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6 Holiday Themed Cinema 4D Tutorials

How To Create a Glowing Text Effects in Cinema 4D 73 Comments


I loved this splash screen over at Nylon.la so I decided to have a go at it. I didn’t get it perfect, but it’s pretty close I think. Follow along in this tutorial to see the trial and error on how I tried to figure this out. Hope you like the tutorial. Keep having fun!

With Help From Nylon
Bryan From Nylon was nice enough to drop by the comments and let us know they built the original.

We made an object with luminance inside of another outer object to create the effect. We also made an entire rig of lights pointed outward.

Example

Light Kit Pro
City Kit

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73 Comments

  1. PlopFace

    How come your tutorials on videocopilot are so much cooler?

    Reply
  2. Vodoo People

    Thanks for another great tutorial, this giveme a lot of ideas…

    Reply
  3. lacza

    Oh, thats great, i go and make this, but i choice different way :)

    Reply
  4. Raul sigala

    Wow!! I remember asking how to do this exactly on your Facebook how awesome :) thanks a million Nick, you are th man.
    And thanks everyone who pitched in the comments.

    Reply
  5. artyous

    thx a lot Nick, great tutorial as always, keep it up man :)

    Reply
  6. hah! honored to have you make a tutorial, Nick. It’s very close to what our solution was. Though it took us around 2 weeks to figure out the look that we wanted. Thanks and keep up the good work!

    Reply
  7. Awesome Nick! I’ve always wondered how to make the glowing Engadget logo animation which might be a similar technique but I’m having trouble recreating it

    Reply
  8. I don’t know about everybody else’s impression, but I think the point is what Bryan said: “It took us around 2 weeks to figure out the look that we wanted”

    Reply
  9. Nice, but I still think the inner part needs more of a subsurface scattering effect. Maybe a gradient from the middle out so the inner most parts are brighter.

    Reply
  10. Great work Nick and overall I think you got quite close to Nylons version.

    Reply
  11. hi Nick you can always increase the GI strengh of the shader on ilumination tab, use fresnel on luminance and shut the brightness of luminance in self. For the GI render settings for this case it´s probably better use the secundary intensity to prevent light from spreading throughout the scene.
    this is my way i hope it helps with something.
    Great tutorial by the way, By the way, great tut as usual

    Reply
  12. Jordan Moss

    Great stuff Nick been watching your tutorials allot, two things I would note is that when you were talking about using the sharpen filter to make it darker on the inside and lighter on the outside you could of inverted the colour in order to make it opposite.
    on a second note, to make that lighting effect Nylon was using on their text you could of used an SSS shader on the top text then placed luminance on the text inside it to light the Subsurface Scattering Shader.
    Worked great for me :D

    Reply
  13. G.West

    Is it just me or all the Viemo videos are not working? :(

    Reply
  14. Hey Nick!
    Nice effects indeed! I gave it a try myself, without watching the tutorial.
    I used a plane light (not sure if it’s the right translation for flächenlicht…). You can attach a smaller text to it as shape that is placed inside the glass text. This way the inner text itself is lighting the scene as a standard light.

    That is what I came up with:

    http://dl.dropbox.com/u/8159333/silk_light.jpg

    Cheers!
    Kay

    Reply
  15. I saved the .ai file as Illustrator 8, but when I merged it into Cinema some of the text and logos were missing :/

    Any help?
    Great tutorial as always, btw!

    Reply
  16. Nevermind, Kay
    I saw what Gorilla did. But thank you for reminding me I needed to do that!

    Thanks!

    Reply
  17. great! i’ve seen this design over and over again throughout the years from various design disciplines and usually it’s super well done like Nylon’s and yours. thanks for sharing in the c4d realm, nick. you’re such a great teacher.

    Reply
  18. Roidimitris

    Thanks Nick for this Tut! But you forgot the 70mm Camera at the final render……

    Reply
  19. S.J Mansfield

    I’ve layed everything out and got up to the part of texturing my “main word”. I’ve applied the luminance texture, and all that. But for some reason the texture doesn’t seem to light the rest of my scene. I’ve tried raising it’s Brightness but to no avail. Anyone have any idea what I could do?

    Regards,

    S.J

    Reply
  20. Junior Omede

    Gorilla-man your too funny “Hireckik!.. Hirecickle!!… Hierarckickle!..”

    Reply
  21. I’ve found other ways for an internal glow, i just put a glow on the inner material with no fillets, but just added an inner glow at around 50% and no outer glow with a radius of 2. turned out pretty well! :)

    Reply
  22. Godmil

    Another great tutorial Nick, thanks! Seeing how you touch up the renders in photoshop has been invaluable.

    Seeing the use of transparency made me want to mention something that may be useful to people (or may be obvious), but incase anyone doesn’t know the ‘refraction’ setting is a real physical value that can be matched to the material you’re wanting to make.. for example here is a table of different refractive indices: http://hyperphysics.phy-astr.gsu.edu/hbase/tables/indrf.html

    Also not wanting to be ‘that guy’ but your pronounciation of Gaussian is really funky. You’re adding a french feel to a germanic word. The name comes from Carl Gauss (rhymes with ‘house’) so it’s just Gauss – ian.

    Reply
  23. Chris brown

    As always, GREAT WORK NICK! You are my C$D hero!

    Reply
  24. Can I make this text in photoshop cs5, and somehow import it in cinema 4d?

    Reply
  25. Dave Woodhull

    Hey Nick, Another great tutorial. Lots of good info. Thanks it will answer some challenges I have been meeting up with lately.
    Dave

    Reply
  26. i do it but i have some problem from the shadows , which it is very harsh shadow , so how i can adjust it without affecting the overall look , and thanks.

    Reply
  27. Used your tutorial for the Nylon effect for a design piece, came out great… looking forward to the next one.
    First time using Cinema, loving it already.

    Reply
  28. Jason Short

    Hey Nick, where can I download some cool logos for my project?

    Reply
  29. Mattias Hallström

    Great tutorial!
    I have unrelated question about the program you use when you open up files.
    The one with a black border around the “open window”
    Whats the name of that program/plugin?

    Thanks a lot!

    Reply
  30. Hi,

    Great tutorial!

    I have a problem. When I render without lights and (when GI and autolight are turned off) I get only reflections from Luminance material. So, I had to turn on GI to get some light on the scene. How can I settle it?

    Thank you.

    Reply
  31. Jhonattan Rodriguez

    Que buen trabajo … gran ayuda para mi formación en diseño 3d Saludos desde Bogotá-Colombia!!

    Reply
  32. Alex

    Another way to create this “glowing from the inside effect” for the pinball text would be to select it in Photoshop, feather the mask to the inside of the type, invert it, decreasing the brightness of the masked area and then adding a gaussian blur to the correction layer. In CS6, this gave me this nice blurry glass effect and you could refine the darker edges of the type by adding a glow outside…Just Photoshop work…

    Reply
  33. Bilal

    Hey Nick, Awesome tutorial as always ! I tried adding a bit of luminance to the letters and logos and really made a difference. then i added a gradient, only keeping it at about 2 or 3 % and it made it look more like Nylons piece of work

    Reply
  34. Thanks!, I really enjoyed this one. I decided to do a animated version:
    https://vimeo.com/88504458

    Please excuse the less than spectacular animation and typography. As you might expect, I’m still new at this. Still, I was pleased with the results :)

    Reply

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Comment Rules

This is a friendly community. Please treat everyone with respect. We don't all have to agree, but we do have to be nice. Criticism is fine, but rude comments and name calling will be deleted. Use your real name and don't be spammy. Thanks for adding to the conversation.