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WHAT'S NEW IN CINEMA 4D R16

How To Make A Modern Art Gallery Installation Animation With Cinema 4D 231 Comments


In this tutorial, I show you how to build a simple art gallery scene using cloners, mograph, and random effectors. Then, I show you how to light it without using global illumination or any lights at all.

Mentioned In the Tutorial
Inspired by this photo gallery
Concrete Texture
Concave object tutorial from gsg
Download my Cinema 4D Layout

Example Animation

Example Renders

City Kit
Light Kit Pro

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231 Comments

  1. AlistairDesigns

    Sorry due to crap internet speed, I can’t scroll through the video, do you need Mograph 2 (Rigid Body Tag)?

    Reply
  2. thats hot…im gonna try to recreate this without watching the tut first..then see if we did it the same way

    Reply
    • hey MoyGR, give credits to nick in your tutorials… at least put his name

      Reply
  3. Great Nick, hey MoyGR, give credits to nick in your tutorials… at least put his name…

    Reply
  4. Juicy Digital

    Great stuff as usual!… i’ve got to get me R12

    Reply
      • I´s a great tutorial!!
        thanke you so much nick.
        I cant do the gravity thing on 11.5
        I just wanted to know if it is a new stuff of 12, or I´m doing something wrong :D

        Reply
        • The Gamemaker

          I have 11.5 to and I’m having the same problem to… A little help pleas

          Reply
          • Rebecca Posselt

            Did anyone ever find a solution for the dynamics body tag while using 11.5? Don’t seem to have it. Anything else that might work otherwise creating the same sort idea?

  5. Great! I also saw exactly this photo gallery and wanted to make something with it! You`re too fast, man!
    Greetings from Munich, Germany!

    Reply
    • Cool renders! Love the fisheye lens :D Haven’t seen many people do that in 3D. Cool!

      Reply
      • The fisheye was done inside cinema4d, a lot of experimenting and understanding of how a lens works.

        There are easier ways, however, here’s a C4D file i made for you so you can understand how to use them.

        I just built a little xpresso controller so that you can play around with it getting a nice amount of fisheyeness…

        Download my Fisheye example here:
        http://cl.ly/6yMc

        Let me know what you think ^^

        Reply
        • Nice fish eye rig, Andrew. Would you mind If I shared that file with the community by making a blog post about it? Maybe even a tutorial? It’s really well done.

          Reply
          • Nick, with the amount that you give, it’s only fair what we give back :) you’re free to share that as much as possible. I’d love to see what other people can do with it and what you might do with it too :)

          • Andrew, thanks for the reply and posting your file. It wouldn’t open for me. I’m on 11.5. But no worries, I can always wait for the tutorial. ;) Thanks again for offering that up. Cool site by the way.

    • Thomas

      Very nice images, Andrew!

      Thanks a lot for sharing the file too!

      Reply
  6. Yannick Verschueren

    Awsome tutorial as usual! You really get me excited about Cinema 4D!

    Greets from Belgium

    Reply
  7. I know what to do tonight :

    1 watch your tut
    2 try to re-create your scene
    3 try to find some ideas to make my own scene ! :)

    thx for everything man !!!

    from France

    Reply
  8. pretty cool, nice renders. lookin a bit better than the toilet bowl ;)

    ty

    Reply
  9. danny

    Some advance tutorials would be nice! This looks good but is very simple, i thought most people could figure out how to do this by themself, atleast they should be able to.

    Reply
  10. Göran

    Hey, great tutorial Nick! (as always)
    When I saw the teaser I thought you made the animation by parenting the camera to the cube and rotate the cube!
    Speaking of the cube, instead of creating the floor and the ceiling you could easily make a selection tag and use that for texture placement, my tip for you! ; )
    Anyway, love your work!

    Cheers!

    Reply
    • karmmuz

      haha sorry dude but i found that statement to be sorta funny

      Reply
  11. morg@n

    Nick, love your analytical and methodical approach to solving this. Very interesting to see how you went about modelling and lighting the scene, and as always you’re so personable and entertaining. Thanks for everything you do.

    Reply
  12. javier

    Awesome thanks Nick
    Nick u are el mejor profesor de Cinema 4d

    Reply
  13. Hi,
    Nick Thank you so much man!!
    This tutorial is soo cool \m/
    Thinking of making some new cool things from this!
    About a month ago,
    I have made an animation using cloners and Wind effector :D
    http://www.vimeo.com/22672783
    Check this out!(THE TITLE)
    I m a newbie and have learned lots of things from you!
    Thank you so much NICK :)
    (Sorry for bad English)

    Reply
  14. Sebastian

    Hi Nick, what’s wrong with the banana camera company site? Can’t access it for a couple of days now.

    Great tutorial by the way!

    Have a look at the title ;-)

    Reply
  15. Hicks

    Hi Nick, I realy love your tutorial, you inspire me and I learn many things with your tuts (and those of Andrew Kramer). Can I request a tutorial of a finalized video (Sound used, post adjustement etc…)

    Please Nick forgive my english, i’m french and i sucks in english (luckly i understand better than i wrote xD)

    Reply
  16. OHHH No! one week before i post my new short you coming up with this. What a tragedy! But because you told me really a lot about cinema4D i’m not too ~.. with you man. ;) Great stuff on your site, nick and it’s nice to benefit from your willingness to show us your knowledge. Now I think i have to rerender some things because of all the Tutorial clones around the web but hey, …

    Reply
  17. I love your tutorials, Nick. You make tuts about something we’re trying to recreate. But in the process you show so many cool things which I did not know. I love the filter shader, the gravity tricks and the ‘follow position’-thing. Although I have to read up on that last one. Didn’t really get what it does.
    Thanks for spending so much time sharing your knowledge and findings!
    Have a nice weekend ;)

    Reply
  18. Kevin

    Hey Nick, I applied the texture onto my floor plane, but it looks very stretched. Anyway I can fix that? Thanks. Love the tutorials :)

    Reply
    • Just click on the material tag (the one attached to your plane). In the properties panel you’ll find X and Y cycle properties (i don’t remember the actual names of the properties). These allow you to set how many times the texture should be repeated. That should get rid of the ‘stretched out’ look. Hope this helps :)

      Reply
  19. Wicked tutorial! Had a little go myself and went a bit crazy with the amount of colours I used for the spheres. But it got me thinking about the movie “UP”, they looked like a massive cluster of balloons. How would you go about getting the points of the balloons to all point down? Or even all tied to a single point by string? This certainly sounds like a job for the gorilla :)

    Reply
    • Joshua deLorimier

      play with character morph tag, metaballs, tracer object, and thinking particles…..and a whole lot of skills

      Reply
    • That’s kinda funny, a tutorial on this, i think ‘this’ would ask for a whole lot of tutorials, but as Joshua said, experiment with those techniques, Displacement is also important in this one

      grts

      Reply
  20. Marco

    Hey Nick

    how did you do the blue light fx in the final render? As always, very dope tutorial!

    Greetings

    Reply
  21. makosx

    Thanks, mainly by the new use of the gravity effector to animate dynamic. Your always surprising to us!

    Reply
  22. This is AWESOME. I like the way you explain things, too. “Now, you just have to tell the cube not to be an idiot. Let’s go do that.”

    Please continue with these awesome tutorials. I’m a complete C4D newbie but making a bunch of cool little vids already because of your brilliant videos and great explanation. Awesome awesome awesome.

    Reply
  23. Hi i wild like to ask about if u can help me in how can i model and animaet anews peaper in 4d

    Reply
  24. Jupneet Kahlon

    Hi, i have one simple question how do i can make emitter give just random word or anything that can create just random number or letter.

    Reply
  25. yann mallard

    whoouuouUOUUUOUU you made it !!! and with such class and style !! ” as usual !!!”

    and your idea for the animation >> SU-PERB !!!

    >>> the podcast that goes along with it is brilliant too ! Those advises are always good to ear !!!

    cheers!

    yann

    Reply
  26. david

    there was a smart guy that say keep it simple. man you are the grate artist that iv e seen keep on man

    Reply
  27. This cube is… being an idiot..

    Haha, great stuff; I love your unhealthy obsession with spheres :)

    Reply
  28. It´s time to say THANK YOU Mr. Campbell. You really are one of the good Guys.
    Keep up the good Work and the beautiful spirit that drives you.
    cheers

    Reply
  29. hi nick
    can’t seem to find the similar dynamic tag on cinema 4D version 11.0

    pls advice

    Reply
      • Paula

        Hey nick!

        I have version 11.5 but the dynamic body tag does not show up, I’ve been trying to use rigid body tag, and the force setting doesnt have follow position.. I can’t get it to work. need your help!! thanks!

        Reply
  30. Thanks for the tut Nick, on question, when I duplicate the sphere to have two different colors, after applying to second texture to the new sphere, all the spheres are all the same color. I’ve messed with all the settings I can think of to no avail.

    Reply
      • yeah, no dice. I also still have some spheres blowing through the box, even with the static mesh enabled.

        Reply
          • Kerry Mortensen

            For the spheres going through you need to go to the scene dynamics settings and set the Steps per Frame to a higher number. Try 20 or above.

          • thanks,but. still, doesn’t works it..

  31. Great tutorial, working on making this my own. Gonna post the video link here when I get it finished. Probably not going to look as good as your example though.
    Best part of the tutorial?
    “You see, the box is being, it’s being an idiot.”

    Reply
  32. I’m probably being very stupid here, but I can’t seem to get the gravity to have any effect on the cloner objects, it’s driving me mad!

    Anyone got any words of wisdom?

    Reply
  33. Hi nick from Medellin Colombia, I am a great admirer of yours and a big fan, eh echo all the tutorial that make pc, cinema 4d job for two years and I think that 3D is an excellent program even better than others, here in Colombia is not a software which is very hard but I prefer cinema 4d others and forgive my English!

    Reply
  34. Arnar

    Hey, thanks for a great tutorial, as always. I’m wondering how I could make the cloner morph between two objects. Anyone?

    Reply
    • cheebachops

      Providing both objects have the same number of points,you can use the pose morph tag (character menu,named “add point morph”.
      It will still morph if the points don’t match, but will not repose the extra points.
      Alternatively, you could try using xpresso and thinking particles to deform the object into the new shape.

      Reply
  35. Question :

    Did you light the roof into C4D (i’m talking about the little flickering on each snare of the song) or in AE (using flare obviously) or both ?

    Reply
  36. First off… THANK YOU.
    Next, my question: when I render, only one of of the three spheres in the cloner actually render. Everything looks great in the viewport, but upon rendering, all the instances of the other two colored spheres don’t blow out of the object, they just sit there, and they don;t render at all like what the viewport shows. Anyone, Bueller, Bueller?

    Reply
  37. Hey Nick,

    Awesome tut, I did everything and set it to render and went out four couple of hours when I came back render was done but the problem was when I hit play on my quick time movie it played very smoothly until it came towards the end and frames was freezing and not smooth what do you think happened here, was it that my machine went to sleep? or did i get something wrong in rendering setting, please advice

    Reply
      • I’m fairly new how do I check my ram preview and what is the next step thanks

        Reply
        • cheebachops

          If it’s a quicktime video that you have rendered, then the problem may lie with the quality settings you used and frame rate.
          The “animation” compression is default in quicktime movie renders.When the quality value is set at best(also default) your P.C. will struggle to keep the video buffer ahead of the playback speed.
          Look for the “option” button when you select quicktime video rendering, change the setting from animation to H.264 or just lower the animation quality a bit.
          Dropping your frame rate to NTSC or PAL stanards will also help playback and save on render times.I render everything at 25fps unless i know i need high frame rate for slowmo action shots etc when compositing in AE.

          The ram preveiw Nick refered to is the C4D picture viewer playback. The frame timeline at the bottom of the screen will highlight frames held in ram.On longer renders you will not be able to hold all of the frames and this will cause playback to stutter.

          Reply
  38. Very nice one. I got a problem while tring to follow your steps: while applying the dynamics body tags it does nothing and the circle is not white but blue and also no mass, force etc options (I’m using r12 btw). If I apply the tag to the cloner it affects them, somehow (the circle is white and options are there) but the balls are still going through one another, like they’re not actually real. I’m newer to C4D and I can’t find a solution. Anyone?

    Reply
  39. Steve

    Nick, just reporting a typo in the title: How To Make ‘and’ Modern Art…

    Reply
  40. I don’t know if it has been mentioned, but the installation you’re trying to reproduce in C4D is actually real.

    I loved how you tried to demonstrate the fakeness of its shadows and all, but i’ve seen it a couple of years ago in paris.

    These spheres are actually ping-pong balls glued to each other and attached to strings!

    Can’t seem to remember the name of the artist though.

    Bye! :)

    Reply
  41. juaner franzius

    Hey nick whats up? im trying to soften the gray that the ambient occlusion does… im thinking to do a multi-pass render for the ambient occlution and then apply a gaussian blur to it… could that be the fastest solution (rendertime)?

    Thanks!

    Reply
    • cheebachops

      That will work. It’s always better to use the multi-pass and AE way when dealing with that kind of stuff in any 3d software package.
      The level of control you have can save a huge amount of time doing renders over and over trying to get things right.Get it close, multi-pass render it then fiddle and fix it in AE.

      Reply
  42. imaginario

    Great tut Nick. So dumb of mine never thought I could rotate the gravity dynamics…

    Reply
  43. Joel Machemer

    Hey Nick! I’m having trouble with the Depth Pass in AE…i’m using RSMB to create depth of field, but it seems to be applying the blur to the “balls” as if the blur is only contained within the confines of the object…it’s not blending with the environment at all, and therefore giving really strange results…do you know how to fix that??

    Reply
  44. Travis

    I absolutely LOVE YOUR TUTORIALS, you are extremely talented! Is there anyway that i can save them to my PC so i can review them at a later stage? If not, could u possibly provide download links to your tutorials every time u upload them?

    Reply
  45. Mark F

    I followed the tutorial, thanks. However, I discovered this strange behavior I’ve never noticed before in this type of dymanics (not that there’s that much experience to begin with). There is a project default in Collision Margin of 1-unit. It creates this empty space between the Collider and the Body thus creating a hovering appearance with the balls.
    Examples:
    http://www.cl.ly/3g1c3o2S3Y3Z3W1B3j2E
    http://www.cl.ly/2I0p2k2t0Y3G0e382T25

    After hours of troubleshooting I came across and changed the Collision Margin to zero thereby making the objects produce direct contact.

    Collision Margin is default at 1, however in trying different scenarios, this setting doesn’t always seem to cause problems or the same results.

    Does anyone have any insights on what the rules are here?

    Reply
  46. When I first saw the animation video I assumed you connected the camera to the box and just rotated them both so the gravity changed inside but it doesn’t look like the box is moving (like they did inception, 2001). Wonder if that would have worked too.

    Reply
      • See, I wondered that, then I thought, ‘nah, there has to be an easier way.’ and, as always, you know it and now I do too, thanks Nick! Though if anyone knows of any tuts about making textures work like your concrete one does, I tried to use a photo of mine and it stretches all ugly. how do you fix this?

        Reply
  47. Herne The Hunter

    Hey there Nick i haven’t gone through all of the comments here (will do that later) but this is really great !! thx.Only thing which drives me a little angry is that i just have R11.5 and so there must be a work around for the dynamics,you’ve got some tips ? would be nice !

    Cheers and regards
    Herne

    Reply
  48. Wow, this was a great tutorial. There’s so many things in here and you did a wonderful job making all of them work together. Quite a bit to be learned for sure!

    Keep up the great work :)

    Reply
  49. Moyosode

    hello every one i am new to this c4d thing, actually came in contact will it by accident and i love it so much. i need a little help: 1 while recreating this tutorial myself, i got stock on the dynamic part. i don’t have the force, collision and all that stuff in the attribute manager of my dynamic body. so please i can i get that do i need a plugin for that.

    thanks everyone for your help…

    Reply
  50. Hi
    thanks for the tut! I have the problem, that some clone objects dive into the bottom plane and then they are trapped.. so do I have to adjust the collision distance?

    Reply
  51. JonnyTheBoy

    Great tutorial as ever Nick. Many thanks.

    Had a go at using the lighting techniques to see what the render times were like;

    http://vimeo.com/24316416

    That’s 10,000 balls. 720P frames were taking about 18 seconds or so each to render on my 8 core MacPro. Pretty decent, all things considered.

    Thanks again and any comments are welcomed.

    Reply
  52. Nisse

    Nick! Amazing tutorial!
    Im just a beginner but I’ve learned so much from you! This is what I came up with, I even threw in some expresso for the lightanimations!
    Take a look if you got the time :)
    http://www.vimeo.com/24243254

    Reply
  53. Hey Dude, i’m trying to make a MoText, the object for my cloner but nothing happened…
    does anybody know how to use a text as an object for a cloner (to replace the sphere) ?

    thx

    Reply
    • The motext object needs to be made editable for the cloner to see it.This will stop you using the animation functions of the Motext however.
      Only way round it would be with two copies one that’s still a Motext object for use as an animation position guide for the editable one.Then try to refernce the Motext letters index somehow in xpresso.
      Not tried this myself,so can’t give you the exact details.

      Reply
      • There is a long way round.
        Create a Motext object for each letter then use the global position data for each one to transfer to the polygonal text version. You could then keep use of the effectors etc.
        I think this may be better than above solution, because i’m not sure the letters can be indexed like normal cloned objects are.
        Unable to check it out at the moment.
        Hope it helps a bit.

        Reply
        • ok

          thx for the help, i ll try this and tell if it works

          thx again and may the force be with you ! :)

          Reply
  54. Great tutorial Nick, managed to get this setup working in r11.5 without a problem. Great intro to ambient occlusion.

    Reply
    • The Gamemaker

      Hey Antony!! Can you help me out pleas?? I’m usin r11.5 and I cant get the gravity working corectly… Infact its not working at all. Thank you!:)

      Reply
  55. Excuse me nick, do you know if there is some way to make all thees animated balls of the tutorial work whith metaballs?

    thank you very much and sorry for my english

    Reply
    • Make the sphere editable, drop it into the cloner then drop the cloner into the metaball object.
      Would advise starting with a low clone count or you could freeze C4D.

      Reply
        • oohhh it does’nt work, i don’t know if it is because of the espheres have the dynamic body tag or something like that

          i’ve made exactly the tutorial, and i’m not able to make theese spheres work with metaballs

          Reply
          • Works in R12, not able to try it in older versions.
            Won’t work if you have the instances check box ticked on the cloner, that could be your problem.

    • Sure, Just add the Metaball object and it should work just great. Watch Simon’s latest tutorial to see how he sets it up.

      Reply
    • Thomas

      I also have a quick question.. :)

      When the detail level of the primate spheres are reduced (to e.g. 10) will the dynamics calculations use the “perfect sphere” or the polygon sphere?

      If the polygon sphere is the one used then one should be aware of that and look for intersections when considering how low poly one want the spheres to be. Depending on the project of course..

      Reply
      • When you have the render perfect option on, all dynamics will be calculated as if it was a true sphere.
        The single object point is used as the origin and the radius determines the dynamics collision field.

        Reply
  56. Elisabete Pires

    Hello there. Your tutorial was really great and the things you can make afterwords with the project, are awsome. Thank´s a lot. Grettings from Portugal.

    Reply
  57. http://vimeo.com/24939956

    Hi Nick, so I decided to base my intro on one of the tuts you posted. I think it maybe exemplifies what you always stress about moving past the initial tut and making something kind of unique with it. thought I’d share with the community here.

    Would love to hear a few honest words. thanks a bunch.

    Lastly, since you asked, I’d love to hear more of your thoughts on IDEAS in these critiques. You have extensive feedback on execution but it seems like you could talk a bit more about the concepts behind the reels.

    Reply
  58. Filip

    Hey Nick! How did you make this website i really want to make my own and share stuffs like you. btw awesome turorials i learn so much so thanks for that!

    Reply
  59. Hey Nick thanks again! And for those of you who are using 11.5 you just have to crank up the gravity to a very high number and it’ll work, at least for me it did.
    Cheers!

    Reply
  60. Love your site man. Wish I know have to use RSS to make it easy to come back here. Oh well, back to my statistical remuneration heuristics.

    Reply
  61. Thanks a lot. I made it and its very biutiful!
    But i have a problem to open your File?
    Thanks.

    Reply
  62. I have tried to learn dynamics and mograph before and didn’t have a clue. 2 years ago all the tutorials I could find were knee deep in expresso and I they would lose me after a couple of minutes. How you managed to pretty much teach me an intro to all of that, and keep me entertained is great, and I love the fact that you explain everything so that even a relative beginner can pick up any of your tutorials and have fun playing around in cinema. If you aren’t doing University lecturing yet then there is avenue for you there!

    Anyway I’m off to give this tute a try. Cheers!

    Reply
  63. David Saucedo

    Thanks for the great tutorial. Amazing. I learned so much.

    Reply
  64. I looked for making other gravity source for months now… Needed for reels and many things,
    And AGAIN, you rescued me!!!
    Thanks!

    (About the loads of my comments – I was watching your videos for two years now and I just started to comment today ’cause I owe you that much, and that’s my way to thank you – spam your blog XD Just kidding about the spamming)

    Reply
  65. i have r12 and when i click play even though the tags are there,they arent falling!!

    Reply
  66. yo grey when i did this my objects when i coloured them went whats the word very weak there was no viberent colours which is what i wanted to finsh this amazing effect but i cant work out what to do man help me out. :)

    Reply
  67. Hi Nick !

    First time I dare asking you a question since I follow you !
    I usually prefer to find solutions by myself. But I’m a newbie in C4D so it would take me a while to find out this :

    If in this room, I want to place some real moving people who have been filmed in front of a green screen.

    Is there any possibily that the balls interact with them ?
    I mean, to do so I know that I need to import them into C4D with alpha, but how can I place them into my scene as if my moving people are like objects…?

    Thanks a lot in advance !

    Max, a big fan as you probably know…

    Reply
  68. Is it possible, to use more than one gravity object in a scene ? I mean, gravity 1 for cloner 1 , gravity 2 for cloner 2 ?

    Reply
  69. kris moore

    Sorry im quite new to cinema 4d followed the awsome tutorial all the way…but how do you record the animation?!! any help would be much appreciated!

    Reply
  70. Eyasaf

    Hey Im having a really annoying and serious problem when Im trying to animate the gravity. Everything is set up correctly, but when I put one keyframe of the gravity on 0, and the next frame I add a keyframe and make the gravity go to 1000, it overwrites the other keyframe to be also 1000, so basically it cant animate. Please help, this really looks awesome!

    Reply
  71. hey is there a reason why the rendered image appears grainy when i turn on ambient incclusion

    Reply
  72. Jules

    Thank you very much for posting these videos. I’m a complete newcomer to 4D and these videos couldn’t be more helpful.

    Just as an extra, I’m using 11.5 like some others here so I didn’t have the dynamic tags mentioned in the tut but I just used ‘Mograph Tags > Rigid Body’ on the cloner object and it did the job. Like I say, complete newcomer so I’m probably doing the wrong thing or something but if it helps anyone, that worked for me.

    Reply
  73. Obi Jaroudi

    Man just discovered your website last night, only if i found it much much earlier your videos are so entertaining, useful been all day on your tutorials magnificent looking forward to your next master piece.

    Reply
  74. Hey Nick! Still figuring out C4D and you’ve been helping me out a lot. :D

    On a side note, when I turned on Ambient Occlusion, my sphere shadows get really grainy. Any ideas? Thanks, man!

    Reply
    • Junglee

      I had the same problem, this look likes super 8mm camera style ahah

      Reply
  75. GUILLERMO CASTELLANOS

    Nick,
    What did you use to create the lighting effect on the compositing? Great tutorial BTW!

    Reply
  76. Edd Guerrero

    No, Nick… Thanks to you, you gave us a little more of understanding + fun with your tutorials and comments, I really starts to comprehend the software with you and I really appreciate that. =)

    Reply
  77. Hey nick, thanks for the tutorial. I’m having trouble with the gravity animation. I can only the balls to go towards one wall. in your video, you rotated the gravity several times, which ive done, but your objects follow the gravity, and mine dont. itll only follow the gravity to the last point ive set it at. does this have something to do with keyframes? im utterly confused.

    Reply
  78. Here’s my attempt. It’s actually my first time doing anything in 3D, so I apologize for not straying too far from the parameters of the tutorial. That said though I am surprised at how much I was able to learn. The hardest part was animating everything because you didn’t go over that and I had no previous experience. By the end I was even able to figure out how to animate the Force setting so that everything wouldn’t explode in the beginning. Thanks for a fantastic intro into 3D!

    http://www.youtube.com/watch?v=W-5reo2JP4c&list=UUuQeePd7DrkRTzDA_QJTE2g&index=1&feature=plcp

    Reply
  79. Joe G

    Love this.

    Could someone point me to a tutorial that would teach me how to animate this? I’ve figure everything else out, but can’t get it to animate.

    Cheers.

    Reply
  80. Raja Pitalia

    This tutorial is class! I’ve made my own version, I’ve used my name as the initial object with the spheres inside it, then that smashes into spheres and bounces around the room!

    Reply
  81. mugezzzny

    u dont know how much I appareciate this , coming from softimage xsi this makes my life much easier !! thank u

    Reply
  82. Evan Stoddard

    For editing the floors and ceilings you don’t have to deal with planes. If you choose the polygon tool you can just select a face of the cube and put a material on just that face. I don’t think you need to make it editable, just choose the tool. Don’t quote me on not using make editable because I don’t totally remember that part. Just a tip I thought I’d throw out there. Happy rendering :)

    Reply
  83. Julien

    Hey ! I really like this tutorial. I have finished it but I dont know how to make the animations, can you please explain it ? Thanks a lot!

    Reply
  84. Hans van Vlijmen

    Nice tutorial very easy to follow I think you have pretty good machine I will have mine in a short time because ambient takes a lot of rendertime

    Reply
  85. you can say actually 100 more times and I would actually not mind one bit Nick.
    thanks for this tut

    Reply

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