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6 Holiday Themed Cinema 4D Tutorials

Capturing and Setting Up Camera Calibration in Cinema 4D Part 2 48 Comments



In part 2 of this tutorial, we get more detailed into modeling the scene by adding separate garage doors to animate. Then, we add the spheres using an emitter and light the scene using Softboxes. Finally, we prepare the scene for render and hop into After Effects to finish and composite the final scene.

Tutorial Part 2

Watch Part 1

City Kit
HDRI Studio Pack

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48 Comments

    • The camera calibration tool is only in 14, but most of this tutorial can be followed with earlier versions.

      Reply
  1. Thanks Nick, you make it seem all so effortless! One thing though, I’m sure there must be a more elegant way of making that texture stick to those doors which does not involve creating three separate cameras.

    Reply
      • Hi Nick!
        Actually there is a more elegant way of doing this.
        After you set up a camera mapping for a texture you can freeze it to a regular uv map.
        To do that select your texture tag and go to TAGS -> Generate UVW Coordinates.

        Reply
        • First, you have to put the texture tag on your polygon object then delete “UVW Tag”
          Second, right click on your texture tag and “Generate UVW Coordinates”
          the texture sticks to the object :)

          Reply
    • I don’t really see what is wrong with this way? Don’t think of it as 2 cameras, more like a camera and a projector! Maybe Maxon needs a “projector” object..

      Reply
  2. Mark S.

    Brilliant tutorial Nick. Well done on the small bits of modeling you did there to. This new feature in R14 has so much going for it. I can see this being used in a lot of work. It has so much scope and the possibilities it brings to the table are endless

    Reply
  3. hey nick,
    can u upload the picture and hdri for learning purposes?
    thanks

    Reply
  4. Siecho

    Really nice Nick… Well done. :)

    The cursor position/delete issue you were having is resident in R13 too, it gets me every time!!

    Reply
  5. Nick, it would be awesome if someone at greyscale did sound design. I know the renders to help communicate ideas, but still.

    Reply
  6. Artem

    Hey Nick,
    About the moving doors and projecting texture on them. Would it have worked via baking the texture for them? Haven’t tried that, just as idea.

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  7. Thank you for another great tutorial! The camera calibration tool is just amazing. It makes it so much faster to do projection. I used to think Projection Man was as fast as it gets but this saves so much time splitting the image up in Photoshop. Really great addition by Maxon!

    Reply
  8. Alexey Konovalov

    Hi Nick, the lesson interesting, liked, but about the Splits have a plugin that removes unnecessary polygons and makes optimization. Unfortunately built Splits can not do that.

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  9. Thanks for the great tutorial! Im amateur animator and your tutorials has helped me alot to get to know this program. Cant to wait to get R14 in my hands!
    With you tutorials i can shine. :) Keep up the good work Nick!

    Reply
  10. Andrew

    hej Nick,

    i’m just curious of where else this camera calibration can be used? Is it only for stills? If want to add 3d object into live footage should i use just 3d mapping & tracking or try to use camera calibration for that

    cheers !

    Reply
    • Thank you Nick, fo the tutorial. Very helpful to discover this new version.
      About live footage, you must match move your shot first with a 3D tracking software like PFTrack, Boujou, or Syntheyes…and export the camera and modeling in C4D.

      Reply
      • But what if you keep the camera still on a tripod when filming so it could be callibrated like a still? is this not possible to do natively without the use of 3d tracking software?

        Reply
  11. TrippleLLL

    Bravo…. Another excellent tutorial. Thank you Nick.

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  12. Fantastic two parter Nick! – You had me on the edge of my seat wondering how far you would go before you renamed ‘Main Wall’ to ‘Garage Door 1′! – Awesome work man :)

    Reply
  13. Love this tut! We can’t wait to get our hands on R14!

    Thanks Nick.

    Reply
  14. Edvin

    You say ‘Thank you for watching this’ but it is us who should thank you Nick!!
    Thank you for teaching us and for being so patient and incredibly understandable!!

    Reply
  15. OMG this scene looks so cool. I wish I have more free time to play in Cinema.

    Reply
  16. Hey Nick,

    Great work again, mate! Always lots of good stuff to learn from you and Chris!

    Just as a suggestion: I think an area shadow in your point light would help a lot on selling the concept. The down side of relying on GI and AO do all the heavy work in your lighting is that you don’t get a lot of interaction in your reflection and specular with all the movement in the scene. For example, there’s a nice shadow being draw by the big wall in the right hand side crossing your sign, but it goes behind it, not in front of it. Or maybe that could be tricked in AE with a little mask… Just my 2 cents!

    Cheers

    Rod

    Reply
  17. haytham

    Hi I am from Iraq are very good kindly send Project E ??Please, my friend helped me

    Reply
  18. Jean Dimitrov

    Thanks for the useful tutorial. I’m a Bulgarian, novice in Cinema 4D. I’ve got a technical question: which is the most compatible mbord for Intel Xeon E3-1230V2. Thanks in advance.

    Reply
  19. Colored Bear

    I gotta trouble – i can’t find tag named ‘camera calibrator’ – it’s just absent in the tags menu. Heeeelp plzz

    Reply
  20. Robert

    Great tutorial again!
    One question: Camera Mapping Tag don’t receive shadow in my project… Why? Anybody? Nick?
    I see that You do nothing special and You have shadow under balls..

    Reply
  21. WOW! This is cool!!!
    I’m a some what new user of C4D and AE. I found your link a wile back and it’s been a game changer 4 me!!! I’ll be living and breathing your tutorials keep them coming!
    Thanks!!!!!!!!!!! Greyscalegorilla!

    Reply
  22. I was thinking about the angle of the loading bay ramp and that the balls should spill out but then roll back down and sort of “pool” at the lowest point. Are the dynamics reading this angle of the driveway?
    Otherwise, I’ll say I’ve sort of played on and off with C4D since it came bundled with FCP 1 – but that lights, textures and noise were always kind of hard to grasp and pretty frustrating. Cineversity and books didn’t really make it easier… Coming from a film background, I think this latest version and the rigs you’ve created are a major breakthrough. (It’d be interesting to hear how you made all these rigs!) Thanks to both you and Chris for the interesting tuts!

    Reply
  23. Remav1c

    Thank you Nick. Im starting to mess around with C4D again, and I just love this kind of stuff. Thanks so much, keep on the good work!

    Reply
  24. Devashis

    Hey hi Nick,I am Devashis from india ,i am using Cinema 4d R14 studio version,i followed ur camera calibrator tutorial,I can’t see any image in my view port after loading image,but if i uncheck the Keep image forground option i can see it,i also cant find the line in it….plz help me

    Reply

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Comment Rules

This is a friendly community. Please treat everyone with respect. We don't all have to agree, but we do have to be nice. Criticism is fine, but rude comments and name calling will be deleted. Use your real name and don't be spammy. Thanks for adding to the conversation.