In this tutorial, I show you how to light a simple scene using luminant materials and global illumination in Cinema 4D. First, I show you how to set up, model and texture the scene using Mograph type and simple primitives. Then we use GI to realistically light the scene.
Global Illumination is notorious for being hard to use and slow to render. It can definitely be tricky to get it looking right without rendering all day. That’s why I also try to explain a bit about how GI works and things we can do to make it do what we want and get it faster. I hope to be talking much more about GI as Iv’e been taking quite a liking to it lately. Especially for still renders. Enjoy!
This tutorial is based on this awesome piece called Let There Be Light by Jeff Osborne. Big thanks to Jeff for making such a great looking render!