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How to use Vertex Maps and Xpresso to make a Growing Texture Animation in Cinema 4D: Part 1 43 Comments


In this series of tutorials, Chris Schmidt shows you how to use xpresso and vertex weights to create a growing animation style that you can use in your next project. He included the scene file below so you can see how he sets it up.

Download the Scene File

Example Render

Watch Part 2

About Chris Schmidt
Chris Schmidt is a self taught Cinema4D user since version 6 in 2001. After teaching C4D for 4 years at Prairie State College and creating a series of tutorials for Maxon on Cineversity, he cofounded Chicago’s C4d user group ChicagoC4d. With a general obsession of all things C4D especially character rigging, animation, Xpresso and Thinking Particles. Most recently co developed the City Kit with The Gorilla.

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43 Comments

  1. makosx

    Such a big lesson! To watch and watch again, (with that unexpected end), and in order to practice sometimes. Thanx a lot for this more than a tutorial.

    Reply
  2. Cool, but for me is really difficult understand all the expresso steps. It’s my limit, I know, but I must start from the ABC of expresso tutorials.

    Reply
    • Chris Schmidt

      This really isn’t a beginner level setup I know, but I came across a need for this tool and I thought it might be useful for others. I’ll try and think up a basic intro to Xpresso in the future for you guys who are just starting to explore the power!

      Reply
  3. cheebachops

    Good stuff, never thought of using vertex weights this way. It opens up lots of possible deformer type animations.
    I’ve done siimlar with texture mapping for nice hi-res animated effects transitions, but combining vertex,textures and deformation will create a great looking effect.
    Thanks Chris

    Reply
  4. Really great Chris loved this, opened my eyes a lot to the simple stuff in cinema. Like cheebachops, i was using external greyscale textures to get this look going, so great to see it being done within cinema with a lot more control too.

    Reply
  5. Vodoo People

    TNKX Chris!!! it is amazing!!!!! I’m going to make a Volcano with this Tip!!

    Reply
  6. NICEEEEEEEEE!!! (Fabolous Voice)

    Already did something cool!
    I’ll be posting it in a few but can you do
    a litle more on what else you can achieve with
    Vertex Map? Like Deformers and all those stuff?

    Reply
  7. Nice one dude.
    I have one question for you about Thinking particles
    When I use an object like a cube for instance as the geometry for the particle.
    What about the collisions, is it possible to make the particle colide at the boundaries of the object instead of the centre of the particle?

    I hope you can answer this one.
    Thank you in advance.

    Nick

    Reply
    • Chris Schmidt

      Short answer… nope. Dynamics engine can though, and since you can put TP into mograph that’s your best bet.

      Chris

      Reply
  8. Innocentbystander

    Wow! Thanks for the tutorial! I have always needed some tip or clue on how XPresso works. :D

    Reply
  9. Chris Charles

    Here is my result! I decided to make a little planet using what I learned from the tutorial.

    http://www.youtube.com/watch?v=iKljiWbXKnQ

    I have a few questions for you guys tho, if you could watch my video first.

    Okay, so I like my concept but I would like it more if the continents were not simply growing and shrinking along the same patterns.
    If they would move more realistically over the planet and merge with each other but remain roughly the same size… any idea how to do this?

    Sort of like this: http://www.youtube.com/watch?v=hSdlQ8x7cuk
    But in 3D!

    Also; is there any way to make the “water” part of the model separate so that I can give it a better texture?

    Reply
  10. I have a problem with live update of animation on the viewport. How can I turn that option on in CR12?

    Reply
  11. arthur kusika

    thank u chris, this more advance, well i try to follow though, although i’m just newbie lol

    Reply
    • arthur kusika

      well i still can’t get understand about the iteration things that you explain, a lot about ‘zero’ came about, i don’t really get it honestly, can u explain it a little more?

      Reply
  12. yannick

    first of all, niiice one!

    BUT, im not that confident in cinema and I wonder how to use this on other objects, everytime i copy my tags (or makin new) the script doesnt work. I guess its very simple and I am kind of stupid ;)

    Other question:
    how does it work to combine textures? I tryed zu seperate the texture with the vertex map a – inverted but it works only in the colour channel :/

    Thanks in advance!

    Reply
    • therealkobi

      Hi Yannick,

      I´ve got the same problem. I don´t know how to use it for other objects. Even if I just make a 1:1 copy it doesn´t work anymore.
      Did you already find a solution?

      Cheers!

      Reply
  13. hey someone help I followed the tutorial exactly as he did and now I want to do it with a different editable object and what I was thinking to do is just copy the tage but that doesent work on the third tag the paint doesent show up and also even after the render if someone knew a solution that would be great

    Reply
  14. delphin2424

    Hi Chris,
    really great tutorial. I start learning Xpresso right here from 0 and everything was extremely clear.
    About the part 1 i have a question: why you do connect the “count” into Iteration End?

    Tnx a lot

    Reply
  15. Great tut chris thanks. but i struck how to apply burn ,rust textures .help me

    Reply
  16. Hi,

    Something wrong with the video. At 39.10 it stops and doesn`t go forward even if I click a bit further.

    Has anyone else experienced the problem before?

    Great tut!

    Thank you

    Misi

    Reply
  17. Good Morning,

    First thing first, many thanks for the tutorial.

    Then, I did the tutorial and had one issue regarding the range mapper which didn’t work (I couldn’t create the spline, may be a plugin?)

    Otherwise, I have another question in terms of functionality, Is it possible to change the texture of a cube, with texture A, by the contact with snow, or rain (which would be texture B)?

    again thank you very much for the tutorial,

    Gaël Schlupp

    Reply
  18. Ok…idk it seems to be just me but everything was fine till I got to adding the spline control…..
    I can add the control and it works…its just that I dont have the ability to make a curve with the spline…I have the begin point…and the end point….and that is all…if I try to grab the line anywhere else all I get is a selection type box with my cursor….if that makes sense….
    I tried deleteing the spline controls and make them over again but still get the same thing…and I cant figure out why….

    Any info is appreciated…ty

    Reply
  19. Marcello

    Followed everything down to the T… doesn’t seem to work in R14. even the scene file…. maybe a re-visit in R14?

    Reply
  20. Hi Chris, nice tutorial. I have to agree with Marcello, from 1-22-13. I tried this file in R13, and now R14, and it doesn’t work. Any thoughts,or revelations would be great, since I’d love to employ this great technique. I look forward to hearing from you. Craig

    Reply
  21. Dorian

    Hello there! I’m trying to follow your tutorial with the demo file but at 6′ 25″ you change something in the “Function” menu of the vertex merger. this Function menu does not appear in my window, I only have a Vertex weights menu with Sources and Destination..

    I’m working on Cinema 4D R13, is that the reason why menus are different ?

    Thank you

    Reply
  22. Mahmudjon

    Hello, where possible free download plugin PLAVELOCITY – TAG PLUGIN

    Reply
  23. how are you painting smooth on such a low poly cube? when i paint the faces on my cube cause sharp edges even with smooth setting on, this is really making my displacements look terribe

    Reply

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Comment Rules

This is a friendly community. Please treat everyone with respect. We don't all have to agree, but we do have to be nice. Criticism is fine, but rude comments and name calling will be deleted. Use your real name and don't be spammy. Thanks for adding to the conversation.