In part one of this tutorial, I show you how to capture, prep and calibrate an image using the new Camera Calibration Tool in C4D R14. After that, I show you how to model a simple scene that will use the camera calibration as a texture. This is my first time getting this detailed into modeling and it really wasn’t too bad. Bare with me and hopefully we can learn together.
In part 2, we will start to do some more detailed modeling and animating to open the garage doors. Then, we will add the dynamic spheres, a camera move, lighting and finish the composite.
UPDATE: Many people in the comments suggested trying PhotoSynth instead of 360. I gave it a try and it works really really well. It does a full 360×180 so you don’t have to fill in the sky, and it’s free!