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CS Tools – Fog 55 Comments



Examples
I used fog when lighting and rendering these city shots to give the city a nice haze.

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55 Comments

    • Sullinator07

      Nick, thank you so much man. Your tutorials have made my life so much easier. Seriously, my family thanks you.

      Reply
  1. balintsamad

    hey nick, what is the plugin, if thats what it even is that youre using to make the city scape?

    Reply
    • It’s a plugin that I am working on. I’m just stated building it, but it’s creating good results so far.

      Reply
    • Suriel

      The city looks nice. You can spot, that the buildings are randomly distributed somehow, but what the heck, it works for me… Looking forward to see the plugin..

      Reply
    • Smoke

      Rather a painting technique than a natural phenomenon.

      Reply
  2. Nafri

    I wanna know how u built the cityscape, did u use any plugins? It would be great if u did a video on how u create cityscape like that.

    Reply
    • Smoke

      Nick just answered that a few posts above. I’m pretty sure he will do a tut for it if he starts to release/sell it. Any plans on that, Nick?

      Reply
  3. Steve Cooper

    Looking forward to the plugin Nick.

    There is currently a ‘free’ city plugin available called ‘Citygen’ by Paul Everett so might be worth doing a google for and tracking down.

    Reply
  4. Thanks Nick!
    Another great tut =) The great thing about your tutorials is that you are not only teaching us how to use c4d but you’re also teaching us why and when to use it. That’s one of the many “plus” you have. Thanks for sharing!!

    Reply
  5. pretty nice information for getting “quick” realistic renders!
    I like your city renders, three tumbs up!

    Reply
  6. it looks like engine for video game. You fog at the horizon to limit far vision and save calculation power. Ho my god just to test all cs tool it takes a lot of time.
    Motion designers have 30h days and never sleep!

    Reply
  7. Now let’s see how many people will end up doing a graveyard for their own ‘experimentation’ with this tutorial.

    Reply
  8. So nice to soak in all that information & content from you, Nick…Numerous videos in one week….-that’s why i love this site.
    TWOday,indeed :]

    Reply
  9. hey Nick,
    You made this city? is awesome, just like the tutorial

    Reply
  10. antonio

    So nick, I guess this means you have a background in programming? how does it that work when you make plugins?

    Reply
  11. helen

    Hi, I think that it’s so nice.

    I have a big question that is,
    I can’t fine “objects” folder in my files.
    I set up OLX plug-in, but it doesn’t work.
    It says that
    “there are no lobrary locations defined for this command.” like that…
    what am I supposed to do?

    Reply
  12. I love these occasional quickie tutorials: there wasn’t a lot to learn, but they can remind me of a technique I might of forgotten about. And with this one, something that actually adds a lot to the project I’m currently working on.

    Reply
  13. Goldfinch

    Nick, that is exactly what was looking for.
    and I agree with Juan also here

    Reply
  14. none of these CS tools seem to work, they all make cinema crash, any suggestions? I’m using version 11.5

    Reply
  15. Thanks. What a good tutorial. Wow… I noticed that there are a lot of tutorials. I have to come back everyday.

    Reply
  16. Great tutorial as always. After watching I made a mograph city similar to yours in the photos. However, when I bring in CS Fog/daylight I get superflat monotone highlights. No matter the rim and key levels. Has anyone else encountered this issue?

    Reply
    • superslick

      Ory, I’ve got the same problems and I get ride of it. First don’t use GI, it doesn’t works and remove the auto light from your setup :)

      Reply
  17. Johnnie

    Great tut Nick! One question… I’m using both CS Fog and the ring light from your GSG LightKit Pro. When I add CS Fog to the scene, the ring lights become visible in the render. Am I doing something wrong? Thanks again!!

    Reply
    • No, Just go into the light’s Compositing tags and turn off “Seen by Transparency”. That should do it.

      Reply
  18. Charlie

    Hi Nick,
    I’m using CS Tools Fog with an HDRI sky from Light Kit Pro and although I have ‘seen by camera’ unchecked on the sky I can see the HDRI image in the fog…any ideas?

    Reply
  19. Anton

    The IsoCam seems to be removed now? I can’t find any information about it at all. Very confusing, what was it about?

    Reply
  20. jeff

    I’m have an interesting and likely common predicament. I’d like to have a nice underwater ocean fog, but then have a light above the water that properly shows through the surface of the water due to it’s transparency. Since the fog is ‘scene-global’, is there a way to ‘fake’ a good fog in a scene that won’t dramatically increase render time or have an affect on lights and shadows? I’d like to have the surface of the water show a brighter amount of light through without losing the fog effect from underwater. Does this make sense to anyone?

    Reply
  21. Shawn Marshall

    This is nice, but I wish it didn’t start right at the camera. I’m looking for an aerial perspective solution that has a minimum and maximum distance, so the aerial perspective won’t start becoming visible 50 or 100 feet from the camera.

    Reply
  22. Tom Williamson

    This fog looks fantastic. But I’m having a bit of a problem that I can’t seem to figure out: it doesn’t seem to work well with hair. The hair goes far too light and is hardly visible in my scene now that I’ve added the fog. I’ve tried lots of things with specular & lighting and such but I’m getting little difference. Any ideas? Would very much appreciate some help, thanks!

    Reply

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Comment Rules

This is a friendly community. Please treat everyone with respect. We don't all have to agree, but we do have to be nice. Criticism is fine, but rude comments and name calling will be deleted. Use your real name and don't be spammy. Thanks for adding to the conversation.