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How To Fill A Volume with Clones Without Intersections In Cinema 4D 105 Comments


BooleanTaxidermyCubeLarge

In this tutorial, I will show you how to fill an object with clones without them intersecting. Then, we will go over how to color your clones by using a plain effector. This tutorial is based on these wonderful renders by Zeitguised.

The end of the tutorial is all about trying to get their amazing Subsurface texturing and coloring without too much crazy render time. I’m pretty sure they use V-ray, but I will show you how to get pretty close by using a pretty cool ChanLum effect in Cinema 4D.

BooleanSphere1

Tutorial

HDRI Studio Pack
Light Kit Pro

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105 Comments

  1. Justin Crowell

    Sigh…I immediately am having a problem with this. When I drop my boole into the cloner, nothing happens. The spheres disappear, and changing “distribution” does nothing. My settings in my cloner are exactly the same as yours, and I’m able to get the cloner to work when I drop in an object that isn’t in a boole. Thoughts?

    Thanks!
    -Justin

    Reply
    • Try putting the boole into a connect object first. I do that later in the tutorial, and it fixes a lot of issues.

      Reply
      • Calla

        I was having the same issue, putting it in a connect object worked. Thanks!

        Reply
      • Putting the boole into a connect object first doesn’t work for me. Hmmm. Really liked the look of this tutorial too. Anyone have another suggestion?

        Reply
        • bil Chamberlin

          Same thing happened to me, I took away the Connect object and in the Boole and checked “Create single object” and that seemed to work.

          Great tutorial btw I have been obsessed with Zeitguised for the past few months.

          Thanks Mr. Gorilla

          Reply
          • Hirum

            I think there might be a glitch in R15, because the same thing happened to me (put the Boole into the Cloner and it disappeared). I noticed that turning on ‘Create single object’ did nothing, but turning it back off made the Boole appear.

            No settings have changed in other words, but toggling it on and then off fixed the glitch. Hope that helps!

          • Hirum

            So I realized I didn’t have the latest R15 update. Installed it and the glitch went away.

          • albertinic

            Thanks bil Chamberlin, i did the same: —- > Boole > Object > Create Single Object
            It works! — :) (y)

      • Michael

        Hey there, go to the boole object, and in the object tab turn on “create single object”.
        This should work.

        Reply
  2. Great tutorial Nick :)
    You and Chris are AWESOME in the C4D tutorials :)
    Thank you Ken

    Reply
  3. Nice one!
    Only, I think that your ball sphere needed more color, and the shadows are too grey, they should be the same color as the spheres around it only darker.. This way it looks like there is light bouncing around in there a little, and also from each sphere color.

    But great techniques here none the less!

    Reply
    • There is an ambient occlusion trick we were working on that does just that. I hope to use it in another tutorial soon.

      Reply
      • Awesome!

        Also, I wonder how this would go if you stuck an attractor in the middle, and tuned in a negative value, so that the balls are forced to the outer edge of the sphere, filling in gaps with smaller balls around the edge….. I might just go try that myself!

        Reply
  4. Trance

    I am running into a problem :( When I try to set up the color to fade from black (on the outside) to white (on inside), using the plane effector, setting the cloner’s transform color to black, etc. nothing happens. Everything stays black, there is no white in the middle. I’ve spent 20 minutes redoing it again and again trying to figure out why, any ideas?

    Reply
    • Shawn

      Exactly same issue, been replaying and reinserting the values for the color falloff for the cloner but never getting the similar white in the middle of the sphere.

      Grateful for any advice.

      Thanks!

      Reply
  5. Dario Morales

    Hi Nick, I’m from Argentina, I really appreciate the work you do. His tutorials are very clear and I used a lot. Thanks Great job!

    Reply
  6. Valadj

    Hello Nick, dude I love your tutorials and learned a lot from your videos, but I’ve noticed lately that have devalued the rendering power of C4D, and this tutorial is proof of that. Photoshop for?

    Reply
  7. Beautiful!

    A slow Friday afternoon, so I thought I’d give it a go in VrayforC4D 1.9.

    A bit if wrangling in the sub-surface shader, but if you stick the colourised mograph colour shader in the overall colour channel and the sub surface colour then it comes out a treat.

    Image here if anyone’s interested… https://www.behance.net/wip/696271

    Reply
  8. Justin

    Also, I have the lighting Kit V1 and didn’t have the HDRI option. So if anyone else has that same issue but still wants to replicate the results, I found you could do it by making a sphere that encompasses the whole scene and then adding an HDRI texture to the sphere. Then from there you can right click on the sphere and add a compositing tag and uncheck the seen by camera. This makes it so you don’t see the sphere but you still retain all the nice ambient lighting/reflections from the HDRI image you chose.

    Reply
  9. AKEman

    The coloring of “the spherical spheres” was probably made using more like gradient. You can do this simply by using gradient shader with “3D – Spherical” and adjusting the “Start”-values and “Radius” in the shader options.
    Or you could give it a little bit more boost using both simple effector and gradient methods together.. kinda like glow ;)

    Reply
  10. Ahmad

    Another brilliant tutorial. Thanks Nick and Chris.
    I started playing with Cinema about two months ago and been watching most of Greyscalegorilla tutorials. Very clear, explanatory and with a touch of humour.

    Reply
  11. Volker

    Great, first time for a long time I watched a Gorilla Tutorial again. Keep up the good work Nik !!!

    Reply
  12. costas

    Hey, you forgot “i AM the gorilla”. Thanks for this tutorial

    Reply
  13. Norman

    Hi Nick,

    great tut! ( As always )

    I tried smth. different filling a MoGraph Letter with cubes.
    So far no Problem, but if I go animate it, the cubes fall in the static mesh and have a constant jitter, vibration … do you know how to get rid of it?

    Reply
    • Try Setting the MG Letter to moving mesh and key frame the force parameters after the dynamics are set to your liking.

      Reply
  14. JuanDV

    Hello Nick, you can also kill clones using the “visibility” checkbox in the parameters tab from plain effector and setting “maximun” slider to 50% or less in the effector tab.

    great tutorial!
    Thanks

    Reply
  15. Is it ok to reduce the sphere subdivisions but keep render perfect enabled to help with performance?

    Reply
  16. Wojciech

    great tutorial!
    i wonder if you could achieve similar result with x particles?

    Reply
  17. Why not use the random effector to effect the size of the clones? Is there a benefit to using multiple objects?

    Reply
    • You can randomize to make them slightly different, but I like having control over the ratio of large and small ones are in the scene. I only get that with controlling the clones directly.

      Reply
      • Thanks! Really appreciate it. Took me a long time to settle on a color scheme, but I stumbled on this one and thought it came out nice. Gotta love happy accidents.

        Reply
  18. Hirum

    Thank you Nick! I’ve been obsessed with these images for years and always wondered how they pulled it off. Do you happen to know what software these guys use?

    Reply
  19. giangianni

    love the chanlum effect, renders fast and looks very cool, but I feel there’s something consistently different in the way zeitguised pulled off those renders. The chanlum potential is evident but I think it would have a greater value if applied to achieve other kinds of results. That’s definitely something to dig into. Nonetheless, great tut.

    Reply
  20. Hirum

    So I’ve gone through the first 20 minutes of the tutorial twice now and I can’t figure out why as soon as I add the texture back to the Cloner it cancels my Plain Effector (color falloff one: “Plain.1″).

    Each step is followed to the letter but as soon as I retexture the Cloner all the spheres go black and from that point forward none of the other steps yield any color.

    Both Plain effectors are on in the Cloner’s Effectors tab. Maybe a global setting I’m not aware of? A preference?

    Reply
  21. Frank

    Fantastic tutorial! Changing the colors in the Ambient Occlusion settings helped a lot with the grayish shadows.

    And than I tried switching to Octane Renderer :-( . Plain effector is nowhere to be reconized

    Reply
  22. You can also try putting a random effectro on the cloner, i think it’s easier that way! :)

    Reply
  23. John Ryan

    Wow, gotta say I’m a bit disappointed at the end of the video, it looks not even close as good as the sample render from zeitguised. I knew i was wrong for hoping for a miracle, but thanks for the tutorial nonetheless.

    Reply
  24. David

    Hi Nick,

    great Tutorial as always.

    Whats with the SSS issue you mention in the beginning? Works fine for me, meaning I still get decent render times with SSS turned on.

    Reply
  25. Vadim Kraev

    Hi Nick, it looks like you forgot to switch off the color channel in the spheres material. It looks much cooler with the color off

    Reply
  26. Mat Brady

    I didn’t attempt this in C4D, but instead took Nick’s image into Photoshop and tried to enhance it some more there. Again, not my C4D stuff, but Nick’s image re-jigged:
    tinyurl.com/lzvpdty

    Reply
  27. marco

    I have not figured out what to do with the material to 17 min to make the inside white…

    Reply
  28. Chris Anastasi

    Hey Gorilla! Cool tutorial as usual.

    I have a question…

    Is there any way to use the Plain Effector for Fall-Off as you are using in this tutorial but to limit the generation of Hair?

    I am trying to produce a simple stack of 45 business cards using the hair for the paper fluff you’d see if you shot an extreme macro shot of a cottony paper.
    My problem is that since the stack of cards is in a cloner object I had to throw the cloner object into a connect object and apply the hair object to that connect object. The problem is that the hair object is taking into consideration all the polygons in the cloner, including the ones in between the cards where I wouldn’t need any hair to be generated. I only need hair on the outside of the cloner. I am looking for a solution for two reasons… 1. It takes ages to render with so many thousands of extra hidden hairs and 2. If I got rid of those extra hairs I would get a better idea of how many hairs to generate because the preview cannot give me a proper indication as it stands!

    Please help! :) I can send you my working file if it helps.

    Reply
  29. Ollie

    You guys probably already know this, but if your machine gets stuck calculating frames as mentioned. You can just press the escape key, and usually this will cancel the simulation (usually!)…
    Cheers Ol

    Reply
  30. William

    Hi, Nick. Great tutorial. But after I set up the first light and hit render, the result is far away from yours. There are no shadows or volume. Everything is painted in plain with over black background. I just can’t figure ou what is wrong and I suppose you are using different render settings from me. Can you helpe to figure out whats wrong so I can move to the next step?

    Regards.

    Reply
  31. Tshering

    Hi Nick, you always do a great Job :)

    I would be grateful if you can help me with the tutorial on how to create “Romedy Now” title animation. I have been looking for this tutorial for over almost year now and yet I have not found it. Please help.

    Reply
  32. Riccardo

    Hi Nick,

    nice tutorial! you mention another one about depth of focus in C4D, but I cannot find it, where is it?
    Cheers,
    R.

    Reply
  33. Farhad Sepahbodi

    Arctic Nervous ChanLum Test
    need to slow it down…..

    Reply
  34. Kwame Unkkle

    salute!…Nick Schmidt!…b@ can any1 of u xperts give an idea abt how 2 mk d@ beautiful blue n white C4D Logo???!!!…i know u sure luv d@ 4 a tut;)

    Reply
  35. Peter

    Hey Nick, thanks for the great tutorial. One thing I discovered was that my material looked a lot better when I made the reflection color black.

    I also tried playing around with filling a sweep volume but that isn’t happening. Maybe there’s a secret way to do that..

    Reply
  36. Richard Altman

    really interesting stuff as usual Nick thanks for sharing, you’re constant source of positive inspiration

    Reply
    • Richard Altman

      and Mr Schmidt as well, and that fella in the background if he helped, all of you, aces. thanks.

      Reply
  37. hello thanks for the tutorial tal.muchas I served much for my question is I did all the steps and when I came out but when rendering the image is noisy not get anything better viewed with much noise to pedodeis any clue that this might be in

    Reply
  38. Gabriel Valente Ferrão

    NICK, HERE’S A PROCESSOR-FRIENDLY WAY FOR KILLING CLONES!

    1) Apply a Plain effector, that only affects VISIBILITY (under Parameters > Other)
    2) Under the Effector Attribute, set the Maximum value to anything under 50% (I just set it to 0%)
    3) Use a Mograph selection tag as you would with your technique.

    This method is faster, as it it doesn’t require any scaling calculations. It literally kills the clone and it’s geometry, and any calculations associated with it, making for a much faster process, if you have a heavy/complex setup.

    Hope this helps!

    Reply
  39. Ugljesa

    I know this is entirely new topic but, is there any way to achieve this kind of effect in Cinema 4D/ Some kind of scatter plugin or?

    Reply
    • Alasdair

      ^ This looks pretty cool I’d also be interested in a tut, looks like a double header with Chris showing modelling/xpresso and Nick with the making it look sexy with lighting and advanced materials! Thanks for all your hard work!

      Reply
  40. nicolas

    please somebody help meee!!! i do everitghing you did but still happen to me which when put the boole in the object doesnt work whit any form with boole , and i do everithing you tell buit still not work , what the f”/&/k happen please!!!!

    Reply
  41. Caine McGinley

    When I come to picture rendering, the object doesn’t look like it does in the normal editing window. In the picture renderer the spheres are all over the place and I can’t seem to fix it?

    Reply
  42. Brian

    I’ve seen a lot of comments about the boole/sphere/cube not working after adding it to the matrix object. I’ve also seen a lot of offered solutions, but these didn’t work well for me either. One thing I could offer is to select the boole, the cube and the sphere, right click and choose ‘current state to object’. Then take the newly created copy of the boole/cube/sphere, right click and choose ‘connect and delete’. You should be left with a one piece item now and when that’s dragged into the matrix object it should display as expected. Hope this helps!

    Reply
  43. Stephen Hibbert

    Hi all GSG people,
    I’ve been using your resource since starting with C4D in January and have always found it to be superb in production and communication.
    I’ve just completed a student project about Augmented Reality. Part of the submission is an animation using some AE Motion Tracking, along with some elements of the Volume tutorial, take a look if you get 2.5 minutes too spare:
    http://youtu.be/Nvp06EvbYIc
    All the best guys!
    P.S. Made sure I credited you (and Zeitguised of course) as well ;)

    Reply
  44. Hey, I also have a problem! When I put the Collider Body on de Boule, and do every same thing you do, the spheres are still going everywhere… I can’t get them to stay in the sphere..

    Reply
  45. James

    I having trouble deleting the unwanted clones, or “killing the clones” that fly out of the main/large sphere.

    Someone suggested to apply only the visibility attribute to the plain effector. Can you elaborate?

    Thanks

    Reply
  46. Fermin

    Hi guys, great tut as always. I have an issue with the render. When I click on the render viewer I have only a black image ¿¿?? I don’t know what it happens. Anyone can help me?

    Thanks

    F

    Reply
  47. Fermin

    Problem fixed, just turn off the first plain effector in cloner

    Reply
  48. Robocrat

    You can also use proximal shader to graduate the colors from pink to green.

    Reply
  49. Fabian

    This blog is amazing, i’m blown away with the cool stuffz i see here
    keep it coming guys

    Reply
  50. salazar

    hello. thank you for the amazing tutorial once more.

    i tried to make with torus, and didnt work.
    tried to make the rings intersect.
    tried everything, and couldnt make it.
    if you have time please make a tutorial.
    Thank you once again

    Reply

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Comment Rules

This is a friendly community. Please treat everyone with respect. We don't all have to agree, but we do have to be nice. Criticism is fine, but rude comments and name calling will be deleted. Use your real name and don't be spammy. Thanks for adding to the conversation.