Tracer Swarm Effect Tutorial in Cinema 4D 103 Comments
In this tutorial, I will show you how to use tracers, cloners, sweep nurbs and an animated random effector to create this swarm-line technique in Cinema 4D. This technique is simple to set up and fast to render, but creates completely different effects based on your custom settings and colors. Enjoy.
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Tutorial
103 Comments
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GREAAAT! probably the best tutorial idea this year
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Ya! he’s back. and i like it.
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Stunning….. getting straight on that tutorial….!
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Is that the same principles as redgiants trapcode 2? Looks really good Nic
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Maybe the most creative and visually stunning tutorial produced by the gorilla.
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good job
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Awsome nick.
thank you for share1 -
This is a great tutorial! I tried a test like this awhile back with hair instead of sweep nurbs and got the same look!
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Hell yeah, using the hair renderer is way faster.
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I have used thinking particle instead of clone object. Its less heavy on the machine. but the principle is the same.
Could not make the hair to as i wanted it to so well done to you.
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can you do this to an already animated mesh? i.e an animated face that has facial expressions? or import an Fbx? this would look amazing to an animated head where is screaming.
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You should be able to put clones on any object and they should follow the surface/vertex of the object without any problem. So yes xD
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awesome look. thx nick!
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GREAT tutorial Nick … Thank youu….
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Another great tutorial and the example was stunning. Can’t wait to try this one out!
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is it possible to do in r13 also??
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My render bugged for some reason so i got this result: http://img854.imageshack.us/img854/1811/awesomerender.jpg
But i kinda like it
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Now this is a nice idea.It got pontential and easier then thinking particles..
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I want to spotify that first clip’s music. Ron Burgundy? Who? I liked it.
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Can anyone tell me why mine looks diffrent in the view-port, render then in the picture render? I dot have any “red dots” checked in the view port which isent checked in the picture view or anything.
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I have the same problem, It looks great in the picture viewer but it just doesn’t render correctly. I don’t understand why it doesn’t render the same, i cranked the numbers under project settings to give more steps per frame but that didn’t work either.
Any solutions?
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Same problem here. I think it’s an tracer issue (also in older versions)
The picture viewer works when you render a sequence (starting at frame 0)…
Great tutorial and beautiful renders.Andreas.
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Thanks Andreas, it does work if you start from frame 0.
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Wow! Nice! Like!
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For more control over the tracer object, check out the Ubertracer plugin.
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Are you on a Mac using vR13?
If so, did you have any trouble w/ the plugin?Gene’s (genemagtoto.com) notes re: BUGS
“Do not place anything in the UberTracer’s Trace Link box that uses the exact same UberTracer as its reference object if you are using Get Points From Elements. This will create a positive feedback loop and eventually cause a stack overflow error.”
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Looks amazing and would look great as wallpapers and for promo videos
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Saw this around https://vimeo.com/51285797
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Nick, I think this is the first time seeing you beardless. You’re a handsome man!
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Fantastic Nick, I can’t wait to load this new tutorial, great work.
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Hey dudes, If your preview player gets stuck… Hit the button called ESC. Problem Solved! Global Warming Next. Nice Tut
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Seconded!
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anyone here who draws creative comic sketches? I need some ideas. i am preparing for animation school entrance exam. prev yr question “draw 5 scenes with dialogue fight between shoe and slipper”. guys any ideas? also is there any good content in internet to improve comic/cartoon sketches and ideas?
thanks!! -
perhaps the best tutorial yet
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Thanks Man !
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Great tut as usual

I’d just add that instead of having to hide the cloned cubes you can use a matrix object which just create invisible clones. -
Very nice idea. I´ve been also been playing with tracer to create fake particle effects.
This is much more faster than setting up and tweaking TP systems. -
When using a tracer modifier you can quickly view the traces by applying a Hair texture. A sweep Nurbs is useful but takes a lot of rendertime when rendering.
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Thank you for the tutorial, GreyscaleGorilla
I actually just found this lovely site 5 days ago.. and have been watching tutorials, podcasts , interviews and those lovely 5 sec projects , … I am a 17 yr student and actually use 3ds max, and After Effects, n its only been 4-5 months, n I am loving it .. Thanks to vimeo.com that i came to this site after watching… those interviews.. ahh.. art of getting paid and audience building – of some festival.
And … about this site. — I am loving the positivety of this site, I listened to some podcasts — those audio thing, and loved them. actually it was good that it was audio because if it was a video, I could have wasted 5-6 hours of time.. watching the guy.. mostly saying… well, dont take me wrong but, honestly.. somewhat ..he was out of focus.. and repeating things, but that really did not matter because. ,, he said what came out of his mind, things were of what he has experienced in his journey…n also said he was practicing… so it was very inspirational, helpful
and i did not feel i am wasting my time … because it was like .. I am talking to a friend while working. Thank you for those words.. it really means a lot .. as I have just started my journey, and I am feeling lucky to have a good net connection, find these inspiring sites at an early age..
because may be at his time, things weren’t as easy as it is now.. good time to be born…may be.
I am loving that this site is also somewhat more about motion graphics… actually this site has many things, but I love motion graphics – this site has what i needed, the only problem is of the software, .. but it is also somewhat solved as in one of the audios, he was saying – like… students get afraid at early stages in matters like which software to choose… that audio had something that gave me strength like… i am only starting, n i should not worry much… because i have time to learn what i love the most. I will figure out a way, either i will try to translate the tutorials into 3ds max by finding tools.. or well .. start using cinema too…
all in all… i just wanted to share what i felt this week… well this is a very nice site that doesnt only teach how to use the tools… but also things that come across this journey.
So, just wanted to thank this site.. and .. the guy, Nick.
So thank you so much. -
Awesome tutorial. I have a question concerning the connections of the tracer. I have seen this done, but I am having a hard time tracing these vertices in grid fashion. How do I connect these?
http://postproductioneditor.com/tracer.jpg
Anyone? Thanks-
Solved! Joren at Pixel Labs suggest putting the landscape into an Atom Array. Not even a tracer issue here.
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This is a GSG tutorial “always style”. I mean, very interesting, with which you learn a lot of things, and very very well explained (this last as always too). Thanx to Nick, who isn’t “the gorilla” but a teacher, real one.
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Great tutorial but when i go to render it, it just comes out as the background and a few orange dots can anyone help?
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Drop the tracer in a sweep nurb with another spline profile.
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Hi Adan,
i don’t know if this is still bugging you or current (it’s obvious some time ago since you asked this question) but i struggled with the same problem as you, and here’s what worked for me:As you i had followed the tutorial, and everything was fine, letting the animation run and then stop somewhere mid-animation and rendering the view worked also but as soon as i said: “add to render queue” and rendered just the one still-image, the outcome was just the background with some hints of the “heads”.
So, i fumbled around a bit and came to the following solution (i’m using c4d R13):
instead of just rendering one still-image i rendered the whole animation sequence (starting with frame 0) and then the tracer-tails appeared in the images (Go to your render settings in “Output” choose “All Frames” in “Frame Range” and in “Save” choose tif and some subfolder (otherwise your project folder will be cluttered with all the single tif images from the render).As an explanation i came to this conclusion:
the tracer “traces” a movement from an object in an animation as long as it is in your construction view, there has been a movement before and you just render this single image with “render view” but as soon as you add one single frame to the render queue it “forgets” about any movement before, and a single frame has no movement, right?
So you end up with just the dots and the background. But a sequence of frames to render gives you some movement which the tracer then can “trace” and therefore render.Well, this is just a guess from my side (maybe it’s more of a bug in R13, i don’t know) but this worked for me, and the output was 200frames with the tracer-tails in it.
Hope this maybe works for you (or anyone who stumbles across this post
)cheers,
marscell-
Thanks, thanks, thanks.. it was making me really mad
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I added a gradient to the head so it blends nicely into the tail.
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Love the effect, and the music too. Which is the title of the song??

Hugs from spain
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Really fun, thanks Nick!!
https://vimeo.com/53131463 -
This is very inspirational!! A great idea, maybe i’ll start to do some weird animation from now on!
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Great tutorial, thanks Nick!
Here’s my first effort: https://vimeo.com/53156647
…needs honing.-
Nice first run!!
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What seems to work in the viewport while rendering doesn’t seem to work in the picture viewer making the renders all dark!
Tracer is sure buggy in 13!I know I fixed this with a workaround before when tried something similar but doesn’t remember how! I need to check into this one!
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Great tutorial as always. Learned a few new little tricks. The only thing that REALLY annoyed me about this is that I was just experimenting with the same thing. Now everybody thinks my tests are based on this tutorial
Annoying coincidence
have a nice weekend! -
I have tried this kind of thing many times and love tinkering with organic animation but never produced anything as interesting as these. Really thing the camera movement helps tons. Thanks for the tut Nick!
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Great tutorial! It inspired me. So did the song. Who plays it?
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I found a project from a german design studio that makes the most amazing C4D work, and they have some coloring that I have never seen before. They use several objects that have this fantastic gradiant look. Can somebody give me a tip on how to color multiple objects like this: http://www.zeitguised.com/61786/396510/work/boolean-taxidermy
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It’s been a week learning C4D and After Effects and your tutorials have indeed helped me a lot. Here is a heart animation I did using your technique.
Link : https://vimeo.com/53253332
http://www.youtube.com/watch?v=KsFfYC_A8WQ&feature=plcp
gif preview : http://dribbble.com/shots/809512-Heart-Animation?list=everyone -
Encore un grand merci, C’est clair et limpide
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Tank you Nick!!!!! Fantastic Tutorial =)
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Still looking for a good particle system like krakatoa for C4D, maybe this could get there?
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Hey Nick!
Nice tut.
What song you are using for this.
I like it
Greetings
Ben
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Awesome Nick!
Just one question.. it’s possible to clone one emisor? i try but it’s not working…
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Great tutorial!!!! What happened to the GSG intro???? I liked that!!!!
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Fantastic tutorial Nick, thank you, I did some stunning stuff with this.
One problem I uncovered was that Net render produced jumps in the final movie where the tracers started over again (from nothing). It occurred to me that when net render divides up the frames into ranges, the first frame in each of these ranges has no ‘existing’ tracer tails rendered, so it starts tracing from nothing again. Any Idea how to get around this?Thank you sir !
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The song is : http://www.youtube.com/watch?v=O-IakZZyIeY
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thanks for the site, for the inspiring work, for the tutorials Nik.
Thanks Tom for the music link. -
I’m having some trouble. I’m trying to get the tracer to bounce off a floor. The emitter does, but the tracer follows the path it would if there were no tags, passing right through the floor while the object bounces. Any idea on how to fix this? Thanks!
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Big thanks Tom!!!
Greetings ben
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You’re welcome,
Here is a great compilation of this kinf of music, which contains the famous track’s Gorilla…
http://itscomingoutofyourspeaker.blogspot.fr/2007/07/vroommm-funk-cinematique-va.html
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Nice!! this tuts are back!! Tnxs Nick for share your creativity…
I add some sound effect and a track not big deal but hope you like it…For the render problem, I figured out to making the tracer group editable (tail)….
Greetings
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nic one der. rely helpin me
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Thank you for the tutorial, I haven’t left the site in 3 days, been learning alot!
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Great tutorial as always Nick, thank you so much!
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I added a light source at the tip, and a gradient along the sweep nurb:
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Very nice, Guy! Great idea with the Light Source. Cool look.
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i like it!
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Thanks for another brilliant tutorial Nick!
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thanks for the tut! I used some trapcode shine on it.
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Here is what i have tried with tracer in my composition for Diwali spot
http://www.behance.net/lovemotion/frame/5933391
http://vimeo.com/53573798 -
Great tutorial, really an awesome look!
I’m working on my own animation and I got it all set up and working but I have one problem… I’m trying to render a still image out of my animation but the traced lines are not showing up, all I see is the background. I set everything to show up in the Renderer. As I just started working with C4D I have no idea what the problem could be.Any help would be greatly appreciated!
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thank you for this, this is lovely in combination with the sound effector
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Hi, Nick! It looks great! Thanks for the lesson! Can I make a morph with that? From one that would form to another in the same effect.
Can I append to this Sound effector?
Sorry, I write through a translator. -
Am a beginner wt C4D. Am having problem importing video clips. I will appreciate any help.
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Thank you for this tutorial.
I gave it a try and although your ones look way smarter it made a lot of fun anyway: https://vimeo.com/54907072 -
Great tutorial, so great I borrowed it for my company Christmas ecard this year, thanks Nick
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what was the name of your DOF plugin?
Thanks! Looks awesome by the way! -
Great tutorial and also a great site!
Never has so much fun on watching a tutorial… It’s the perfect mix of educational and fun stuff…
Keep up the great work! And thanks again!
cheers,
marscell -
Thanks, I love the tutorials.
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HEY people I have a problem with the Render to Picture Viewer the Seep NURBS are not visible only in the fast viewer . Please help me I tride everything maybe somebody could help me.
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great tutorial!
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Enjoyed this tutorial ALOT!
Thanks GG
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Hello
Very nice tutorial
It is very close to what I am looking for
I would like to do this kind of animation
https://vimeo.com/50360124
With a Formula 1 I modeledAny idea on how to do it?
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Hi Nick
Maybe this is not important, but I’ve noticed it there is no Specular Color button in your material editor ; but instead you put the Specular Color tab jnto the Specular tab/section. How did you modify it?
And did you noticed that in Mike the monkey Object Manager, the icon of the object is on the right side not on the left side?
Thanks -
C4D mates, how can u place the certain pivot point of a model without rotating it? please anyone Helpppppp ..
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New-ish to C4d and I want the Tracer swarm to activate midway through animation and appear to burst out of a sphere. I have tried to do this by key framing the randomizer strength to 0% right before the burst and then keyframing it at 200% right after the burst. It seems to work fine the first time I run through the animation. However, when I backtrack in the timeline the tails don’t go away and start from the beginning again. There is a lot going on in the scene and it may just be lagging, but is there something I’m doing wrong or is there a more effective way to activate the swarm?
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Great tutorial and also a great site!
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THanks for the great tutorial!
I have one question regarding the camera. Is there any way to fix the camera as if it riding on one of the tentacles? -
You also can use 2 (or more) different objects and let the lines tranform into an other shape.
I used Expresso to switch the object selection (a small cube and a large torus).
A delay effector make a nice and smooth transition.
You have to place the random effector under the delay effector (in the effector tab of the
cloner object) otherwise it will be effected too.
I used a high strength (95%) for the delay. It looks like a swarm of worms that attack an flee.P.S. great work!


