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6 Holiday Themed Cinema 4D Tutorials

How To Use Dynamics, Particle Emitters, and Different Camera Angles in Cinema 4D Part 2 115 Comments



In part 2 of this tutorial we head in to After Effects to composite all the separate camera angles we rendered from Cinema 4D. We use pre-comps to set up the scenes and edit them together in another comp. Then, we do a final color correct and add motion blur to finish up the animation.

Example

Based on Adobe Eyeballs by by Seagulls Fly

Watch Part 1

City Kit
Texture Kit Pro

Comment Rules

This is a friendly community. Please treat everyone with respect. We don't all have to agree, but we do have to be nice. Criticism is fine, but rude comments and name calling will be deleted. Use your real name and don't be spammy. Thanks for adding to the conversation.

115 Comments

  1. Darren Case

    HEY! First comment! I need to watch it still lol
    cannot wait!

    Reply
  2. Ayb Totoy Kamote

    Hey There Nick… Awesome Part… But can anybody tell me what is the original font that is used to the adobe spot? please tell me guys… Thanks! More power Gorilla! and congratulations for being a married Gorilla! :D

    Reply
  3. Hey Nick! Thanx 4 this great tut again! Can you tell me where you got this cool blubby sound ;)

    Reply
  4. Thanks for the tutorials as always, I appreciate it and also pick up a trick or two… fyi,( alt [ and alt ] )are great for trimming layers to edit in AE… also, instead of ( shift command / ) try ( command M ) to render comps

    Reply
  5. Jordan Moss

    This is great Nick and very useful,

    But one thing I would like to comment on is that the original had eyeball colour variations, How would this be achieved in Cinema 4D as I’ve tried using the colour shader effector to no avail.

    Reply
    • I would do that by using different particles for each color. Just add more particles below the Emitter with different shaders.

      Reply
  6. Guilherme Todorov

    Hey nick! just a quick question. What is this RSMB? looks awesome and WAY better than CC ForceMB. Is it free?
    thanks a lot for another excellent tutorial!

    Reply
  7. kounichiwa

    hey nick. i think you could have used abit of DOF here, which brings alot of credibility into the original spot. i also would recommend to use as less curves and cc layers a possible as it cranks up bending and infoloss. one way to do so would be a precomp with the CC layers which you then can drag into any comp and turn on continuous rasterisation. so for overall colour adjustments you just have to jump back into the cc precomp. peace!!

    Reply
    • kounichiwa

      also, an edit function for the comment would be nice to get rid of my own spelling errors!! ; )

      Reply
  8. all the time i was wondering how did you do fade out at the end, and at the end you tell me that you will explain this in future :) fade-out is all AE made? punching blacks first and then overall exposure down? btw. great tut!

    Reply
    • Markus

      there are several ways to do it, one is make use of the object buffer for the “5″, then in AE use luma matte to isolate the “5″ and fade it out or whatever you want to do with it

      Reply
  9. Hey Nick, you can use the Stage object from the Objects/Scene menu to switch cameras in the same scene. Once you’ve added a Stage object, click on the attributes manger and drag you camera to the camera field and add a keyframe.

    Reply
    • RoVino

      Yep I too was gonna mention the
      Stage Object… even made a little test render to show how it comes out.

      This was 1 project file and 1 movie file rendered, with multipass and I object buffers.

      It ends up being 1 file (which can limit your flexibility) but you can import the cameras in an AEC file. if you want to play with bkgs and particles or add external compositing tags for later AE use.

      http://vimeo.com/26810328

      Reply
      • I’m sure Nick is getting tired of hearing the Stage tag. Although it is pretty convenient, the problem I have is that you can’t go back n forth on the time line. Which means you can’t overlap. Unless there’s something I’m missing. (Probably) Nick was onto it in the first tutorial and someone confirmed it in the comments. Making different Render Settings presets for each camera allows you to Render all angles from just one file. Every camera angel gets it’s own Render setting preset. Then add them to the render que. Thanks again Nick for all you do.

        Reply
        • Rovino

          I dont understand what you mean by this.. if your talking overlap on the cameras you can just adjust when you “take” the next camera. and render out those new frames (assuming you use a sequence rather than a single video file.) you can always just go back a render out the frames you need, either way works. At least with one sequence render you don’t have to wait for multiple camera files to render nor do you have to line them up later they’ll be in order already. In the end it doesn’t really matter just what you prefer in your workflow.

          Reply
  10. Ayb Totoy Kamote

    for the third time…. what is the font of the original example? please somebody.. Thank you so much….

    Reply
    • Markus

      all i know is the same font as “Adobe CS5″ as they appear when you start up the software

      Reply
    • Sock Gardener

      Adobe’s current corporate font is ‘Adobe Clean’.
      Not publicly available I’m afraid :(

      Reply
  11. Indrek

    How i can make 5 to disappear, so that eyeballs collapse?

    Reply
    • Smoke

      Instead of making the 5 disappear, keyframe static mesh on 1 frame and on the next set it back to automatic. The eyeballs will no longer be restricted to the 5.

      Reply
      • kounichiwa

        better keyframe the dynamics tag from enabled to disabled

        Reply
        • Smoke

          but would the spheres still collapse then? won’t they freeze in place?

          Reply
          • Smoke

            ok nm , you meant the collision tag off on the 5. lol
            was thinking about rigid one on the spheres.

  12. Fun stuff – Nick! I wonder if there’s a way to fake a liquid effect using this method (metaballs?).

    Reply
  13. alexander

    ey nick!^^ awesome tutorial!
    so… i think we need a tutorial of fluids (srry for my english) idk how to e-mail you but i hope you read me xD, i tought that create a tsunami (mini) in cinema4d will be great, you are an aaaaaaaaaaaaaaaawesome gorilla xD, thanks!!!

    Reply
  14. Hey Nick, great in depth tutorial there, it’s the little things that I really like to pick up on like ‘ooh, that’s what Fracture is for’ or a shortcut I have never used.

    In the original there is a bit of depth to the iris (you were right about the iris by the way, believe in yourself more!) – how could that have been achieved… bump map??

    Reply
  15. on the original video, the eyeballs move when they emit. how would that be achieved?

    Reply
    • There are a number of ways to do this. You can create an animated texture (video) and load it into the material. However the easiest way is by animating the UV position of the projected texture.Both options should work fine for this project.

      Reply
  16. Hey Nick,

    How would you do this in C4D 11.5…I know it has something to do with the dynamics tags…but can’t quite figure out which ones.
    Thanks and…and keep on keepin on!

    Greg

    Reply
  17. Hey Nick, do you have a link to your latest C4D layout?

    Reply
  18. Putrasyah Utama

    this is surely out of topic but I’m really curious bout how you render with small size and still maintain its quality and saturation, I already tried to render in H264 but it reduce the coloration. Can you give me the tip?
    thanks

    Reply
  19. Nice tut Nick, i really like your after effects stuff and would love to see more of your AE workflows.

    Reply
  20. Hamilton Thorley

    Hey Nick,

    Big question here. How do you handle learning and practicing your skills while not spending all your free time on the computer. My girlfreind has begun to hate ‘that silly 3d game’ with a vengence! But if I don’t learn, I don’t improve and if I dont improve then to me, all it will ever be is just a silly little 3d game passtime.

    Help!

    Reply
  21. Cool Beans. How about making them blink randomly or possibly all at once near the end?

    That would bring about a level of creepiness often associated with disembodied eyeballs.

    Just a thought

    Reply
  22. Nick! I just wanna thank you for all your tutorials. I started from scratch and your tutorials really gave me some basic skills. I made this in Cinema 4d just following your tuts.

    Thanks a LOT!! here is the link if you wanna see it. Stay good! Wish you all the best!

    http://www.youtube.com/watch?v=YSVheBPpH4w

    Reply
  23. Just a quick note. The colours are a bit more intense than I liked as I had to compress before uploading to save time. The original is more muted :) Also wish I had done a bit of dof but considering I only did it today and I am fairly a newb i don’t think its too bad :)

    Reply
    • OSIEL

      Sorry i forgot to mention i created in 11.5 a bit different though but same results.

      Reply
  24. Hey Nick, thanks for all your tutorials.
    (Sorry for my english, I’m brazilian)
    I’m writing because I use an different way to change between these camera angles.
    I use one single camera, set up the keyframes, go to the timeline in the F-curve mode, select them all and change the mode from “spline” to “step” (or alt+T).
    This way, I can render all the angles at once, without having to create one camera for each angle, or even one scene file for each.
    Anyway, I hope that I could help.
    I’ve learned a lot with you, man, thank you so much!
    And I have also bought the Light Kit Pro with the HDRI kit, and it’s awesome. Congratulations for that.
    See ya!

    Reply
  25. My attempt for this tutorial :p http://vimeo.com/26984005 I din’t try to make it a lot different because I am not gonna use this anywhere. It is just for my C4D and AE personal training. Now I will try some variations but I am happy with the overall result on this.

    Reply
  26. Thanks for these tutes, Nick. I was able to use this technique for one of our new clients and the result was very well received.

    Reply
  27. Ovier Gonzalez Loustaunau

    Ei nick! just wondering what are the specifications of your mac it seem pretty fast!!

    Reply
  28. Doc Station

    Out of interest – once the eyeballs are contained, could you control the direction they all looked in unison? Would be a very cool/ creepy effect

    Reply
  29. Hey just wanted to say thanks for the tut, slowly getting back in to C4D land and you’ve been a big help in getting me back on my feet!

    thought i would share what i did with the knowledge, thanks gorilla. http://vimeo.com/27174952

    Reply
  30. Hi Nick,

    I am creating one like this and following your tutorials, all are going smooth but my only problem is the balls when starting to compressed each other they are like jelly intersecting to each other, and I have more balls falling out, not sticking to the “5″.
    Could you please let me know how to fix it? Cheers!

    Reply
    • sjoerd

      Have u tried using file > import > choose import file….

      Reply
        • sjoerd

          Maybe u can try and re-install the plugin if thats possible
          otherwise, try google and fill the error codes.

          Reply
          • Shahad

            i have that plugin in MAXON files
            and i want to re-install it from here :
            http://www.maxon.net/?id=1372
            but i cant find the plugin for After Effects CS5 to CINEMA 4D R12 connection

            i tried to search in google but i didnt find the Solution

          • The plugin comes with your version of cinema. Check the “Exchange Plugins” folder.

            Cheers,
            Nick

          • Shahad

            yea i know but it still dosnt work
            i’ll try to re-install my AE

            thanx 4 help

  31. Nanka

    quick question… nick do you have any idea how one would do this particle dynamics in order to create liquid? by parenting the a metaball to emitter, i tried making the metaball act the same way as the spheres in the stetic mesh… Please advice.

    Reply
    • Wynner

      thats = thanks

      I’ll remind myself not to type too fast…

      Reply
  32. Anyone knows how Nick make the end of his version? It’s looks like he dim out the lights?

    Reply
  33. Hey guys I am new to Cinema, I have v11.5 how can I make the text a static mesh in this version?

    Reply
  34. Hello everyone…. I got very inspired by this tutorial and decided to make an animation of my company’s logo using the techniques explained by Nick. Check it out -> http://vimeo.com/28330355

    Reply
  35. MAntis

    Another nice tut! Thanks Nick.
    I’m using AE for 3 years now… And I learned the “show properties with keyframe” “U” shortcut today. What a shame..

    Thanks!

    Reply
  36. Stephen

    Hey Nick,

    I have strange issue. For some reason not all of my spheres are rendering when I try to render out the full animation. The particular thing is, when I do a quick single frame render in the viewport, all the spheres are visible as you’d expect but whenever I send it to the render queue or the picture viewer I’m randomly missing chunks of spheres in parts of the text I’m forming.

    Any suggestions?

    Cheers,
    Stephen

    Reply
  37. Hey Nick, Great tutorial as usual, I found this regarding multi-camera renders,
    http://www.youtube.com/watch?v=uFRhvoUKe2M

    Trying it out now, but form the previews it looks like it works a charm! I did find another way by using espresso, but I’ve yet to teach myself anything there yet…

    Cheers
    Ryan

    Reply
  38. Hello, I saw your tutorial and, in the render queue that you use, it is not necessary to save the file multiple times. You just have to create new settings in the render settings window, and put the same file multiple times in the render queue and selecting the setting you want to render. Thanks for the tutorial, it was great.

    Reply
  39. Anirban Mukherjee

    which version used in this great work.i have 11.5

    Reply

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Comment Rules

This is a friendly community. Please treat everyone with respect. We don't all have to agree, but we do have to be nice. Criticism is fine, but rude comments and name calling will be deleted. Use your real name and don't be spammy. Thanks for adding to the conversation.