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How to Build a Softbody Glass Mesh with Dynamics in Cinema 4D 330 Comments


In this tutorial, I show you how to make a Glass Mesh object with spheres inside using Cloner Objects, Softbody dynamics and rigid body dynamics. I also use the Infinite floor technique for the white floor. This tutorial was made using Cinema 4D Version 12. But, if you are still running earlier versions of Cinema, have no fear. There has been some great discussion on how to do this technique in 11.5 in the comments over at this post. As always, feel free to push this tutorial and try your own version with different shapes or even text! Can’t wait to see what fun stuff you come up with.

Final Result

City Kit
Light Kit Pro

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330 Comments

    • Moyosode

      please did you get any help on the dynamic with you v 11.5

      Reply
  1. Tomas Z

    Hey ive done this inspired on your tut just to let you know ,oh and i did it with 11.5 never figured out how to do the cloth working with dinamycs together, ive researched a lot :S
    http://vimeo.com/18705600

    Reply
  2. Qaiser

    how to use Soft body in 11.5 version,
    I could not find in 11.5 Please help

    Reply
  3. Hey Nick, Great tutorial! U might have figured out that cylinder problem you were having but if you didn’t… Cylinder State to Object, select all your verticies, functions/optimize, click ok. That essentially welds all of your verts together and will keep your caps from flying off the earth! Dunno why C4d has that set up as the default mesh but.. That should fix it for you! Keep the great tuts coming man

    Reply
    • Great tip! Also solves the issue for text though i did have to select the vertices at the extrusion’s both ends and use the close polygon hole in Structure (shortcut: M-D) to keep the particles inside… I’ll see if i can render it today and post it somewhere…
      Thanks for the tip! (im using r12 by the way…)

      Reply
  4. cosmo

    Great tut, thanks :) realy nice work and this give me a lot of knowlage about dynamics in C4D :)

    Reply
  5. Sazarret

    Hey! An awesome result there!!!

    But… now that you talk about phong I was wondering in there’s a tool or a plug-in to really improve the visual sub-division as Turbosmooth for 3DMax.

    I’m looking all over Internet without any success. PLEASE HELP!

    Reply
  6. Has anyone figured out how to work around the softbody dynamics in v11.5? Or what happened to the posts where Nick said information on the problem could be found?

    Reply
  7. David

    Hi, I need help.
    I want to know why I have no ‘softbody’ in the dynamics panel, i see you have more dynamics and I have only three. I have the same version of the program. Please Help me

    Reply
  8. Shane

    Nick
    I just got C4D r12 and it keeps freezing, not sure if you can help. I have been running 11.5 with no issues. I have a 64 bit and 6 gb ram. Not sure what the issue could be. If you have a sec or any ideas what the problem could be I would really appreciate it.
    Thanks

    Reply
  9. Cha Hu Hyun

    Hi! gorilla!
    I recently knew this awesome tutorial video!
    I’m really crazy about this lecture!
    But I have some problem.
    Actually mine is version 11.5.
    I can’t find simulation icon on the bar which you used that function like create rigid body and so on on this tutorial.
    I need your advice ;-)
    If you let me know ASAP, I would be grateful.

    Reply
  10. Maarten

    Awsome tutorial, I’m a big fan.

    an other way of getting rid of your exploding caps problem is filletting your caps don’t know why it works but it does

    cheers

    Reply
  11. heyy… i have the thrausi plugin but i have put it everywhere, from the plugin file in roaming to the plugin file in c4d’s location but when i go to c4d it doesnt appear in the plugin menu. can anyone help me???

    Reply
  12. im sorry but i aint gettin any shadows with the overhead soft box and i am not getting any shadows with normal lights either :(

    Reply
  13. Donovan

    “Get the heck offa me, your touching me” HAHAHAHA I laughed for ages at this!

    Reply
  14. Ronny

    Hi, Nick! Very useful tutorial. Thanks!

    But, did u found a way how to do this with objects like cylinder or extruded text? I need it very much ((.

    Regards.

    Reply
  15. Joshua deLorimier

    Hey I can not figure out how to “trap” the objects inside another object…..I am using an emitter and it is shooting through my cube…and then I even tried to trick it with a plane and still doesn’t work…I switched the object to static mesh…since my object isn’t moving….in fact played with every setting the emitter is shooting through is there something in the dynamics tag of the emitter I should be looking at….thanks to anyone who can help…..
    here is the project file…thanks a lot nick and to everyone on this site….i am three weeks into learning cinema since being laid off, spending ten hours a day on it…I will be using it in my freelance work soon.

    Reply
  16. so i think, wait OooOOOOooOOooOOo! HERES what happened!

    Reply
  17. Moyosode

    pls can anyone help on the dynamics for v11.5, i cant seem to find my simulation tab where all the dynamics is at. Please help.. Please

    Reply
  18. Moyosode

    any help please when i hit the play bottom my dynamics don’t work?

    Reply
  19. Hi Nick

    Just want to thanks for the tuts, they are great.

    Keep them coming
    Mark

    Reply
  20. Daniel

    hey! nice tutorial, but i have a problem… the floor doesnt receives shadows, and y have marked cast shadow and receives shadow!! what ca i do?

    Reply
  21. hi nic, congratulations for your job.
    the issue from the cylinder may be fixed by
    making it editable and selecting optimize from function menu?
    regards from mexico!

    Reply
  22. This is probably a basic question, but how do I get the shadows to not flicker? I tried turning the intensity down and backing up the light. I do not have the light kit, but have tried omni and area lights with area and soft shadows but cant figure it out.
    http://vimeo.com/28873927

    Reply
  23. angel

    Hi nick I’ve a question and maybe you can help me…I need create a scene where a close bag is falling and hit the floor, it has fruits inside..so these fruits must keep inside the bag and moving..while the bag must respond to physic and change its form…my question

    my bag is a soft body and it has the cloth tag
    my fruis are hard bodies and they’ve the collision cloth tag

    when i run the animation the physic works but my bag isn’t a cloth
    when i run the cloth option “relax” the cloth work but oviously not the physic…

    I know the solution would is in the cache option but I’m not pretty sure how resolv it..I’ve tried many ways and it still not worked

    thanks for help

    Reply
  24. So I’m doing an infinite white background, and when I add a linear skylight it messes up the effect. Now I was like, “Okay I should just go to the composite tag and uncheck seen by camera”. Well it won’t let me, I uncheck it and then it automatically rechecks it. Any idea why?

    I love everything you do, your awesome! I’ve really learned a lot because of your tutorials and blogs.

    Reply
    • Make sure you go into the rig itself, where all the settings are to turn off “Seen by camera” instead of on the composite tag. I built it in.

      Reply
      • Alex

        Hi Nick :) I started watching your tutorial 2 weeks ago, and I totally love them.
        I know this is an old video, but I decided to start doing this one for my first try in C4D.
        I follow all your suggestion, and stuff, and advice :D But mine work sucks.
        Then I watch your last video in the “Speaking”, and I smiled when you talked about the comparison with your hero’s work, because it is exactly what i was thinking: “why mine orange balls are not so bright and the cage is not soft as his one? In his works the inside balls seem much more softy and better looking, and my light are sooo ugly D:”.
        So I’m not gonna ask you for values changes and stuff :) Just wanna say to you that now you are my mk12.
        I’m not studying any type of graphics school, I’m 19, and in Italy and I don’t know where I can go to learn, so I’m trying to self-educate myself.
        I’m trying to learn some AE, and C4D, and I’m not really really bad, at least I understand the mechanic :)
        So… Let’s finish up, just thank you for all this, I hope to become good and learn as much as I can here, I would really love to find a job in that environment :D

        Reply
  25. yassine

    hi this is my first time i comment i like your work and i follow all you”r lessons but i have C4D 11.5 and i dont have Softbody Dynamics how i can have it

    Reply
      • mani

        Hi Gorilla,
        I’ve got the version r14 of cinema, but there are no soft body dynamics!!!
        Can you help me?

        Please writte back

        Reply
  26. I have learn several good stuff here. Definitely price bookmarking for revisiting. I surprise how a lot attempt you place to create this kind of magnificent informative website.

    Reply
  27. adriano

    Hallo Nick,
    great tutorial, like always. I’ve a problem rendering the scene. Dynamics works great but when I render the scene the sphere and the plane just ignore the tags. I mean, the sphere breaks into the floor and it doesn’t change the form. Should I set something in the render settings?

    Thanks,
    A.

    Reply
  28. Jason

    This is SO awesome.

    I’m having a go at the tutorial but trying todo it with motext or just text imported from illustrator
    Nick do you know how it can be done with motext?

    Reply
  29. Stephane

    Loved that “ouuh” sound at 27:38 haha!

    Thanks for your tutorials, learning so much from them and always having a pleasant moment watching it!

    Reply
  30. This was one of the best tutorial ive ever saw. Thank you very much.

    Reply
  31. thanks, thanks, thanks, thanks, . Eres bueno, muy bueno.

    Reply
  32. hamid

    Hi Nick
    special thanks for ur amazing tips & lessons
    I had a question regarding the Icosahedra look that you applied to your sphere.
    How can I apply that to a TEXT. Im trying to get those triangle look for a text like the one in the commercial (the 15sec)
    https://vimeo.com/24097232#
    the word Wonder and that diamond look & feel.
    thanks a lot
    Best
    HD

    Reply
  33. This is a very cool tutorial to play with soft body tags. I am a huge fan of Nick and your awesome tutorials, really great job, inspiring and educational!

    I have a problem though when doing this same tutorial but with Boxes instead of spheres.

    If I create a cage cube, add it a rigid body tag, and then add a cloner inside with smaller cubes with rigid body tags and hit play, everything works perfect. The cubes just fall inside the cube cage while this falls as well to the floor and goes to rest with no problem. But If I change the rigid body tag in the cube cage to softbody tag and press play. the small cubes do not go to rest, they keep moving around inside the big cage with no reason. I have changed the collision noise to 0 and upped the damping in both dynamics tags, but can’t find a way for them to go to rest. Might be something to do with the force from the collision spreading around the soft body tag, but can’t make it fade. :(

    Reply
  34. Richie Williamson

    Great tutorial. You make it so doable. I’ve gotten some good ideas from this and can’t wait to implement. Thanks for getting back to me about the difficulty posting. I am now giving it a try. Oh and by the way Thanks again! and a happy new year!

    Reply
  35. Wikke

    Hi Nick,
    I tried to do this one by myself before looking at the tutorial. And instead of cloning the cilinders and spheres onto the other sphere, I tried to do it with an Atom Array.
    All of the rest I did the same.
    I put the atom array and the transparent sphere into a connect object, and then gave that the softbody dynamics tag. For some reason this doesn’t seem to work (the grid from the atom array kinda expands infinitely instead of falling down)..
    Is there a way to make this work? Or is the only solution to make the “cage” your way..?
    Thanks!

    Reply
    • Wikke

      Got it fixed! Had the tag placed on the array instead of the sphere it was made from. Putting it on the sphere solved it. Could do without the Connect Object btw.
      Thanks!

      Reply
  36. Anibal

    Please, I need your help!!
    When I render my scene, the refractions on the glass doesnt affect the back side of the sphere, I don’t know why… :( Its like the refractions had a fresnel on them.
    Thank you.

    Reply
  37. Anibal

    :D Sorry, I forgot to delete the phong tag. Thank you for your amazing tutorials. I’ve learned a lot of things with you. On other words, you’re my IDOL.
    I’m from Chile, sorry for bad english.

    Reply
  38. Chris Bourke

    Whenever I have colored textures, they always render out very desaturated and dark.
    Does anyone know why this might be?

    Best,
    Chris

    Reply
  39. Markus

    Hey man I love your tutorials. But I have a question – why didn’t you use the Atom Array to create the cylinders and spheres around the big sphere?

    Reply
  40. Benny

    Help!
    I’ve tried something like that and put it on render.. it wasen’t even half done after 3 hrs of rendering.. What did I do wrong? I played around with the GI, minimized reflections and polygons but still.. 3 hrs later and the render was till on the go although I followed this tutorial..

    I’ve got a quad-core mac from mid-summer 2012 and Cinema 4D R12.

    Ps. Thanks for so many amazing tutorials, helps out learning Cinema 4D every day!

    Reply
  41. Shana L. Darabie

    Had a lot of fun with this one. I used a variety of platonic shapes rather than spheres on the inside. Unfortunately, I did have problems with a few little ones flying out sometimes.

    https://vimeo.com/70578661

    Reply
  42. Aaron Rangel

    This tutorial is great! But I have a problem with the light, it seems to be cut at the edges. How can i fix that problem? I’m using sunlight to illuminate de scene. Thank you!

    Here is my video.
    https://vimeo.com/71004184

    Reply
  43. Stéphane Flesch

    Hey Nick,
    Thanks for your amazing tutorials. I’m learning cinema on my own and your work is really useful!

    I have a question regarding the moving or static mesh.
    I’m trying to make a ball roll down a spiral tube. The tube is a helix placed in a sweep nurbs, set to be a static mesh collider. The ball’s behaviour is very erratic. It basically jumps out of the tube at frame 2 and doesn’t follow the helix path as it should.

    I don’t want to use the Align to spline for this, because I don’t think this looks natural. I want to do this with Dynamics but I’m stuck now, and I don’t know why. Any idea?

    Reply
  44. Thanks the Nick for a lesson. Often I visit your project. It is grateful for all your works. A nickname and you couldn’t give interview for our site??

    Reply
  45. Christopher Scott Kn

    I see a Weekend Project in my immediate future.
    Thanks Nick

    Reply
  46. Keitto

    Hmmmm, finally I will see what I was doing wrong :/ Thanks, Nick!

    Reply
  47. Lyonnel

    Nice tuto.

    For the cylinder cage issue, after pressing C, you must optimize (in functions menu) the mesh (to melt points that are both on the caps and on the cylinder).

    I have a question: In C4D, is a basic sphere hollow by default or not ?

    Reply
  48. So cool… I don’t have the r12 (It’s working on 11.5) but you also can use the atom array with a sphere instead of the two cloner object?

    Reply
  49. Nice tutorial again. Thanks for taking your time to do these.

    Got a question: Is it somehow possible to create instaces of the null.Cage instead of copy&pasting it. Cloner seems to work, but is somewhat limited for placement. Instance object on the other hand doesn’t seem to recalculate the dynamics.

    Reply
  50. Thank you for all of your hard work. I have learned a lot watching your blog over the past year and a half. YOU ROCK!

    Reply
  51. James Beautron

    ARGHHH!!! Phong tag nearly ruined my day! Thanks Nick! I got there in the end.

    Reply
  52. Hi Nick, I really like that you don´t script your tutorials. It´s always fun to see other guys have a hassle in C4d, too ;) . It´s impressing what deleting the phong tag caused. I always screw around with the phong settings in Cinema, but never had the idea to just delete it :)

    Reply
  53. DavyMenge

    Great tutorial as always!

    For the cilinder you can just give it a small fillet in the caps tab, this will connect the object. But if you don’t want the extra geometry, optimizing is the way to do it, as stated above.

    Reason not to use atom array:

    - cloning is non destructive like nick showed in the end.

    - using an atom array gives you another piece of geometry which is intersecting with the other cage object and gives you major dynamics problems. (has to simulate exactly the same, which it doesn’t)

    Reply
  54. wow. I’m really proud of myself because this is EXACTLY the way I did it!!!! Except the shaders and the lightning part, because my mbp couldn’t handle the rendering.

    Reply
  55. Andrew

    I like the last part where you can actually make the sphere refraction look like diamonds.I got a question,supposedly you have a 12 cores why when you hit play in Cinema 4d it look slow?Dont you have a powerful video card?..Thanks

    Reply
  56. Vraiment très intéressant, comme d’hab !
    Really very interesting, as always !
    Many thanks from a french guy.

    Reply
  57. Thanks for all the great tuts Gorilla, I got into After Effects because of Andrew Kramer (VideoCopilot) 1year ago and a week ago I plunged into the 3D world–Universe via C4D because of Nick Campbell.

    I’m working on my first paid project after watching 30+ hours of urs and other online tuts lol. If anyone wants to see how bad I do I’ll post on my site (dfilmon.com) next friday.

    Sorry for the long post its my first. Advice to other “green”(noobs) 3D artists like me, fake it till you make it. There will never be a perfect time to start u just gotta start :)

    -God Bless

    Reply
  58. Hey se c’è il Francese non può mancare l’Italiano no?:)
    Bravo Nick! Always interesting and fun to follow you!

    ciao ciao!

    R.

    Reply
  59. If you want to keep your cilinder from loosing it’s caps without breaking it up:
    Just ad a fillet cap with a radius of more then 0 (for example 1cm).

    I came across this problem a few days ago, and after some fooling around I noticed the fillet cap kind of solves the problem (but that’s only if you don’t mind it has one).

    Reply
  60. Interesting work around the atom array, Nick. Hope you had a great Thanksgiving buddy. Thanks for everything

    Reply
  61. hey! thanks for all the cool tutorials… I had a question, Ive been trying to find out how to great a polymesh of an object with deformation on it…

    Reply
  62. Nick, how did you get your spheres to not be so stiff. Mine don’t compress into each other as much as yours and I didn’t see you change anything in your settings to make that happen, it just naturally worked for you

    Reply
  63. I can’t figure out why my small spheres are bulging out of the main sphere, did I miss something?

    Reply
  64. Suraj

    you could have used atom array property …instead of making cylinders and spheres…speedsup the process..i tried it..:)

    Reply
  65. I know that I, along with many, went in a different direction. But this is why your site is one of my favorites. I’ve learned a lot from trying to replicate your work, and then I learn even more from your explanations of how you did it. Call it the Campbell Method (akin to the Socratic method) – but whatever it’s called, Dude, you’re seriously helping lots of peeps. Thanks for what you do.

    Reply
  66. Hardly anyone is doing such a professional tutorials as Gorilla. I am referring to free tutorials.Many thanks!

    Reply
  67. Robert goes

    While I was watching this I went out and bought your light kit right away, Way more in the way of value then the million After Effects plug ins I have purchased over the year. Thanks a lot for all the great free tutorials! Even A person I was talking to at a apple store knew your site.

    Reply
  68. Hey there Nick,
    I was actually shouting “Niiick! The phone tag!”
    hahaha

    I actually encourage people not to stop there.
    You can then bring it in after effects and use the motionVector pass from c4d and all good stuff.

    Zizo

    Reply
  69. deree

    for a cylinder issue and others like text and bla bla I always use tools – optimize / 0,01 and so on… It works always :)

    Reply
  70. no. Nick is a undercover spy. we think he´s a gorilla when he actually is a Russian snail.

    Reply
  71. Blooner

    Hey guys,

    Here is my try at this technique.
    I used a Tube primitive. I just made it editable (‘c’) and then used the ‘Optimize’ tool to attach the caps to the tube.

    http://www.vimeo.com/17235561

    Hope you like it!

    Reply
  72. I might have a couple of times annoyed you ;-) , but deeply admire you. You have such a great potential to explain complicated things, and to emphasize the basic principles of the computer generated graphics, animation and photography. Thank you a million times SENSEI!

    Reply
  73. Vangelis

    Press C to make cylinder editable and then Functions->Optimize to connect all parts of the cylinder.

    Reply
  74. Blooner

    This is so sad… And he calls himself a web designer…

    Reply
  75. Rowan

    Hey Nick. Thanks for the tutorial. Wondering if you can help. Ive made a polygon to look like a 3D astrix (Sphere with capsules sticking out) but when I apply dynamics to it the capsules just mush through the floor. Any suggestions? Your Cross Process app is cool by the way. Can’t take an ordinary picture anymore, always have to apply a bit of Cross Process action!

    Reply
  76. Hi Nick, I dont have the dynamics on 09.42.
    I only have: Simulation > Dynamics > Create Rigid Body, Create Collider, Create Ghost Collider and Force. Please tell me how to get the ones you have, and how to get the ‘hair’ ones? Oh, and how did you put them on the taskbar? Thanks

    Reply
  77. Maxim Ciornii

    I can’t find in Simulation->dynamics->.. soft body… i have only rigid body. why…help please

    Reply
  78. Hi Nick,
    here’s my result (if you care). I added caustics to make some nice reflections on the floor. Unfortunately the render was pretty long and I did not repeated (is too dark and not so interesting).
    Anyway I learned the technique, thanks a lot!

    http://vimeo.com/17271608

    Reply
  79. Hedehodo

    Thanx for the great tutorial as always :)
    What would be the solution to make the cage be a part of the ball but also be included in the collision calculation? Because now they are just going through the floor.

    Reply
  80. Tomaz Mrevlje

    Awesome tutorial, thanks Nick. Learning Cinema became a lot cooler after discovering your blog, seriously. Thanks for the great work you do.

    Reply
  81. George Bates

    This is an awesome tutorial but I have one big problem. I got to the stage of making it a soft body dynamic and then found out that in my Simulation > Dynamics menu there is no soft body tag? I have just brought Cinema 4d version 12 so I really wanna get this to work. Please help!

    Thanks

    Reply
  82. Sonoran

    In C4D r12 Broadcast, is a cloner object required for the rigid body dynamics? I could not find a way to apply the body dynamics directly to primitives without first setting up a cloner. As a result, beyond 9:40 in the tutorial, I was lost as to how to proceed given that limitation, as the outer structural elements didn’t seem to recognize another cloner as an object. Did I miss something?

    Reply
  83. Seinfeld

    Learned something new today.

    Deleting the phong tag!

    Great tip Nick :) .

    Reply
  84. There’s a “simple” way to connect the cylinder:

    - Make a cylinder
    - leave it as a primitive (don’t make it editable)
    - create a Connect Object as a parent
    - In Connect Object’s attributes set the Phong Mode to “Lowest” (this will use the Phong value from the Cylinder’s own Phong tag)
    - enjoy

    Reply
  85. Bobby

    Awesome tutorial, Nick! I learned so much from this one.

    Anyway, I’ve been having a problem that is off topic from this tutorial, but I thought I would ask it here because of the awesome community…

    So… I have been using the destruction plugin to create and explosion and my project settings are at 30fps but my render settings are at 60 fps or sometimes higher. It seems that whenever I turn up the Fps or render the scene, the is a much bigger explosion than what I want. Does anyone know how to fix this?

    *To explode my object, I just hit it with another rigid body.

    Reply
  86. I watched the tut yesterday and made a little try with a font.
    It’s a little shameless tribute to the gorilla.
    Nothing very creative in the lightning cause I’ve got the LKP and did the same rigging but it was fun to do.
    http://vimeo.com/17292232

    And Nick, your tuts are really good cause I am now able to watch them once and do it all over without looking the video again. Impressive how you make things logical for the rest of us.
    Cheers DUDE.

    Reply
  87. gnome

    Hey, I was curious about buying C4D and figured i’d post this here instead of emailing directly, so more people would have a chance to chime in if they knew the answer.

    I’m looking into buying it for my company, but figure that I don’t need the new features of 12 and could do with 11.5 studio – hopefully for less than 12 studio would be new since we can’t really afford it. It seems though that companies don’t really sell old licenses and there’s not any floating around ebay or craigslist. Is there a place where people legally buy and sell old copies of pro software like this, or am I barking up the wrong tree entirely with this idea? Thanks-

    Reply
  88. GSG Tut + HDRI Lightkit Pro + Vitage Film for Looks = WIN Formula

    Everything turned out pretty sweet, except there’s some noise going on after everything settles with the fat doughnut ring shape. It’s like the glass texture is vibrating or something. Anyone got any ideas?
    Great project.

    http://vimeo.com/17292858

    Reply
  89. Have you thought of making a GSG forum? I think it’d be a hit.

    Great tut as always Nick!

    Reply
  90. Sweeeeet Tutorial!!!

    Have you looked inside your C4D goodies CD? There’s a plugin called “Real Fresnel” in there. I’m not sure what the difference is but It is a little different.

    Reply
  91. Greeeeaaaaaat tutorial!

    Does it also work with poly. objects instead of primitives? I tried it out, but without luck ;-(
    do you have any idea?

    Reply
  92. Here is my attempt. Being short on the $ 1800 I need to buy soft body simulation in R12, I ran the large balls soft body dynamics in Blender and imported the animated meshes into Cinema 4D for the lighting, texturing, and the modynamics simulation. It was an interesting exercise. Thanks for the challenge, Nick!

    Reply
  93. Loving everybodys work and this post!
    Does anyone know how to achieve this cloner technique if your object has edges of different lengths?

    Reply
  94. HI

    I tried to do the mesh thing on text, but the cylinders are not coming on the face of the text,,just on the sides. When i animate it the sides explodes outwards and all the inside balls come out. How can i make the text covered with the cylinders so that the inside balls stays in when it hits the floor.

    thanks, and keep up the good and fun tutorials.

    Reply
  95. Marcus

    Hi!
    Is it possible to make a short movie about preferences in C4D R12, don’t look the same as in R11.5. Thinking about setting monitor gamma and color profile etc. The basics.
    Love the lightkit by the way, it’s great!!

    Reply
  96. For all guys who also have problems with “soft” body. I think we really should try 2 update our Cinemas. This is copypaste from log 2 upgrade:

    This update also includes the improvements from 12.016 to 12.028 which are:

    - Overall stability improved
    - Character animation tools (weighting, dynamic IK, stick mode)
    - Dynamics (caching, soft body behavior)
    - BLA-BLA-BLAH
    - Behavior of various Deformers
    - Dynamics
    - BLA-BLA-BLAH2

    Reply
  97. Sam Oak

    Hey !

    Is the 5 second project dead ?
    Seriously Nick, you should be a little less casual about it, that’s the mean reason your website is so popular..

    Thank you very much for that anyway, looking forward to see some new 5SP !

    Reply
  98. I just got C4D and your tutorials and blogs have seriously done amazing things for me. I love watching your videos and your tuts are so easy to follow and watch, not boring like some of those lynda vids. Anyway, just wanted to say thanks!! I love this blog and everything you do for all of us n00bz.

    Heres my attempt, I added some sound in Fruity Loops also to try and make it more epic, hahaha.

    http://vimeo.com/17328843

    Reply
  99. Data4D

    Thankyou nik for this great tutorial
    i realy enjoy doing it and my result is great too
    i’ll upload it soon, but didn’t find the way to use it on text (am new in C4D, am a max user since 2002)
    thanx again

    Reply
  100. AHMED HAMMAS

    YEAAAAAAAA GREAT ONEEE NICK
    AS ALWYZZZZZ THE TOPPP TUTS :D

    ABT THAT PROBLEM OF Cylinder , just u have to make it editabl and select all the vertix
    and rightclick on the mouse . go to optimize and click OK .
    AND ITs DONE ;)
    THNKXX AGAIN FOR THE TOP TUTSSSS .

    Reply
  101. Alioune

    hi Mr nick this is another good tutorial thanks again but i want know please if is possible yto make a same effect with texte please will be helpful

    Reply
  102. Hey, this was neat! Now about those 5 second projects. Have they gone off the regular biweekly schedule you were sticking to as it was months back?

    Reply
  103. Atish

    Hi Nick,

    I am new to C4d. I followed your tut and used Two rigid body sphere and two soft body sphere. When the rigid body collides, some small sphere breaks from the rigid body. Is there any way that all the small spheres remain inside the rigid body even though it collides with other object? http://www.vimeo.com/17355956
    This is what i got.

    Reply
  104. Regarding the Cylinder problem .. The solution I came up with was adding a fracture object to the cylinder and then choosing “Explode and connect” (You actually taught us about this in the Chain Tutorial) .. It worked well for me and if you want I can share the file I worked on

    Reply
  105. esimov

    Hi Nick!
    It’s really amazing what are You doing, not just technically speaking, but the whole approach you are taken, to teach others, to show others cool stuffs, it’s really appreciated. Keep the good work!

    Reply
  106. It should exist an site to search and check if your designs has been used somewhere else.

    Reply
  107. I can’t find in Simulation->dynamics->.. soft body… i have only rigid body. why…help please . I have Cinema 4D R12

    Reply
  108. Polarity

    Hello Nick!

    Nice tutorial. Just wondering if in your next tutorial you tell about simulation hair objects. Sorry for bad english :)

    Reply
  109. d3signr

    Some good ideas in this one Nick. However, because of the subject matter (glass cages) wouldn’t RayTraced shadows be better? Soft Shadows here just don’t do the objects justice IMHO! Keep up the good work!

    Reply
  110. Hey Atish,
    At first I didn’t know you had 2 non flexy cages bumping into the 2 flexy soft bodies. What I did was keep both as Soft Body tags, but altered the setting so that the second one is really stiff and doesn’t flex. Those settings are in the “Soft Body” tag. I found that selecting Made of Polygon/Lines in the 1st drop down helped make the second ball act just like a Rigid Body tag. Here’s a link to see a frame of my out come and the settings I had on the 2nd cage.
    The top ball keeps its shape while squishing down the bottom one. Word up!

    http://www.ryanhamilton.ca/webPosts/cageTest.jpg

    Reply
  111. Hey Gorilla,
    thanks again for a nice tutorial :)
    About the issue with the cylinder, what might help is to optimize. Functions>Optimize.

    Please keep coming those great Cinema tutorials!

    Scooter

    Reply
  112. Japes

    Nick your the man! Wow a different workflow instead of using the atom array. Thanks for teaching us different ways on making cool stuff!

    Reply
  113. I stand in doubt…
    In other c4D motion tuts you turned GI on or not?
    and with yout HDRI kit isn’t GI turned on by default or you do not advise to use the kit in motion anims made in c4D?

    Reply
  114. I do not have the “soft body” in the cinema 4d v12. What should I do?

    Reply
  115. Amer awad

    really great tutorial, but i have some problem here which is, i cant find something called Soft body tag..
    i only have
    Creat rigid body
    Creat collider
    Creat ghost collider
    Force

    can u tell me how exactly that happened or if anything must i do.
    by-the-way i have cinema 4d v12.0

    and thanks alot

    Reply
  116. akreatif

    why are you so awesome! even without doing the final rendering, i learned alot of new techniques. thank you so much.

    Reply
  117. Gilbert

    hy man

    another great one, keep them coming :)

    one question: i’m trying to simulate a light bulb made of 2 parts- the glass is a soft body, the metal screw is rigid.
    is it possible to combine them on one object, or does it need to be 2 separate objects?
    tried both but no success here..

    hope you find the time to answer :)

    thanks a lot

    Gilbert

    Reply
  118. EDUARDO

    hey nick hi, sorry to annoy u.. actually i dont have the simulation option, mi c4d version is the 11.5, how can i get the softbody and the rigid i mean , a menu with those options or if i must activate them please,where are them, send me back the answer to my e mail… i’ll apreciate a lot, thanks a lot from Perú

    Reply
  119. Alt. Title for this tutorial: ‘Caged Wisdom.

    Your Welcome.

    Seriously though, great stuff! Thanks for passing it along!’

    Reply
  120. Byrone Lehmann

    Wow, I did this exact scene in maya for my showreel, was not happy with how the dynamics where!

    Been using cinema4D for a month now, and I cant believe how easy it is!!! its insane in speed and workflow!!

    Think Im gonna redo it in Cinema for my reel, Dynamics are way nicer!!!

    Reply
  121. Great tut once again Nick, thanks.
    One of the things I did notice when I was doing this myself was that the cilinders and balls that where cloned on the large ball are actually falling through the floor. This is logical since there is no dynamics on those. The problem is that I can’t figure out how to get that solved. When I put dynamics on those they fall loose from the ball and scatter all over the place. Any idea on this?

    Reply
  122. Hey Nick!

    Just wondering if you know how to fix the problem with jittery shadows as seen in the video…

    http://vimeo.com/17834852

    Also, you can’t really tell in the video, but the bottom of the glass mesh in front, including the balls inside, are also jittery. Do you know how to fix this problem?

    Reply
  123. Kamikaze

    Hey great tutorial. How do I get my Dynamics things up in the top left hand corner like yours?

    Reply
  124. ever gonna get the 11.5 comment workaround back up? i’m guessing you re-did the comment system/site and they’re not there anymore…

    Reply
  125. ??? ???? ??? ???? ???? ???? ????? ??????? ??? ?? ??????? ???? ???? ??? ?????? 4? ???? ????? ???? ?? ??? ??????? ???? ????

    Reply
  126. Walid I of Libya I have a problem Iarip assistance is in the program 4 D, which I’m concerned there was no accommodation for Baldinmk and giving the sense that a layer in the video as well as light backgrounds Iarip Tbosa to please help

    Reply
  127. Hi Nick,

    Nice tutorial. Thanks for that.
    Now to the cylinder and caps.
    After making the cylinder editable just go to point mode and go to function->optimize and on the popup just click ok. This will weld the points from the caps to the base.

    Peace,
    Rich_Art. ;)

    Reply
  128. nice tutorial awesome i like too much your page and how you show us to do some things and we learn from you and like you said you too learn from us

    Reply
  129. Hi nick I just followed this tutorial to 22mins in and my render time is really really slow . I bought a new system only like a month and a half ago it was pricey enough its powerful to . Is there anyway to speed it up my aliasing is set to geometry . Please help ?

    Reply
  130. Oh I fixed it I was using Ambient light from CS tools . It slows down the render tims immensly :( .

    Reply
  131. Hi there

    many thanks for this tutorial (really fun to watch “real-life” style). But I’m missing all the comments. I see “249 comments” but there’s nothing displayed (in safari, chrome, FFox). Any idea? :-)

    Reply
  132. Simeon Kartov

    To connect the cylinder – just use the Optimize command :)

    Reply
  133. andervyd

    Big to you thanks for lessons, all is told well and interesting.

    Reply
  134. Thanks the Nick for a lesson. Often I visit your project. It is grateful for all your works. A nick and you couldn’t give interview for our site??

    Reply
  135. But if you want to keep it editable try:
    Put the cylinder in a fracture object and set it to explode segments and connect. Then in the soft dynamics tag, turn off the accurate solver. If you don’t, the cylinder acts like a rigid body.

    Reply
  136. visualsushi

    Somebody correct me if I’m wrong on this.

    I haven’t tried it yet, but length and position of the cylinders won’t react on the glass object, as the atom array is a different object. Here, legth and position are determined by length and position of the glass objects edges. (which seems to be a really neat trick, btw!!!)
    You might get difficulties or at least different results

    Also the soft body setuo could be a lot more difficult.

    Great and inspiring tutorial, again.

    Reply
  137. mmk.. I played around with it and Im seeing that the more segments you have the more flexible the object will be. The thing I don’t understand though is that we are only using as high as 16 and that doesn’t give me nearly as much of a “squish” look as 30 would and it will not give me the same looking sphere obviously..

    Reply
  138. It could be a scale issue. Maybe scale your spheres up so there is more mass, or change the dynamic settings?

    Reply
  139. Nope, I must have tried a million things. I redid the scene even and the only way I get the same effect as you in your scene with the squishy look is if I give it more segments. Im not sure what you did differently..

    Reply
  140. Cameradan

    This might seem light an obvious question, but are you using version 11.5 or 12?

    Reply
  141. Version 12. The only way I get the spheres to smash as much as Nicks is if I make the segments 25 or above. It doesn’t matter if I resize the spehere larger with less segments or not, nothing makes a difference.

    Reply
  142. Cameradan

    if you can, post a link to your project somewhere and I’ll take a look.

    Reply
  143. You bet. There are definitely many different ways to pull off anything in 3D. I would do what feels comfortable to you. Thanks for watching!

    Reply
  144. i tried that too, but difficult to get the atom array aligned to the glass surface when bouncing; because of 2 separate objects. Or you found the solution?

    Reply
  145. Yeah, I made them editable and then connected and deleted them so they were the same object. I had already applied the textures so it saved them. Nick’s way still might be better because weird things happened.

    Reply
  146. Hey Nick,
    I think im lost somewhere in the softbody tag.
    Is there a way to specify how many times a second it will seek for collision parts?

    I think my spheres are peeking out of my big ball.

    I remember seeing it on 11.5 maybe on cloth sim.

    Reply
  147. DavyMenge

    Edit -> Project settings -> Dynamics tab -> Expert tab -> Steps per frame

    Reply
  148. Nice render. Don’t know if you wanted the elongated look in the reflection of the spheres but if not you can adjust your refraction and it should lessen the look. Cheers!

    Reply
  149. DavyMenge

    Just follow the tutorial you’ve linked?

    Some people are way too lazy and want others to do it for them…

    Reply
  150. Ahmad

    but in cinema 4d v.12 there is no bones in character
    and I’ve download the file , and i’ve open it in 4d v.12
    it’s doesn’t work

    thanx

    Reply
  151. Nice. I started yesterday though I am stuck at 9.42 in the video, where he is adding the dynamics. I dont have all the ones he has, do you maybe know why? Here’s my previous reply on this tut:

    Hi Nick, I dont have the dynamics on 09.42.
    I only have: Simulation > Dynamics > Create Rigid Body, Create Collider, Create Ghost Collider and Force. Please tell me how to get the ones you have, and how to get the ‘hair’ ones? Oh, and how did you put them on the taskbar? Thanks

    Nick hasn’t answered though, haha. I’m really starting to get bored and I hate it that it isn’t fully working over here. Please someone come with a solution. Thanks!

    Reply
  152. Marcus Månsson

    Sorry, cant tell you wy, but download and use Nick’s layout and the configure the way you want. Easier to follow when it looks the same :)

    Reply
  153. So how can I get Nick’s loadout ? Dont aee a download link. (reply onnyour reply on my comment ;) ..)

    Reply
  154. Thanks! I love doing them on the fly, too. I think it’s easier to learn that way and see how to solve problems instead of just following directions.

    Reply
  155. Hi, Andrew. Cores have nothing to do with realtime playback. It’s all about the video card at that point. Dynamics take a long time to calculate, too. I could have baked the result for faster playback.

    Reply
  156. I really appreciate that, Bob! I’m really trying to help as many people make cool shit as I can. Thanks for watching!

    Reply
  157. Nick, you’re most welcome. I’m enjoying going back in time on your blog but also still playing around with glass mesh. Beyond doing it manually, is there a layout setup available for download/purchase that will copy your setup in the videos? Also, if this is your video setup, is it also your standard work setup when you’re not making tuts? Thanks!

    Reply
  158. Robert goes

    thanks for MAKING the kit, been extremely useful.

    Reply
  159. Kerry Mortensen

    Are you running a fully paid version? If so, uninstall and reinstall. Sounds like your install may be corrupt. If you have any dynamics you should have all.

    Reply
  160. I got the same problem. Hm. No good… I got 12.028 – It can be updated – maybe that’s the problem… Who knows?

    Reply
  161. Daniel nardi

    same problem here:(
    although you can transform a rigid body tag to soft body in the tag prefs but ONLY if you apply onto a mograph object and not on a primitive as shown in the tut…
    but if you do so you loose the dynamics on the particles…???
    HELP:)

    Reply
  162. One way to do that is to change the “Size increment” on the collision settings. That way, it will move the calculation further away.

    Reply
  163. gnome

    I checked it out, and it looks good — but i’m worried about all the missing dynamics. Also, from what I can tell it doesn’t have motion blur or DOF in-render, but do you know if it still can export the motion vector or depth passes to add them in post? Thanks for the help again, by the way.

    Reply
  164. The Broadcast edition has the ability to export vector, depth, and many other passes so you can add them in post. It also included GI, AO, and Net Render for up to 3 computers. It has mograph, modynamics, IK spline dynamics, and soft body made of clones dynamics.

    Reply
  165. I thought that too, so I rendered out min-2×2 max-4×4. Took forever too. Maybe there’s a setting that controls the ending of a bounce or slide or whatever might be causing some movement inside the object.
    Either way I learned a lot and make some pretty cool shit.

    Reply
  166. Cheebachops

    It looks like a dynamics solver issue.The shimmer is due to the low poly surface jiggling and changing angles of reflection.
    If i remember correctly there is a setting to alter for the min speed to stop dynamics calculations.

    If you don’t want to re-render, just use After effects to fix it.

    Reply
  167. I tried this on an abstract object with different sized edges and no matter how much I adjusted the height of the cylinders, they would not meet cap to cap, There are no settings to tell the cylinders to resize to the poly edges anyway.

    Reply
  168. your right james, it does not work unless the poly edges are exactly the same length

    Reply
  169. its works when you clone the balls, but obviously it does not work on the cylinders..

    anyone have a fix for this?

    anyone know how to get the cylinders to automatically resize?

    Reply
  170. Seinfeld

    Your shadows are cut off at start (to the background).

    Reply
  171. I know, this is only my third render in C4D and I could not figure out how to stop the shadow cut off. That and I cant use area shadows because I’m working off of a laptop and I don’t have time to render with actual high quality settings.

    So thanks for stating the obvious. Very constructive.

    Reply
  172. snares

    RE: “So thanks for stating the obvious. Very constructive.”

    what a prick!

    Reply
  173. Seinfeld

    Yeah, sorry about that.

    If you use a floor object, you won’t have this problem.

    If you want to use a plane and have this problem simply make it bigger.

    Ps snares you could of told him this aswell, instead of calling me a prick :D .

    Reply
  174. Actually I’m sorry, this is just the first time I’ve ever posted here, and then the first comment was something telling me what a did wrong, it was just discouraging, so I apologize for snapping at you.

    But, I did try this with both the floor and plane, and had them stretched to massive proportions and I still couldn’t kill that cut off line. When I rendered from a different angle the shadows appeared wholly in tact, but as soon as I lowered the cam, they would vanish right behind it. I got frustrated and just rendered anyway.

    My computer is a stoneage beast, so doing these takes half a lifetime :/ lol

    Reply
  175. Cheebachops

    You can give it ago in c4d using animated spline,sweep nurbs + cloners with matrix cloned cubes.

    Reply
  176. It looks as though it is only happening on the one ball to the left. I’d just double . . . nay . . . triple check you have the same tag settings and what not as the other 3. If it were happening to all of them it would be a critical step you missed but cause you have 3 of the 4 working I am guessing it is just one small issue.

    Reply
  177. Atish

    Actually its happening to both balls which is animated from rigid body to softbody.

    Reply
  178. Ah, I see. Well then, I’ll go through and do the result myself rather than just watching and see if I run into similar issues.
    Will post any glitches I come across that seem the same as your problem.

    Reply
  179. Hey Atish,
    At first I didn’t know you had 2 non flexy bumping into the 2 flexy soft bodies. What I did was keep both as Sof Bodies, but altered the setting so that the second one is really stiff and doesn’t flex. Those settings are in the “Soft Body” tag. I found that selecting Made of Polygon/Lines in the 1st drop down help make the second ball act just like a Rigid Body tag. Here’s a link to see a frame of my out come.
    The top ball keeps it shape while squishing down the bottom one. Word up!

    http://www.ryanhamilton.ca/webPosts/cageTest.jpg

    Reply
  180. snares

    You should be a little less casual about making assumptions why Nick’s site is so popular.

    Reply
  181. Snipe

    i cant seem to make the circle thickness increase when using it with extrude nurbs. am i doing it wrong?

    Reply
  182. Is this the correct link? Big Hits? I didn’t notice anything that was using dynamics.

    Reply
  183. Data4D

    thanx man i’ll try this with the text guess it will work

    Reply
  184. AHMED HAMMAS

    yEAAA WORK WITH TEXT TOO
    BUT JUST U HAVE TO SUBDIVIDE THE TEXT OR TRIANGULATE IT
    I HOPE THATs WORK WITH YAA :D

    Reply
  185. dud! love your work, how did you get this to work with edges of different lengths? when i clone the cylinders to the object, all of my cylinders are the same length resulting in the cylinders not meeting cap to cap? did you do this the same way nick did?
    any info much appreciated.

    Reply
  186. Jasper

    Thanks,

    I actually did it the same way Nick dit it. Dit you select the “Scale on Edge” button in your cilinder’s cloner object? I think that’ll do it.

    Reply
  187. Most of the studios in the Light Kit built mainly for product shots and stills. I wouldn’t use those for animation. They will flickr like crazy. However, all of the lights in the kit were designed to be used without GI. I can’t think of a motion tutorial I have done with GI turned on. Maybe using the Sky Sampler? I hope to dive more in to this stuff soon in future tutorials and show use cases for both.

    Reply
  188. Byrone Lehmann

    All Dynamics are usually found under animation/ Simulation or something to that degree. Maybe even do a search for dynamics in cinema 11.5

    Reply
  189. Gilbert

    as one null with 2 separate tags?
    it makes them behave as two different objects’ that rejects each other..

    or is it not the way?

    thanks

    Reply
  190. Confirm, no comment at all from first of Dec!
    Nick please help!

    Reply

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