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4 Free R16 Scene Files

How To Light Your Scene With A Custom HDRI and Global Illumination 39 Comments



In this tutorial Chris Schmidt shows you how to create a custom HDR material to light your scene by using GI, Layer Shaders, and the often missed illumination setting in materials.

City Kit
HDRI Studio Pack

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39 Comments

  1. great job as usual at greayscalegorille my best web site

    Reply
  2. chris

    Get tutorial – What do you need to do to get the color picker to work on anything on your screen

    Reply
  3. Gokhan

    Awesome tutorial Chris,
    Thank you very much ;)
    also great model you have ;)

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  4. jimmy

    great stuff chris! really appreciate the time you so kindly donate to teaching!

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  5. Steve From UK

    Great Tut Chris, much appreciated

    BTW
    What App did you use to create this model?

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    • Omar Gonzáles Díaz

      Yeah, What application did u use? Z Brush? Would you say cinema 4d have all the tools for a perfect and faster modelling process than anyother software?

      Reply
  6. Chris you’re amazing dude, really. You should hear my gratitude after every tutorial you make. You would run from me on the count of me wanting to hug you (Don’t take it wrong). Every tutorial you make always hits the spot with one tiny little detail you give attention to that I’ve struggled with recently. Some drop down menu or checkbox you cover that makes me say “That’s it!” Yes!….. That @$#%in Chris is amazing”:)

    Anyway let me calm down and just say thank you for everything you’ve been doing at GSG, And Nick for adding you to his arsenal. An awesome addition. Way to go Chris. Looking forward to hopefully many more tutorials.
    Happy Holidays!

    Reply
  7. Federico

    Great tut Chris! Always clever tips and tricks to speed up your work.

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  8. Stephen

    That illumination at the bottom of the material editor is the best tip i’ve seen since using C4D for about a year!

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  9. Awesome tutorial Chris +1
    Thank you very much +1
    also great model you have +1

    Interesting techniques to consider :)

    Thank you again

    Reply
  10. Jafarov

    Great tut one again! And I know what your next one should be about. Search for “nailboard c4d” on Youtube. Really want to know how to create this kind of stuff.

    Reply
  11. Nice stuff Chris… Wish you woulda put the generate GI in the illumination panel towards the beginning of the video. Since I assume a good chunk of experienced c4d users might not know that but would have skipped over that part after getting seeing what the tutorial was about.

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  12. Godmil

    Brilliant. You’re really good at pointing out little helpful things that I have just completely missed these last few years. Highlights include: the dropdown arrow next to Gradient, the little preview of the noise types, the illumination settings for materials, and custom adjusting the GI sampling numbers.

    Reply
  13. Orduen Shambe

    Hey Chris. Thanks for another wonderful tutorial. Ideas for upcoming tutorial. I would like to see you create a project (like an ad for a product) with mograph, lots of morphing between text and objects, and amazing camera work (perhaps with your CS tools). We don’t all have awesome computers so would be nice to see something awesome that doesn’t take forever to render.
    Simple I know, but It would be awesome to see how you would go about it. I don’t want to link to anything out there as I would like to see how you would come up with the idea. Thanks in advance.

    Reply
    • Stephen

      Have a look at http://www.helloluxx.com/

      If you don’t have the computing power to render out big scenes you should look into Render Farms or creating your own little render farm using C4D Net Render on several computers at a studio if you are at one.

      Reply
  14. Cheers for the tut Chris. Not sure if this is the best place to ask … could yourself or Nick please do a tut on Vray basics? It seems to be a mammoth of thing to get your head round. My Vray renders are nowhere near the quality as using the c4d engine – but I keep hearing how much faster Vray is. Please help!

    Reply
  15. Christian

    Thanks a lot Chris, very interesting and helpful things. Its also easy to follow your tutorials.
    Maybe you can go on with advanced materials and texturing in BodyPaint!?

    Thanks Thanks Thanks

    Reply
  16. Wow – those where some quick 45 minutes. Great Job Chris.
    One Question: Is there a way to make the noise shader seamless on a sphere? I always get some minimal breaks on rhe edges even when I use the texture setting inside the shader….

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  17. ..it’s so great to learn other peoples approach, I’m referring to the small sphere that you use to show the sky texture.. I do something similar that works really well, when designing an environment I use the interactive render region on a sphere that has a 100% reflective material this really speeds up the process.. there is no need to continually jump from the material manager to the view panel.

    These tutorials are so helpful and very much appreciated ..great work.
    Many Thanks
    Richard
    UK

    Reply
  18. Excellent tutorial I learn loads of new tips with every tutorial!
    Many thanks

    Reply
  19. lyonnel

    Very instructive. The sphere with the same textures as the sky is a very simple idea …but I never though to do it ^^

    Reply
  20. Stevie

    Hey Chris,

    I want to have fluffy TP clouds in the sky-object material. Is it possible? Could wie loop them properly? I played with noise- but can’t get this cool texas ranger intro look as Chuck Norris.

    c u stevie

    Reply

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Comment Rules

This is a friendly community. Please treat everyone with respect. We don't all have to agree, but we do have to be nice. Criticism is fine, but rude comments and name calling will be deleted. Use your real name and don't be spammy. Thanks for adding to the conversation.