title and main-on-end sequence for Pacific Rim. It even includes an unexpected shout out to GSG’s HDRI Studio Pack and how they used it when making the titles.

Anthony Scott Burns

In this presentation, Anthony Scott Burns demonstrates creative visual effects techniques used in several projects, including his short film Tron:Destiny. I loved his DIY attitude for putting great VFX together on a budget.

Casey Hupke

In this presentation, Casey demonstrates the X-Particles 2 plugin for CINEMA 4D, as well as the upcoming Krakatoa Render plugin. Casey is such a great guy to be around. Positive, helpful, and really really FUN!

Greyscalegorilla: Nick Campbell Day 1 and 2

In this presentation, Nick demonstrates his favorite new features in CINEMA 4D R15, including the new GI options, Team Render, Kerning and Grass. Nick also previews some upcoming new features in Transform 2.0 and recent updates to Light Kit Pro.

Greyscalegorilla: Nick Campbell Day 3

In this presentation, Nick demonstrates digs deeper into the new Global Illumination options in CINEMA 4D R15, focusing on Light Mapping. He also demonstrates Team Render and Kerning.

Gene Magtoto

In this presentation, Gene Magtoto demonstrates workflow and technical direction tips used by The Sequence Group on cinematics for the video game “Remember Me”.

Robert Hranitzky Day 1 2 and 3

Robert Hranitzky demonstrates the Cineware workflow with After Effects CC and CINEMA 4D Lite, featuring three exciting projects. I posted all three of these videos because Robert did a great job in changing it up every day.


Jack Bransfield

In this presentation, Jack demonstrates how to integrate 3D elements into OS X applications using Apple’s Scene Kit API. It’s a very new way to think about how to use Cinema 4D for live interactive applications.

Chris Korn

In this presentation, Chris Korn demonstrates how he created a Cicada alien using the Sculpting tools in CINEMA 4D R15, including sculpting on polys, Project Mesh, Mirroring, Interactive Flood and Amplify. Holy crap, can this guy model.

Marc Potocnik

This video combines three presentations of overlapping content by Marc Potocnik at Siggraph 2013. Marc demonstrates his techniques for lighting quickly without Global Illumination.

Signal
Texture Kit Pro

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33 Comments

    • Great post! I absolutely love GSG. Thanks for being there.
      You are making the world a better place.

      Reply
  1. isaac

    This post literally ate up my day in a good way. Ridiculously inspiring.
    There was one shot in particular that i was fascinated by and it is the scene where the light panels light up in this video by anthony scott burns (https://vimeo.com/14835999). Anyone have any idea how this look was achieved? I did come across him mentioning that he used v-ray for this shot.

    Reply
    • Zizos

      I believe you’re mentioning to the walls. Where they light up from dark… kinda.
      You can achieve the same by putting a gradient in the self illumination of the material.
      Just put a black color in the end. The black wont give any light and it will look like the “lamp” is off.

      You can animate it too.

      Reply
      • isaac

        Thanks, ill give it a shot and play around with it.

        Reply
  2. Pelle / LogicDutch

    Well there goes my day… thanks for uploading them!

    Reply
  3. kartik

    hey nick thanks for the post and i have a question:
    i think you are using a 12 core mac and you put your rendering buckets to 24 (custom number) does this improve your rendering time

    Reply
  4. shlomi

    Hey Nick!
    cool tutorials!!!!
    I wanted to ask.. how you can record your computer screen and keys you press during recording?
    Thanks for everything!!!!!

    Reply
  5. Jeff Briant

    Marc gave the best presentation. Texturing carefully and properly. Such an excellent way to go about renders. Definitely something I’m going to try to progress at.

    Reply
    • Chris

      Marc gave an amazing presentation. Everyone should know how to light a scene like that before they’re allowed to just throw an HDRI in and turn on GI…

      Reply
  6. Hi there,
    thanks for the cool videos.
    And a bit off topic: does anybody know the song which is shown in the reel by Casey Hupke?

    Reply
  7. Augenhorn

    Yep that presentation by Marc was just incredible. Learned soo much. Thanks for posting these!

    Reply
  8. Arrow Shapes

    very inspiring. thanks for posting this guys.

    Reply
  9. vyshak

    i want to know first how much we need ram and all tell me the configuration of computer cuz i did one car when i add hyper nurbs to smooth then i put render it showing like low memory so i want to know about it

    Reply
  10. Oscar

    Hey Nick do you have a link to last years presentations? I never got around to watching them yet I know Im a bit late to the party lol

    Reply
  11. Hey Nick – did You check if the new R15 GI works with the beloved Cineware?
    Greetz

    Reply
  12. Does anybody know if the new GI in R15 works with Cineware?

    Reply
  13. Charles

    Hey GSG people!
    What about tuts of sculpting and then project mesh. That is a cool thing of the new release and I bet it combined with your kits is gonna be a topnotch product. I challenge you! (or even better, I need you!).
    Crying to get to now the project mesh thing.

    Reply
  14. Alexander

    Hey Greyscalegorilla Team,

    do you know how Anthony Scott Burns did his amazing Camera Mapping for his Tron Video. I tried to do a street camera mapping on my own, but it still buggy.
    thanks

    Reply
  15. Grosef

    This invalidates the purpose of Vray. Keep up the good work MAXON!

    Reply
  16. mohammad

    Hi Nick, I was wondering whether you could elaborate on Marc Potocnik’s tutorial. He showed some advanced techniques with material and lighting. Getting great renders without using GI would be awesome! Please Nick, do a tutorial on that.

    Thanks in advance.

    Reply
    • Marc Potocnik

      Hey mohammad,

      thanks for your comment on my talk at Siggraph 2013.
      Well, there are a lot of tipps and hints in the talk itself. For more information take a look at some of my other breakdowns at http://www.renderbaron.de/public_e.html. If you have specific questions you can contact me via email.
      Best wishes
      Marc

      Reply
  17. Amazing stuff from Marc Potocnik.. I love the way he did the bathroom lighting setup. I would love to have a detailed tutorial on interior lighting and material setup from him.I can even buy the tutorial.. I think this is the best way to have very fast interior renders in C4D.

    Kindly make a detailed tutorial of interior surfacing/texturing and lighting.

    Thanks and warm regards.

    SF

    Reply
  18. Marc Potocnik

    Hey SF,

    thanks for your comment.
    Well, as mentioned the basics are in the presentation itself. If you want to got into details you will find answers sometimes in the very basics of light-sources (e.g. the difference of when to use which light-type because of what), sometimes in nerdy shader-setups.

    To dive into all those coherences perhaps it would be the best to visit one of my Maxon-courses for “Shading, Lighting, Rendering”, depending on your location. For more information please contact me via http://www.renderbaron.de. See ya. :-)

    Cheers
    Marc

    Reply

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Comment Rules

This is a friendly community. Please treat everyone with respect. We don't all have to agree, but we do have to be nice. Criticism is fine, but rude comments and name calling will be deleted. Use your real name and don't be spammy. Thanks for adding to the conversation.