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How To Make Bubbly Rounded Type In Cinema 4D 102 Comments


In this tutorial, I show you a quick tip on how to make your type more rounded to catch more reflections. I learned it while picking apart some scene files from amateurmedia.net. I even hop into photoshop a bit and show you how to add texture, glows and color correction to the final render.

Examples

Light Kit Pro
HDRI Studio Pack

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102 Comments

  1. I believe amateurmedia also converted the type and caps to quadrangles

    Reply
  2. schokomilx

    hey nick, i think you get this bubbly look on the standard cap without fillet cause of the phong shading settings. thumbs up for all your tuts

    Reply
  3. Hey there Nick. If you have the time, I can explain to you exactly how and why this trick works. Feel free to email me and we can set something up.

    Reply
    • why don’t you share with everyone, instead?
      it would be appreciated

      Reply
    • It’s something about meshes I believe…can you give us some infos if you have them? Thanks.

      Reply
      • Menoz

        the bulge effect happens because of normals. when merging objects normals are merged also, and phong thakes these into account to shade the objects and remove the edginess. It’s better to use a real bulged mesh or a normal map to control this effect. This can be a quick way in some cases, but it’s very limited to some scenarios..
        http://en.wikipedia.org/wiki/Phong_shading

        Reply
  4. I like this one, Nick, even if it’s crazy, as you said. I’m in animation, motion & video, but i like the power of photoshop and i like to learn more about it.
    So I will appreciate a lot tuts that pass through AE and PS. Keep on doing these ones!
    Thumbs up!

    Reply
  5. Rasmus

    Hi i really need help! How do you make your own template in cinema 4d? I cant see a save path where it says c4d. Pizz help, by the way, love your vidz!

    Reply
      • LOL!!! Nazi Nick! :D

        Btw…I figured out that changing the meshes or even the fillet type (which changes the meshes too however) changes the reflections appereance…mmm…interesting

        Reply
  6. Great beginner tut nick :) for the newbies out there.
    Also another great tip is to render the alpha channel so if you want to NOT add textures to your text and just your background, or vise versa. I always render my alpha’s give’s me more control on what i want to do. But great quick tip for sure :)

    Reply
  7. jacob

    Can tell you me why I’m not able to use all of my installed fonts in cinema 13

    Reply
  8. Ugh please, look gets overused and dated in 5…4….3….2…

    Reply
    • yogesh

      really great tutorial.
      Also I will be very thankful to gorilla, if he would post tut on brain neurons signals and animation.
      thank you

      Reply
    • Mogmog

      possibly true
      but regardless its nice to know how to do something before you can take the decision that’s its not suitable – you also may be in a situation where you’re personal aesthetics are not relevant – if the client’s brand uses pillowy text, a drop shadow TC Shine – you gonna unilaterally change his identity?
      … youre also overlooking the broad principle beyond all tutorials; learn techniques and apply creatively as you wish.

      Reply
  9. Sirius

    thanks for this great tutorial!

    I downloaded the file from amateurmedia and he uses a fracture object to get that effect in *explode segments and conect* mode. Anyway the effect is the same and the result looks great!

    Reply
  10. Steve

    Nick, no need to go to Amateurmedia, you already used the connect object to text in your Bulge tutorial for the same reason. Or was that your twin brother ? A little confused now.

    Reply
  11. Magic

    Hi Nick, my Teacher!
    This is great tutorial, like always,
    Is it possible for you to show us how to make wind blowing papers, this will be great, have been looking for this effect for ages, but cant find it.
    Keep up the good work Sir!

    Reply
  12. palej

    how did you get the rotation of your second softbox? I can’t get the arrow option for rotation you did.

    Reply
  13. Linus

    I somehow can’t change my gradient on “seamless floor”.hmm

    Reply
  14. Roy maya

    Hey nick you are correct when you say that the Connect object connects the caps, bevels, and sides into one object. This can also be done by making your text editable and running the Optimize command to connect the separate faces. You could then play with the phong tag angle to tell c4d at what point it should try to round the faces. That’s what gives you the sort of bubbly look. It’s not the best way of getting rounded text though because the messy geometry will not give you a clean look – you can see the artifacts in some of your renders. You can play with different settings like qudrangles and regular grid or using different fonts to get better results but untimitely you will have to have some modeling knowledge to clean up that mesh to create the best bubbly text.

    Reply
    • Godmil

      That’s a pretty cool effect. I wonder if you could do it by just making them softbodies… maybe reverse an animation of them just dropping… maybe play with the pressure settings.

      Reply
  15. Great stuff!
    Would of been better if you multi-pass rendered the original scene and then taken the individual layer into PS so there is more control over the different aspects of the scene…maybe you could do that next time. Very inspiring!

    Reply
  16. Vodoo People

    Thanks!!! learn a lot with this tuto, I’m a graphic designer and just want ask .. what you smoke?? give me a little of that… I work a lot with typos and I made big campaigns and I try this effect a lot of times and you made it with a few clicks … I dont Know how you do but I follow you for the time you want to teach…

    Reply
  17. Thanks very mcuh, lots of great info in there. Never really thought to try anything like this before but it has sparked lots of new ideas. Much appreciated.

    Reply
  18. Sweet Tut Nick! I think that’s the first time I seen you play around in PS.
    Look forward to to Tuesdays Tut! Occupy Grayscale Gorilla!

    Reply
  19. Hey Nick, I love this tutorial as much as I do the others you did in the past, but one thing really bugs me: the word “heil” was used by the third reich in combinations with other words as a salvatory greeting. I assume this connection was not your intention, but to me it seems a little offensive. Could you maybe explain your word choice?

    Reply
    • Godmil

      He did explain it. It’s the name of the Microphone that he gets many people asking about (presumably from ‘Heil Sound’ named after the owner Bob Heil).

      Reply
  20. Antonio Eduardo

    Muito bom tutorial, mas gostaria de saber como voce fez para copiar a layer no c4d e mandar para o Photoshop.

    Reply
  21. Johannes

    Wow, that one was crazy :D

    I liked it very much, it’s interesting to see how to get the things done with photoshop! Helped me a lot,

    THX!

    Reply
  22. miran

    Hi..I wont to see all the light in cinema 4d but ican only see 20 light in there ..show how can i see all the light in cinema 4d…show that when i make an animation .i can make it with the camera ..help me

    Reply
  23. theres still something wrong going on in the reflections i have tryed to make it work myself some times but i cant seem to make it work allways .. sometimes makeing the solid material cubic instead of uv works some times

    Reply
  24. Does anyone know a way to fix/remove the artefacts caused by this technique, preferably keeping the objects procedural?

    Reply
  25. sebastian

    If I want to put materials on the text, like white for the text and black for the caps, how would i do that? i already used the tags C1,C2,R1 etc in the selection menu of the material but as soon as I put the textured motext in the connect object it changes the colors like really weird.

    Reply
  26. Moicando EPH

    Awesome Nick. I am New to this. Very fresh and green. An I am already getting a kick from it. Great work and attitude mate. Keep them coming.
    Cheers.

    Reply
  27. I did some tests and it seems that the Phong Angle in the MoText>Caps setting makes all the difference. Indeed you need to put it under a Connect object to connect the caps to the front and back of the MoText. However this is a great trick, thanx for that.

    Reply
  28. patrick

    why do my reflections never want to work on the front of the text?

    Reply
  29. robotbopbop

    Hey guys.
    I tried to play around with the selection C1 and R1, but the connect tool is making those wonky. Anyone got a quick fix for that.

    Thanks,
    Robert

    Reply
  30. hey gorila! you are a wonderful person, not only give examples of cinema, also give examples of how wonderful it is to share, thank you for your dedication

    Reply
  31. kartihk

    hey nick how to get much glossier text because i cant get the gloss when i make the material and even adjusting the fresnel strength. can you tell me what im doing wrong..

    Reply
  32. Shahad

    hi Nick, Awesome tut.
    i’m using the Fracture object by changing the fracture mode to explode segments and connect :)

    Reply
  33. kaleidoscope_eyes

    Hi Nick/Everyone,
    I’m having some issues with getting messy edges on my text. I’ve changed it to quadrangles with regular grid and bumped the anti-aliasing up, but keep getting horrible squared jagged edges.
    Is this more likely to be an issue with the font I’m using?
    Cheers,

    Jack

    Reply
  34. Nisarg

    Hi Nick

    Great tutorial. Just one question, how can I achieve this effect with the help of planes as you mentioned in your tutorial. As I dont have the Light Kit. I tried placing a Plane on an angle in front of the text, but it isnt reflecting on the Text. Would appreciate your reply.

    Regards
    Newbie to Cinema4D

    Reply
  35. mohammad

    Hi, I’ve tried using it with spline text but didn’t work out for me. Can anyone please help.

    Reply
  36. Stephen

    Nick,
    I just saw a variant of this used on an Ad on CBS. I am quite sure this was the technique used. The type is blue, and done with just blue, no textures, but the nice bubbly type.
    Stephen

    Reply
  37. Cornelius

    thank you so much for that one, it just made my day or to be more precise the past two weeks.

    Reply

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Comment Rules

This is a friendly community. Please treat everyone with respect. We don't all have to agree, but we do have to be nice. Criticism is fine, but rude comments and name calling will be deleted. Use your real name and don't be spammy. Thanks for adding to the conversation.