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How To Use Dynamics, Particle Emitters, and Different Camera Angles in Cinema 4D 233 Comments


In this tutorial, I show you how to make this fun eyeball animation shown below. First, we will build the dynamics system using Cinema 4D’s dynamics system and particle emitters. Then I show you how to texture the spheres to look like an eyeball using procedural materials. Finally, I show you how to light the scene and set up multiple camera angles to render out for compositing. I use Cinema’s new Batch Render feature to render all the camera angles at once. Stay tuned for part two of this tutorial where we will composite the scene using Adobe After Effects.

UPDATE: Many of you have mentioned using the Stage Object to cut between cameras instead of rendering out different angles separately. I didn’t use the stage object because I like having the freedom to move the cut around in post. It’s WAY easier and more flexible for me to edit a scene when it’s finally rendered. But, if you just need a simple cut, the stage object may be just what you need.

Example

Based on Adobe Eyeballs by by Seagulls Fly

Watch Part 2

City Kit
HDRI Studio Pack

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233 Comments

  1. Adam Forbes

    How do you get the emitter to act this way in R 11.5?

    Reply
  2. Rocco Bombardieri

    I can’t seem to add the rigid body tag to the sphere. When adding the rigid body tag. The sphere inherits a collider tag instead. Any idea of how to fix this?

    Reply
  3. Rocco Bombardieri

    I got it. I made the sphere the child of a cloner object and set the count to “one” so I could add the rigid body tag to the sphere :D

    Reply
    • c4dnew

      i had the same problem and i followed what you did and i managed to fix it as well! now..to do the next steps :) thanks!

      Reply
  4. Nick Mills

    Great tutorial, thank you. I had a thought that I think would work quite well, but I am fairly new to C4D. Is there any way of getting the MoText to explode/break apart and the contents (eyeballs) fall out of their MoText frame and fall all over the floor?
    Any suggestions…

    Reply
  5. David Woelfel

    I’m having trouble with the Rigid Body Dynamics tag at the beginning of the video. I’m using R11.5. I don’t have the ‘Simulation’ drop down menu at the top either..

    Reply
  6. I’m pretty confident that the original font is Futura, or at least based on futura (Not that it matters). Nice tut!

    Reply
  7. Ian Jopson

    Hey Nick, I’m having the same problem as some of the other guys… when i add the rigid body tag, it seem to go in as a collider tag… the white sphere turns purple. Am i missing a step? thank you, ian

    Reply
      • Ian Jopson

        No really Nick, i have been working on the very latest release of V12, and my v13 email arrived today. I’ve started the project many times and each time, even though i apply the rigid body tag, it goes on as a collider tag… i did notice Rocco above describing exactly the same issue and they solved it by adding a cloner object with a count of 1, but it shouldn’t require a workaround like that??? Ian

        Reply
        • Ian Jopson

          I’ll just add that the guy who added the vimeo link below for 11.5 also adds an object (fracture) to allow the rigid body tag to be available… but I’m absolutely using V12…

          Reply
        • This tutorial was made with the Studio version. If you aren’t using that, then your dynamics will have to go on the cloner object.

          Reply
          • Ian Jopson

            Thank you Nick… I’m on the broadcast version, didn’t realize there would be differences on a granular level like that… great to know… so a cloner object set to 1 iteration is the best choice

      • karanjeet Singh

        Thanks so much u are the biggest help as i just start c4d learning , i have tried the same things what u have telling in this tutorial. I want to share with you please tell me how can upload it….!

        Reply
  8. Was wondering if you could expand on this tutorial, and show us how to “delete” the “5″ mesh shape towards the end of the animation so the the eyeballs all suddenly fall to the ground and roll out of frame? Thanks.

    Reply
  9. Hey Nick! Great tut.

    Not at a place where I can verify this right now (but if I don’t post I’ll forget later ^^), but for anyone watching this later, I think you just need to copy (or make a new one from scratch, if you want) the Render Setting there under the render settings window to change the frames you want rendered. Then that dropdown there will have a different option available.

    Does that make sense? HTH :)

    Reply
  10. I know this may sound stupid, but in my version of cinema4D, I don;t have the cache tab under the dynamics, in attributes….

    Reply
    • James

      Same here… is this something new and unexplained in R13?

      Reply
    • James

      Same here… is this something new and unexplained in R13?

      Reply
  11. hey Nick, you don’t actually need to render them all out individually just add a stage object to your seen then keyframe your cameras in the cameras option of the object. BTW, you rock and I really enjoy your tuts!!

    Reply
  12. could someone tell me pls, why when I render it, the spheres look blurred and they loose some color?

    thanks

    Reply
  13. This was great. I used the “S” from the SUBWAY® Logo and used tomatoes to fill the “S”! Fun!!! Thanks Nick!

    Mark,

    Reply
  14. The font is called ADOBE CLEAN and it’s their exclusive corporate font.. Not available.

    Reply
  15. Freddy D

    Hey one little question..

    wouldn’t it be waay easier to just affect the size of the spheres in the emitter settings???
    (Emitter-object/particles/endsize* -> variation)

    *I don’t know if it’s called like that in the english version because I’m from Switzerland and i work with the German version..

    Great tutorials btw..

    Greez Freddy

    Reply
    • Freddy D

      sorry.. I jumped over the part where he changed it.. sorry!

      just don’t notice my comment…

      Reply
  16. From render settings I used the New Child option for each of my camera, in my render queue I set every render setting for each camera but when I render it out, it only renders my main camera.

    Can anyone help me out, pls???

    I don’t know if it has anything to do whit batching the scene, but I haven’t found that option so maybe thats why it renders me out one only camera….

    Reply
    • David

      You need to import the tiff images into another program such as After Effects, import them as an image sequence.

      Reply
  17. Benoit

    Just add another sphere into the emitter with a different size. Add as many as you want the emitter will combine them all.

    Reply
  18. I was wondering if someone could help with a puzzling issue. I’ve created a similar animation but using a full word an several emittors.

    On a couple of my camera shots towards the end of the animation not all of the spheres are rendering in the final animation. the weirdest thing is, when I render the same shot as a single frame preview, all the spheres do show up. It’s only when I save out the file that they are not showing.

    Any ideas?

    Reply
  19. Create ridig body? does nothing for me in r12 and I don’t have all the other options you have when you press dynamics button. Have I not installed everything?

    Reply
  20. The guys from sweden

    The two last months, I learn so much out of your tutorials. Many thanks Nick
    Sincerely
    The guys from Sweden

    Reply
  21. I was suggested this website via my cousin. I am not certain whether or not this publish is written through him as no one else recognize such targeted approximately my difficulty. You’re wonderful! Thank you!

    Reply
  22. Hey Nick,

    I know this is quite the old tutorial but I was trying to do something like this but with smoke in cinema4d r13, but where the smoke fills up the letters…. I cant seem to figure out how to use each simulation tag in the correct way to make this happen? can this happen even? hopefully you get this, much respect!

    -Dave

    Reply
  23. Hi guys.

    I have a problem That it´s making me get crazy.

    All the tutorial it´s done. I looks to work perfectly but when I want to do the render… the final render doesn´t match with the editor view.

    I´ve tried 100 things and nothing.

    Help!

    Reply
  24. Luc Stroobandt

    Great tutorial, why not add your cameras to a stage object and keyframe the changes.
    Love your inspiration and drive.

    Luc

    Reply
  25. Hi Nick/other C4D users….

    Can anyone explain how Nick is seeing an animated render of the ‘grey’ particle emmissions?
    Whenever I press play I just see the wire mesh versions of the spheres.
    What do I need to do to preview the spheres movements in their grey/material state like in the tut)?

    thanks a bunch!

    Rob

    Reply
  26. Ides of Marc

    In the beginning of the tutorial where I “Create Rigid Body”, my balls do not change to falling, they just keep going straight out.

    My best guess in trying to figure out why, I noticed in his video, under the dynamics tab on the right panel that Dynamic is set to On. Whereas the only options I have are: Off or Ghost.

    Is this my problem? If yes, then how do I get the On option to show?
    Thanks

    Reply
  27. Ides of Marc

    There are no less than 4 people who have had the same damn problem with the Create Rigid Body NOT working correctly. Why have a damn tutorial if it won’t work for half the people!!!!!

    Reply
  28. Nick Beddows

    Hey, I’m using R13 broadcast version and I was wondering when using a rigid body tag, how would I make it so the object would fall at a certain frame. If this only works with Studio could you tell me??? I’m installing that now.

    Thanks

    Reply
  29. A bit late to see this. Awesome, as usual. But i might do the different angles thing by setting four different keyframes for one camera, and setting the curves so that they just snap to the new view instead of animating between them, and render the timeline out once normally, just to avoid the need to save different files for each scene in case something has to be changed later on.

    Reply
  30. Ousama

    Thanks Nick for this wonderful explanation
    I need the files (studiol.c4d , softbox.c4d , linearskylight.c4d that you used explanation
    Can you so
    thanks.

    Reply
  31. Daniel Walker

    hey I liked the tutorial very interesting , the key for the render Queue is go and make different copys of the render setting and then , the render queue is going to see that right there ,where you said the key will be sorry for my English ,I am from Cuba.

    Reply
  32. ALBERTO

    Hello! i have one question, where i can get the ” StudioL.c4d”? i browse in the folder but i dont find it. Thanks!

    Reply
  33. Eric

    What version of Cinema are you using Nick? I have r11.5 but I am unsure as to which is the best version. If anyone knows please fill me in because I’d like to be up to date with all of the latest software.

    Thanks, Eric

    Reply
  34. Hi Nick,
    Really new to C4D and have been trying to use an animated object with c4d particle emitter but am having problems in that the object is replicated but does not animate (in the particle objects I mean). I’m basically trying to create a flock of birds. Is there a way to do this, or can you provide a link to a tutorial that has an example of this being done. Thanks for all the help you provide the 3d community.

    Reply
  35. Neeraj Ingle

    Amazing tutorial, started using more of Cinema4D because of you man, going great. I am just beginner for Cinema4D, but all the tutorials from GRESCALE GORILA inspires a lot..thanks
    Neeraj

    Reply
  36. Jessi

    When adding the rigid body tag to the sphere it loses its uniform spherical shape? Thoughts?

    Reply
  37. Lee Gregory

    Hi Nick, or anyone who thinks they can help me been doing this tutorial works really well…however instead of using spheres or any shape object is there not a way of using small type (using emitter) to form the number…just got an idea which small text builds up big text -(which be the number), when I change the sphere and replace it to an editable mograph object it just doesn’t work, seems to start well then sort of goes and explodes everywhere if makes sense! If anyone can help that would help me massively!

    Thankyou

    Lee Gregory

    Reply
  38. jjhay

    hey nick, i just watched this video based on what you posted on FB, your 20 fav tuts. well what i’ve seen is you bumped in to the problem where you went to the render queue and make different scene files to render for each camera.. i think by using a “stage”, then key frame you what camera needs to be rendered… i think its a late post but i haven’t read all the comments, maybe someone said something about this

    Reply
  39. Mira

    Really like your tutorials. They are really helping me getting to know Cinema 4D and the possibilities. I have recreated the tutorial and I have learned a lot already, thank you! Just one angle and camera.

    My result: https://vimeo.com/47512432

    Reply
  40. blink creations

    hey Nick, Trying this technic in a different way with an intro. basically it’s doing this but instead of balls, in the tutorial instance,it would be 5′s shooting out of the emitter to fill up the five. I keep having these objects boing and bounce right outta the object, so i takes longer to fill it up. I tried the help you gave about the Dynamics Project settings, but it didn’t effect it at all. Do you have any other advice to keep my shapes inside of the shape I’m emmiting into. Also the emitters are inside of the object for sure. So it’s not that either. Thanks ahead for help from you and the GSG community. cheers

    Reply
  41. Andrea

    Hey Nick, I was wondering if this tutorial worked the same when filling an object instead of motext. Also when filling the motext some of the particles fell from the shape, do you know what went wrong?

    Thanks

    Reply
  42. Buthaina

    Hi Nick!

    Thanks for the tutorial, pretty awesome! In regards to switching between cameras, i think stage object does the job. Check it out!

    Let me know if its possible :)

    Reply
  43. eron

    Great tutorial just like the others.
    Im struggling get a nice and smooth leaves falling effect when using the emitter. Ive tried modifying mass and even project geometry but this last one seems to be bad practice as it effects everything else in the projects. i cant get the emitter particles to slow down. any ideas?

    Reply
  44. hello! first of all I would like to thank for the best tutorials out there on the web about cinema 4d. As soon as my pc is not the best for these things I am giving the fight from a while ago.
    I write because doing the tutorial dynamics and particle emitter. and my problem was that my particles deform and I want it perfect spheres. they deform as they hit the walls of the container letter deform and some particles in free fall.
    I use cinema 4d r12 and soft body option in the dynamics is not enabled. I do not understand it could be. try doing the body editable areas but nothing changes.
    from already thank you, I really learned a lot from you.
    From Uruguay, Montevideo Juan Pablo Abalde

    Reply
  45. hello! first of all I would like to thank for the best tutorials out there on the web about cinema 4d. As soon as my pc is not the best for these things I am giving the fight from a while ago.
    I write because doing the tutorial dynamics and particle emitter. and my problem was that my particles deform and I want it perfect spheres. they deform as they hit the walls of the container letter deform and some particles in free fall.
    I use cinema 4d r12 and soft body option in the dynamics is not enabled. I do not understand it could be. try doing the body editable areas but nothing changes.
    from already thank you, I really learned a lot from you.

    Reply
  46. David M

    Has anyone else had the issue in Cinema 14 that when you scale an emitter in x or y only that the objects they emit end up deforming in x or y only or end up transforming in scale as they are being emitted?

    Reply
  47. Dedjezter

    I have been trying to figure this out for a while in either R12 Studio or in R14 broadcast.

    In R12S I can’t seem to get the spheres to collect as if they are slowly disappearing? any help?

    In R14B I can not get the rigid body tag to work even with the cloner trick, and objects wont be contained? or help with this?

    Thanks

    Reply
  48. J. Zadoria

    Hello Nick!
    Thank you for the awesome tutorial! Learned alot of stuff. I was wondering as I seen it in one of the posting’s on this tutorial, how to make the Spheres drop to the floor with this particular set up, after lets say they have filled up the text objects? Also using the turbulence effect, to manipulate the shapes so they move in an organic way, I have not been able to find a lot of info with out having to use a plugin. I am using R13 Studio version. Any suggestions would help.

    Reply
  49. shlomi

    Hey Nick,
    Thanks for all the great tutorial ….
    I’m a huge fan …..
    If you want,
    Here’s what I designed from your method:
    http://youtu.be/IY3eLBn4R60
    I glad to know what you think?!?!
    Thanks again for all the “hard work” that you are doing!!!!

    Reply
  50. MAJID Ali

    hello sir, i did everything perfectly but i cannot find the render queue in r13… please help me sir

    Reply
  51. Hi Nick,

    great TuT! :) )
    THX a lot!!!

    My question does not directly refer to that TuT but:

    How can I simply add some random colors to the balls, taking different colors out of a fixed palette? I´d like to fill the “5″ with different colored balls!!! :) )

    Reply
  52. Nick, for the diferent cams angles, can use the stage tool to animate and render in one step? Sorry for my english, Thanks for all the tutorials.

    Reply
  53. DWalters

    How would you go about making that “5″ explode after filling up using something like Transform? I tried to do this, but it causes the “5″ to be solid and a few other weird things. I’ve tried doing a few other things similar (making them explode at the end of an animation) and I always get the same results… nothing. Would this be a job for Xpresso maybe?

    Regards,
    D. Walters

    Reply
  54. Felice

    Hey Nick,

    Where do you usually get your music and sound effects from? Sound guy? Or purchased? SFX go along way to emotional aspect of the videos.

    Reply
  55. John T

    For different camera angles, use a stage object and keyframe each different camera (Camera A, Camera B, Camera C, Camera D)

    You can turn on and off the bullseye on the stage object to get in and out of it.

    Reply
  56. xaznor

    Hi all, i’m asking for how to slow the emitter??
    In my case i think that the balls jumps too fast and i wanna slow it a bit
    (sorry if my english is not correct… i’m latin)

    Reply
  57. Istvan

    Hi Nick,
    I’m trying to create a still image with this technique. However, instead of simple spheres I’m using a modeled eyeball, for more detail. I want most of the eyes looking towards the camera or at least make the iris visible. Is there a way to rotate individual particles?

    Thanks,
    Istvan

    Reply
    • Using a Target tag should work. With dynamics, you might need “Follow Position” on the dynamics also.

      Reply
  58. Steven Griffiths

    Good Stuff. Another night away from the nagging Mrs awaits ;)

    Reply
  59. Lorenzo Pozza

    Hey Nick! great tutorial, again. I’ve learned a lot from them (: i can’t find your c4d layout again, it is very helpful. could please giveme the link? thanks.

    Reply
  60. Nick try to use scene object – there you can define which camera is active in which frame. That let you make this more easier and simple.

    Reply
  61. Thomas

    Hi Nick
    Thank’s again very fun tutorial.
    Are you consider to composite in Nuke one day ?
    I would like to see a tutorial with c4d and nuke …
    toma

    Reply
  62. couldn’t you just use the display tag on the different cameras, and change the visibility between them??

    Reply
  63. Joaquim Graca

    Hi Nick..great tutorial as always…
    just to let you know,,,for the camera cuts u could use the stage object and animate the camera cuts there…so you would not need to do 3 different renders…thanks
    Keep up the great job

    Reply
  64. Hey Nick, thanks for the tutorial. Question for you. We are running the broadcast bundle for C4D. It doesn’t include the rigid body dynamic outside of mograph objects. Is there a work around that I can do to apply the rigid body tag to the sphere?

    Reply
  65. That was great! This is the first I’ve heard of a render que in Cinema 4D! I render multiple files in AE all the time and I thought it was stupid that they didn’t have one in C4D. Thanks :)

    Reply
  66. Nick you can use stage for the different camera angles without doing a batch render. awesome tuts!!

    Reply
  67. Michael

    You can use a Stage object to change cameras within a single scene. Drag the camera you would like for each shot into the camera area of the Stage object and then keyframe the range that you would like it to appear.

    Reply
  68. Ollie

    Another tutorial, gonna give me somthing to do tonight :) Thanks for everything Nick. You’ve kept me up the last few nights just following, and adapting your tuts :)

    Reply
  69. You were correct when you said iris, but it has multiple parts. check it: http://en.wikipedia.org/wiki/Iris_(anatomy)

    Your problem-solving strategy is probably the best part of your tutorials. Way too many tutorials are over-rehearsed, so it’s relieving to see you get stymied and fix the problems. I’ve been in so many situations where I can’t figure out how to make major problems go away.

    Thanks Nick!

    Reply
  70. GatorKyle

    At the bottom left of your render settings there is a button that will let you set up different render setting groups. I’m sure that’s how you can get around saving different scene files. That’s on version 12.

    Reply
  71. Kirby

    Nick you rock! Way to pack a lot into one fun tutorial!

    Reply
  72. John Haley

    Nick, if you hit Option + Shift it will turn both your ‘Traffic Lights” red with one click.

    Reply
  73. Hi Nick!

    Here’s the trick you’re looking for :D

    1. Inside the “Render Settings” klick on “Render Setting…” in the bottom-left corner

    2. With “NEW” you’ll going to create a completely new render-setting. With “New Child” you’ll going to create a new render-setting which INHERIT the settings of its parent (except those you change lile for example the “Frame Range ;) )

    3. Inside the “Render Queue” you can define a Render Setting for every camera!!! Now you don’t have to save all those different scenes.

    Another thing i’ve scene for years:
    Everytime you use the Fresnel-Shader you decrease the overall brightness of the Reflection AND THEN you decrease the “Mix Strength”.
    If “Mix Mode” is set to “Normal” the overall Brightness has NO effect if a “Texture” is set.
    You only need to set the “Mix Mode” to “Multiply” and THEN adjust the overall brightness (without touching the “Mix Strength”-Slider).

    Sorry for beeing this “know-it-all”….

    Love your tutorials for years!!!!!

    sorry for my bad english … i’m from germany
    kind regards

    Reply
  74. I’m glad to see several references to Brazilian works here in Gorilla. This is the third tutorial I see some work inspired by some work from Brazil. Cool.
    And congratulations, always excellent tutorials. This was fantastic.

    Reply
  75. TheChad

    How do you add the Simulation drop down menu tags in Cinema v11.5. Stuck on the step right after creating the emitter and applying the dynamic body tag.

    Please help!

    Reply
  76. Hey Nick,
    nice Tutorial as always. The dynamics part wasn’t interesting to me, but the texturing part was nice.
    There are so many good c4d-tutorials on the web, but so less about texturing … please more of that

    Reply
  77. I Nick.. I couldn’t find a way to bake the dynamics in 11.5… MoGraph Cache is not doing anything..

    please help… and thanks for sharing.

    cl[m.t]

    Reply
  78. Stephen

    Hey Nick;

    I’m running R12 Broadcast, when I follow the instructions to a tee for adding the first Rigid Body Tag to the the spheres it appears to have no effect on the balls. They just continue to float out of the emitter.

    Am I missing something or do I need to set something in the preferences?

    Thanks
    Steve

    Reply
  79. That was as usual a great tutorial, specially the eye bulb texturing method. That blow my mind away!!!
    But I just have to say you could save a lot of time tweaking with the dynamics I you would just choose the Bold Italic font like the guys of Seagullsfly did. Just saying LOL

    Reply
  80. Quicktip: Instead of using a random effector you could use the variation option at the size in the emitter tab.

    Reply
  81. Ayb Totoy Kamote

    What is the original font that they used? I’m curious to have that font… Anybody can answer? thank you… :)

    Reply
  82. Ok, at the end I still have something useful for you :D

    You can use the Scene/Stage object (located where the camera object is) and keyframe what camera is used to view thru.

    Reply
  83. Hey Nick,
    Did you try the stage object?
    You can pick the stage object from the lights tab and keyframe where exactly you want each camera to be enabled.

    You juct have to write somewhere the frames you picked so in AE you will shift+chose the frames of each camera.

    Reply
  84. Nice tutorial as always, Nick. Did you know that there is a stageobj…. LOL. I’m wondering if people read the comments….at all…..

    Anyway the texturing part was brilliant, thanks for that….

    Reply
  85. Thack

    NIce tut, simplest way add objects>>>scene >>> stage object drag and drop cameras in field and then just keyframe the field to change the cameras

    Reply
  86. Gabriel

    Nice tutorial !
    I have one small tip . I`ve seen you have a pretty small ‘View’. If you have to positionate something and you need a full screen View, you can use Control + Tab.

    Reply
  87. Smoke

    I didn’t know the static mesh option to contain the spheres in the 5, opens up new possibilities to mess around with :)

    Reply
  88. charlie

    Nice tut :) Think that part of the eye is called the retina

    Reply
  89. steffen

    hey, i tried to do the same with my logo, wich i imported from illustrator, that means i got an extrude nurbs object. but its not working. can i only do it with text and numbers inside from cinema? anyone an idea? thanks…

    Reply
  90. Hi Nick i use different camera’s with the stage (in the light object menu) switch with keyframe i hope you understand good tut im from holland

    Reply
  91. Hi Nick great tut as always. I was wondering if there is a way, possibly using Xpresso, to generate an impact sound when the eyeballs collide. I can find sound clips of pool balls impacting, for example, but I can’t seem to find a way to trigger them automatically in C4D when 2 objects collide. That would make sound design for this sort of animation a whole lot easier.

    @Steffen – Just put your object in a null and add your dynamics tag to the null. Make sure you set “inherit tag” to “Apply tag to children” under the “collision” tab of the dynamics tag.

    Reply
  92. Hi Nick, amazing tut…it beats the original adobe version.
    QN: i’ve tried making my particles collide with the mograph text and ground collusion but i totally failed,how can i work it out? Im using c4d 12 broadcast.

    Reply
  93. Hi Nick,

    very nice and useful tutorial.
    i didn’t read every comment, but i just wanted to let you know about the “Stage” function. you can find it under object>scene>stage. it’ll let you change between cameras, backgrounds, foregrounds, skies and environments.

    thx again for the nice tutorial.

    Reply
  94. deymo fernandez

    Awesome tutorial Nick you are the best ;D

    But i have a problem in the cinema 4d r12 does not appear cache ;(

    Reply
  95. PixelVandal

    Just wondering how you make the gradient on the texture show in the editor, I can’t find the anything to do it.

    Reply
  96. Sir_Lister

    Nick, great tutorial as ever. I spliced it together with the one you did on Global illumination. now I would like to remove the text at a certain point so the spheres will collapse. any idea how to do go about it?

    Reply
  97. André

    I am trying since this morning but I can not load the first part, that error always appears “oops”….tkx

    Reply
  98. Mauro

    Awesome Nick! Great turorial, you give to me an inspiration. I have a question… Can I do this with Cinema 4D 11.5?
    Cheers

    Reply
  99. My buddy Nathan animated this idea that was sold to Adobe and then recreated by Seagulls fly. Its too bad he never got adequate credit.

    Reply
  100. For all you that don’t have Mac Pros try reducing the number of segments in the sphere and make sure render perfect is checked.

    Reply
  101. IMPORTANT! im having trouble ‘creating the rigig body’, it doesnt seem to be were it is on your C4D version? i need help urgently

    Reply
  102. Dusan

    Hi Nick,
    best tuts for C4D on you site.
    I learn many many thing!

    On eyes I tray FBM noise can be very interest.

    And eye have some “lens” can we mix displacement map and transparency?

    Reply
  103. Daniel

    Hey buddy, awesome tutorial! One question a bit random, when you are saving there is kind of a black side bar coming out your finder, is that an app twikki thing? You think you can share what that it? it seemed reaaally cool and usefull.
    Thanks!

    Reply
  104. tariq chechnya

    am using c4d 11.5 i did find create rigid body and create collider ?! Help

    Reply
  105. CnApTaK

    I’m sorry for the stupid question. due to what you have 24 threads rendering? I have AMD Phenom II x2 and I have only 2 threads. What plug-in or hardware do you use?

    Reply
  106. I second That.

    I have been stuck on trying to find the create collider tag. I’m looking vigorously

    Reply
  107. Joaquim Graca

    You need to add the object you want as a child of a mograph object example cloner object…then add the tag to the cloner… jR you do the same and then you set the settings in the tag to be a static object…hope it helps

    Reply
  108. You could use the Stage object, too. But the problem comes in with multipasses, specifically motion vectors. The frames right around the cut get really screwed up, since it basically interprets the cut as a really fast camera move.
    Also, by rendering out the cameras separately, you’ll have more flexibility to change the edit points later, as well as add transitions.

    Reply
  109. I have another comment above. Stage works well, but motion vectors can get really screwed up. It basically interprets the cut as a really fast camera move.
    Also, by rendering out the separate cameras, there’s more flexibility to change the edit points later, and add transitions.

    Reply
  110. Daniel Corsini

    Hey Joaquim, i do believe that Nick rendered out the 3 scenes to get a smoother feel,If you use the stage object, the camera angels turn to sudden and it just isn’t as smooth as the 3 separate renders.

    Reply
  111. Agreed, although the advantage of rendering individual shots is rendering handles so you can have more flexibility in your edit :)

    Reply
  112. stphn

    cool :) we don’t want you to lose your voice and make muted podcast it will be non sense

    Reply
  113. Hey, at first I thought you are right with the fresnel shader. But the overall brightness does influence the reflections even when the mixmode is set to normal – just had a look at it… Thx for explaining anyway

    Reply
  114. In 11.5, I don’t get an option to designate the tag as a static object. To correct this (for the 5), I placed my motext 5 inside a null object and applied the dynamic tag to the null object. Since the null object is not a MoObject it does not have dynamic physics, it acts only as a static collider.

    For the sphere, Joaquim’s method should work.

    Reply
  115. Smoke

    did you put the emitter in a fracture object, that happens if they are not part of a mograph object.

    Reply
  116. Stephen

    I think the issues lies in the tag itself. For some reason when you right click Dynamic Tags/Dynamic Body it gives you a tag with only
    Basic/Dynamic/Collision options not Soft Body, Force or Mass.

    I am pretty sure thats the issue but I can’t figure out how to resolve it. With Broadcast 12 you should have that option….correct?

    Steve

    Reply
  117. hopefully for you she isn’t a GSG regular!

    well, that might help you resolve stuff… ;)

    Reply
  118. Try this…

    in 11.5 you have to use a sphere with cloner object set to 1 as the emitter and then apply a “gravity” to it. It worked for me.

    cheers!

    Reply
  119. Yeah, in 11.5, you have to add dynamics to a mograph object to get it to work. Also, hollow objects like the number 5 won’t behave properly.

    Reply
  120. Stephen

    Smoke, Pete and Moroko you guys are all right. When you place the tag in a Mograph object you get all the other options but you do have to click the Dynamics on to get it to work.

    Thanks for the help… definitely learned something today.

    Steve

    Reply
  121. Stephen

    So Nick

    Does 11,5 and Broadcast 12 have the same dynamic systems?

    Steve

    Reply
  122. Rodrigo

    As a Brazilian too, I’m also very glad for the “mention” in your awesome tutorials. BTW, the examples you use for the fashion show project, are from the guys from my city, and that was a promotion of a local store.
    Cheers from Brazil.

    Reply
  123. EyeGuy

    Nah, it’s the iris. Retina’s inner surface of the eye thats sensitive to light. :)

    Reply
  124. Press command ‘D’ to bring up the project settings. Click on dynamics tab and then the cache tab.

    Reply
  125. Furthermore, I had issues when trying to use the fracture object/random effector. My eventual work around was to add them both, just as Nick did then duplicate+drag the rigid body tag from my cloner object to my fracture object to keep the balls inside the 5.

    Reply
  126. David

    Actually I tried that, but when I rendered the objects appeared with the number of segments I chose, not as perfect spheres, not sure why it didn’t work this time. Another thing I tried to speed up my workflow was check “Render Instances” on the emitter, but then the spheres started to flying all over the place, they wouldn’t acknowledge the rigid container shape so I had to turn it off.

    Any ideas on why this two things didn’t work? They did in the cherry tutorial.

    Reply
  127. David

    Sorry, don’t know why my reply went to the bottom of the comments and appeared as a new one, anyway, here it is again.

    I tried using low segments and render perfect checked in, but when I rendered the objects appeared with the number of segments I chose, very chunky, not as perfect spheres, not sure why it didn’t work this time. Another thing I tried to speed up my workflow was check “Render Instances” on the emitter, but then the spheres started to flying all over the place, they wouldn’t acknowledge the rigid container shape so I had to turn it off.

    Any ideas on why this two things didn’t work? They did in the cherry tutorial.

    Reply
  128. David

    Arggggghhhhhhhhh! Why my comments are being sent to the bottom and not right next to I actually meant to reply?

    Reply
  129. J. Zadoria

    Very Nice! You said you used a Turbulence, but was a little confused on how you set it up. Could you give a little more detail on it?

    Reply
  130. J. Zadoria

    Sorry my last reply was for the Mographer. I had a previous post that somehow got deleted. I was trying to ask you Nick how get the Spheres to drop to the floor once they have filled the Polygon texts, or add other effects such as turbulence in order to try to get wavy like motion. Thanks for the tutorial! Lots of good stuff!

    Reply

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