How to Make A Hydraulic Arm In Cinema 4D Part 2 103 Comments
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103 Comments
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Great tutorial.
Look good. -
I liked this tutorial a lot. Please do more stuff like this.
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hey nick
can you make a tutorial about
moving a character i
really need it to
my science project
please. -
Awesome! Thanks Chris!
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I thought you did a great job explaining everything as you went along. I for one would love to see more tutorials here on rigging and modeling. It would be nice to see you expand on this scene and get a claw on that hydrolic arm and have it pick up/interact with another element.
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Nickname ideas?
Silverback Schmidt? Spider Monkey? Cinema Chimp? Mind Monkey?
HA HA HA!! I could think of nicknames all day! Thanks for this tut dude! It blew my mind! Your voice is cool too – you should make some extra cash reading audio books. -
i would totaly buy his audio books!
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Really nice to see a new tutorial, nicks are good and so are mikes but when your a tutorial junkie they just dont post enough
Be nice to get your own site running such as nicks, etc. For future tutorials i think rigging is a great start due to not being that many, maybe a character one next. Also full project tutorials are rare and by that i mean the process, sketches and ideas, to making it, to rendering, to post work, to final. maybe something to think about.Also fore nicknames uhm id say Chris Silverback sounds the coolest.
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not that easy to follow…
looks great though and great tutorial chris!
thanks -
*Follow up*
Superb info and very informative. I have one question….How were you able to render the animation in cartoon form in the 13 second example?
Thanks for any info.
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In the render setting, choose “sketch and toon”, shading set to “texture”, texture set to “gradient” (2D-V)
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Again, great work Chris…. thanks for taking the time to explain this stuff. Always helpful.
Nick, thanks for keeping this blog running… it’s no easy task I’m sure.
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“Simian Schmidt”
Good tut – lots of nice workflow hints.
Keep it up & Thanks! -
…there is a breed of monkey called the ‘Mandrill’ monkey.
could that be appropriate Chris? -
nice to see a cinema 4d tutorial that isn’t motion graphics for a change. tahnk you chris!
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the orangutan
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love this tutorial, tank you so much. you covered a lot of stuff, and I liked the problem solving part. It’s tricky to say what tutorials I would like to see as the “best” ones imo are the ones I know nothing about. and maybe the gibbon?
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Chris – like everyone else I really liked this tutotial. You briing great addition to the site. Thanx Nick.
I feel that with you Nick have cover all aspects of C4D. I would definately would love to see what’s in great demand…character modeling and riging as well.
As for a nickname…keeping in concept with GSG, The Monkey…how about Chris “The Tamarin” Schmidt. It’s a small monkey that makes up in atitude.
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Nickname:
TRIPLE-CH –> CHris the CHaracter rigging CHimp…
with the golden voice.
Really great narrating voice that makes u concentrate even more.
Cheers from Germany for the great tutorial. -
Thanks, it was really interesting.
And nickname, maybe pivot ape
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woooow awesome! Sir Chris very nice tutZ… ^^,
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I think Sir Cris u need:
Wisky + Coffee = Wisfee
Monkey + Gorilla = Monkilla
Hehehehee ^^,
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hey man
finally a tutorial that kept me awake until 5am!
also, i have played with the robotic arm a bit and i guess i found the way around it intersecting. the trick was to make the tube of the hydrauilcs with the wider radius shorter, and the other one longer.
it doesn’t eliminate the problem completely but it works when you put it straight down, and waaaaaay up. and since you gave no file i’m posting mine here for the people
http://rapidshare.com/files/449918904/arm.c4d
(243KB)
also, in the file iput one another solution to it but i don’t think it looks realistic, but nonetheless it looks very technical as well.
pls tell me if you like it because this site was the reason i started learning 3d last year
ps. I also think that the name should be cinema chimp.
Cheers form Poland!
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Heeeeeeey! Too ‘short’ limit for downloads! )) I hope U did smth good.
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Hey man, thanks for the download link but it has had too many downloads.
Could you upload it again please? Thanks. -
Thanks, this was a nice surprise, I would like to see more tutorials about rigging.
name: The missing link
Peace
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Thanks Chris “the bear” Schmidt! I like your style
High 5 to you. -
Excellent work! Great to see you on here doing tuts for GSG. Awesome work on the city kit too.
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thanks for this excellent tuto.
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Thanks for tutorial. It’s great ! I learned a lot from this tutorial. I would like to see more tutorials about characters
Here’s my first test..
Chears from Poland
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Final version
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I was already in a small project, but this helped me solve some stuff, thanks..
a short preview…
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oops posted the link twice…
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Great tutorial, thanks!!
How about something beetween
thinking particles and sketch and toon.
i saw on youtube a video where you touched it
a little this item and it was amazing for me.
Sorry about my engish,bye
tomas colautti
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Nickname should be Chris the Chimp, i think the silverback belongs to nick the silverback gorilla…Great tutorial keep it up…
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A robo-spider would be intresting ;D
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this dude is no joke…
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Chris “La Scimmia”…italian style!:)
thanks a lot!
R.
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Good stuff fella.
I’ve used basic IK/FK many times, but i’d love to know more about Character rigging organic objects (muscle deformers etc).Maybe the grabber you do could have rubbery pads over the joints or synthetic hydrolic muscles rather than pistons.Most of the stuff i do is motion graphics based for music vids/idents, would love start adding rigged characters into the mix.
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Hats off dude, really thank you.
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Great tutorial! Thanks alot!
I actually did it twice. Here the second approach: http://vimeo.com/20435026Cheers,
oLi
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How about “The Gamma Gibbon” for your nickname? Or “Null Ape”?
Tagline could be “C4d problems giving you a dull ache? Just consult the Null Ape” -
Haha, Null Ape is fantastic!
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Magic Mongoose
Gilla vanilla
Practical Primate
chris the Chimp
Chirs the cobra
Chris the Sasquatch
the Sasquatch eater -
This is actually not working out at all for me:D LOL! I love this tutorial. I learned a lot although at some points with copying around things and pasting under (again) another null was getting hard to follow….
Thanks very much!
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I think we should just call you “the machine”
Great Tutorial … your passion for what you do really shows.
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You really totaly rock!
But i think in addition to a nickname you need a signature beverage.
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Hi Chris,
thx for this awesome Tut.
I can’t wait to see more of that stuff.Anyway I have a problem when it comes down to create the hydraulics (2nd part of the tut).
When I create Pivot1 with the constrain Tag everything works fine. BUT when i follow your tutorial and copy the hydraulic1a to make it hydraulic1b suddenly the contrain Tag is messing up. Both Pivots kindalike point to the aim (aim1 and aim2) and begin rotating around the aims. I just can’t see what went wrong?
I hope u understand what i mean
If not i’ll post my projectfile for u.Plz help
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I believe that Jesus nailed the answer for this a few comments up. I haven’t tried this in R12 yet.
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@Rammo: http://rapidshare.com/files/450522238/Hydraulic_Rams_-_Copy.c4d
Here’s an R12 copy of a completed hydraulic ram for you – should help you see where your constraint tags got moshed. Hope it helps you some at any rate.
My compliments,
R
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hi,
thx for the input. i’ll try it and let u know.
thx again for the quick response
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@Rammo
… Not a problem. If you (or anyone else for that matter) require an R12 scene file of the completed project:http://rapidshare.com/files/450538379/Robot_arm_FINAL_0001_-_Copy.c4d
Might help clue out the piston placement issue inherent with the design – does take a bit of noodling – but I think the scene provided gives a reasonable clue to finding a satisfactory solve.
R
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Hey do you still have a copy of the completed rig?
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Man did you solve your problem?
I’ve same problem and can’t solve it… -
Suggestions for a Nickname for Chris:
Don’t pander to the call to name yourself something monkey-related – it sends entirely the wrong kind of messargé. Your name’s Chris Schmidt. You should call yourself something instantly distinguishable – like Frank Schmidt, for example.
You should also grow a moustache, but not on your face or anywhere obvious like that. Think further afield. Think out of State. Think Pittsburgh. That way, if it’s a complete disaster, no one will be any the wiser and anyone local will just assume the moustache is Julianna Margulies’s body-double.
As to future tutorials – think outside the box. C4D has motors. What else can motors do other than drive a car? Surely to God when the R12 development team at Maxon got together and decided what they were going shove in the thing – they couldn’t have all gone: “Allés! Finalé, oui ave somzing tau drive our liddle Citron’s about wiz in 3D. Tres bein! Ow coolé iz zat?!”
If anyone one can rise to the challenge and noodle it out – Frank Schmidt’s the man who can.
See – as handles go. It’s terribly catchy…
R
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thx for great tutorial helped me alot
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thx for this tut, how about orang’ utan
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Thank you both for this ideas.
I’m stuck into the first one. I would like to use deformer to create a path that particicle follow. But when i’m inserting a second bend this make bend the origin of the particicle.
Can you help me? thank a lot anyway! -
I think I’ve done everything right, but my “Control” object doesn’t work as it should. Chris mentioned similar problem.
When I move my “control” obj to the center – nothing happens, but there is some ster, some mm, and – my elbow dramatically bends.
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Great tutorial Chris I think it’s more instructive to watch you problem solve live in the tutorial.
I’d like to see you show us under the hood of City Kit and maybe some more tweaks. I’m thinking about picking it up but I’d like to know how far I can customize it. Thanks! -
thanks for you this great tutorial!
your talent is a fantastic addition to this fantastic place !!!
as for the nick name > I love ” the missing link ” !
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Hmm..always unsure where to post my comments on two-parters
ANYWAY:Thanks a LOT for this tutorial. Never really touched IKs before, very interesting stuff.
Please keep it up, I’m sure I’ll learn more from you in the future! And yes; I like that you too show the thought-process when problems arrive in tutorials.
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My attempt; simple coloring to see which parts are one:
http://vimeo.com/20873520 -
Was able to do your rig just fine but I am having problems when trying to apply a rig to this mechanical arm I am doing. Do you know why it is coming out so messed up? Basically, I can move the arm fine but I want to move each finger as well. Is it because I am using Cloners for the fingers? Is there a way around this? Here is a ss of the file.
http://s8.photobucket.com/albums/a15/efxm0nk/?action=view¤t=CINEMA4D_IKProblem_001-1.jpgThanks!
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Nvm. Figured it out myself. Thanks for the awesome Tut! Keep em coming!
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Don’t change anything to ur style! I love it all. Great one indeed im going to try it right now.
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I’m gettin stuck with rigging the hydraulics. I put the constraints on pivot1, but it doesn’t stop the cylinder from rotating, even with Aim1 pulled out of the hierarchy. So, I put the constraints on the cylinder itself and this did stop the rotation. But, when I attempt to copy hydraulic 1a, zero it out, and create the other half, the extrude nurb is pointing straight up on the y axis on the cylinder for some reason. From there, nothing works correctly.
I seemed to work out some tweeks and get the hydraulics to where they atleast functioned for a few drags, but then the system was getting confused. And even if it did work properly, the pivot1 null would literally revolve instead of moving in a straight line when I would attempt to move it. So, I couldn’t even connect it to the arm anyways.
If anyone can see what I’m doing wrong, or knows a different way of pulling off this feature, please shed some light.
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Now the right cylinder and nurb are not even following at all when I drop in pivot 2 as the vector target. I’ve done what he’s shown numerous times. Ahhhhh so annoying! LOL
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dear Chris
thank you for this great tut
.
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more null objects
i feel my brain will explode
but nice stuff i can make a great machine with this tutorial
and i think i will have a 1000 null object or more HAHAHAHAH just jokethank you again and my respect for my teacher greyscalegorilla
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great tutorial! I’m going to give it a try and see what else i can come out with.
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Loved this tut man!
As for the nickname:
“The Macaque Mechanic” -
Very cool tutorial…you often have with hydraulic arms some wires between two pistons…how to make that, a wire attached to 2 Pistons, and when they move the lenght of that wire change dynamically…thanks for help…
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Chris your tutorials are great! I love the way that you explain everything as you go a long and you have some excellent techniques and tips.
Some tutorials skim over things that they think that you should or might know, but it’s not always the case with everyone – especially a beginner like me.
Thank you so much for taking the time to share this with us and I can’t wait for the next one!
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Fantastic, really good read and entertaining
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Whoops – video, not read !!
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Love this tutorial. I had some problems with the IK chain in Pt. 1, but worked around them. Good stuff. Here’s the result!
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Brilliant Nate, love the fluidity of your animation!
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how about Rino-3D
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Great turorial
. I have made movie how it’s look when you control hydraulic arm by using kinect camera and special plugin for C4d
:): -
Chris the chimp !!!!!
Chris the Chimp !!!!!
I think it sounds cool xD -
oh and i would really like to dig more into Character rigging with skin and what not. just throwing some ideas that im struggling with. Thanks Gorilla , Chris the chimp, and Monkey.
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Your tutorials are amazingly helpful. As a visual learning, I cannot thank you enough for taking time, making these masterfully coherent and easy-to-follow videos. I’ve learned a great deal from them and hope to see more in the future.
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Really nice tut, keep that “unclean” tutorial style, it is already like a GSG brand u know.
Nickname: How about “I R Baboon”, i loved that cartoon. But not because ur a dumb ass like him, just because its a gorilla name)
Cumpz!
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very cool tutorial !!
THX a lot
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Awesome tutorial, thank you. It’s about time I learned a little about rigging.
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Just out of curiosity, I noticed you use a lot of Extrude Nurbs for creating cylinders. Is there a reason for using a Circle Spline with an Extrude, versus using a Cylinder?
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Sorry Way too confusing for me
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Amazing stuff. Someday, I hope to be able to all of this in under 2 hours like you did, instead of following a tutorial and stopping it every few seconds just to make sure that I got the right thing in the right place in the hierarchy.
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Fantastic!
With a little tweaking I worked this into a humanoid rig I’m working on.
It really helped to simplify animating.Thanks a ton,
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Dont have Mograph in this workplace Cinema 4D R11.5, what to do?
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Hi Chris. You’re pure genius. (You could say Prime Ape) I’ve been looking for this for ages.
Maybe you can show us how to do this: http://vimeo.com/25448663
I’ve been trying, but can’t get it to work.
Thanks for the tutorial. -
Hi Chris,
Thanks forthe effort and time. You maybe do relaise it, but I just want to mention that it is thanks to guys like your team, a lot of people with creative ideas but a lack of technique, can move forward! So thank you for that.
A follow up: is there a tut on how to make a claw, you mentioned that in your tut, s I was curious as to where you left that.
Cheers,
Michael -
Silverback Schmidt…thanks for the tutorial dude. Brand new to 4D any tips on tutorials i could use to progress this figure further to get the bones of a character? Face would be an amazing follow up to this.
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Here’s my arm. I made some adjustments, purely cosmetic. What I’m wondering is this. Is there a way to update this tutorial using the new and improved connectors and spring objects in Mograph? It’ll be interesting to try.
http://behance.vo.llnwd.net/profiles11/1582255/projects/7315931/11dff1833e13445176f75e1f764ec5d7.png
I’m using this as a still for style frames for now. But I will eventually be animating. More soon. sooooooooon….
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This is my unfinished version. Pretty the same as Nick but with a few round touches here and there. I plan to polish this to the bone and add more to the structure, like tip, nice base etc. I’ll post the final soon.
Pic: https://skydrive.live.com/?cid=C0341AD722966096#cid=C0341AD722966096&id=C0341AD722966096%211246
Vid: https://skydrive.live.com/?cid=C0341AD722966096#cid=C0341AD722966096&id=C0341AD722966096%211247
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Awesome tutorial Chris! You really made IK much less intimidating to me.
I made a slightly more complex robot arm that has a gripper and it picks up and assembles fragments of text, the arm moves to position and as it is grabbed by the gripper i animate on a parent constraint to temporarily attach it to the gripper arm
problem i am having is as i scrub the playhead back it puts the pieces in different places every time unless i scrub very slowly, and if i jump to frame 0 nothing happens, it is reflected in test renders as well,
Am i going the wrong route by using a parent constraint? Can I cache this somehow or better yet how would you go about animating this?any help is GREATLY appreciated!
thanks tons guys
p.s. got the light kit pro- love it! -
chris – thank you so much for your tutorials! great job. nick – you too, of course!
however – i have a little hickup on a setup that is very similar to the hydraulic arms.
it has to do with lag of a frame when priority of calculation is not the right order.
i dont have IK in my scene – just constraint tags with aim and up vectors. however i set the priorities – it lags a frame.
i have dynamic objects, but in these i cant adjust the priority – right?
anyways – help would be welcomed, i can upload the scene if needed…thank you in advance…
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great tutorial
this is the stuff I want to see more of..character rigging, facial rigging? -
Thank you very much Chris, very generous and thorough teaching, I’m a first timer (3 weeks ago) and I’m loving it. Only because you asked, I would also like to learn rigging, especially eyes, the movement, the blinking, dialating, eyebrows, forhead etc. As for a nickname, I would choose Agent Schmidt. Again thank you and have a great week.
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I LOVE that you have the confidence the leave ‘some mistakes’ in and then share problem solving techniques to fix them. Great tutorial. Thank you.


