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4 Free R16 Scene Files

How to Make the Infinite Floor Look in Cinema 4D 309 Comments



in this tutorial, I show you how to get the popular “infinite floor” look in Cinema 4D by using a background object and the compositing tag set to “composite background”.

Examples

Light Kit Pro
HDRI Studio Pack

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309 Comments

    • Floor objects create unreliable texture patterns and screw up reflections in many cases. I have been using planes instead for more control.

      Reply
    • Yep , Floor objects get a bit problematic when it comes to texturing and bringing in the tags.

      Reply
    • Chris

      Is it possible to do this effect in After Effects, or just import it from Cinema and have it look the same?

      Reply
    • Ryan Michael

      If you export the alpha and shadows you can recreate this effect in after effects using a solid with a vignette.

      Reply
    • Chris

      Ryan, since I am basically brand spankin new to Cinema 4D, how would I go about go about doing that if you don’t mind helping me out a bit! I am trying to use it for a school project! Let’s say I go throught the tutorial, and then what?

      Reply
  1. Scott Melchionda

    Way to kick ass GSG! You ARE the Gorilla! I’m going to use this TODAY!

    Reply
  2. Wicked.

    Once again Mr Campbell you’ve come to my rescue – I was going to have to figure this out next week.

    Give yourself a pat on the back from me.

    Reply
  3. Sam Swire

    Yes, the R12 tutorials are gone, now some more puppy eye love.

    Wow how fast did it take for you to come home and do that, have you even been resting anything since NYC?

    Reply
  4. Awesome – I was JUST working on an infinite floor for a project, and about to render before I saw this. Thanks bud!

    Reply
  5. Great as usual Nick, although you have done this type of thing before in your other videos, not the exactly same thing but i guess people cant see it.

    Sometimes i wish you were a robot Nick, i check GSG every day for updates and when there isnt any new tutorials i feel sad :( But hey people gotta sleep and work hehe.

    All the best Nick!

    Reply
  6. Hey Nick! I have tried this but I’m having some noise on the shadows (I’m using default C4D light) do u know what can be wrong??

    Reply
    • Pascal

      I have the same problem… @The Gorilla: It’s not possible to increase the samples in your overhead-softbox, because they are limited in the xpresso-tag… what can I do? why did you limit the shadow-samples?

      Reply
      • There are quality and accuracy sliders in the softboxes that control the shadow samples. That should get rid of the grain.

        Reply
    • Pascal

      No, I put the sliders to the maximum (100%) but there is still big noise in the shadows :-/

      Reply
      • Email your scene file. I will check it out. 100% should give you very clean shadows. You may want to make sure you have at least one other light source in your scene as a fill light. Also, are you working in Linear Workflow mode? That helps, too.

        Reply
      • In 3D rendering there is always a tradeoff between quality and speed. I set the quality of the softboxes to be fast enough to not slow your renders down too bad and still have decent shadows. The quality slider on the softbox will of course make less grainy shadows, but at the cost of longer render times.

        Reply
    • David

      Hey nick, I followed the same procedure every single step. but Im having trouble with the way it looks.. i doesnt seem to appear realistic unlike the samples youve posted in this tutorial.. :( help?

      Reply
  7. Fabian

    Hey. Great. But when i turn on GI the edge of the floor is back again ??

    Reply
    • jeah..
      then plane >> render tag >> GI >> Intensity = 0.
      now you can add reflection to the floor too.

      Reply
    • sebastian Daelen

      thanks sub.tile , i had the same problem but now it is working great !!

      Reply
    • Todd VanSlyck

      I’m having the same problem but I can’t find the render tag anywhere. I even found a vid on youtube that showed adding the render tag, but it’s not even showing up in my tags. What am I missing? Under the compositing tag on the plane I turned the “intensity ratio” to zero but the plane just completely disappears

      Reply
  8. TURISTA

    GREAT TIP MAN….was having this kind of problem a lot..
    Thanks

    Reply
  9. Great tutorial as always, Nick.

    But I have a question. Is there any way to make the floor reflective? When I try to give it some reflection I get a horizon line.

    Reply
    • Add a circular gradient to the alpha of the floor so it is only visible in the center of the plane. That way, the reflections will fade off more gradually.

      Reply
    • somehow my circular gradient in alpha not fading up and doing the job. when i apply the gradient, the color shows up beneath and the horizon line is still there.

      Reply
    • Yeah, it’s bad. I wish Cinema would let me kern type in Cinema directly. It’s my number one request.

      Reply
    • Chetan

      Thanks Justinas!
      2nd doubt:- Whats wrong in this “Infinte” text?

      Reply
    • Text (spline) > Object > Horizontal Spacing

      That wouldn’t solve the problem?

      I’m sorry if it isn’t the problem you’re trying to solve.

      Reply
      • Correct kerning means adjusting the space between each letter, not just the overall space. The Horizontal Spacing feature is fine for overall, but for specific letter pairs, more control is needed.

        Reply
    • Over letter spacing is called “Tracking” in the typesetting world. Kerning is individual character spacing, and leading is line spacing.

      Reply
    • I think these are extremely helpful tutorials, informative and fun – I wouldn’t sweat the k.e…rn..ing comment.

      Reply
    • trevor gent

      Yea it would be great to have that feature built in to C4D. Until they get around to that AI is still going to be the ‘go to’ tool for tweaking up text

      Reply
    • Steven Jenkins

      For the best control with complex typography, do it in a vector graphics program like Illustrator. Change your text to outlines, and import the vectors into C4D. Yeah, I know it’s not a great workaround, but you’ll probably save time in the long run versus individually creating text objects for each letter in Cinema, then positioning them. Once in Cinema, you can apply the fracture object for Mograph control.

      Reply
  10. Chris Kessler

    Can you use GI on this too? Or how would you get the “infinite” effect with GI?

    Reply
  11. MichiSchwarz

    Great tip Nick. Very appreciated.
    Wrote you ab email a few days ago concerning scaling and light kit pro. Found a solution yet?
    Greets
    Michi

    Reply
  12. Man, singlehandedly one of the best tutorials. I’ve always wondered about how to create an infinite floor, thanks so much!

    Reply
  13. Nice! Amazing how you can read my mind…I just saw a TV clip where this FX came up, i wondered hmmm …then u posted this…where did you hind that camera…ima check the dog…lol…

    Thanx man!

    Reply
  14. Tommy Howard

    Yo guys! Played around using global illumination, and if you turn off generate and receive GI in the texture properties for the plane its good to go!

    Reply
    • Tommy Howard

      Yeah there are, having trouble controlling the size of them though

      Reply
    • YES MAN .. i was going to ask gorilla about adding the global illumination there is no shadows .. thanks tommy.. thanks gorilla

      Reply
    • Buy the kit or don’t, ManLove. Steal it if you will. But, posting a link to a torrent on my site is extremely poor taste. 99% of my site is free content and I sell sell the Light Kit to support myself so that I can make more free stuff for the blog and for you.

      Sure, I can delete your comment, But we all know that it won’t stop some people from illegally downloading my kit. Instead, I’ll keep your comment and add my own. If you wan’t to support Greyscalegorilla, want more training and products that make Motion Design even easier and more fun, AND want to make your 3D renders look super sexy, please consider buying a license of the Light Kit Pro here. http://greyscalegorilla.com/lightkitpro/

      The GSG community has been so responsive, respectful and fun to be a part of. Don’t screw this up for us, ManLove!

      Cheers,
      Nick

      Reply
    • This isn’t the first time I’ve seen Nick take the high road with an obvious twerp. Good man Nick!
      I am proud to say I paid for my Light Kit Pro.
      In fact, I included it in a tutorial I did and told everyone they should go BUY it.
      rastermind.net

      Cheers!

      Reply
    • Psh…what an idiot. I bought the light kit from you Nick and I barely use C4D but thought it was the least I could do. Your tutorials are top notch and you are a real dude! Keep it up buddy! Always takin the high road like bradley stated.

      Much LOVEEEEEEE!

      Reply
    • danny

      this is most likely a virus, you should probably deleted the comment to stop people getting infected.

      Reply
    • That is bad.Poor of you
      Nick Surely has been working so hard making this kit and doing updates so that we could benefit from it.and you are giving him back this way.. Not Fair.

      Reply
    • Scott Melchionda

      You’ve got huge stones posting that Man love, which makes them easier to kick. Unbelievable.

      Reply
    • Wow this is messed up… Using a stolen version of the kit is not “showing” the love but posting a link to a stolen version is simply stupid. Way to undermine the community, and the effort people like Nick put into it.

      Nick, I’m sure that if you ask Rapidshare to remove it they will. That said, keep up the great work. The community DOES appreciate your efforts, unlike the twat posting the link to your Kit.

      Reply
    • This is incredibly rude… Do you think you can do whatever you like because of you can reach a true artist directly. An artist that is so kind that he didn’t delete your rubbish post. You did this to such a person. Manlove you are a waste.

      Reply
    • Man Love! Why do this? Most of GSG content is free & the light kit is fairly priced for what its worth.

      This is a naive post.

      Reply
    • Hey Nick.. Im so thankfull.. Neat lil trick to get that infinite floor…

      Thanks a lot man.. :)

      Reply
    • WOW what a !@$*
      Nick you truly are a better man, had it been me things would be different. Someone should hack my IP and destroy his HDs.

      It is a good move to leave it here so that the world can see the ass he is.

      Now that we all support and will continue to do so, for your selfless service to us will not go on notices or appreciated.

      ALX
      US ARMY

      Reply
    • wtf_cakes

      Wow, what a douche. Kudos to Nick for taking the high road.

      Reply
    • Nicely said Nick, Very unique style of handling this sort of situation. Like that man!

      Though the communitie shouldn’t have to pay for this, it’s only manlove or what his name is. Keep that in mind, we support you

      Reply
    • Shannon Wilkerson

      Dude show some respect. Making a plugin like this takes a lot of work. Not cool! It is only 70 bucks. As Barton states, “Well played Nick”.

      Reply
  15. javier

    hey nick im from ecuador and thaks for all the tutorials you make i love them, you have teach me so much thanks for everything

    Reply
  16. man love c4d i love

    Excuse me, Sir, I wanted to raise me to judge the person who put the program full repeat very sorry for you.

    Thank you

    Reply
  17. laughingGUY

    thanx,

    i totaly forgett about that hint with the compositing-tag. its a nice, goog looking effect. thanx for remembering.

    greetz
    laughingGUY

    Reply
  18. Nick, thanks for all that you do for the computer graphics world. Light kit pro and your tutorials are so awesome. This is what I made based on your last tutorial. I also added an array object with omni lights and soft shadows, I then did post work in photoshop. I added a lens blur to give it some depth of field, then …I did a curves adjustment layer and pushed the blue curve up some. I then uped the offset in the levels adjustment to give it a washed out look. http://25.media.tumblr.com/tumblr_lad4shejOX1qcde95o1_500.jpg

    Reply
  19. grigoris

    i ve seen that with a bend deformer on a plane. is the same?

    Reply
  20. good stuff nick. was visualising a pos unit last week and this would have come in really useful – ended up photoshopping the background. will be using this this week though…great timing!

    thanks for the tutorials (and the light kit)….great work. mike

    Reply
  21. James

    Hi NIck. You have provided me with some great C4D tips.
    So a big thank you from London.

    Is it the same workflow to create a coloured infinite floor ?

    Thanks,

    James

    Reply
  22. James

    Sorry – just to confirm – I have tried – and It creates what looks like a circular gradient in the center of the screen – thus taking away the sense of depth.

    Thanks Nick

    Reply
  23. Krutch

    And I always thought frontal image mapping was useless, this is huge! already used the technique to create a new banner for my site- thanks nick.

    http://www.krutchh.com

    Reply
  24. Pauly-chops

    Hey nick, thanks for these super sexy tutorials, finally got my first paid job today and the first thing Im doing is buy ur Light Kit Pro. Been dying to get my hands on it.

    Thanks again!

    Reply
  25. Steven Jenkins

    So you like that Typograph Pro. I saw that on the Motionworks site. Cool fonts.

    Reply
    • Steven Jenkins

      Hey Nick,
      If you had to pick just two of that font set, which would you go with?

      Reply
    • Steven Jenkins

      Hey, Nick, thanks for another great tip and good tutorial. I got the Typograph Pro font and I love it. Fillet caps work great with this font, they don’t spike like they do with some other fonts. Thanks ameteurmedia for fixing me up!

      Reply
  26. hooflip

    Is there any reason there wouldn’t be a shadow on the ground? I’m pretty new at this, and I followed the tut and i’m not getting any shadows. The only thing I did differently is i used an plane w/ luminance to light the scene.

    Reply
    • maybe your light doesn’t have any shadow on. Try to put Area shadow on the Shadow drop menu from the light properties. hope that helps u

      Reply
  27. Thanks Nick!

    I have a problem when i export transparent .PNG for playing in photoshop.

    I am unable to capture the transparent shadows, because when i turn off the background, then it only renders the object for me.

    I think 3D max has something pretty user friendly like a Matte material or something, but for some reason C4D does not have that capability.

    I know there are things a like shadow passes etc, but i think when it comes to taking a still to photoshop, it should be a simple one export kind of a thing.

    Hope to see a solution from you on that someday!

    You Rock!

    Reply
    • trevor gent

      M,

      Are you looking for a ‘shadow catcher’?
      ie something that will render the shadows and not the bg? If so look more closely into the compositing background settings in the compositing tag..lots of options for outputting shadows there but I cant remember them cause Ive had a few ;)

      Reply
    • Thanks Trevor, I did try shadowcatcher, but for some reason it only worked fine in my test scene, while in the textured one it had the same issues, it rendered the floor plain.

      I will try to check what i am doing wrong, maybe rebuild the lighting.

      Reply
  28. He nick, great tip! frontal projection is huge!

    I also found a way to include GI and AO in the scene..:
    Add a sky and floor object to the scene, and give them the same texture. now if you turn on AO and GI you’ll get a infinite white look.
    Only downside is that, the colour of the sky/floor has got to be 100% white or black otherwise you’ll still see the horizon.
    this is an example:
    http://www.vimeo.com/15920613

    I guess there are a hundred ways to rome, so i just thought sharing this one…

    cheers

    Reply
  29. Good job!, but we are still waiting for more new tutorials on the cinema R12 what…:) We think that you are a great teacher—cheers!

    Reply
  30. Mohammed Yaser

    hey nick great tutorials, im quite new to cinema 4d and i followed your destruction tutorial and i finished my work and im trying to render my finshed piece but its taking forever its been like 4 and half hours and its only done 26 frames. so did i do something wrong in the settings. Please help someone!

    Reply
  31. Hi Nick,

    the infinite floor looks good! But when i render png files i the background is gray. I can’t find the problem. ( i am using the HDRI kit)

    Could you please help me.

    Cheers!

    Anthony

    Reply
  32. And when i put the files into AFX the background is black???

    I am stuck and i need to finish this project fast…

    Please help somebody

    Reply
    • Are you rendering with alpha channel? If so, turn it off.

      Reply
    • Anthony Clifford

      Tony thank you so much for that tip!

      Stupid i did not see it myself, i couldn’t figure it out.

      Cheers!

      Reply
  33. Nick
    what light rig did you use? I’m using the soft box but the colors aren’t as vibrant as yours.

    ALX

    Reply
    • I used the overhead softbox. The “Examples” in the post were color corrected in photoshop a bit. Maybe that is the vibrancy you are looking for? A 3D render is never finished after rendering. Always do a cc pass.

      Reply
    • Got it thanx. I wasn’t thinking out that far. You Da’man :)

      Reply
  34. Great Tut again Nick. I need to check out the GI alt tut.
    The setting the Plane to the composite tag I knew about, but then the frontal mapping is the shit!!!
    Don’t think I would have figured that out on my own. Thanks Buddie.
    Have another GI render going right now. Don’t think that will work on this project. Great results but it has only been 15 hours for 4 seconds of animation and only halfway threw I hope?
    Making cool shit with your help!
    Thanks & Cheers
    C

    Reply
  35. I’m getting color “color banding”
    how do you avoid it??

    Reply
    • Cheebachops

      C4d’s two main reasons for banding in gradients are colour depth and non-linear workflow.
      If you output a render at 8Bit/per channel there are not enough shades of each colour to create a smooth shift from black to white.

      GSG explains a bit about linear workflow in an earlier tutorial(the fake GI one i think), but is time consuming to implement in earlier versions of C4d.

      There’s a lot of info about colour theory online for you to get a better understanding of how it’s produced.
      This is possibly the most important thing to know if you intend to produce images(print or screen) for clients.

      Reply
  36. Hi Nick

    When i render out it with these setings i get the background as gray (tansparent) and the floor is white ( with the gradiant). It seems it does not see the background. Sorry if this is a stupid quistion but i just bought this kit and i want to get a nice render.

    John

    Reply
  37. IceCold Studios

    How do you get a picture when you post a comment? instead of the default avatar/icon

    Reply
  38. kate Moennig

    I got a question about it, when I turn on Global Illumination, it shows the edge of plane, who can I fix it?

    Reply
  39. octoPXL

    Great, thanks a lot for another great tutorial. Will be very useful in the future for me.

    Reply
  40. This is a grat tutorial. You don’t wanna know what kind of walk-around process I did in order to get something like that on my last project.
    Again, Thanks for everything Nick.

    Reply
  41. i really wish maxon would add some kind of type setting tweaks. it gets very boring having to legacy 8 copy everything that goes into cin4d. just files that are transit that are just wasted space and time. i used to do this floor with more tricky compositing tricks / multipass etc. nice tut and very very useful!
    G

    Reply
  42. Thanks, that helps out. Have been frustrated trying to get that look before. Just remember, sometimes you have to go full frontal!

    Reply
  43. Thank you so much. You make my life so easylier from one tutorial to another :)

    Reply
  44. mightym

    Hey great tutorial! Awesome! Always looked for sth like that. But one question. I need such a setup with an alphachannel, no background just the shadows castet, normally i use shadow catcher for the alphachannel of the plane. but im not sure, its not working with your setup. maybe because of the background?

    Reply
    • I’m also looking for a solution like Shadowcatcher. So need to render the ball, his shadow on the floor but not the floor itself… Any idea ? I found a solution using an alpha with a Chanlum Effects Inerted but it’s still not so pretty… Any idea Nick ?

      Reply
  45. Great introduction and great tutorial, it really helps to have it explained this clearly.
    Thanks

    Reply
  46. Jorge

    Nice tutorial Nick. Can you make one tutorial explaining how to use stages, infinite light and enviroment objects? Please. I’m new in Cinema 4D.
    Sorry for the bad…bad english

    Reply
  47. First off, Thank you Nick for this entire community, its put a jump start on my learning curve for 3D work and has really gotten me excited to do more. Don’t want to beat a dead horse by saying thank you like every other post, but hey, give props where props are due.

    To those of you trying to get GI to work with this effect, i sat around playing with the compositing tag. Someone spoke about turning off Cast and Receive shadows, but that musses up all of the nice shadowing below your objects. Instead, i got the same results with GI on by turning off option called Self Shadowing, just above the compositing background option. This allowed for GI use and didn’t create a horizon line in renders. I was a bit stumped at first because the line kept showing up.

    Anyone else who tries to turn off Shelf Shadowing and has success, shout out in here, i don’t know if this is just working specifically for me or if it will work for all.

    Nick aka Yak

    Reply
    • BAM!

      That worked man, thanks for sharing that technique, been hackin away trying to get it to work but the self-shadowing did the trick!

      Reply
  48. Magic

    http://www.vimeo.com/16104638

    I used this for the above, although after render I noticed my background issent showing at all…

    thanks man!! after following your tuts for about a year now, it made me win an ipad with an animation i made.. it’s the first time i made something out of it, and now i want more.. so keep’em comming

    Reply
  49. Andreas

    Am I doing something wrong?
    When I add the tag and set the material to Frontal mapping my plane is just white. So I have a white plane while the background is white/grey.

    Reply
  50. Banana

    Ive done this tutorial over and over and my sphere doesn’t cast a shadow so it looks like it’s floating in the middle of white space- anybody know how to fix that??

    Reply
  51. vfr3000

    Delete the rapidshare link Nick

    Leaving it is wrong.

    Its a pisstake.

    vfr3000

    Reply
  52. Hey Nick, How are you?

    I did the infinite background, but when I put another light, the plane for the floor appears… how can I fix it?

    Reply
  53. Great tutorial Nick!

    Have you ran across this issue when using subjects with an alpha?

    http://img.skitch.com/20101027-mmax5ku8bj5uur8wbks41pq5jy.jpg

    The alphas look great when using a Softbox or normal lights, but they freak out when using Skylights.

    You mentioned something about using compositing tag to turn off ‘seen by camera’, but for some reason it’s not working thru the alpha. Any tips?

    -Dave

    Reply
  54. Xellos

    guys I have a question for you
    I’m trying to do the same, but I want to add a reflection too
    the problem is:
    With a dark background I have the right reflection 1:1 (like a mirror) but with a light one the reflection disapper!
    look at this:
    http://img213.imageshack.us/img213/3981/crazyreflections.jpg
    and there’s my project file:
    http://www.mediafire.com/?y8bj4vbag1c48v3

    the thing I’m trying to do is to have a cool reflection on a white background because I need to obtain the same result of that
    http://wallpapers-diq.com/wallpapers/60/CK_Eternity_Love_Perfume_for_Women_by_Calvin_Klein.jpg

    I know… that’s a lot of links.. sorry!

    Reply
    • It’s a bit tougher with a reflection. Maybe try exporting just a reflection pass and painting it out if you are rendering a still. Let me know how it goes.

      Reply
  55. I have done everything you said to do, but the plane still does not blend well into the background, and if I use a floor the same problem occurs, even though they have the exact same textures and all the compositing is right.

    I tried a number of things including using just linear skylight and it still does not get the infinite effect.

    Also how would I make this work if I was using a different colored light source, like daylight?

    Reply
    • Light type shouldn’t matter much. Reflections on the floor or using GI will break the effect, though. Other than that, I’m not sure. Anyone else have an idea?

      Reply
    • well I went back and tried it using just a floor with a sky with a full luminance textures and used GI on it. I got a pretty good infinite effect, how does this differ from that, or in a better sense, why is your way better?

      Reply
  56. Great Tip. Thanks. Is there a way to have a infinite floor that is also reflective? I tried to add a reflection to the floor, however it makes the seam between the floor plane and the BG visible again. Any ideas?

    Reply
    • To make it reflective ruins the effect, i’m afraid. Maybe try only adding reflection to the middle of the floor by using a gradient?

      Reply
  57. Is it possible to upload the file? I have tried to get the look to work with mixed results and have been unable troubleshoot the reason. This is the first tutorial I have been unable to get right from your sight(and i have completed many:)

    Thanks

    Reply
    • Usually it’s using a reflective floor or using Global Illumination that breaks this technique the most.

      Reply
  58. John Ryan

    So, is there a way to create this effects with GI on? Someone tell me to turn off self shadowing, but that didn’t work. So yeah, if any of you know how to use this with GI, please let us know.

    Reply
  59. Hi
    I’m newbie with this and I just want a little video to setup the working platform like yours, it’s seem to be simple, can you plz let me know about this…if you can do it for all or just me as people already know it…PLEASE let me know.

    Reply
  60. Terry

    how about adding an infinite and or infinite reflective white studio in your awesome light kit?

    Reply
  61. John Ryan

    I think i’ve found a solution to make this work with GI. For example, to make the scene to look like that the scenes from above with the infinite text.

    First i add an object buffer for all the object on the scene, for this example the infinite text and the floor. Then i go to the render setting, and on the multipass i add the ambient occlusion and shadow. Then i just render it, open it in after effects. Oh and don’t forget to also render a frame of the background.

    Then, to the timeline, i add the main render file, and also all the object buffers, then i duplicate the main render file 2 times cause i only have 2 object buffer and then use the object buffer as a luma matte and now i have the floor and the text separated.

    And all i have to do next is just import the ambient occlusion & shadow pass into the timeline, put them together into one new comp, and then use the object buffer of the floor as a luma matte, so now all i have is the AO & Shadow of the floor.

    And then i just delete the floor and add the rendered background behind all these comps & layers and there you go, it works great for me =D

    So yeah, basically all i did is just separate the floor from the scene by using an object buffer, and then bring the AO and or the shadow back into the scene. Anyway, hope it helps =)

    Reply
  62. Jan Borkowski

    Yeah i have to say, I have the same problem. Note I am using C4D 11.5

    Reply
  63. Mark Pabunan

    i tried on Cinema 4d 10.5, but there is a little problem, the edges is still there even-though i followed your steps. can you help me to solve it. Thank you! from the Philippines!

    Reply
  64. Christopher Scott Kn

    Just found a really cool “trick” that I know have in my arsenal:
    I created a project using the instructions above to create the infinite floor in this tutorial and saved the project with the name ‘new.c4d” and placed it in the root folder alongside the application itself. (I’m on am Mac.. I assume it works the same on a PC)
    Now, every time I start the C4D app, the infinite floor is already loaded and ready to go.
    Bingo! Pretty cool, hu?

    Reply
  65. Awesome Nick… love your site..always updated.. it would be nice if you make a tutorial with the infinite floor but reflective..for products..like you said before..the gradient on the alpha doesn´t work for me…but thanxz a lot for your efford.

    Reply
  66. Tomaz

    As silly as this question might seem, i can’t seem to find a solution. Whatever object i use in this scene, it comes out black, no matter what texture/material i put on… any ideas why this would be?

    Thanks

    Reply
  67. Hey Gorilla,

    Is there a simple way to adjust that background to fill out the edges if you want use the 16:9 ratio? In regards to the “Infinite Floor” tutorial.

    Reply
    • Okay, I found out the answer to my question above. But every time I try to light my scene, the background isn’t receiving shadows, which reveals a portion of the horizon line. Any suggestions Gorilla?

      Reply
    • Just made the plane bigger and that fixed it! Thanks for the great tutorials Gorilla! I hope to have even a quarter of the design and 3d talent you have!

      Reply
  68. Agustin

    I think i found out a possible solution about the GI problem with the floor,with the help of a few comments on this theme, what i did was to set the primary intensity on the GI render settings tab to something like 50% and then just compensate with your lights putting high intensity values. It worked for me pretty good! Let me know Please if works for you guys aswell!
    Thanks Nick for this great tut!

    Reply
  69. Hello,
    I’m french so i’ll try to do the better to explain my problem ! I read a lot of the comments but didn’t see any answer.

    I have my infinite background and an objet wich is reflective. The problem is that the reflexion isn’t infinite (no frontal reflexion) with or without GI !
    http://www.annepaternostre.com/test.jpg

    What should I do ?

    Thanks and great website to learn more about c4d and English language ;)

    Nico

    Reply
    • This is a limitation of how the infinite floor trick works unfortunately. I haven’t found a work around yet. Anyone else have an idea?

      Reply
    • … one way is to put a one-color background !… but this is not the real answer !

      Reply
  70. Patrick Riley

    Awesome but i have golden text and you can see from the angle i have it the floor plane ending in the reflection any ideas?

    Reply
  71. anybody found a solution to make this and also use GI.

    The only way i have found is to use a disc as a floor and enable alpha ( circular – white to black ) on the floor texture to fade out the edges. but this makes the compositing tag useless and also makes it hard to have perfect seamless color with the bg.

    any lead on how to make this easier with GI?

    Reply
  72. elijahlane

    I’ve done everything that you did in this tutorial but im not getting any shadows from the sphere shadowing onto the floor. I dont have your light kit but i used an area light above the sphere. Does that matter?

    Reply
  73. Anthony Eamens

    Hi, I’m new to C4D, Im a graphic designer but trying some new concepts out with 3D text, I followed this brilliant tutorial which has worked a treat, but I don’t have any shadows? I’v had a nosey around and tried afew things but I can’t get any shadows on it at all, any ideas? Thank you in advance.

    Reply
  74. Isaias

    Hello Nick!
    I just got the kit and i have to say it’s amazing!, (I am new to C4D) I’m trying to do the spheres like you did in one of your examples but, the reflections are not looking right, they look sharp (I did the reflection with a fresnel texture, and I played with the brightness), they don’t look glossy and polished. I don’t know how to fix this or how to do the reflection the right way. If you could please help me with this it would be great!

    Reply
  75. hey!

    Nice tut. But I’m not getting any shadows. It’s just my object in the middle of the plane, no shadow. It’s like the object has died ang has gone to the light LOL!.

    Anyone know why this is?

    Reply
  76. Great tutorial :)

    Is there a way to use Ambient Oclusion on the floor to get that nice shadow under the object? – when I do I can see a tiny bit of the horizon.

    Cheers,

    Reply
  77. Robin

    As some of the other users already asked before: Does this work in Cinema 11.5?? I’m just confused about that because I did exactly the same things as you did in your tutorial.

    Reply
  78. Hi everyone.
    Thanks a lot for this tutorial. I use 11.5 and do exactly the same things that you made, but I don’t got any shadows :/

    Reply
  79. Jamie

    I FIGURED IT OUT!!!!!!!
    The problem that I encountered and a few other people as-well…the reflection of the plane showing on the object, like this http://www.flickr.com/photos/58902129@N08/5409883076/

    The solution is basically make a light tent in any shape to fit your object, and add the color gradient with frontal mapping. You wont need a background. this is my fixed render.
    http://www.flickr.com/photos/58902129@N08/5409884428/

    Heres the scene file
    (I’m using 11.5 – this scene is without the light kit pro lights)
    http://www.megaupload.com/?d=E2VUWZOO

    Reply
  80. Hi Nick,

    This is some great stuff! I’m a beginner in Cinema so these tutorials are very useful.

    Is there anyway to get shadows off of a plane object with the luminance channel selected? I tried using it with the white background and wasn’t getting results. I switched to an area light and that seemed to work better.

    Best,

    Dan

    Reply
  81. patrick

    I have a problem… i have a reflective object on the plane and in the reflection i can see the floor plane ending like a sharp line? any ideas? fix?

    Reply
  82. Chris Wood

    Nick, you are an internet hero. Not only do you provide excellent tutorials, but you also very kindly offer constant support and advice to your commenters. Thank you, and keep up the very good work. I’ll be looking all over your site for more interesting effects!

    Reply
  83. Conor

    Great tutorial…
    but PLEASE….no more swallowing or smacking your lips so loudly on the mic….i feel like vomiting.

    Reply
  84. asotrak

    thnx for this perfect technique
    damn I think I’m gonna puke

    Reply
  85. Cubic

    Hi there! Is it possible to use a background object together with your HDR Studio Rig? I’m trying to set this up, but the Background object doesn’t render.

    Reply
    • The “Seamless Floor” rig that comes with the HDRI Studio Pack is made for just this. Hope that helps.

      Reply
  86. I love this tutorial makes it so much cleaner, keep it up Nick

    Reply
  87. Hey Nick, what is the font you used for that infinite render? Its awesome! I adore your tutorials, I love getting home from college/work and checking out some lessons! I’m only 17 too haha :)

    Reply
  88. how to make that shadow effect on the floor? please could u make a tutorial for that? i never have been available to find it out :S

    Reply
      • shelby

        i set up lights but i’m not getting any shadows. i tried the composting mode you said too. what do I do?

        Reply
  89. Really like the look of this and use it often. Although when I set it up for a multi pass render, the background material does not render on the diffuse pass and shows up black in AE. Has anyone had this problem? Any work arounds for this?

    Thanks

    andy

    Reply
    • I’m having the same problem. And I can’t find a solution.
      It seems that C4D doesn’t recognize the Background as an object, at least in the diffuse pass.
      I tried adding a new BG but with no effect.

      Any ideas?

      Cheers,
      J

      Reply
  90. Elmar

    Thank you nick I’m using it in combination with GI at the moment and luminance and your right about the Floor object faced lots of problems with that but 1 more question How i get that center bigger?? I already played with the settings but it didn’t work any ideas left?
    if so contact me.
    By the way your work is AWESOME.
    Here’s the link to it hope you like it:
    http://happy-gy.deviantart.com/#/d47wrw9

    Reply
  91. Marcello

    Ha ha forgot how to do the infinite floor now… which was a request from a client…. “who you gonna call….. not ghost busters…. NICK CAMPBELLLLLLLLLLL!!!” THANKS FOR EVERYTHING NICK!!!!

    Reply
  92. I have a problem: I can’t get the plane to disappear. I am using 11.5 and have done just like you did in the tutorial. Do you see the problem?

    Reply
  93. Nice Tut Nick, We are learning a lot from you, Thank you so much, and Keep up your Good work.

    Thanks once again :)

    Reply
  94. Hi Nick

    This is the most useful tutorial I have ever found for C4D! But I have a little question: I’ve tried to model a milk box and render it upon the infinite plane. The shadows look good, but when I try to use some reflection on it, it doesn’t look well, or the reflections just fails to render.. :( Can you give me some tip abou this probem?

    Thank you Gorilla, your site is the best!

    Reply
  95. Can someone help? For some reason, every time I render it, the background doesn’t show up. It’s just black, and doesn’t look right at all. It was fine before I went to render settings and tried to save it, but now it is just black.

    Reply
  96. Hi,

    I question.

    Lets say I got a floor and a background, with a material on it9 which has a animated displace shader.

    My problem is when I move the camera the background – in this case the sky stay fixed. So as the camera shakes, or move or rotated looks like the floor moving.

    Is that clear?

    Any suggestions, how should I fix this?

    thanks

    Misi

    Reply
  97. This has been an awesome thing to have in my bag o trix. I’ve run into a situation on a current project that this won’t work on. When you have some specific texture (in my case an alpha overlay) on the floor. It botches this structure since you can’t frontal map anything but a solid.

    The only option I’ve found is to do a disc shaped floor, add Sky, and render with GI. I’m sort of stuck trying to figure out how to get a quick render time. :-/

    Reply
  98. Hi Nick, first of all thanks for the contributions I have learned a lot with your tutorials
    my question is in R12 is the same.
    I tried to follow your steps but the floor is not compositing whit the background. thanks again. Jorge

    Reply
  99. Morgan

    I agree with everyone else who is using 11.5. I tried this tut just now and I can’t seem to get it to work right. GSG is using a newer version which includes a background option in the objects panel. I don’t know how that differs from older versions but it seems to be getting a lot of people stuck. Can you use a plane instead? I even tried to do the gradient and that didn’t seem to work either. I’ll check my settings and repost if there is something I missed but for now I’m stumped.

    Reply
  100. Hi Nick, firstly… big fan. Secondly, I’m just going through some of your older tuts and I came across the infinite background piece you did back in 2010, did you ever do an update on how to get reflections on that background? I disparately need reflections for a website I’m designing.

    Hit me back. Thnx for all the fantastic knowledge.

    Best regards,
    Marlon Marcano
    RANDOM GRAFIX STUDIO
    Trinidad and Tobago, W.I.
    http://www.wix.com/randomgrafixstudios/design

    Reply
  101. Cant you just add both plane and sky, use the same color, and basically get the same effect?

    Reply
  102. I successfully use GI and reflections to make a infinite floor. Thank you Nick. I think everybody know you are very good at texturing and lighting. Would it possible for you to give us some tutorial about Sketch and Toon?

    Reply
  103. Paulo

    Hi Nick,

    When you use several area lights, with area shadows, and you try to make the infinite floor, its seem doesn’t work…in some point it show the plane limit..How yoy can fix this error?

    Thanks…By the way..yours tutorials rock!

    Reply
  104. Hi im trying to start some 3D in C4D…I followed your steps but whatever I try my sphere renders black dark:/ I even got Your light set and it doesnt seem to work…the background is great though..please help!!

    Reply
  105. That was very helpful. I was wondering for days how to do it. Thanks for sharing.

    Reply
  106. casper

    It seems that when I add multiple models or polys to my scene with this set up and separate lighting the floor texture appears to change. I’ve checked my composite tags, and texture settings again and again and I’ve found the biggest problem to be adding anything other than a simple polygon to trigger this. The separation from my BG to my groound plane needs to be seemless because I want to see shadows, but if I turn off appear in cam from my composite tag, I end up losing both, so that’s no fix. Any suggestions on a fix?

    Reply
  107. Héctor

    Hi Nick, thanks for sharing your tutorials.

    I’ve done all the steps in this tutorial, but I don’t like the result in my text. Grains are seen in the reflection. How i can fix it?

    Sorry for my bad English, greetings!

    Reply
  108. Andy Eagles

    Hi Nick,

    Great tut, however I am getting a lot of flicker on the gradient background when animating using this background technique.

    I have disabled ambient occlusion on the background and floor to see if this is causing it and it still seems to happen. It’s as though the gradient on the material is moving all over the place.

    Anyone else had this problem, or know how to fix it?

    Andy

    Reply
    • Andy Eagles

      I’ll answer my own question… I stupidly had enabled turbulence on the material.

      Great tutorial… works a treat :-)

      Reply
  109. Love you GreyscaleGorilla.
    I always know I can rely on your tutorials.

    I’m just hoping my work will upgrade us to R14 so I can continue with all the fun times Cinema has to offer! :D

    Bx

    Reply
  110. Pleaseeeeee! I followed this tutorial and everything works fine BUT, besides receiving shadows, i want the floor to receive LIGHTS.

    A good example of what i want is the traditional intro of Pixar movies (the one with Luxo jr )
    where you can see a seamless floor, shadows, and the floor being illuminated by Luxo’s spotligh

    PLEASE NICK HELP ME!!!!

    Reply
  111. Paco Fernandez

    Thanks a lot, its a great tutorial, short and trully efective. thanks From Madrid .

    Reply
  112. leah

    hey all, i seem to be having the shadow issue as well…infinite floor tut worked great! no weird seams or anything…however, my subject looks like its just floating, there is no shadows underneath at all. i used an overhead light as well…please help?

    Reply
  113. Hi Nick,

    I hope you are still looking in on this forum, I purchased your kit and the seamless floor works great except when I do a multi-pass render, I tried selecting all the multi-pass options but still the floor renders as white. Any help is much appreciated.

    Reply
  114. amauryska

    hey man, can i use the global illumination when put this effect in a render??

    Reply
  115. John Wahoo

    Hi,

    Hi i´m using the HDR Studio Rig with the infinite floor:

    anybody else having the problem, that at the horizon a thin black line is showing when ambient occlusion is on.

    example: http://imageshack.us/f/213/horizonx.jpg/

    I know i can turn it off and it will be gone, but i would like to use it on the floor, as it gives nice contact shadows…

    any ideas for a fix or workaround?

    thank you

    Reply
  116. John Wahoo

    P.S. I extended the floor as much as possible, just to let you know….

    Reply
  117. Paul

    Is there a way to get this using the GI lighting with the physical render in R14? It seems the floor shows up once you click on the GI lighting in the physical render.

    Reply
    • Cheryl

      I have the same issue… Have you figured it out how to troubleshoot this?

      Reply
    • Cheryl

      On your top right of C4D, on the Layout option, it seems you have Modeling selected. If you switch to Startup, you’ll see it located on the same place. Alternatively, you can go to Window > Material Manager, and this way you don’t have to switch your layout.

      Reply
  118. Alex

    this works fantastic in C4d but not so in Cineware. Any one out there can help? :)

    Reply
    • Harry

      I’m having the same troubles too! Would be great to know if this is a Cineware issue or just me being a noobie :-)

      Reply
    • I was having the same problem and found a fix: Right click on your Cinema 4d file in AE and then interpret footage. In the Main Options tab and under Alpha set the alpha to “Ignore.” The background object should now appear.

      Reply
      • Michael

        Jason,

        I love you man! I spent the last two hours of a sixteen hour day trying to figure this out.
        Cheers!!

        Reply
  119. Owyn Williams

    I have my infinite floor and lighting set up perfectly. The problem is I am using a transparent texture for a spacecraft model which shows the horizon line. Could somebody help me out? I have spent days on my modelling and it would be a shame to not have it work out, I’m desperate.I can send the project file if it helps. Thanks.

    Reply
  120. Barry

    If you’re rending out shadows to bring into AE with live footage, would you use the infinite floor so there isn’t a hard black line when the floor ends so that it doesn’t effect the multiply in AE?

    Reply
  121. Thanks a million for this Nick! Fantastic tutorial!

    For those still having some troubles with getting a visible horizon line using GI I found that after reading somewhere above that disabling ‘Recieve GI’ in Ground Material >> Illumination >> Recieve GI, helps a tone.

    I also found that the position of the light which I used an above softbox along with three fill softboxes to light my product, played a big part in whether the horizon would show up. I found that the light being too close, especially from above would have less than ideal results. I took the lights further away and extended the fall off to reach the object really helped get the lighting I wanted and no horizon line.
    Not sure if it will work for everyone but hope it helps.

    Cheers again Nick.

    Reply
  122. Bobby

    Hi all, i am really sorry for the stupid question, that i am going to ask, but a can’t search it anymore. The background button is missing, i’ve search it everywhere, but didn’t found anything. Can someone please show “the lost person’s” way :) thanks
    Here’s a screen shot
    [IMG]http://i42.tinypic.com/2zdq5p2.jpg[/IMG]

    Reply
  123. Brian

    Hey Nick!

    Great tut’s!!!!
    How did you texture your red balls in this scene? I really like the look.
    BTW I’m new to 3D and just figuring it out.

    Reply
  124. e11world

    Love this and all the other tuts. I had to re-watch this a few times to get it all right but really nice and simple

    Reply
  125. Zaymon

    So my C4d refuses to create this effect even though I followed the tutorial step by step, the texture is set to frontal and the compositing tag has the background option selected but it still does not work, any Ideas GSG community? Image: http://imgur.com/PfXDkjZ

    Reply
    • Eli Prenten

      You only have a plane in your composition. You need a floor and background. Can be found under the icon next to the camera.

      Reply
  126. Eli Prenten

    For anyone still struggling with the infinite reflective floor:

    Make duplicate your floor / background material. 1 will be for the floor, the other for the background. Leave the background one untouched.
    Add a reflection on the floor shader. Then add a Fresnel texture on that reflection. Make sure it goes from black (left) to white (right).
    Apply the floor material to the floor, remove the original material from it just to be sure.

    That should get you rid of the horizon!

    Enjoy

    Reply

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