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Smash A Van With Plastic Deformation In Cinema 4D 83 Comments


In this tutorial, Chris shows you how to smash up a van using Plastic Deformation and the Mesh Deformer In Cinema 4D. Also, he shows you how to prepare a model to be used with Mesh Deformer and how to create a low poly proxy to be used for the dynamic simulation.

Tutorial

Light Kit Pro
City Kit

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83 Comments

  1. Salem N. Salem

    Now, 3 years with you. I knew you in a time where I lost hope in every thing after getting bad news about my health, but from the moment that I visited your website by chance every thing has changed to be better and greater which is going after what I love and passionate about and that changed every issue into an easy task to handle and over come. You don’t only give tutorials, you give hope and ambition with them that everyone can be good in what he does and what he loves. Your star is always bright and shine. Every time you bring something new, unique and marvellous. You are the only person that I know who is ALWAYS getting more creative and beautiful in both; personality and work.

    Blesses all over you Nick.

    Greets and respects from Kuwait.

    Reply
    • Wow, that was really beatiful! Hope Nick reads this, even though it’s not for me it warmed my heart! :)

      OT: Great tutorial!

      Reply
    • Thank you SO much Salem. I’m so glad you find so much joy in what I do. It means so much. Keep learning and looking forward!

      Reply
    • Kelvin Huggins

      Wonderful comment. I agree. Thanks from Caracas – Venezuela.

      Reply
  2. L4eF

    I can’t see the elastic limit option in dynamics body tag! :-(

    Reply
          • Yep. Sorry guys. This one is for R14 and up. I added it to the post. I have to start being more clear about versions now that there are about 5 versions worth of tutorials on this site now.

          • kevin

            is there any other option that we can pick to make it retain the crush on the van?

  3. chris,
    When you were in point mode making the proxy object you were moving the points around freely. When I try that I’m restrict to just the up down axis with a weird double arrow without holding down the shift modifier. Anybody know how to fix this? I can’t find it in preferences. In R12, the last version I’ve been using this wasn’t a problem.

    Reply
    • Dark Hase

      What do U mean by ‘weird double arrow’?
      Chris is mostly using the ‘move bands’ [i don't know the proper english word for this, since i'm using the german version] to stay in X/Y, X/Z or Y/Z -level. Check Ur filter-menu in the viewport if it is turned on.

      Reply
  4. ahmed

    awesome
    i wounder what happen if you combine this with proximal shader

    Reply
  5. JimH

    Great Tutorial.

    Chris is at his best when he’s crashing or destroying objects. Sound effects and all.

    Reply
  6. Adam

    that was really awesome.. thanks so much for posting it.

    Reply
  7. blueteak

    I tried with a much higher poly count, 3 Ferrari Enzos. Worked flawlessly, never used the mesh deformer before and I think I will be using it constantly in the future. Was able to run the simulation at the same speed as I did when I followed the Tut with the van. So nice to be able to use high poly models with soft-body physics. You can see the seats inside the car getting deformed as well as the body of the car, which I think is sick. Also, for Chris, I’d love to know what the alternative to the connect+delete is, I use the function often and run into problems with textures and object orientations etc.

    (Btw, when you fuse multiple editable objects with different textures, each texture is set to a portion of the object’s polygons, you can select all the polygons with a particular texture in an object by double clicking on the orange triangles where all the other tags are in the object)
    – This bypasses what chris was doing with moving the glass up 300cm, selecting those particular polygons and deleting them, then moving the frames back down. You can just select all polygons with the glass texture and delete them.

    https://vimeo.com/49359439

    Reply
    • Chris Schmidt

      That looks great! Amazing the results we get from such a simple low poly version. The Connect Object trick was a simple way to connect a bunch of objects and maintain their material tags, but it starts compounding a lot of tags on one object which can slow things down.

      Rock!

      Reply
  8. Arfan

    Awesome … thx a ton guys for bringing us C4D lovers another amazing tutorial. Keep up the gr8 work. Cheers.

    Reply
  9. Mend

    nice, although it reminds me allot of one of the rocketpanda’s projects.

    Reply
  10. monku

    Very nice tips
    Not uselss blabla like Nick, you go straight to the point, I like that !
    HF

    Reply
  11. This just looks amazing. Learnt so much from this site, can’t thank you enough for all the time and effort you guys put into your tutorials. I use this site every day!! Cheers.

    Reply
  12. lyonnel

    Very nice and funny (I love your “sound effects” when crashing the bus) tutorial.
    but I’m still waiting for “the” camera calibrator tutorial (from Nick I presume)

    Reply
  13. John

    I can’t see the elastic limit option either, is this tutorial only for R14 ?

    Reply
    • Chris Schmidt

      Hey John, Yes this is an R14 Tutorial showing off the new Plastic Deformation.

      Reply
  14. Murat Ozgul

    Hi Nick; someday you share with us some kind 3D models Im looking site but I cant find it? if you remember please share link to page? Thanks to nice tuts.

    Reply
  15. Wondering if someone can help me out here.
    I’m trying to do a combo of this tutorial and Nicks baseball tut.
    I have a soccer ball that has the “cage” of a parametric sphere with soft body dynamics.
    Everything is working well with the dynamics except when I render in the picture viewer the soccer ball is gone. Viewport render is fine.
    I changed the mesh parameter “External” from “surface” to “none” and I got the ball in the picture viewer window but it’s doesn’t follow the animation.

    Any clues?

    Reply
    • blueteak

      I’m not sure from all the info you, gave, but when you use spheres, sometimes there are problems with keeping “render perfect” on in the object settings. I’m not sure what you are doing with the spheres so I don’t know if it is effected by it or not, but couldn’t hurt to see if that’s the problem.

      Reply
  16. bbennett2001

    So awesome! Loving the look of R14. Can’t wait to pick it up.

    Reply
  17. Having trouble taking the rigged or ‘initiated’ state of the VW Bus and trying to smash it essentially into a clone of itself but it seems to brake the collision awareness. Can someone guess as to why that happens?

    Reply
  18. Ankit busted

    hey sweet tutorial and effect have bee n following your site and must admit this is crazy stuff and helps a lot for any motion graphic artist. thank you…..

    btw just to ask you i cant get the elasticity parameter … he mentioned r14…

    m working in r13 does it have the elasticity parameter, hopw you don’t mind?

    Reply
  19. Matheus

    Hey i just downloaded the Cinema 4d R14 Demo version and i dont have the Rigid Body Option in the tags menu!

    Reply
  20. Realms41

    I couldn’t get it working with the proxy part I have to look at the video i may have gotten lost in it…but the beginning part was so easy the only problem for me was that I could see sphere denting in the viewport but not when I rendered it remained round and smooth why? I tried looking for and switches seen in viewport and renderer are on …I don’t know what else………..

    Reply
    • Realms41

      Sorry I had to rewrite what I wrote………………I couldn’t get it working with the proxy part , I may have to look at the video again. I may have gotten lost in it…but the beginning part was so easy the only problem for me was that I could see the sphere denting in the viewport, but not when I rendered it. It remained round and smooth why? I tried looking for and the switches indicating, “seen in viewport and renderer” and they are on …I don’t know what else………..

      Reply
      • Kyle Ex

        I had the same issue… took me a bit to figure it out. I just missed a step. You have to make the objects editable, something to do with the way it reads it when rendering.

        Reply
        • Realms41

          Thank you Kyle! That was it! I appreciate your help..:)

          Reply
  21. When I put a rigid body tag on anything, I don’t get those menus you have (soft body, etc.) I’m on R14, what should I do?!?! Its the same for most other tags too.

    Reply
  22. i fricking pressed W and it fricking deleted the object view and now i cant fricking see my fricking scene .

    Reply
  23. Rens

    ‘Smashing’ tutorial :D But sir Chris: you are going FAAAAAST! :P

    Reply
  24. bugger, just got to the bit where you need the elastic limit and realised its r14.

    Anyone know a work around for r13? I was counting on this method for a project.

    Reply
  25. Amazing tutorial… And i ended with something like this… Render time very long…

    Reply
  26. David

    UGHHHH you can’t do this in R13 cause it doesnt have that Elastic Limit option

    Reply
  27. serafin

    great, now my questions is how to make it work the mograph text ? I am trying to drop one letter on top of another but before the second letter drops in its polygons are splitting up in all directions. Any hint on that ? :) thank you.

    Reply
  28. Chazmataz

    Nice tutorial!! I just wanted to know where to get the bank-safe model that you dropped onto the van because i can’t find it anywhere…
    Love the tutorial though!

    Reply
  29. Gabriel

    Very cool is the best site I’ve seen tutorials

    Reply
  30. Pauly

    Just got R15 a few days ago upgraded from R13 and Ive been working on this project “On the Run” https://vimeo.com/76543220 … now I cant wait to smash up these meshes with falling debris! THANK YOU!!!

    Reply
  31. why didnt you just give us the proxy’s so we can just experience and learn the fun part. That was just so boring. REALLY.

    Thank you for everything.

    Reply
  32. i cant get the rigid body to work in r15, there is no (dymanic:on) only off and ghost

    Reply
  33. Calla

    Hey! I’m using R14 Broadcast and on my Dynamics Body Tag under the Soft Body options it only lets me choose from “none” and “made of clones”, there is no option for “made of polygons/lines”. Do you have any idea why? I’m trying to use it set at “made of clones” but the ball doesn’t squish down when it hits the floor.

    Reply
  34. Charly

    I haven’t tried it personally so maybe it might not work that well, but I’m wondering if using a Polygon Reduction deformer on the van might be a lot quicker. I use it a lot for simulating hair and cloth on complex objects like people – I duplicate the object, add a PR and a Collider tag and hide it, so you see the high-poly version but Dynamics is using the low-poly version to calculate stuff.

    Reply

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Comment Rules

This is a friendly community. Please treat everyone with respect. We don't all have to agree, but we do have to be nice. Criticism is fine, but rude comments and name calling will be deleted. Use your real name and don't be spammy. Thanks for adding to the conversation.