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Making Abstract Shapes in Cinema 4D 66 Comments


I do this a lot when I want to try out different lighting techniques in Cinema 4D. I build this abstract shape and see how sexy I can make it. Follow along and learn how to build an abstract shape in Cinema 4D using the deformers and some simple textures.

Signal
Light Kit Pro

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66 Comments

  1. G Man

    Very Nice…I’m just starting to mess around in C4D. I like these short little tips too by the way!

    Reply
  2. andrea

    Hi Nick, thx for sharing quick tips … i love C4D & AE… nice work and i hope to learn a lot from u.
    Thx again!!

    Reply
  3. eladbari

    THANK!
    YOU! :]
    Materials+rendering tuts\techniques are something i crave for :]
    Now, only thing left to do is make those white planes invisible..

    Reply
    • right click on the plane in the object manager and add a compositing tag. then you can uncheck the “Seen By Camera” box. bam.

      Reply
  4. The grayscalled Gorilla is Back! Cool lil tut, i like the tip on the deformer tools – never thought of using em that way…

    Reply
  5. sweet!
    Could you make a tutorial or some quick tips on global illumination? I’m testing it right now and with combination of some simple light rigs, you can get some pretty awesome results…

    Reply
  6. great short and sharp tip, good pace and leaves plenty of room for experimenting. Who spilt coffee in your left armpit? Or have you been humping furniture all day? ;)

    Reply
  7. Nick,
    I noticed the guitar behind you.
    Why don’t you pick it up, and play a musical version of Greyscale Gorilla next time?
    C’mon.
    You know you want to do it!

    Reply
  8. Nice tutorial. I’m pretty new to the 3d world, I was wondering when you light for a scene with multiple objects and cameras moving through it, do you use the same technique of lighting planes or do you use lights?

    Reply
    • Sometimes when lighting with planes, you have to be careful about too much crazy camera movement when rendering with GI. Sometimes it helps to have a global light for general light and then use planes more for reflections.

      Reply
  9. Thomas

    Greyscalegorilla is a 5 Star Restaurant and you’re the Chef ;)

    Reply
  10. Nice way to learn how various settings work in Cinema. Thanks

    Reply
  11. Hi Nick. Googlelooking for some dynamic tuts i discovered your blog. I like the clear, open and honest way you teach.
    Concerning the build of abstracts i made this one below. maybe you take a look at it and see if it is useful.

    Greetz from Holland
    Henk

    http://www.henkvisser.nl/Blog/

    Reply
  12. Hey Nick, great job man! I’ve been following tuts from you, Hypa and a couple more places for a couple of weeks now and started doing my own work on Cinema. What a fun program. Anyway, wanted to share my first couple of renders with you, maybe get an opinion, would be great.
    Check ‘em out below! thanks

    http://vimeo.com/user2381300

    Reply
    • Good stuff Antonio! Keep rocking. Try playing with a 3 point light setup for that Devil Head render. Looks good.

      Reply
  13. Where can I find these Seen by Camera? also, by compositing can It be the Perpective one?

    Reply
  14. Hi Nick, great tip, take a look what I did, inspired on your technique

    Reply
  15. JaanBoy

    I followed this tutorial, but my shapes got some wrinkles/ creases in them – increasing the segments and poly count did not help. Is there any feature in Cinema 4D that allows you to “Spin Quads” (I know that’s a term from LightWave), but any tool that would allow you to rotate polys to reduce creases? Thanks.

    Reply
  16. Carousel

    Cool. I never start a project without any idea in my head and I think that’s a waste because I don’t spend time messing around with settings and generally with the program. And that’s a great way to know it a little bit better I think. Great tips as always Nick :)

    Reply
  17. Hey I’m a beginner and Ive got a problem with the banding when add the twist component how do I stop this from happening also how do I set my object defaults to the same colour and texture as yours? thanks for the help

    Reply
  18. Sravan

    Hi nick!!
    u r really awesome!!
    I follow your tutorials regularly. Thanks for the tutorials.
    I have a challenge here that i have to make an orange peeling animation. I have tried with helix and even tried in After Effects(after watching Your BBC tutorial). But was not helping much. Can you please help me?
    Thank you very much.

    Reply
  19. Rob Russell

    Hey Nick,

    One thing that must be possible, yet I can’t find any reference to on t’internet… is how to form a shape from other shapes (I imagine it involves using the cloner object) but say for example I want to form a face or leg out of tiny spheres or ‘particles’ and render them out as a still image with depth of field and a variation in size of particle.

    Can this be done? Fancy sticking a tutorial up there? Alternatively is there any reference on the web you can point me toward?

    Many thanks,
    Rob

    PS. Loving your work/site/tut’s – just wish I was proficient enough to enter the 5 sec project. Alas, I am not.

    Reply

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Comment Rules

This is a friendly community. Please treat everyone with respect. We don't all have to agree, but we do have to be nice. Criticism is fine, but rude comments and name calling will be deleted. Use your real name and don't be spammy. Thanks for adding to the conversation.