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Cinema 4D Dynamics Connector Series: Tank Treads 53 Comments


In this tutorial Chris will show you how to put together entirely dynamic tank treads. Then, he will also show you how to build some nifty rock terrain for your new tanks to play in.

Inspiration for this tutorial is here.

Example Video

City Kit
Texture Kit Pro

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53 Comments

  1. CHRIS IF YOU ADD ANOTHER BASE OBJECT ON MOVE IT TO THE OTHER SIDE, THEN DUPLICATE YOUR FOUR CONNECTORS, ROTATE THEM -90 AND ADD BASE .1 INTO THEM..YOU GET NO SAGGING AND NONE OF THOSE WEIRD DYNAMICS…

    Reply
    • I tried to do everything he said, it was a little different because I was using R13. The tracks kept falling apart and they keep sagging. Is there anyway I could get the project files so that I can take a gander under the hood to see where I went wrong?

      Reply
  2. Hi Chris,
    watching just the example video we should ask maxon to create a “Smart effector” in an upcoming
    version of Cinema,because these trackies behave kind of stupid! Just kidding! Great series of tuts!
    Greetings LK

    Reply
  3. Lonnie

    Thanks so much Chris for spending the time making these incredibly informative and FUN tutorials!!

    Reply
  4. Omar Gonzáles

    Chris… thank you very much. I have to say that the link for inspiration is broken. Cheers mate ;)

    Reply
  5. Thanks Chris! Love your style of teaching. Learning lots. When I saw the example it reminded me of a tutorial on tank treads. http://vimeo.com/10600567. Always looking forward to your tuts.

    Reply
  6. Omar Gonzáles

    Chris… i have a question my friend. Where can i get you layout? I searched on greyscalle… without results. Thanks ;)

    Reply
  7. Jose Spain

    Holy moly.
    You are a genius (and a little crazy too =8-))
    Very funny. Awosome

    Reply
  8. Your build is pretty much exactly like the one I did. I think the only main difference is I used a couple of hinge joints that were opposing each other in the y axis to connect the two treads. The two hinges created a pseudo shock system that allowed the treads to stay in contact with the ground more when driving in rough terrain.

    Great job. The best part is you didn’t butcher my name. :)

    Reply
  9. Awesome series of tutorials – everything you ever wanted to know about connectors but were afraid to ask, and used in a practical way, properly constructed, so if it goes wrong, we know why – and that’s as useful as anything else. Plus loads of useful tips along the way – Reset PSR – use it all the time, and would never have found it otherwise. Boom!

    Reply
  10. Sebastian

    Hey Chris.

    Amazingly fitting tutorial for one of the projects I’m working on in my sparetime, and I’ve gotten as far as setting up the belt. However: What I’m trying to pull off is connecting ‘buckets’ to every sixth chain or so, to build some kindof conveyour ball-picker, but the dynamics go completely crazy with the extra weight. Do you – or anyout out there – have any idea on how to pull this off?

    Reply
    • Did you come up with a solution for this? I’m looking to do something similar.

      Reply
  11. Tomaz

    Hey Chris nice Tut! I have a question for you, or anyone else who might shed some light on the matter. On 14:30 of your tut, where you’re moving the Connectors on the X axis, i am somehow unable to move them on any axis. I have followed your steps, several times to make sure i’m not missing anything, but can’t get it to work, it’s like they’re fixed, i can move them so i can’t change the pivot point.

    Any help much appreciated.

    Have a great day everybody.

    Reply
  12. Thnx for posting such a great tutorial (once again)!
    I have a question about rendering settings, how do i render in “interface” ,work mode or what its called?

    Reply
    • It’s real simple. Just click on Render at the top of the window, then Make Preview. Select Software Preview. It’ll start rendering in the background, when it’s done it’ll show up in the Picture Viewer.

      Reply
  13. Hey Chris, Great tut thanks.
    Question. I created a terrain scene using Vue 10 and imported into C4D R13. Now I want to take this tank tread model and have ride on the terrain. However, when I try that the tank does a back flip and all crazy types of things happen immediately when it hits the terrain. What is the best way to make my terrain that was created in Vue 10 , work in this situation? Or any imported terrain .

    Thanks,
    Mark

    Reply
  14. brandon

    awesome tutorial, I did what Ron suggested and got it to work well. I also played with different connectors on the central connector. If you space the two treads a little further apart and use a ball and socket connector, the tank can go up more aggressive terrain. Thanks for the tut. keep em coming.

    Reply
  15. Nice Tutorial .. can we make a little change by adding some springs under the body of the tank so it can humping while it’s moving ? you know to add more realistic dynamic action ?

    Reply
  16. Can somebody PLEASE talk about C4D CONVERSIONS to OTHER FORMATS?

    I don’t know much about other 3D software (3ds Max, SolidWorks, Cad etc.) but I would REALLY LIKE someone to discuss this issue: “How do I correctly Convert / Export / Save as C4D files to other formats?”
    (there’s really no much about this when you google it, apart from some boring forums ;) )
    THANKS!

    CONVERT…?
    EXPORT…?
    SAVE AS…?

    Reply
    • Marky

      Just go under file, then export, and bunch of file formats are available. That’s all I know.

      Reply
  17. Gokhan

    Thanks Chris,nice tutorial but I think Cinema 4D Dynamics are doesn’t work correctly sometimes :(

    Reply
  18. BIGBOT4D

    First of all Chris, Thanks for the great Tutorials! Now one question ive been having with dynamics and motor driven object is how to get such as your example to follow a directed path. Like Align to spline for whatever reason does not see to do it. Any ideas would be great!!

    Reply
  19. You didnt like my tank video then?? Sorry if I broke any rules, I thought you’d like to see what people come up with…?

    Reply
    • My bad, it was showing like my last comment had been deleted! (Feel a bit silly now… lol)

      Reply
  20. Great work again Chris,
    What a fun tutorial, seeing this tut it really gives me a feel of how to use connectors,
    which up to now I must admit was a complete mystery to me.

    Thanks a lot

    Reply
  21. I used Ron’s tip of adding another base on the other side which helped improve stability and instead of increasing the wheel size to get them to fit the TREADS I did this another way.
    SELECT ALL THE DYNAMIC TAGS FOR TANK, UNDER COLLISION – SIZE INCREMENT ENTER A MINUS VALUE IN MY CASE IT WAS -4 THIS SHRINKS THE TREADS DOWN TO FIT THE WHEELS.

    Reply
  22. Thanks a lot, Chris. Been using CS Tools for awhile now- thx for those also.
    This took over my st party’s day, but no regrets- tons of aspects of exploration possible, really had a blast. Real familiar with modynamics (work only has broadcast module) but been waiting for a chance to explore some of these other tags, like motors and hinges. It’s all rad because it all makes a lotta sense.
    Here’s what I came up with.
    http://vimeo.com/38740204

    Reply
  23. Curious if with C4D r13 dynamics you could make a very simple helicopter that generates its own lift

    Reply
    • Don’t think so. Not without adding something to lift it up. As far as I know, there is no wind and lift in the way that you would have it in the real world. I would keyframe it instead.

      Reply
  24. Not sure if somebody allready wrote it, but it’s possible to skip the manual connection of the different chain parts. Simply set up an Xpresso Tag on top of the Connector (in the cloner Object).

    http://www.elpixolero.de/temp/xpresso.jpg

    After coverting the cloner object simple fix the last xpresso node. That’s all.

    Reply
    • The Hierachy Object simple has an “N” in the starting Path and the Iteration-field is empty.

      Reply
  25. Mohamed Aljazaere ( MJ )

    Thanks alot Chris ..!! Nice tutorial
    I learned a lot from you guys!!

    Reply
  26. HOW CAN I MAKE THE TANK TO MOVE THROUGH A SPLINE ON IRREGULAR SURFACE? I WANT TO MOVE THE TANK THROUGH SPECIFIC PATH WITH ALL THOSE CHAIN DYNAMICS. IS IT POSSIBLE????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????

    Reply
  27. Man super cool stuff . I went like “WOW ” a few dozen times. I got a question though if you don’t mind;

    How do you control the motion of your tank incase you want it to stop or go to the right or left. This information would help me very much. I don’t know if this question was already posted by someone else but nonetheless, please tell me.

    Regards ,
    Alin

    Reply
  28. Arkady

    Hey Chris!
    Wanted to thank you for all I’ve learned from you.
    Here’s a little animated factory project you helped me with.
    You can find your tank tread there, some popcorn-like stuff jumping around, a hydraulic arm and some other stuff.
    Will be glad if you check it out!

    Regards
    Arkady

    https://vimeo.com/58151287

    Reply
  29. Maximilian

    My tracks keep spinning outward after running for a while, is there any way to fix that?

    Reply

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Comment Rules

This is a friendly community. Please treat everyone with respect. We don't all have to agree, but we do have to be nice. Criticism is fine, but rude comments and name calling will be deleted. Use your real name and don't be spammy. Thanks for adding to the conversation.